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Institute for Women and Technology

(IWT)



Semester Plan



Fall 2002









Contents:

I. Team Objectives

II. Team Organization

III. Delivered Projects Status Summary

IV. Team Continuity Plan

V. Project Schedule

Team Objective Statements



Jornada

 Fix the current wireless code so that it can support up to four users instead of just

two

 Fix all the bugs that are currently in the game

 Add more questions into the array

 Create downloadable categories for the questions

 Experiment with different layouts/improve the old layout with 3-D graphics

 Make the overall game more “user-friendly”, debug all code



PC Iki

 Go through past surveys and analyze

 From the analysis, figure which problems can be fixed within this semester

 Update the software

 Update website with the most current software



Webpage

 Create or locate a usable bulletin board

 Test the bulletin board and website with girls from a local school

 Get feedback from the girls

 Implement any suggested changes

 Update links section of website

 Fine tune other website aspects



Community

 Change name of workshop: Innovation Convocation

 Generate Invittees List

 Design invitations

 Mail invites

 Decide on location

 Decide on food (breakfast and lunch)

 Discuss agenda w/IWT

 Finalize agenda



Hardware

 Create software rendition of a laptop in CADD or Iron CADD

 Plan at least one workshop

 Design snap-off top that’s interchangeable with other covers



eARt

 Windows Portion of the GUI

 Buy Tablet

 Program the menu / icons

 Program the drawing window ( Using Personal Workspace)

Team Organization



Jornada

Leader: Ruonan Hu

Kaz Ali

Alecia Bell

Tara Layne

Sarah Wolfe



Webpage

Leader: Leah Boone

Suzanne Kenny



PC Iki

Leader: Louis Kim

Leah Boone

Ruonan Hu



Community

Leader: Sarah Wolfe

Suzanne Kenny

Alecia Bell

Sweta Gupta



Hardware

Leader: Sweta Gupta

Ruonan Hu

Suzanne Kenny

Tara Layne

Sarah Wolfe



EArt

Leader: Melissa Lewis

Louis Kim

Mary Pat Stahl





Team Leaders: Leah Boone, Sarah Wolfe

Community Liaison: Sarah Wolfe

Key Keepers: Melissa Lewis, Sarah Wolfe

ESAC representative: Sweta Gupta

Webmaster: Kaz Ali

Delivered Projects Status Summary



1. MASH: MASH is a future telling game. In this game, eight questions are given. For

each question there are four answers requested. After the information is gathered, a report

is generated displaying all the information given. The user hits the start button to begin a

timer. That begins a process that eliminates answers from each category. The process ends

when the user hits the stop button. The final answers are the user’s future.



2. States Game: The States Game tests the players knowledge of the states and capitals in

the USA. A state is highlighted on a map, you guess the name of the state and its capital.

The player has three guesses. After the third guess if they player still doesn’t have the

correct answer, the correct answer is displayed. This game has three levels of difficulty

that the user is allowed to chose from. Depending on which level is selected, the user will

either have a dropdown list of four states to choose from or will have to enter in the state

name from memory.





3. Great American Women: The Great American Women game gives the user

biographies of important American women, past and present. By clicking on a state from a

map of the United States, one or two women from that state, along with their biographies

and resources for more information, are brought up. The Great Women of America game

is linked off of the PC Iki website and off of the IWT website.





4. PC Iki Website: The PC Iki website is a site that was designed for girls between the

ages of 9-13. It has five main components: PC Iki, Software, Online Community, Links,

and Site Map. The PC Iki section describes the goals of IWT, gives the specifications for

the PC Iki, and acts as the site’s homepage. The software section gives descriptions of all

the software our team has created and enables a user to download each of the games. The

Online Community section is currently under construction, but will consist of a bulletin

board where girls can post questions or information regarding various topics (i.e.

technology, school work, music, etc.). The Links Section lists various links to websites for

girls, homework, and for kids in general. It also provides a link to out Important American

Women Game. The Site Map allows the user to easily navigate through the site and gives

descriptions of each section. More updates and changes are expected to be made this

semester, after which the website will be evaluated by local children.





5. Workshops: The first PC Iki workshop was held on April 15, 2000 in the Electrical

Engineering Building, for nine girls and four adults. The girls rotated between four

different laptop stations, each of which had either a purchased game (e.g., Cosmopolitan

Virtual Makeover, Backyard Soccer, The Sims) and/or Internet activities (e.g., browse girl-

friendly websites, make your own website). Data from this workshop were acquired

through a facilitated group discussion.

The second workshop was held on December 1, 2000 in Potter Engineering

Building. Dr. Sara Hart, from IWT, ran this workshop and introduced the participants to

the Thinking Environment. We had a total of 19 girls in attendance. After learning some

background information about IWT, the girls were shown a small skit about the PC Iki.

Then they played with the software programs that had been developed by our team by that

time. The girls then participated in small groups brainstorming new ideas for both the PC

Iki and possible future projects. Towards the end of the workshop, the girls were allowed

to play more on the laptops and also with two Phusions (PDA for children) that we had

purchased. Data were obtained through the brainstorming and parent surveys.

The third PC Iki open house/workshop was held on March 5, 2001 in the Material

Science and Electrical Engineering Building. We showed completed games and physical

covers made by our team to 17 girls and 8 parents. After playing the games with the IWT

members, the girls drew pictures of what they would want the PC Iki to look like using

pieces of fabric, markers, glitter, and stickers. Feedback was generated via interaction with

team members and through surveys given to the girls and their parents.

The fourth workshop in Lafayette was held on November 4th, 2001, with past

workshop participants. Nine girls attended this workshop. The workshop was at the

Imagination Station in Lafayette. After the girls participated in an icebreaker and

performed a skit, there was a short presentation on the Jornada. The girls were then given

time to play with the revised and new games on laptops or Jornadas. We also showed them

things that we have changed because they requested us to in a previous workshop. After the

girls had a chance to play with all the games, they broke into small groups for

brainstorming about the different games and the Jornadas. A brainstorming session was

then conducted with all of the girls about technology in general. Finally, the girls were

given time to look around the Imagination Station and pick out their prizes from the gift

shop.

Two workshops were held last semester, the first occurring on February 3, 2002 at

the Children’s Museum of Indianapolis. Twelve girls age range 9-13 showed up for the

workshop. The main activities at the workshop included playing/testing games and

software on laptops and Jornadas. The eArt group also tested out their new idea for the

Paint program using Microsoft Netmeeting. The girls seemed to really enjoy the

interactive chat feature of the program. The workshop ended with a question and answer

session. During this time, the team asks the girls for their opinions and feedback.

The second workshop of semester was held on February 22, 2002 in the Fu

Conference room at Purdue University. Girls from past local workshops were invited as

well as girls for the local elementary and middle schools and girl scout organization. The

workshop was set up and run very similar to the previous one in Indianapolis. Differences

were that the girls were asked to participate in an active listening session in which the girls

were told to listen to their “partner” for thirty seconds while the “partner” discussed a

question that was presented to them. Overall the girls seemed to really enjoy the games

and the improvements that have been made to the games since previous workshops they

had attended. Suggestions were made for the eArt program that was tested in which girls

on different computers were able to interact and create one universal picture.

For each workshop, we have maintained a workshop participant database. This

database will be used to invite participants back for future workshops and focus groups.

We feel that it is important to keep this database so that the girls can see their ideas come to

life as the development of the PC Iki progresses.

Team Continuity Plan



This semester we have 4 returning members and 7 new members. We plan to

incorporate the new members into both the existing subgroups and the new subgroup that

was created this semester (Hardware). Each returning member was paired with one or two

members to go over the transition checklist and any other questions the new members may

have. At the first lab meeting of the year, the new members were also introduced to the

“Thinking Environment™”, in hopes that everyone in the group will communicate their

feelings and ideas freely.

Project Schedule





Community - Discuss agenda for IC with IWT 6d Fri 8/30/02 Fri 9/6/02

Community - Decide on location for IC 4d Tue 9/3/02 Fri 9/6/02

Communty - Decide on food for IC 4d Fri 9/6/02 Wed 9/11/02

Community - Make list of people to invite to IC 12d Fri 8/30/02 Mon 9/16/02

Community - Design Invitation 6d Mon 9/16/02 Mon 9/23/02

Communty - Mail invitations 1d Mon 9/30/02 Mon 9/30/02

Community - Finalize agenda with IWT 5d Mon 9/30/02 Fri 10/4/02

PC Iki - Review Surveys 12d Fri 8/30/02 Mon 9/16/02

PC Iki - Plan and Interperet Results 11d Tue 9/17/02 Tue 10/1/02

PC Iki - Implement suggestions 48d Wed 10/2/02 Fri 12/6/02

PC Iki - Update website w/new software 10d Mon 11/25/02 Fri 12/6/02

Website - Create bulletin board 23d Fri 8/30/02 Tue 10/1/02

Website - Update links pages 24d Wed 10/2/02 Mon 11/4/02

Website - Fine tune other website aspects 24d Wed 10/2/02 Mon 11/4/02

Website - Test bulletin board 24d Wed 10/2/02 Mon 11/4/02

Website - Get feedback from girls 6d Tue 11/5/02 Tue 11/12/02

Website - Implement girls' ideas 21d Wed 11/13/02 Wed 12/11/02

Jornada - review current code 16d Mon 8/19/02 Mon 9/9/02

Jornada - program wireless communications 30d Tue 9/10/02 Mon 10/21/02

Jornada - upgrade GUI 30d Tue 9/10/02 Mon 10/21/02

Jornada - work out ""kinks"" in game" 30d Tue 9/10/02 Mon 10/21/02

Jornada - create downloadable categories 15d Tue 10/22/02 Mon 11/11/02

Jornada - create links on website 15d Tue 10/22/02 Mon 11/11/02

Jornada - product testing 11d Tue 11/12/02 Tue 11/26/02

eArt -Windows Portion of the GUI 5d Fri 9/6/02 Thu 9/12/02

eArt -Buy Tablet 7d Tue 9/3/02 Wed 9/11/02

eArt -Program the menu / icons 24d Thu 9/12/02 Tue 10/15/02

eArt - Program the drawing window 39d Tue 10/15/02 Fri 12/6/02

Hardware – info on resonant imaging machine 6d Mon 9/9/02 Mon 9/16/02

Hardware - Look at Surveys 20d Tue 9/17/02 Mon 10/14/02

Hardware - Create 2 designs for laptops 20d Tue 9/17/02 Mon 10/14/02

Hardware - Hold a workshop to get feedback 5d Tue 10/15/02 Mon 10/21/02

Hardware - Improve current design 10d Tue 10/22/02 Mon 11/4/02

Hardware - Use resonant imaging machine 10d Tue 11/5/02 Mon 11/18/02



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