Integrated Unit Planning: Where in the World is Herbie?
FOCUS QUESTION: How do I participate as an effective and cooperative group member in a game making enterprise?
YEARS: 1-3 LEVELs: 1/2 TEACHERS: Adele Olsen, Amanda Boubouras and Leanne Whittle
CURRICULUM ORGANISERS
DIVERSITY & CHANGE CONSTRUCTIVE CITIZENSHIP SUSTAINABLE COMMUNITIES & ENVIRONMENTS
As life-long learners students: As life-long learners students are: As life-long learners students:
Recognize and value diverse groups Active, informed and reflective citizens Recognize impact of environmental change
Develop identities Designers of future life pathways Advocate and take action for preferred future
Accept change Use ethical codes of behaviour Value, care for & shape sustainable communities
Design own futures Contribute to peace and world harmony
SELECTED LEARNING OUTCOMES
ARTS: HPE:
VA 1.1 Students make images and objects by exploring elements and concepts. EPD 1.4 Students demonstrate basic speaking, listening, sharing and cooperation skills to interact
VA 1.2 Students visually represent and explain their experiences, feelings, ideas and observations effectively with others.
through making images and objects. EPD 2.2 Students suggest and demonstrate actions, behaviours and attitudes that support positive
VA 1.3 Students describe elements and concepts in a variety of images and objects. interactions with family, special people and friends.
VA 2.1 Students make images and objects by selecting and manipulating elements and additional EPD 2.4 Students demonstrate verbal and nonverbal skills to express ideas, needs and feelings and to
concepts. show consideration of others.
VA 2.2 Students select and arrange images and objects for personal display.
VA 2.3 Students identify elements and additional concepts to interpret images and objects from a
variety of cultural and historical contexts
SCIENCE: SOSE:
SRP 1.3 Students monitor their personal abilities and limitations in cooperative work and play, to identify
goals for social development.
SRP 1.4 Students describe practices for fair, sustainable and peaceful ways of sharing and working in a
familiar environment.
SRP 2.3 Students enact a simple cooperative enterprise to identify their own and others' strengths and
weaknesses
TECHNOLOGY: ICTs
TP1.1 Students gather knowledge, ideas and data from familiar environments and show how these are Designing a one page advertisement for their game using Microsoft Publisher
used to meet design challenges. (Practise with ads for another game eg. Monopoly; Junior E’s Games dayt in the Hall, or their Parade
TP1.2 Students generate design ideas and communicate them through experimentation, play and presentation)
pictures.
TP1.3 Students make products that are meaningful to them, and describe their production procedures.
TP1.4 Students express thoughts and opinions to evaluate their own and others’ design ideas or
products.
TP2.1 Students organise knowledge, ideas and data about how needs and wants might be met and use
this information when meeting design challenges.
TP2.2 Students generate design ideas, acknowledge the design ideas of others and communicate their
design ideas using annotated drawings that identify basic design features.
TP2.3 Students identify, sequence and follow production procedures needed to make products of their
own design.
TP2.4 Students compare initial design ideas with final products and give reasons for similarities and
differences.
KEY CONCEPTS AND LEARNINGS: Enterprise, group work, cooperation, consideration, advertising, design, games and game making.
PURPOSE/ CONTEXT: In order to raise much needed funds for purchasing board games for the school hall, students form enterprising groups to create board games
for a peer audience. They explore a number of countries and make links to content knowledge within their games. They work with group members to plan, design, make,
advertise and evaluate their board game and their Games Day in the Hall.
EXCURSIONS/VISITORS COMMUNITY INVOLVEMENT: SCHOOL INVOLVEMENT:
Game Day in Hall (school-wide participation)
PRODUCTIVE PEDAGOGIES
INTELLECTUAL QUALITY CONNECTEDNESS SUPPORTIVE SCHOOL RECOGNITION & VALUING OF
ENVIRONMENT DIFFERENCE
Higher-order thinking Knowledge integration Student direction Cultural knowledge
Deep knowledge Background knowledge Social support Inclusivity
Deep understanding Connectedness to the world Academic engagement Narrative
Substantive conversation Problem-based curriculum Explicit quality performance criteria Group identity
Knowledge as problematic Self-regulation Active citizenship
Metalanguage
STUDENTS NEED TO KNOW: STUDENTS NEED TO DO: Self and Others
What is cooperative work and play Discuss goals with teacher guidance Group Survey
o Games Set cooperative work and play goals for social development to identify
o Sharing play equipment (personal abilities and limitations) cooperative
o Sharing work Monitor personal abilities and limitations and productive
o Sharing expertise Discuss abilities and limitations before and after activities group
o Cooperation (games) members
Personal abilities and limitations (strengths and weaknesses) Compare a performance over time- tape the first rehearsal for o Did your
o Physical parade presentation and compare to final presentation
o Social group work
Identify what they are good at in group situations
o Intellectual well
Identify what others are good at in group situations
o What is easy and difficult together
Identify times when they received help or gave help
o Likes and dislikes in play and work situations o What was
Share feelings associated with being able/ not able to do
o Learning styles certain things
your job?
o Dominant intelligences
Accept limitations o Did you do
What is a familiar environment: your job
Know when to seek/ not seek adult help
o Work situations well?
Role play practices- dramatically present solutions to
o Play situations o Why do
problems in given scenarios
Practices for fair, sustainable and peaceful ways of sharing and you think
List words associated with fair, sustainable and peaceful
working this?
practices
o Ways to share resources
Negotiate games rules and consequences o Identify
o Considerations of other’s feelings
o Considerations of other’s abilities and limitations Share Franklin stories to highlight fair and peaceful play someone
o Managing emotions practices else in the
o Appropriate language Demonstrate basic skills in speaking, listening, sharing and group who
o Being responsible for own actions and words cooperation worked
o Responsibility for own and others’ materials Participate in a parade presentation- design and make a well. Why
o Appropriate sense of humour variety of backdrops and visual stimuli for presentation was that
o Interpersonal skills in communication- listening and Enact a simple cooperative enterprise to identify (With person a
responding, making decisions, problem solving assistance), good group
Practices for fair, sustainable and peaceful ways of sharing and o cooperatively engage in a process eg
member?
working in an environment (inclusive and cooperative activity) o set goals,
o decide resources needed, o Was there
What is a simple enterprise anyone
o Parade presentation o identify roles and responsibilities and how these will be
o Advertising campaign allocated, who didn’t
What is a cooperative enterprise (Game Day) o enact given role/s and responsibilities within the work well
Positive personal relationships are influenced by attitudes, enterprise, in the
appropriate codes of behaviour o create a timeline of things to be done, group
What are: o monitor and review own and others’ progress, situation?
o Actions o give constructive feedback to each other,
Why not?
o Behaviours o review aspects of the enterprise
o Attutudes Plan, design, make and evaluate a game (that incorporates
o Positive interactions content knowledge on countries explored during the term)
What are interpersonal skills- communication, assertiveness, within their small group
expressing feelings, ideas and emotions, making decisions Plan, advertise, and run Junior E’s Game Day in the Hall-
Effective communication involves the use of basic speaking, students set up their games in the hall, design advertisements
listening, sharing and cooperation skills to display around the school (for newsletter and on parade),
charge for admission (possibly donate back to the school to
purchase additional board games for the hall)
Demonstrate actions, behaviours, attitudes that support
positive interactions
Demonstrate verbal and non verbal skills
Express ideas, needs and feelings
Show consideration of others
What are the similarities and differences between: Play a variety of board games
o China Complete a reflection sheet to evaluate board games- three
o Japan likes and a dislike or PMI
o Greece Explore the games, culture and food of different cultures
o Italy Use a Venn diagram to compare the similarities and
Information about each county: differences between Japan and China; Italy and Greece
o Location, weather/climate and clothing Participate in a variety of art and craft activities: Origami,
o Geography and physical features of the countries chopstick art, Cherry blossom tree (paper scrunching), world
o Daily life- schools map.
o Transport
o Food Identify the roles of each group member- their responsibilities,
What board games are available what they need to produce or bring from home as well as the
What are the features of board games- essential characteristics associated timeline for the game production
(need a way to move from start to end- steps, segments on the In groups, decide on theme, basic board game design and
board; dice or spinner; instructions for how to play the game; a quiz element
token or playing piece to move on the board; contextualizing Collaborate to write the instructions for the game
theme; quiz/knowledge aspect; element of “thrill”; tie in with Design and make 3D elements for the board game- tokens,
popular cultural icons or familiar characters) characters, other features
What makes a board game popular
PROGRAM MODIFICATIONS
SCAFFOLDING LEARNING: ENRICHMENT: DIFFERENTIATION:
Learning Support Higher-order thinking (creative)
ASSESSMENT & EVIDENCE GATHERING OVERVIEW
Pre-testing
KWL- Games
Assessment Tasks Related KLAs How and when judgments will be
made:
Cooperative Enterprise- Group Work HPE Anecdotal records
Demonstrated actions, behaviours, attitudes that support positive interactions SOSE Group Survey to identify cooperative
Showed consideration for others and productive group members
Demonstrated basic skills in speaking, listening, sharing and cooperation o Did your group work well
together
o What was your job?
o Did you do your job well?
Cooperative Enterprise- Game Making HPE o Why do you think this?
Cooperatively engaged in a collaborative enterprise by making a board SOSE o Identify someone else in the
game The Arts group who worked well. Why
o Set goals Technology was that person a good group
o Decided on the resources needed, English member?
o Identified roles and responsibilities and how these will be allocated,
o Enacted given role/s and responsibilities within the enterprise,
Mathematics o Was there anyone who didn’t
o Created a timeline of things to be done, work well in the group
o Monitored and reviewed own and others’ progress, situation? Why not?
o Gave constructive feedback to each other,
o Reviewed aspects of the game making enterprise
o Made links to content knowledge of countries
Instructions for a Game English Criteria sheet
Wrote a set of instructions for a board game
Demonstrated their understanding of the instruction genre by:
Stating the object of the game
Including an equipment list
Including a sequence of clear and specific directions
LITERACY DEMANDS
o Basic speaking and listening skills
o Instructional genre- text features and generic structure
o Games and game making
NUMERACY DEMANDS
Timelines
Counting
RESOURCES:
Variety of board games from home
Franklin books
A variety of non-fiction books on China, Japan, Greece and Italy