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In the past, all of the articles that I have written for this Web site have been intended for use by

administrators with at least some level of experience. Recently though, there have been requests for

articles targeted toward those who are just getting started with networking and that have absolutely no

experience at all. This article will be the first in a series targeted toward novices. In this article series, I will

start with the absolute basics, and work toward building a functional network. In this article I will begin by

discussing some of the various networking components and what they do.

Network Adapters



The first piece of hardware that I want to discuss is a network adapter. There are many different names

for network adapters, including network cards, Network Interface Cards, NICs. These are all generic

terms for the same piece of hardware. A network card’s job is to physically attach a computer to a

network, so that the computer can participate in network communications.



The first thing that you need to know about network cards is that the network card has to match the

network medium. The network medium refers to the type of cabling that is being used on the network.

Wireless networks are a science all their own, and I will talk about them in a separate article.



At one time making sure that a network card matched the network medium was a really big deal, because

there were a large number of competing standards in existence. For example, before you built a network

and started buying network cards and cabling, you had to decide if you were going to use Ethernet,

coaxal Ethernet, Token Ring, Arcnet, or one of the other networking standards of the time. Each

networking technology had its strengths and weaknesses, and it was important to figure out which one

was the most appropriate for your organization.



Today, most of the networking technologies that I mentioned above are quickly becoming extinct. Pretty

much the only type of wired network used by small and medium sized businesses is Ethernet. You can

see an example of an Ethernet network card, shown in Figure A.





Figure A: This is what an Ethernet card looks like



Modern Ethernet networks use twisted pair cabling containing eight wires. These wires are arranged in a

special order, and an RJ-45 connecter is crimped onto the end of the cable. An RJ-45 cable looks like the

connector on the end of a phone cord, but it’s bigger. Phone cords use RJ-11 connectors as opposed to

the RJ-45 connectors used by Ethernet cable. You can see an example of an Ethernet cable with an

RJ-45 connector, shown in Figure B.





Figure B: This is an Ethernet cable with an RJ-45 connector installed



Hubs and Switches



As you can see, computers use network cards to send and receive data. The data is transmitted over

Ethernet cables. However, you normally can’t just run an Ethernet cable between two PCs and call it a

network.



In this day and age of high speed Internet access being almost universally available, you tend to hear the

term broadband thrown around a lot. Broadband is a type of network in which data is sent and received

across the same wire. In contrast, Ethernet uses Baseband communications. Baseband uses separate

wires for sending and receiving data. What this means is that if one PC is sending data across a

particular wire within the Ethernet cable, then the PC that is receiving the data needs to have the wire

redirected to its receiving port.



You can actually network two PCs together in this way. You can create what is known as a cross over

cable. A cross over cable is simply a network cable that has the sending and receiving wires reversed at

one end, so that two PCs can be linked directly together.



The problem with using a cross over cable to build a network is that the network will be limited to using no

more and no less than two PCs. Rather than using a cross over cable, most networks use normal

Ethernet cables that do not have the sending and receiving wires reversed at one end.



Of course the sending and receiving wires have to be reversed at some point in order for communications

to succeed. This is the job of a hub or a switch. Hubs are starting to become extinct, but I want to talk

about them any way because it will make it easier to explain switches later on.



There are different types of hubs, but generally speaking a hub is nothing more than a box with a bunch

of RJ-45 ports. Each computer on a network would be connected to a hub via an Ethernet cable. You can

see a picture of a hub, shown in Figure C.





Figure C: A hub is a device that acts as a central connection point for computers on a network



A hub has two different jobs. Its first job is to provide a central point of connection for all of the computers

on the network. Every computer plugs into the hub (multiple hubs can be daisy chained together if

necessary in order to accommodate more computers).



The hub’s other job is to arrange the ports in such a way so that if a PC transmits data, the data is sent

over the other computer’s receive wires.



Right now you might be wondering how data gets to the correct destination if more than two PCs are

connected to a hub. The secret lies in the network card. Each Ethernet card is programmed at the factory

with a unique Media Access Control (MAC) address. When a computer on an Ethernet network transmits

data across an Ethernet network containing PCs connected to a hub, the data is actually sent to every

computer on the network. As each computer receives the data, it compares the destination address to its

own MAC address. If the addresses match then the computer knows that it is the intended recipient,

otherwise it ignores the data.



As you can see, when computers are connected via a hub, every packet gets sent to every computer on

the network. The problem is that any computer can send a transmission at any given time. Have you ever

been on a conference call and accidentally started to talk at the same time as someone else? This is the

same thing that happens on this type of network.



When a PC needs to transmit data, it checks to make sure that no other computers are sending data at

the moment. If the line is clear, it transmits the necessary data. If another computer tries to communicate

at the same time though, then the packets of data that are traveling across the wire collide and are

destroyed (this is why this type of network is sometimes referred to as a collision domain). Both PCs then

have to wait for a random amount of time and attempt to retransmit the packet that was destroyed.



As the number of PCs on a collision domain increases, so does the number of collisions. As the number

of collisions increase, network efficiency is decreased. This is why switches have almost completely

replaced hubs.



A switch, such as the one shown in Figure D, performs all of the same basic tasks as a hub. The

difference is that when a PC on the network needs to communicate with another PC, the switch uses a

set of internal logic circuits to establish a dedicated, logical path between the two PCs. What this means

is that the two PCs are free to communicate with each other, without having to worry about collisions.





Figure D: A switch looks a lot like a hub, but performs very differently

Switches greatly improve a network’s efficiency. Yes, they eliminate collisions, but there is more to it than

that. Because of the way that switches work, they can establish parallel communications paths. For

example, just because computer A is communicating with computer B, there is no reason why computer

C can’t simultaneously communicate with computer D. In a collision domain, these types of parallel

communications would be impossible because they would result in collisions.



In the first part of this article series, I talked about some basic networking hardware such as hubs and

switches. In this article, I want to continue the discussion of networking hardware by talking about one of

the most important networking components; routers.



Even if you are new to networking, you have probably heard of routers. Broadband Internet connections,

such as those utilizing a cable modem or a DSL modem, almost always require a router. A router's job

isn't to provide Internet connectivity though. A router's job is to move packets of data from one network to

another. There are actually many different types of routers ranging from simple, inexpensive routers used

for home Internet connectivity to the insanely expensive routers used by giant corporations. Regardless of

a router’s cost or complexity, routers all work on the same basic principles.



That being the case, I'm going to focus my discussion around simple, low budget routers that are typically

used to connect a PC to a broadband Internet connection. My reason for doing so is that this article series

is intended for beginners. In my opinion, it will be a lot easier to teach you the basics if I am referencing

something that is at least somewhat familiar to most people, and that is not as complicated as many of

the routers used within huge corporations. Besides, the routers used in corporations work on the same

basic principles as the routers that I will be discussing in this article. If you are wanting a greater level of

knowledge though, don’t worry. I will talk about the science of routing in a whole lot more detail later in

this article series.



As I explained earlier, a router's job is to move packets of data from one network to another. This

definition might seem strange in the context of a PC that's connected to a broadband Internet connection.

If you stop and think about it, the Internet is a network (actually it's a collection of networks, but that's

beside the point).



So if a router's job is to move traffic between two networks, and the Internet is one of those networks,

where is the other one? In this particular case, the PC that is connected to the router is actually

configured as a very simple network.



To get a better idea of what I am talking about, take a look at the pictures shown in Figures A and B.

Figure A shows the front of a 3COM broadband router, while Figure B shows the back view of the same

router.





Figure A: This is the front view of a 3COM broadband router





Figure B: A broadband Internet router contains a set of RJ-45 ports just like a hub or switch



As you can see in the figures, there is nothing especially remarkable about the front view of the router. I

wanted to include this view anyway though, so that those of you who are unfamiliar with routers can see

what a router looks like. Figure B is much more interesting.



If you look at Figure B, you’ll see that there are three sets of ports on the back of the router. The port on

the far left is where the power supply connects to the router. The middle port is an RJ-45 port used to

connect to the remote network. In this particular case, this router is intended to provide Internet

connectivity. As such, this middle port would typically be used to connect the router to a cable modem or

to a DSL modem. The modem in turn would provide the actual connectivity to the Internet.



If you look at the set of ports on the far right, you’ll see that there are four RJ-45 ports. If you think back to

the first part of this article series, you’ll recall that hubs and switches also contained large groups of RJ-45

ports. In the case of a hub or switch, the RJ-45 ports are used to provide connectivity to the computers on

the network.



These ports work the exact same way on this router. This particular router has a four port switch built in.

Remember earlier when I said that a router’s job was to move packets between one network and

another? I explained that in the case of a broadband router, the Internet represents one network, and the

PC represents the second network. The reason why a single computer can represent an entire network is

because the router does not treat the PC as a standalone device. Routers treat the PC as a node on a

network. As you can see from the photo in Figure B, this particular router could actually accommodate a

network of four PCs. It’s just that most home users who use this type of configuration only plug one PC

into the router. Therefore a more precise explanation would be that this type of network routes packets of

data between a small network (even if that network only consists of a single computer) to the Internet

(which it treats as a second network).

The Routing Process



Now that I've talked a little bit about what a router is and what it does, I want to talk about the routing

process. In order to understand how routing works, you have to understand a little bit about how the

TCP/IP protocol works.



Every device connected to a TCP/IP network has a unique IP address bound to its network interface. The

IP address consists of a series of four numbers separated by periods. For example, a typical IP address

looks something like this: 192.168.0.1



The best analogy I can think of to describe an IP address is to compare it to a street address. A street

address consists of a number and a street name. The number identifies the specific building on the street.

An IP address works kind of the same way. The address is broken into the network number and a device

number. If you were to compare an IP address to a Street address, then think of the network number as

being like a street name, and at the device number as being like a house number. The network number

identifies which network the device is on, and the device number gives the device an identity on that

network.



So how do you know where the network number ends and the device number begins? This is the job of

the subnet mask. A subnet mask tells the computer where the network number portion of an IP address

stops, and where the device number starts. Subnetting can be complicated, and I will cover in detail in a

separate article. For now, let's keep it simple and look at a very basic subnet mask.



A subnet mask looks a lot like an IP address in that it follows the format of having four numbers separated

by periods. A typical subnet mask looks like this: 255.255.255.0



In this particular example, the first three numbers (called octets) are each 255, and the last number 0.

The number 255 indicates that all of the bits in the corresponding position in the IP address are a part of

the network number. The number zero indicates that none of the bits in the corresponding position in the

IP address are a part of the network number, and therefore they all belong to the device number.



I know this probably sounds a little bit confusing, so consider this example. Imagine that you had a PC

with an IP address of 192.168.1.1 and a subnet mask of 255.255.255.0. In this particular case, the first

three octets of the subnet mask are all 255. This means that the first three octets of the IP address all

belong to the network number. Therefore, the network number portion of this IP address is 192.168.1.x.



The reason why this is important to know is because a router’s job is to move packets of data from one

network to another. All of the devices on a network (or on a network segment to be more precise) share a

common network number. For example, if 192.168.1.x was the network number associated with

computers attached to the router shown in Figure B, then the IP addresses for four individual computers

might be:

*

192.168.1.1

*

192.168.1.2

*

192.168.1.3

*

192.168.1.4



As you can see, each computer on the local network shares the same network number, but has a

different device number. As you may know, whenever a computer needs to communicate with another

computer on a network, it does so by referring to the other computer’s IP address. For example, in this

particular case the computer with the address of 192.168.1.1 could easily send a packet of data to the

computer with the address of 192.168.1.3, because both computers are a part of the same physical

network.



Things work a bit differently if a computer needs to access a computer on another network. Since I am

focusing this particular discussion on small broadband routers that are designed to provide Internet

connectivity, let’s pretend that one of the users on the local network wanted to visit the

www.brienposey.com Web site. A Web site is hosted by a server. Like any other computer, a Web server

has a unique IP address. The IP address for this particular Web site is 24.235.10.4.



You can easily look at this IP address and tell that it does not belong to the 192.168.1.x network. That

being the case, the computer that’s trying to reach the Web site can’t just send the packet out along the

local network, because the Web server isn’t a part of the local network. Instead, the computer that needs

to send the packet looks at its default gateway address.



The default gateway is a part of a computer’s TCP/IP configuration. It is basically a way of telling a

computer that if it does not know where to send a packet, then send it to the specified default gateway

address. The default gateway’s address would be the router’s IP address. In this case, the router’s IP

address would probably be 192.168.1.0.



Notice that the router’s IP address shares the same network number as the other computers on the local

network. It has to so that it can be accessible to those computers. Actually, a router has at least two IP

addresses. One of those addresses uses the same network number as your local network. The router’s

other IP address is assigned by your ISP. This IP address uses the same network number as the ISPs

network. The router’s job is therefore to move packets from your local network onto the ISPs network.

Your ISP has routers of its own that work in exactly the same way, but that route packets to other parts of

the Internet.









So far in this article series, I have talked a lot about networking hardware and about the TCP/IP protocol.

The networking hardware is used to establish a physical connection between devices, while the TCP/IP

protocol is essentially the language that the various devices use to communicate with each other. In this

article, I will continue the discussion by talking a little bit about the computers that are connected to a

network.



Even if you are new to networking, you have no doubt heard terms such as server and workstation.

These terms are generally used to refer to a computer’s role on the network rather than the computer’s

hardware. For example, just because a computer is acting as a server, it doesn’t necessarily mean that it

has to be running server hardware. It is possible to install a server operating system onto a PC, and have

that PC act as a network server. Of course in most real life networks, servers are running specialized

hardware to help them to be able to handle the heavy workload that servers are typically subjected to.

What might make the concept of network servers a little bit more confusing is that technically speaking a

server is any computer that hosts resources over a network. This means that even a computer that’s

running Windows XP could be considered to be a server if it is configured to share some kind of resource,

such as files or a printer.



Computers on a network typically fall into one of three roles. Usually a computer is considered to be

either a workstation (sometimes referred to as a client), server, or a peer.



Workstations are computers that use network resources, but that do not host resources of their own. For

example, a computer that is running Windows XP would be considered a workstation so long as it is

connected to a network and is not sharing files or printers.



Servers are computers that are dedicated to the task of hosting network resources. Typically, nobody is

going to be sitting down at a server to do their work. Windows servers (that is, computers running

Windows Server 2003, Windows 2000 Server, or Windows NT Server) have a user interface that is very

similar to what you would find on a Windows workstation. It is possible that someone with an appropriate

set of permissions could sit down at the server and run Microsoft Office or some other application. Even

so, such behavior is strongly discouraged because it undermines the server’s security, decreases the

server’s performance, and has the potential to affect the server’s stability.



The last type of computer that is commonly found on a network is a peer. A peer machine is a computer

that acts as both a workstation and a server. Such machines typically run workstation operating systems

(such as Windows XP), but are used to both access and host network resources.



In the past, peers were found primarily on very small networks. The idea was that if a small company

lacks the resources to purchase true servers, then the workstations could be configured to perform

double duty. For example, each user could make their own files accessible to every other user on the

network. If a user happens to have a printer attached to their PC, they can also share the printer so that

others on the network can print to it.



Peer networks have been traditionally discouraged in larger companies because of their inherent lack of

security, and because they cannot be centrally managed. That’s why peer networks are primarily found in

extremely small companies or in homes with multiple PCs. Windows Vista (the successor to Windows XP)

is attempting to change that. Windows Vista will allow users on traditional client/server networks to form

peer groups that will allow the users and those groups to share resources amongst themselves in a

secure manner, without breaking their connection to network servers. This new feature is being marketed

as a collaboration tool.



Earlier I mentioned that peer networks are discouraged in favor of client/server networks because they

lack security and centralized manageability. However, just because a network is made up of workstations

and servers, it doesn’t necessarily guarantee security and centralized management. Remember, a server

is only a machine that is dedicated to the task of hosting resources over a network. Having said that,

there are countless varieties of servers and some types of servers are dedicated to providing security and

manageability.



For example, Windows servers fall into two primary categories; member servers and domain controllers.

There is really nothing special about a member server. A member server is simply a computer that is

connected to a network, and is running a Windows Server operating system. A member server might be

used as a file repository (known as a file server), or to host one or more network printers (known as a

print server). Member servers are also frequently used to host network applications. For example,

Microsoft offers a product called Exchange Server 2003 that when installed on a member server, allows

that member server to function as a mail server. The point is that a member server can be used for just

about anything.



Domain controllers are much more specialized. A domain controller’s job is to provide security and

manageability to the network. I am assuming that you’re probably familiar with the idea of logging on to a

network by entering a username and password. On a Windows network, it is the domain controller that is

responsible for keeping track of usernames and passwords.



The person who is responsible for managing the network is known as the network administrator.

Whenever a user needs to gain access to resources on a Windows network, the administrator uses a

utility provided by a domain controller to create a user account and password for the new user. When the

new user (or any user for that matter) attempts to log onto the network, the users credentials (their

username and password) are transmitted to the domain controller. The domain controller validates the

user’s credentials by comparing them against the copy stored in the domain controller’s database.

Assuming that the password that the user entered matches the password that the domain controller has

on file, the user is granted access to the network. This process is called authentication.



On a Windows network, only the domain controllers perform authentication services. Of course users will

probably need to access resources stored on member servers. This is not a problem because resources

on member servers are protected by a set of permissions that are related to the security information

stored on domain controllers.



For example, suppose that my user name was Brien. I enter my username and password, which is sent to

a domain controller for authentication. When the domain controller authenticates me, it has not actually

given me access to any resources. Instead, it validates that I am who I claim to be. When I go to access

resources off of a member server, my computer presents a special access token to the member server

that basically says that I have been authenticated by a domain controller. The member server does not

trust me, but it does trust the domain controller. Therefore, since the domain controller has validated my

identity, the member server accepts that I am who I claim to be and gives me access to any resources for

which I have permission to access.



As you’ve probably guessed, the process of being authenticated by a domain controller and gaining

access to network resources is a little more complicated than what I have discussed here. I will be

discussing authentication and resource access in much greater detail later in the series. For right now, I

wanted to keep things simple so that I could gradually introduce you to these concepts. In the next part of

this article series, I will be discussing domain controllers in much more detail. As I do, I will also discuss

the role that domain controllers play within the Active Directory.



In the previous article in this series, I talked about the roles of various computers on a network. As you

may recall, one of the roles that I talked a little bit about was that of a domain controller. In this article, I

will talk more about what domain controllers are and how they fit into your network infrastructure.



One of the most important concepts in Windows networking is that of a domain. A domain is basically a

collection of user accounts and computer accounts that are grouped together so that they can be centrally

managed. It is the job of the domain controller to facilitate this central management of domain resources.



To see why this is important, consider that any workstation that’s running Windows XP contains a handful

of built in user accounts. Windows XP even allows you to create additional user accounts on the

workstation. Unless the workstation is functioning as a standalone system or is a part of a peer network,

these workstation level user accounts (called local user accounts) are not used for controlling access to

network resources. Instead, local user accounts are used to regulate access to the local computer. They

act primarily as a mechanism which insures that administrators can perform workstation maintenance,

without the end users having the ability to tamper with workstation settings.



The reason why local user accounts are not used to control access to resources outside of the

workstation that they reside on is because doing so would create an extreme management burden. Think

about it for a minute. Local user accounts reside on each individual workstation. This means that if local

user accounts were a network’s primary security mechanism, then an administrator would have to

physically travel to the computer containing an account any time a change is needed to be made to the

account’s permissions. This might not be a big deal on smaller networks, but making security changes

would be extremely cumbersome on larger networks or in situations in which a change is needed to be

applied globally to all accounts.



Another reason why local user accounts are not used to control access to network resources is because

they don’t travel with the user from one computer to another. For instance, if a user’s computer crashed,

the user couldn’t just log on to another computer and work while their computer was being fixed, because

the user’s account is specific to the computer that crashed. In order for the user to be able to do any

work, a new account would have to be created on the computer that the user is now working with.



These are just a few of the reasons why using local user accounts to secure access to network resources

is impractical. Even if you wanted to implement this type of security, Windows does not allow it. Local

user accounts can only be used to secure local resources.



A domain solves these and other problems by centralizing user accounts (and other configuration and

security related objects that I will talk about later in the series). This allows for easier administration, and

allows users to log onto the network from any PC on the network (unless you restrict which machines a

user can login from).



With the information that I have given you so far regarding domains, it may seem that the philosophy

behind domains is that, since the resources which users need access to reside on a server, you should

use server level user accounts to control access to those resources. In a way this idea is true, but there is

a little more to it than that.



Back in the early 1990s I was working for a large insurance company that was running a network with

servers running Novell NetWare. Windows networking hadn’t been invented yet, and Novell NetWare was

the server operating system of choice at the time. At the time when I was hired, the company only had

one network server, which contained all of the user accounts and all of the resources that the users

needed access to. A few months later, someone decided that the users at the company needed to run a

brand new application. Because of the size of the application and the volume of data that the application

produced, the application was placed onto a dedicated server.



The version of Novell NetWare that the company was running at the time used the idea that I presented

earlier in which resources residing on a server were protected by user accounts which also resided on

that server. The problem with this architecture was that each server had its own, completely independent

set of user accounts. When the new server was added to the network, users logged in using the normal

method, but they had to enter another username and password to access resources on the new server.



At first things ran smoothly, but about a month after the new server was installed things started to get

ugly. It became time for users to change their password. Users didn’t realize that they now had to change

their password in two different places. This meant that passwords fell out of sync, and the help desk was

flooded with calls related to password resets. As the company continued to grow and added more

servers, the problem was further compounded.



Eventually, Novell released version 4.0 of NetWare. NetWare version 4 introduced a technology called

the Directory Service. The idea was that users should not have a separate account for each server.

Instead, a single user account could be used to authenticate users regardless of how many servers there

were on the network.



The interesting thing about this little history lesson is that although domains are unique to Microsoft

networks (Novell networks do not use domains), domains work on the same basic principle. In fact, when

Windows 2000 was released, Microsoft included a feature which is still in use today called the Active

Directory. The Active Directory is very similar to the directory service that Novell networks use.



So what does all of this have to do with domains? Well, on Windows servers running Windows 2000

Server, Windows Server 2003, or the forthcoming Longhorn Server, it is the domain controller’s job to run

the Active Directory service. The Active Directory acts as a repository for directory objects. Among these

objects are user accounts. As such, one of a domain controller’s primary jobs is to provide authentication

services.



One very important concept to keep in mind is that domain controllers provide authentication, not

authorization. What this means is that when a user logs on to a network, a domain controller validates the

user’s username and password and essentially confirms that the user is who they claim to be. The

domain controller does not however tell the user what resources they have rights to.



Resources on Windows networks are secured by access control lists (ACLs). An ACL is basically just a

list that tells who has rights to what. When a user attempts to access a resource, they present their

identity to the server containing the resource. That server makes sure that the user’s identity has been

authenticated and then cross references the user’s identity with an ACL to see what it is that the user has

rights to.



As I explained in Part 5 of this article series, domains are not something new. Microsoft originally

introduced them in Windows NT Server. Originally, domains were completely self contained. A single

domain often housed all of the user accounts for an entire company, and the domain’s administrator had

complete control over the domain and anything in it.



Occasionally though, having a single domain just wasn’t practical. For example, if a company had offices

in several different cities, then each office might have its own domain. Another common scenario is when

one company buys another company. In such situations, it is not at all uncommon for both companies to

already have domains.



In situations like these, it is sometimes necessary for users from one domain to access resources located

in another domain. Microsoft created trusts as a way of facilitating such access. The best way that I can

think of to describe trusts is to compare them to the way that security works at an airport.



In the Untied States, passengers are required to show their drivers license to airport security staff before

boarding a domestic flight. Suppose for a moment that I were going to fly somewhere. The security staff

at the airport does not know who I am, and they certainly don’t trust me. They do however trust the state

of South Carolina. They assume that the state of South Carolina has exercised due diligence in verifying

my identity before issuing me a drivers license. Therefore, I can show them a South Carolina drivers

license and they will let me on the plane, even though they don’t necessarily trust me as an individual.



Domain trusts work the same way. Suppose that I am a domain administrator and my domain contains

resources that users in another domain need to access. If I am not an administrator in the foreign domain

then I have no control over who is given user accounts in that domain. If I trust the administrator of that

domain not to do anything stupid, then I can establish a trust so that my domain trusts members of the

other domain. In a situation like this, my domain would be referred to as the trusting domain, and the

foreign domain would be known as the trusted domain.



In the previous article, I mentioned that domain controllers provide authentication, not authorization. This

holds true even when trust relationships are involved. Simply choosing to trust a foreign domain does not

give the users in that domain rights to access any of the resources in your domain. You must still assign

permissions just as you would for users in your own domain.



At the beginning of this article, I mentioned that in Windows NT a domain was a completely self contained

environment, and that trusts were created as a way of allowing users in one domain to access resources

in another domain. These concepts still hold partially true today, but the domain model changed

dramatically when Microsoft created the Active Directory. As you may recall, the Active Directory was first

introduced in Windows 2000, but is still in use today in Windows Server 2003 and the soon to be released

Longhorn Server.



One of the primary differences between Windows NT style domains and Active Directory domains is that

domains are no longer completely isolated from each other. In Windows NT, there was really no

organizational structure for domains. Each domain was completely independent of any other domain. In

an Active Directory environment, the primary organizational structure is known as a forest. A forest can

contain multiple domain trees.



The best way that I can think of to compare a domain tree is to compare it to a family tree. A family tree

consists of great grandparents, grandparents, parents, children, etc. Each member of a family tree has

some relation to the members above and below them. A domain tree works in a similar manner, and you

can tell a domain’s position within a tree just by looking at its name.



Active Directory domains use DNS style names, similar to the names used by Web sites. In Part 3 of this

article series, I explained how DNS servers resolve URLs for Web browsers. The same technique is used

internally in an Active Directory environment. Think about it for a moment. DNS stands for Domain Name

Server. In fact, a DNS server is a required component for any Active Directory deployment.



To see how domain naming works, let’s take a look at how my own network is set up. My network’s

primary domain is named production.com. I don’t actually own the production.com Internet domain name,

but it doesn’t matter because this domain is private and is only accessible from inside my network.



The production.com domain is considered to be a top level domain. If this were an Internet domain, it

would not be a top level domain, because .com would be a top level domain and production.com would

be a child domain of the .com domain. In spite of this minor difference, the same basic principle holds

true. I could easily create a child domain by creating another domain name that encompasses

production.com. For example, sales.production.com would be considered to be a child domain of the

production.com domain. You can even create grandchild domains. An example of a grandchild domain of

production.com would be widgets.sales.production.com. As you can see, you can easily tell a domain’s

position within a domain tree just by looking at the number of periods in the domain’s name.



Earlier I mentioned that an Active Directory forest can contain domain trees. You are not limited to

creating a single domain tree. In fact, my own network uses two domain trees; production.com and

test.com. The test.com domain contains all of the servers that I monkey around with while experimenting

with the various techniques that I write articles about. The production.com domain contains the servers

that I actually use to run my business. This domain contains my mail server and some file servers.



The point is that having the ability to create multiple domain trees allows you to segregate your network in

a way that makes the most sense from a management prospective. For example, suppose that a

company has offices in five different cities. The company could easily create an Active Directory forest

that contains five different domain trees; one for each city. There would most likely be a different

administrator in each city, and that administrator would be free to create child domains off of their domain

tree on an as needed basis.



The beauty of this type of structure is that all of these domains fall within a common forest. This means

that while administrative control over individual domains or domain trees might be delegated to an

administrator in another city, the forest administrator ultimately maintains control over all of the domains in

the forest. Furthermore, trust relationships are greatly simplified because every domain in the forest

automatically trusts every other domain in the forest. It is still possible to establish trusts with external

forests or domains.



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