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Volume rendering is the visualization of the reconstructed volume ...

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posted:
11/5/2011
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Volume rendering is the visualization of the reconstructed volume data. Because volume data is

very large, rendering speed is very important issue in volume rendering. We present a new speed-

up technique of volume rendering using the pixel shader and the 3D texture mapping in graphics

hardware. Volume data is mapped on 3D texture, and sampled by tri-linear interpolation in the

hardware. And the pixel shader processes the fragments. We classify volume data using the pre-

integrated lookup table, and this table can be calculated quickly. We can get high quality image

and fast rendering speed even in low resolution volume data and nonlinear transfer function.









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