Genetix Online Game Plan.
Team Name: Geeks Infinity
Project Name: Genetix Online
General Overview
Genetix Online is a turn-base MMORPG to shatter all modern conceptions of free
online games. With its seamless blend on strategy, strength, and story, Genetix provides
players of all styles with challenges and rewards tailored to their style of play. Near
limitless pets, an original creation system, and a deep story with hundreds of side-quests
to add to the experience- Genetix provides for continuous never ending game play.
Combine this with the potential for an incredibly active community and a strong,
balanced economy, and Genetix Online holds the potential to be one of the most popular
new online MMORPG's, and may even make a run at redefining the paradigm of free
online games.
Class System
The class system in Genetix is divided between the two main focuses of the game:
Battle and Research. This class system allows the player to adopt a class that is perfectly
suited for them, from a perfect balance of the two, to the extreme ends of the spectrum, or
places in between. Beyond the basic class system the player can also receive
specializations in certain areas. Once the class is picked there will be specific species in
that class that you may adopt. These specialties cross classes and allow the player to
tailor the game even more to their style of play.
Battle System
The battle system in Genetix is a turn-based battle system that involves both the
player and their pets. At the beginning of the game the pets are the primary means of
attack, with the player acting mainly as a means of support. As the player progresses in
the game, however, players will learn to attack with their characters themselves, further
adding to the strategy involved in the game. Should you launch an all out attack, hoping
that the enemy will fall to your assault? Or should you prepare for an extended battle, and
use buffs and healing techniques while your pets attack? It's all up to you to decide.
Storage System
Each player in the game carries with them a pack, which has several tags for item
storage, sample storage, missions (through some sort of cell phone-like device), etc... The
player has the option to upgrade pack size throughout the game by leveling up and/or
purchasing new packs. The benefits of the new pack vary and include increased sample
or item storage or lighter weight to more benefits that may be developed later. Item
storage is based on a grid system in which items have a set size that takes up space on the
“item grid.” Storing items then becomes similar to a game of Tetris, with the most
efficient packing leaving no extra space on the lower levels. Although this could possibly
require players to spend time repacking items it provides a more realistic system of
storage compared with some other games.
Lab Research System
The lab research system consists mostly of menus graphics rather than actual in-
game movement. The lab basically acts as a players home, base, and a small bank all
rolled into one. Here the player can store items; as well as use the DNA samples they
purchase or collect for research. There will also be rare items that will sell for a lot on the
mmo bank. The basic components of the research system are Pet Creation, which is
broken down further to DNA Combination and Incubation; Species Research, which
allows a player to receive further benefits of a particular species by studying samples of
that species' DNA; and the Database. At the lab the player also houses the pets that the
player does not actively have with them. Players can upgrade their labs as they gain
experience and pay money to have it upgraded. Players can also choose to pool resources
of their labs, allowing joint of resources. The players setting up the union will be able to
set up the details such as what is being pooled, how experience is to be shared, etc... For
now it is recommended (required) that Joint Research be limited to 1 player at a time. In
the future we will update and possibly move up to 5 players at a time.
Database
The Database is essentially the supercomputer found in a players lab. It keeps
records of DNA samples, pets created, missions, and other essential game data. A
Player's database can be upgraded to keep more detailed information, such as specific
DNA structures to be recreated, the species required to create a particular hybrid, etc...
The Database is also the only player source for long range communication (Off-island
missions and preferably cross-server player communication). Players can later upgrade to
have information forwarded from their Database to their mobile units, allowing them to
remotely access data and communicate from anywhere.
Journal Quest System
The quest system in the game consists of the player relating their experience
through a journal. The choices a player makes in a side quest may have an eventual affect
on their story experience. As players hear about possible side quests a note will be made
in their journal. For some quests there will be a limited amount of time for the player to
make the next step in a side quest. This time may be stated or unstated. It may also
depend on actual play time or on real time. It all depends on the quest.
Skill and Rank System
The skill and rank system will be made up of atleast 80 lv. Ups. (The player itself)Will be
able to reach lv.65 And for the pet will be able to reach up to lv. 80. There will be special
names for every single one of these ranks. That will be added at a later date.
Genetix Team Edited and Fixed by-Matt Kleinert