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Learning AI – Some Examples

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What is AI



 An attempt to imitate human

reactions by scripting reactions to

happen when a certain cause is

brought about.

What is AI?

 Fundamentally Humans and

Computers think differently

 Computers strictly use logic in making

decisions; many decisions are based off

of true/false statements

 Humans think part logically, part

intuitively, part common sensibly

Weak AI

 As used in games, it can be applied to

opponent players

 These can have rules hard coded into

them

 They can learn about their environment

 There can be a combination of both

 One of the challenges of a game developer

is that people may want a game to be a

challenge but not too human

Weak AI

 My favorite quote from the research

done by the College of New Jersey to

emphasize that point

 “… in a shoot-em-up like Quake, the „smart‟

think for a creature to do would be to

run…when they saw you coming. After all,

they‟ve just seen you waste three of their

pals. Trouble is, that‟s boring. They‟d just

go and hide in a corner and shoot you in

the back the first chance they get… the

game would be reviewed as unfair and bad

gameplay… but hold on that‟s real AI!”

Weak Artificial Intelligence



 What is considered weak A.I.?



 Machines acting as if they were intelligent, but

simply on the basis of a complex set of rules.

 Weak A.I. does not have the strength of

having feelings or senses.

 Weak A.I. has some type of "thinking"

features can be added to computers to make

them more

Weak A.I. (Cont.)

Some kind of thinking-like feature can

be added to a computer to make them

more useful for individuals in everyday

life.

When weak artificial intelligence is

added to computers, they act as if they

are intelligent and can simulate some

kind of human cognition, for example

voice recognition.

The Turing Test

 The 'Turing Test' is an experiment suggested by

mathematician Alan Turing in his 1950 paper

Computing Machinery and Intelligence. He argued that

if a machine could successfully pretend to be human to

a knowledgeable observer, then you certainly should

consider it intelligent. In the Turing test, a judge has

conversations via teletype, with two systems, one

human, the other a machine. The conversations can be

about anything, and proceed for a set period of time.

If, at the end of this time, the judge cannot distinguish

the machine from the human on the basis of the

conversation, then Turing argued that we would have

to say that the machine was intelligent.

Examples of Weak A.I.



 The IBM super computer named Deep Blue

tested its processing power and won several

chess games against the famous chess player

Gary Kasparov.

 Spell check on Microsoft Word

 Calculators

 Game of life

Learning AI – Some Examples

 SAL  Morph

 Uses a learned  Uses mathematics to

database of board find the best move to

states make in a game

 Both can be used  Can be use with other

with games two games with variable

player games other numbers of players

than chess  New, rare

 Takes a long time to experiences that

learn a game come up in a game

cause morph to make

a bad decision

Strong AI

 The computer has cognitive

processes.

 It is artificial in the sense that it is

created by humans, but it is

characterized by true intelligence. In

other words, instead of just following

instructions on how to react in a

situation, the computer will react with

a sense of reason.

Strong AI: What is it?

 The emphasis need not be on what

the computer being made out of what

computers are made out of now. To

classify it as AI is that it is made by

humans. So, it could be made with

biotechnology or practices other than

current programming methods.

…And Finally, the Illustration

 This little game is a demonstration

version of a game I have been

developing for some time now

 The object of the game is to destroy

the ship at the top with your ship at

the bottom by shooting it (down

arrow key)

 Avoid fire so you aren‟t destroyed

(left and right arrows)

…And Finally, the Illustration

 In relation to the topic at hand:

 The enemy ship “plays” back, since it

has missiles,

 In one player mode, it tries to stay on the

opposite side of the screen from you and

shoot its missiles

 In two players, all the ships try to chase

you down, but avoid fire

 The missiles have basic AI in that they

chase their targets

Works Cited

 Game Knowledge. http://www.tcnj.edu/~games/

 Johnson, Vincent. Artificial Intelligence: Learning

Machines. http://www.tcnj.edu/~games/

 Moyer, Chris. How Intelligent is a Game Bot, Anyway?

http://www.tcnj.edu/~games/

 Nugent, John. Strong AI.

http://www.ptproject.ilstu.edu/STRONGAI.HTM

 Tongen, Anthony. Will Biological Computers Enable

Artificially Intelligent Machines to Become Persons?

http://www.cbhd.org/resources/biotech/tongen_2003

-11-07.htm

 Wallace, Jonathan. N2H2‟s Weak AI.

http://www.spectacle.org/cs/bess2.html



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