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NMAM INSTITUTE OF TECHNOLOGY

NITTE









SEMINAR ON

WIRELESS LAN



BY



ROSHAN AGILLA

WIRELESS LAN





CONTENTS



1. Overview



2. Technology



3. WLAN configurations



4. IEEE 802.11 Standards



5. Hardware requirement



6. Setting up of a dummy LAN



7. Conclusion



8. Bibliography









2

WIRELESS LAN





1.OVERVIEW

A wireless LAN (WLAN) is typically an extension of a wired LAN. WLAN components

convert data packets into radio waves or infrared (IR) light pulses and send them to other

wireless devices or to an access point that serves as a gateway to the wired LAN. Most

WLANs today are based on the IEEE 802.11 and 802.11b standards for wireless

communication between devices and a LAN. These standards permit data transmissions

at 1 to 2 Mbps or 5 to 11 Mbps, respectively, and specify a common architecture,

transmission methods, and other aspects of wireless data transfer to improve

interoperability among products.



How Wireless LANs Work

Wireless LANs use electromagnetic airwaves (radio or infrared) to communicate

information from one point to another without relying on any physical connection. Radio

waves are often referred to as radio carriers because they simply perform the function of

delivering energy to a remote receiver. The data being transmitted is superimposed on the

radio carrier so that it can be accurately extracted at the receiving end. This is generally

referred to as modulation of the carrier by the information being transmitted. Once data is

superimposed (modulated) onto the radio carrier, the radio signal occupies more than a

single frequency, since the frequency or bit rate of the modulating information adds to the

carrier.









Multiple radio carriers can exist in the same space at the same time without interfering

with each other if the radio waves are transmitted on different radio frequencies. To







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WIRELESS LAN





extract data, a radio receiver tunes in one radio frequency while rejecting all other

frequencies.



In a typical wireless LAN configuration, a transmitter/receiver (transceiver) device,

called an access point, connects to the wired network from a fixed location using standard

cabling. At a minimum, the access point receives, buffers, and transmits data between the

wireless LAN and the wired network infrastructure. A single access point can support a

small group of users and can function within a range of less than one hundred to several

hundred feet. The access point (or the antenna attached to the access point) is usually

mounted high but may be mounted essentially anywhere that is practical as long as the

desired radio coverage is obtained.



End users access the wireless LAN through wireless-LAN adapters, which are

implemented as PC cards in notebook or palmtop computers, as cards in desktop

computers, or integrated within hand-held computers. Wireless LAN adapters provide an

interface between the client network operating system (NOS) and the airwaves via an

antenna. The nature of the wireless connection is transparent to the NOS.









4

WIRELESS LAN





2.TECHNOLOGY

Manufacturers of wireless LANs have a range of technologies to choose from when

designing a wireless LAN solution. Each technology comes with its own set of

advantages and limitations.



Narrowband Technology

A narrowband radio system transmits and receives user information on a specific radio

frequency. Narrowband radio keeps the radio signal frequency as narrow as possible just

to pass the information. Undesirable crosstalk between communications channels is

avoided by carefully coordinating different users on different channel frequencies.



A private telephone line is much like a radio frequency. When each home in a

neighborhood has its own private telephone line, people in one home cannot listen to

calls made to other homes. In a radio system, privacy and noninterference are

accomplished by the use of separate radio frequencies. The radio receiver filters out all

radio signals except the ones on its designated frequency.



From a customer standpoint, one drawback of narrowband technology is that the end-user

must obtain an FCC license for each site where it is employed.



Spread Spectrum Technology



Most wireless LAN systems use spread-spectrum technology, a wideband radio

frequency technique developed by the military for use in reliable, secure, mission-critical

communications systems. Spread-spectrum is designed to trade off bandwidth efficiency

for reliability, integrity, and security. In other words, more bandwidth is consumed than

in the case of narrowband transmission, but the tradeoff produces a signal that is, in

effect, louder and thus easier to detect, provided that the receiver knows the parameters of

the spread-spectrum signal being broadcast. If a receiver is not tuned to the right

frequency, a spread-spectrum signal looks like background noise. There are two types of

spread spectrum radio: frequency hopping and direct sequence.



Frequency-Hopping Spread Spectrum Technology



Frequency-hopping spread-spectrum (FHSS) uses a narrowband carrier that changes

frequency in a pattern known to both transmitter and receiver. Properly synchronized, the

net effect is to maintain a single logical channel. To an unintended receiver, FHSS

appears to be short-duration impulse noise.



Direct-Sequence Spread Spectrum Technology

Direct-sequence spread-spectrum (DSSS) generates a redundant bit pattern for each bit to

be transmitted. This bit pattern is called a chip (or chipping code). The longer the chip,





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WIRELESS LAN





the greater the probability that the original data can be recovered (and, of course, the

more bandwidth required). Even if one or more bits in the chip are damaged during

transmission, statistical techniques embedded in the radio can recover the original data

without the need for retransmission. To an unintended receiver, DSSS appears as low-

power wideband noise and is rejected (ignored) by most narrowband receivers.



Infrared Technology

A third technology, little used in commercial wireless LANs, is infrared. Infrared (IR)

systems use very high frequencies, just below visible light in the electromagnetic

spectrum, to carry data. Like light, IR cannot penetrate opaque objects; it is either

directed (line-of-sight) or diffuse technology. Inexpensive directed systems provide very

limited range (3 ft) and typically are used for personal area networks but occasionally are

used in specific wireless LAN applications. High performance directed IR is impractical

for mobile users and is therefore used only to implement fixed sub-networks. Diffuse (or

reflective) IR wireless LAN systems do not require line-of-sight, but cells are limited to

individual rooms.



Bluetooth technology



It is a forthcoming wireless personal area networking (WPAN) technology that has

gained significant industry support and will coexist with most wireless LAN solutions.

The Bluetooth specification is for a 1 Mbps, small form-factor, low-cost radio solution

that can provide links between mobile phones, mobile computers and other portable

handheld devices and connectivity to the Internet. It uses the FHSS technology.



CDMA vs. TDMA

Let's begin by learning what these two acronyms stand for. TDMA stands for "Time

Division Multiple Access", while CDMA stands for "Code Division Multiple Access".

Three of the four words in each acronym are identical, since each technology essentially

achieves the same goal, but by using different methods. Each strives to better utilize the

radio spectrum by allowing multiple users to share the same physical channel. You heard

that right. More than one person can carry on a conversation on the same frequency

without causing interference. This is the magic of digital technology.



Where the two competing technologies differ is in the manner in which users share the

common resource. TDMA does it by chopping up the channel into sequential time slices.

Each user of the channel takes turns transmitting and receiving in a round-robin fashion.

In reality, only one person is actually using the channel at any given moment, but he or

she only uses it for short bursts. He then gives up the channel momentarily to allow the

other users to have their turn. This is very similar to how a computer with just one

processor can seem to run multiple applications simultaneously.



CDMA on the hand really does let everyone transmit at the same time. Conventional

wisdom would lead you to believe that this is simply not possible. Using conventional





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WIRELESS LAN





modulation techniques, it most certainly is impossible. What makes CDMA work is a

special type of digital modulation called "Spread Spectrum". This form of modulation

takes the user's stream of bits and splatters them across a very wide channel in a pseudo-

random fashion. The "pseudo" part is very important here, since the receiver must be able

to undo the randomization in order to collect the bits together in a coherent order.



If you are still having trouble understanding the differences though, perhaps this analogy

will help you. This my own version of an excellent analogy provided by Qualcomm:



Imagine a room full of people, all trying to carry on one-on-one conversations. In TDMA

each couple takes turns talking. They keep their turns short by saying only one sentence

at a time. As there is never more than one person speaking in the room at any given

moment, no one has to worry about being heard over the background din. In CDMA,

each couple talk at the same time, but they all use a different language. Because none of

the listeners understand any language other than that of the individual to whom they are

listening, the background din doesn't cause any real problems.



CDMA



Now that we have a rudimentary understanding of the two technologies, let's try and

examine what advantages they provide. We'll begin with CDMA, since this new

technology has created the greatest "buzz" in the mobile communications industry.



One of the terms you'll hear in conjunction with CDMA is "Soft Handoff". A handoff

occurs in any cellular system when your call switches from one cell site to another as you

travel. In all other technologies, this handoff occurs when the network informs your

phone of the new channel to which it must switch. The phone then stops receiving and

transmitting on the old channel, and commences transmitting and receiving on the new

channel. It goes without saying that this is known as a "Hard Handoff".



In CDMA however, every site are on the SAME frequency. In order to begin listening to

a new site, the phone only needs to change the pseudo-random sequence it uses to decode

the desired data from the jumble of bits sent for everyone else. While a call is in progress,

the network chooses two or more alternate sites that it feels are handoff candidates. It

simultaneously broadcasts a copy of your call on each of these sites. Your phone can then

pick and choose between the different sources for your call, and move between them

whenever it feels like it. It can even combine the data received from two or more

different sites to ease the transition from one to the other.



This arrangement therefore puts the phone in almost complete control of the handoff

process. Such an arrangement should ensure that there is always a new site primed and

ready to take over the call at a moment's notice. In theory, this should put an end to

dropped calls and audio interruptions during the handoff process. In practice it works

quite well, but dropped calls are still a fact of life in a mobile environment. However,

CDMA rarely drops a call due to a failed handoff.









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WIRELESS LAN





A big problem facing CDMA systems is channel pollution. This occurs when signals

from too many base stations are present at the subscriber's phone, but none are dominant.

When this situation occurs, audio quality degrades rapidly, even when signal seem

otherwise very strong. Pollution occurs frequently in densely populated urban

environments where service providers must build many sites in close proximity. Channel

pollution can also result from massive multipath problems caused by many tall buildings.

Taming pollution is a tuning and system design issue. It is up to the service provider to

reduce this phenomenon as much as possible.



Supporters often cite capacity as one CDMA's biggest assets. Virtually no one disagrees

that CDMA has a very high "spectral efficiency". It can accommodate more users per

MHz of bandwidth than any other technology. What experts do not agree upon is by how

much. Unlike other technologies, in which the capacity is fixed and easily computed,

CDMA has what is known as "Soft Capacity". You can always add just one more caller

to a CDMA channel, but once you get past a certain point, you begin to pollute the

channel such that it becomes difficult to retrieve an error-free data stream for any of the

participants.



The ultimate capacity of a system is therefore dependent upon where you draw the line.

How much degradation is a carrier willing to subject their subscribers to before they

admit that they have run out of useable capacity? Even if someone does set a standard

error rate at which these calculations are made, it does not mean that you personally will

find the service particularly acceptable at that error rate.



TDMA

Let's move away from CDMA now and have a look at TDMA. Before we can go any

further though, I should note that there are actually three different flavors of TDMA in

the PCS market. Each of these technologies implements TDMA in a slightly different

way. The most complex implementation is, without a doubt, GSM. It overlays the basic

TDMA principles with many innovations that reduce the potential problems inherent in

the system.



To reduce the effects of co-channel interference, multipath, and fading, the GSM network

can use something known as Frequency Hopping. This means that your call literally

jumps from one channel to another at fairly short intervals. By doing this, the likelihood

of a given RF problem is randomized, and the effects are far less noticeable to the end

user. Frequency Hopping is always available, but not mandated. This means that your

GSM provider may or may not use it.



IS-136 is another form for TDMA, and it is this implementation that people generically

refer to as TDMA. IS-136 is probably the crudest implementation of TDMA. It will

suffer from various maladies far more easily than GSM, but it does have one unique

feature that compensate for its crudeness. It is the only technology that integrates with

existing analog systems. While CDMA can provide handoffs from digital to analog, there

is no way to send the call back to digital. In IS-136 you can go both ways at any time.





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WIRELESS LAN







iDEN is a proprietary Motorola technology that no other company seems to participate in.

Only Motorola makes iDEN phones, and only Motorola makes iDEN infrastructure

equipment. Perhaps the company guards its technology on purpose. iDEN performs

reasonably well, but its chosen CODEC is not quite as good as those on GSM or CDMA.

In my experience, the quality of iDEN depends a lot on which iDEN phone you use.

Some of Motorola's later models (such as the i85, i80, and i90) have improved things

markedly.



Each of the three TDMA technologies uses a different CODEC. GSM sports a CODEC

called EFR (short for Enhanced Full Rate). This CODEC is arguable the best sounding

one available in the PCS world. IS-136 used to sound horrible, but in the fall of 1997 they

replaced their old CODEC with a new one. This new CODEC sounds much better than

the old, but it doesn't quite match the GSM and CDMA entries.



TDMA systems still rely on the switch to determine when to perform a handoff. Unlike

the old analog system however, the switch does not do this in a vacuum. The TDMA

handset constantly monitors the signals coming from other sites, and it reports this

information to the switch without the caller being aware of it. The switch then uses this

information to make better handoff choices at more appropriate times.



Perhaps the most annoying aspect of TDMA system to some people is the obviousness of

handoffs. Some people don't tend to hear them, and I can only envy those individuals.

Those of us who are sensitive to the slight interruptions caused by handoffs will probably

find GSM the most frustrating. Its handoffs are by far the most messy. When handoffs

occur infrequently (such as when we are stationary or in areas with few sites), they really

don't present a problem at all. However, when they occur very frequently (while traveling

in an area with a huge number of sites) they can become annoying.



What’s different?

CDMA really comes into its element when you are out in the countryside with few sites

covering large expanses of land. Under these conditions CDMA provides extremely

stable audio with few frame errors to mess things up. This is because Channel Pollution is

almost non-existent in these situations. Under similar conditions TDMA suffers too

readily from interference and it will often blank the audio. Many people who use CDMA

systems in sparsely populated areas have given these technology extremely high marks.



TDMA systems also have great difficulties in open regions just outside densely populated

areas. In this situation your phone is exposed to signals coming from countless sites in the

densely populated areas, but there are no dominant signals from a close-by site. CDMA

can suffer under these conditions too (due to channel pollution), but not quite so badly.









9

WIRELESS LAN





GPRS



General Packet Radio Service (GPRS) enabled networks offer 'always-on', higher

capacity, Internet-based content and packet-based data services. This enables services

such as color Internet browsing, e-mail on the move, powerful visual communications,

multimedia messages and location-based services.



With General Packet Radio Service (GPRS) you can enjoy a continuous wireless

connection to data networks and access your favorite information and entertainment

services. GPRS technology allows mobile phones to be used for sending and receiving

data over an Internet Protocol (IP)-based network. GPRS as such is a data bearer that

enables wireless access to data networks like the Internet. The applications using GPRS

are WAP, MMS, SMS, Java and the PC dial-up (for example, Internet and e-mail).



EDGE

Once GPRS implementation has been completed, the next step on the road to 3G will be

a technology known as enhanced data rates for GSM evolution. EDGE encompasses a

series of hardware and software enhancements and has the potential to deliver speeds as

high as 384 Kbps. Again, as with other technologies, some analysis is skeptical. A recent

article on ZDNet predicted EDGE speeds would come in around 56 Kbps , so there’s

some debate about whether it should be considered a 2G, 2.5G and 3G technologies.

EDGE also has the potential to bring back together forking technologies, as an EDGE-

compliant phone may be able to work on GSM and TDMA networks, greatly improving

one’s ability to roam.



UMTS



The Universal Telecommunications System is the promise of fat pipes over the ether,

constant connection at speeds that can deliver entertainment content. UMTS is

broadband, packet-based digital wireless technology, based on GSM and GPRS systems.









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WIRELESS LAN





3.WLAN CONFIGURATIONS

Peer to peer network (ad-hoc mode)









The most basic wireless LAN consists of two PCs equipped with wireless adapter cards

that form an independent network whenever they are within a range of one another. On-

demand networks, such as this example, require no administration or pre configurations.

In this case, each client would only have access to the resources of the other client and

not to a central server. The wireless LAN setup is sometimes called an ad-hoc network.



Client and access point (infrastructure mode)









Installing an access point allows each client to have shared resources as well as to other

clients. The access point connects can accommodate many clients ( up to 16 with the

multitech route finder RF802EW); the specific number depends on the number and nature

of the transmissions involved. This wireless LAN setup is sometimes called Infrastructure

Mode.



Multiple access points and roaming

Access points have a finite range for transmission – around 100 meters (328 feet) indoors

and 300 meters (984 feet) outdoors. In a very large facility such as a warehouse, or on a

college campus, it will probably be necessary to install more than one access point.

Access point positioning is accomplished by means of a site survey. The goal is to

blanket the coverage area with overlapping coverage cells so that clients might range







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WIRELESS LAN





throughout the area without ever losing network contact. The ability of clients to move

seamlessly among a cluster of access points is called roaming.



4.IEEE 802.11 STANDARDS

Introduction

802.11 is a set of specifications for LANs (local area networks) from the institute of

electrical and electronic engineers (IEEE) . 802.11 define the standard for wireless LANs

encompassing three incompatible (non-interoperable) technologies: frequency hopping

spread spectrum (FHSS), direct sequence speed spectrum (DSSS) and infrared. The

standard promises multi vendor interoperability among products utilizing the same

technology. 802.11 has been moving rapidly to provide continuous improvements. The

latest step in the evolution was the ratification of the 802.11b or high rate, providing data

rate of 11 Mbps.



IEEE 802.11b

The standard’s 11Mbps PHY layer uses Complementary Code Keying (CCK)

technology. This latest standard is based on DSSS technology and provides speeds up to

11 Mbps with fallback rates of 5.5 mbps, 2 Mbps and 1 Mbps. It uses the same bandwidth

as the 2 Mbps.





DSSS standard and thus interoperates with legacy IEEE DSSS systems. As in the wired

world, higher speeds are continuously desired for applications such as streaming video,

telephony and multimedia. Moreover, faster peak rates will allow more nodes to

effectively connect to WLAN via single channel.









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WIRELESS LAN









5.HARDWARE REQUIREMENT

Wireless cards (wireless adapters)

This is perhaps the most essential component of a wireless LAN. These perform the same

functions as Ethernet cards in a wired network. Almost all the wireless cards now

available use PCMCIA to connect, and thus cannot be used on desktop computers.

However, PCI adapters are available that accommodate these cards and connect to a free

PCI slot in an ordinary desktop PC.



Access points

Three kinds of access points are currently available. The first are those that don’t

communicate with other access points and do not perform any bridging junctions. The

next kind is access points that act as bridges, which also come with different options.

These include:

 Point-to-point: these are used to connect two LAN segments together. These

either use the Master/Slave configuration, or let you control which bridge unit you

connect to using its MAC address.



 Point-to multipoint: Here all bridge units communicate with each other wirelessly.



 Repeater: In the first two modes, bridging units talk only to each other, and do not

connect to wireless clients.



Mixed media router

Instead of bridging units, one has the option of using MMR (mixed media router) for

connecting different networks to each other. This is usually the cheapest solution, since it

is mostly implemented in software on a machine that is connected to all the networks.



Other products

Some other 802.11 based products have also started appearing in the market. These

include wireless internet cameras, presentation gateways and print servers. Some of the

other components are

 Wireless antennae

 Wireless router

 Wireless bridges

 Wireless modem gateway









13

WIRELESS LAN









6.SETTING UP OF A DUMMY WIRELESS LAN

The following dummy network makes use of D-Link India’s equipments for the setting

up of the wireless network. It provides for the best possible option for a cost effective and

reliable setting up of a wireless LAN.



Hardware used:

D-Link DW900AP+ access point

D-Link 650+ PCMCIA based adapter card



Cost:

Rs.18,400/-



Steps to connect and configure an access point to set up a hybrid LAN

 Connecting the access point to the existing LAN using a RJ45 cable.

 Connecting the power cords of the access point and then configures the access

point by entering the IP address of the built-in web server in the browser of the

master system.

 Configuration includes setting up the SSID and assigning the network key. The

network mode is setup in infrastructure mode along with the WEP.



Configuring the client



 Once the adapter drivers are installed, the adapter card is plugged into

PCI/PCMIA slot.

 Once the adapter is initialized the adapter card is configured.

 The signal strengths are tested to determine the maximum accessibility.









14

WIRELESS LAN









7.CONCLUSION

 For the proper functioning of the network, the individual components should be

acquired from the same vendor.



 The cost of setting up a wireless network is much higher than that of its wired

counterpart.



 Efficiency of the network is diminished due to the presence of obstacles in its path

like metal objects, concrete walls and electrical equipments like microwave

owens, speakers.



Wireless networks have been an essential part of communication in the last century. Early

adopters of wireless technology primarily have been the military , emergency services,

and law enforcement organizations.



As society moves toward information centricity, the need to have information accessible

at any time and anywhere takes on a new dimension. With the rapid growth of mobile

telephony and networks, the vision of a mobile information society is slowly becoming a

reality.









15

WIRELESS LAN









8.BIBLIOGRAPHY



1. IEEE wireless communications journal



2. IEEE personnel communications journal



3. A text book on communication networks- leon, Garcia, widjaja



4. www.smarthomeforum.com



5. www.umts.com



6. www.ABCs of spreadspectrum.com



7. www.palowireless.com



8. www.streampacketradio.com









16



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