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----- Disney's Treasure Planet FAQ -----

----- by Arthur Maggi II -----

----- Version 2.1, March 30, 2003 -----



------------------------------------

| Copyright Stuff |

------------------------------------

Copyright (c) 2003 by Arthur Maggi II

This document was written completely by me. You didn't write it, so you can't

steal it. THIS DOCUMENT CANNOT BE MODIFIED IN ANY WAY BY ANYONE BUT ME. I am

no longer accepting offers to host my FAQ. Someone already attempted to host one

of my FAQs modified it without my permission. Only ONE site has permission. (I

own Project: FUN, so if you see it there, it's not stolen. You'll see my name

all over it.) Do not rip me off and we'll be just fine. I am not responsible

for what happens to those who double cross me.



Disney's Treasure Planet and all of the game's contents are owned by Disney, Disney

Interactive, Magenta Software, and whoever else took part in making the game. I

didn't make the game, nor to I claim any ownership to it. I simply wrote this

walkthrough to help people get through it.



The following sites have permission to post this FAQ:

www.projectfun.net

www.cheathappens.com



***NOTE: If someone isn't on my list, and they're posting my FAQ, notify me

immediately, and I'll gladly sue them.



------------------------------------

| Version Info |

------------------------------------

Version 2.1: (3/30/2003) Finally! Someone emailed me about the ONE missing

Clapboard (Eleanor Syme), and the walkthrough is finally complete. Also updated

the contact info to require that "Treasure Planet" is in the subject line, rather

than "Scooby Doo" ... D'oh! I had wondered why everyone had kept putting Scooby

Doo in the subject, then asked questions about this game. I'll be adding minor

updates as needed.



Version 2.0: (3/23/2003) This version is completed through Treasure Planet.

Every important thing in the game is there, with the exception of ONE Clapboard

from Treasure Planet itself.



Version 1.3: (3/22/2003) Added Boss section



Version 1.2: (3/21/2003) This is complete through The Legacy.



Version 1.1: (3/20/2003) This version is complete through Spaceport.



Version 1.0: (3/19/2003) This is the first version, totally complete through

Montressor. I'm working on it!



------------------------------------

| Contact Info |

------------------------------------

READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS! READ THIS!



READ THIS BEFORE CONTACTING ME. I have no trouble answering questions, but keep

this in mind. READ the walkthrough and FAQ first. If I have already answered

your question there, I probably won't answer it again. NOTE: IF YOU EMAIL ME

A QUESTION LIKE "How do I beat the first boss?" OR SOMETHING THAT IS ALREADY IN

THIS DOCUMENT, YOU WILL BE IMMEDIATELY BLOCKED AND IGNORED. READ THE WALKTHROUGH

BEFORE ASKING ANY QUESTIONS. If however, I've missed something, please let me

know.... (Please note, I don't actually own the game, so if you do have a question,

please be as descriptive as possible when asking a question.)



If you would like to contribute to this FAQ, by all means do it. I can be contacted

via email at KingArt000@yahoo.com. If you give me something I need, I'll gladly

credit you for helping me out. Any help you can offer would be great. Just make

sure that any email about this game has "Treasure Planet" in the subject line of

the message. If this isn't done, you will promptly be blocked and ignored.

Thanks.



------------------------------------

| The Basics |

------------------------------------

Before starting the game, it is important to remember one thing: Grab all the

drubloons you can find. Not only will they help you get 100%, but you'll be asked

for some cash to open certain areas of the game. (You won't need much cash though,

so don't kill yourself to get every last one.)



----- The Controls -----

D-Pad/Left Control Stick - Move character around

Right Control Stick - Move camera

L1 = Bring up stats

R1 = Targets your plasma musket

L2/R2 = Moves camera

Square = Sword attack

X = Jump

Circle = Laser shot

X,X = Double Jump

X,Triangle = Float

X, Square = Overhead sword attack



The game is pretty basic. Basically, you want to grab everything you see. You're

going for treasure pieces here. You get them from completing mini-games, finding

secret areas, exchanging yellow crystals, and for finding all 6 pieces of Flint's

Journal on each planet. There are 32 Treasure Pieces total. Collect them all!



------------------------------------

| Walkthrough |

------------------------------------

----- Planet Montressor -----

You begin in the town of Benbow. It's Jim's hometown, and he should know his way

around pretty well. Too bad you're in control!



Straight ahead from the starting point is an info box. It tells you how to open

the treasure chests nearby.



Double-jump, then float to the islands right in front of you to get your first

Yellow Crystal. The next island over has Clapboard 1/6. Head back toward the

start.



Near the point where you started, you'll see a bridge to the left, but you can

leave that alone for now. You want to hang a right around the corner.

The info box tells you that you need to use a laser on those barrels. Jump and

float to those floating islands to get your second Yellow Crystal. Back on the

mainland, keep along the outer edges of the building and go around the corner to

get a free life. Continue floating around the corners until you come to Clapboard

2/6. That's a dead end, so head back from where you came.



Now it's time to head across that bridge where the locked door is. The info box

on the left tells you to use the laser on the switch. Do so. That will open the

door. The info box on the right will tell you how to destroy crates. Pretty easy

stuff!



CHECKPOINT! Woo-hoo!



Walking past the first checkpoint, you'll come to your first mini-game. Ethan

is having trouble defending the stockyard from the birds, and you'll need to help

him out. Finish the job, and you'll get your first piece of treasure. After the

game, continue onward!

*Note: For more help on the mini-game, check the "Mini-Game" section of this.



To the right of Ethan, there are a few drubloons on the dock. Straight ahead from

Ethan, you'll need to shoot the switch to get the platform moving. The first info

box you come to will tell you how to climb poles and such.



Follow along, and shoot the next switch to get the platform moving. Before going

ahead, take a left (toward the coins) and go behind the buildings. The info box

back there will tell you how to climb certain walls and ladders. Duh! Climb this

wall! Up top, you'll find Clapboard 3/6.



The glowing green spot charges your plasma musket for 20 seconds. Stand on the

spot, and use R1 to use the weapon. (If you stand directly on the spot, the 20

seconds won't start counting down.) Shoot the barrel on your right, and another

barrel on the FAR left. (You may have to squint a bit to see it without moving

closer.)



Continue toward that second barrel, and you'll see another info box before the

door. That one tells you about the Flint journals. There are 4 journals (one

on each planet), each with 6 parts. The second info box tells you to use an overhead

sword attack on the chest. There's Journal 1/6. Head through the tunnel.



CHECKPOINT! Woo-hoo!



Straight ahead is a plasma charger. Shoot the center of the large box ahead. It

has a target. There's also a small crate of cash to the upper left, and a barrel

to the FAR right (near the entrance/checkpoint).



On the right side of this area, you'll find some crates, cash, etc. There's also

a free guy in one of the crates. If you fall from one of the boxes, shoot the

near the entrance to get the platform moving.



After all that, jump across the bridge of crates that was made when you shot the

big box with the plasma gun.



You'll come to an info box that tells you how to push objects. Push the stack

of crates. (Using that crate, you can jump to the other ones and get a life refill

and a red gem.)

Near the door, the info box will tell you that you need a power diode to continue.

Luckily, there's one in the nearby crate. Get it and activate the power to the

door.



CHECKPOINT! Woo-hoo!



Head straight ahead and jump onto the floating ship with the plasma recharge pad.

From there, shoot all the barrels in sight. You can also open the chest to get

Journal 2/6.



Go up the ramp (off the ship), and turn right. Shoot the switch and the platform

will begin moving. Jump to the left from the moving platform.



The info box will tell you about the "death slide" (rope). Skip it for now, and

walk to the end to collect coins and Journal 3/6. Head back to the "death slide"

and slide down. Shoot the switch in the back and it will lower a set of crates

that will act as a bridge. Cross the bridge.



The info box on the left will tell you to look out for secret areas. See the big

crack in the wall? That's a secret area. Shoot it with your laser. You'll get

a treasure piece.



The man up ahead will tell you that you need to be a member of the Interstellar

Union of Miners to get into the mines. Of course, if you pay him, he'll help you

become a member. There goes 100 of your hard earned drubloons.



--- Inside the Mine ---

Once inside, grab the treasures and head left. Follow the tunnel. When you come

to an opening, there will be a Crystal Deposit thing on the left. You'll need

to remember where this is for later. You don't have 4 Yellow Crystals yet.



Just go past the Deposit thing down the stairs. Shoot the switch and a bridge

will appear up top. If you look closely, there's also a crack in the wall you

can shoot. You'll get Clapboard 4/6. Head up the stairs.



Walk across the new bridge and jump the gap to a checkpoint.



CHECKPOINT! Woo-hoo!



Right next to the checkpoint you'll find Journal 4/6. All of the side areas are

locked, so follow the only path. When you pass the locked areas, you'll be on

a skinny bridge. Jump from the right side of the bridge and you'll find Clapboard

5/6.



At the end of the bridge, talk to the and he'll ask you for help. Help him out!

When you complete the Mine Generator mini-game, you'll receive a piece of treasure.

(For more info on the mini-game, see that section.)



During the mini-game, you'll find Journal 5/6, Clapboard 6/6, Journal 6/6, and

a Yellow Crystal. All of this is detailed in the Mini-Game section.



Once you've got the treasure from the mini-game, use the lift to go up.



Just outside the fourth Yellow Crystal is just behind the pillars on the right.

At this point, it's probably a good idea to backtrack a little bit to the Crystal

Deposit place. You'll get another piece of treasure there.

OK... Back up the lift again, and head to the end. Talk to the guy at the end,

and you're done with Montressor. On to the races!



----- Montressor Race -----

Racing is pretty straight forward. There are 3 Clapboards, 150 coins, and 3

Treasures to be won here. I'm not sure that getting all the money or clapboards

really helps much, other than getting 100% completion. The important thing here

is time. You get one Treasure piece for each medal level you complete. Here are

the times needed:

Gold 3:30

Silver 3:50

Bronze 4:10



----- Spaceport -----

Immediately to the left, there's some cash. Straight ahead there's a few crates

stacked that will boost you up on the ledge. On top, you'll find Journal 1/6 on

the left, and a switch straight ahead. Shoot the switch to open the gate.



CHECKPOINT! Woo-hoo!



The chest ahead has a 1up. When you get to a small crate, stand on it and wait

for the moving crate to come near. When it does, jump up and grab on to it. (Jim

grabs it automatically.) Jump again to get off at the other side.



Around the corner, you'll come to a marketplace. There's a guy down the stairs

(in the marketplace) that needs help. There's a small minigame where you're

shooting rats away from fruit.



After grabbing the treasure piece, exit the other side of the market. Around the

corner, you'll find a pole. Climb it. Use the nearby death slide to find

Clapboard 1/6. Shoot the crack in the wall near the Clapboard and you'll find

a Treasure Piece! Hop back down and climb the pole again.



Up top, there's a plasma recharger. Use the plasma musket to shoot down all the

barrels and crates both here, and in the market place. Collect the treasures.

Once that's all done, you'll need to jump across all the awnings outlining the

marketplace. There's a doorway on the other side. Go downa few sets of stairs

to a checkpoint.



CHECKPOINT! Woo-hoo!



Jump up on the ledge (on both sides) and kill the enemy. Both of them will give

you a diode. There's a spot to use each one on the left and right of the staircase

in the middle. Once you use both diodes, the gate is now open. Climb the pole

for a free guy.



When you come to a room with a death slide, walk past it at first. Head to the

right side of the room, and jump (and float) down to the bottom. There's a crate

down there with Clapboard 2/6. There's also a moving platform that will take you

to more treasures, including Yellow Crystal 1/4. Ride the platform back around

and climb the wall to get back up. Ride the death slide. The chest on the right

has Journal 2/6. Run through the next two hallways until you reach a checkpoint.



CHECKPOINT! Woo-hoo!



Safely ride the floating crates to the top of the room. On the top, there's a

floating platform on the far right side that will take you to the opposite side

of the room. Go through the next few doorways until you come to a clearing. On

the right side is Journal 3/6. On the left side, you'll find a floating crate

that you'll have to grab onto. Ride this to the ship with the plasma recharger.

Use the plasma musket to shoot down all the barrels in the area. On the right

side, one of the barrels you shoot will contain Clapboard 3/6. Continue through

the door on the other side. Push the crate in front of you for a boost. On the

ledge, you'll find Yellow Crystal 2/4. Talk to the guy and use the lift.



Circle around, and you'll find a guy who needs help sorting fruit. Mini-game time

again! After helping him, claim your treasure and move on. Straight ahead on

the walkway, there's an enemy guarding a secret area with Clapboard 4/6. To the

left of that is Journal 4/6. Go through the open doorway to a checkpoint.



CHECKPOINT! Woo-hoo!



To the left, a chest has Clapboard 5/6. Also on the left, there's a switch. Shoot

it and cross the wood platform in the middle. Once on the island, shoot that switch

to move the crates out of the way. Head back to that first switch and shoot it

again. Go across the bridge and climb the stack of crates where the plasma

recharger is. Again, shoot all nearby barrels. After collecting the cash, climb

the crates again and use the death slide at the top. Around the corner (in the

next room), you'll find a rope wall on the right side. Use it to cross the gap,

while avoiding falling barrels. Through the next door you'll find a checkpoint.



CHECKPOINT! Woo-hoo!



The doorway near the left has Journal 5/6. Head up the walkway on the left. You'll

see a death slide, but pass it for now and step on the plasma recharger. Use it

to shoot down all the nearby barrels. (One of them has a Yellow Crystal, so get

all of them.) Once that's done, ride the death slide. From the ship, ride the

floating crate to land again. Just to the left (behind the pillar) is Clapboard

6/6. Collect the cash you knocked down a minute ago, including Yellow Crystal

3/4. Climb the second net on the wall to continue. (The first net has a free

guy in the room.)



Go through the next four rooms and then push the crates sitting in the middle of

the last one. It's used as a bridge to get to a life refill. When you come to

a big room where you hear barrels crashing, stick to the right side of the room.

Take the ramp on the right side. Dodge barrels on the way up the side of the room.

Once you circle the room, you'll come to a Crystal Exchange and a checkpoint. From

the checkpoint, you're high enough to jump and float out to grab the fourth Yellow

Crystal. Grab it and exchange your crystals for a treasure.



CHECKPOINT! Woo-hoo!



Once you're through that area, you'll come to a locked gate. The guy standing

nearby says you have to be a guild member to get through. Of course, he'll sell

you a Temporary Guild Membership for 200 drubloons.



Head through the newly opened door, and grab Journal 6/6 on the right. Shoot the

switch on the right side to move the platform leading to the Legacy. When you're

all done, board the ship!



----- Scroop Boss -----

At this point, Jim must face the Scroop Boss. See the Boss section for more

information.

----- Spaceport Race -----

This is just as simple as the other races. 3 Clapboards, 200 Drubloons, and 3

pieces of Treasure. The times needed for treasure are:

Gold : 2:40

Silver : 2:50

Bronze : 3:00



----- The Legacy -----

Right behind you (to the left) a guy wants to give you an initiation for new crew

members. Basically, it's a mini-game where you have to capture 10 flags by jumping

from sail to sail on the ship. It's not too difficult. Behind the mini-game guy

there's a bunch of cash, so grab it.



Walk down the first set of stairs on the deck to a checkpoint.



CHECKPOINT! Woo-hoo!



Climb down the rope that's right in front of you. Kill the bad guy and you'll

get Clapboard 1/6. Climb back up the rope, and behind the pole (near the rope)

you'll get Journal 1/6. Run around the deck and collect all the treasure from

the barrels and crates. Now, I hope you had some practice jumping from sail to

sail during that mini game. You're gonna need it.



Climb up one of the rope nets on the side of the ship. Now, since I can't really

describe a "map" here, you'll just have to keep systematically going through all

of the levels up there until you find all the treasure. I can tell you what you're

looking for though. The good stuff includes Clapboard 2/6, Clapboard 3/6, Journal

2/6 and TWO Yellow Crystals. Once you've found all that, you've got everything

you need to continue on.



Toward the back of the deck, there's a doorway leading to a hall. There's stairs

going down to the left, and stairs going up to the right. Go up to the right first.

The chest on the immediate left has Journal 3/6. Talk to the person in the room,

and they'll give you plasma cannon training. It's another mini-game! Once you've

gotten your 500 points and completed the game, you'll get a treasure piece. Head

back out and go down the set of stairs you passed up before. Down the stairs,

the guy will ask if you want to use the lift. Do it.



Right when you get off the lift, you'll see a giant roundish pillar. On each side

of the pillar, there's a crack in the wall. The left side has Yellow Crystal 3/4

and the right side has Clapboard 4/6. Once you've grabbed the stuff, you'll want

to head down the right corridor. Follow the only path you can, until you get to

room with picnic tables. The guy on the left needs help making stew. Like the

fruit game from earlier, one green one ruins the batch, so be careful. After

collecting the treasure, continue onward dodging barrels in the next hallway until

you reach the checkpoint.



CHECKPOINT! Woo-hoo!



OK, continue down the one way path until you find a room with large crates. One

set can be pushed, making a path for you to climb up. Float across to the next

set, and then across the set that has the power diode on top. Grab the diode,

and make a note of this room, as the Crystal Exchange is here. You'll be back

later.



Head all the way back to that corridor where the two cracks in the wall were. (This

is also where the lift is.) Head down the left side this time. Use the power

diode in the spot, and the door is clear. Continue on to a checkpoint.



CHECKPOINT! Woo-hoo!



Head right from the checkpoint to find two power diodes (one in the hall, and one

in the next small room) and a sealed door. Grab the diodes and ignore the room

for now. Head back toward the checkpoint. Passing the checkpoint, there's a door

on the left side where you can use the diodes. If you use them in the first two

spots, that sealed door you were just at will be opened. Head back to that room,

and grab the cash you find in there.



Continuing onward though, instead of turning left to the room where you used the

diodes, head straight. Go through the next few hallways, and you'll come to a

left-right choice, with a crate in the middle. Destroy the crate and get Clapboard

5/6. Once you've grabbed that, head left. At the dead end is the last power diode.

Grab that, and head back to that room where you used the other two. Now, go back

AGAIN to the spot where you had the left-right choice. Go RIGHT this time for

a checkpoint.



CHECKPOINT! Woo-hoo!



You'll go through a few hallways, and there will eventually be a green doorway

on the right. Skip that for now and go through the red one on the left side at

the end of the hall. Inside, you'll find Clapboard 6/6 and Yellow Crystal 4/4.

Now is a great time to backtrack to the Crystal Exchange to get your Treasure Piece.



Once you've grabbed the treasure piece, it's time to go through that green doorway.

Inside, you'll find some cash, and Journal 6/6. Once you've grabbed everything,

talk to the man and you're out of there!



----- Legacy Race -----

Like every other race, this is very easy. 3 Clapboards, 200 Drubloons, and 3

Treasure Pieces to be won. The times needed are:

Gold : 2:30

Silver : 3:00

Bronze : 3:30



----- Treasure Planet -----

Now, you're on to the final land: Treasure Planet. You're almost there.

Immediately after starting, there's a mini-game in the first hut where you'll be

defending the "base" from pirates. Complete it for a Treasure Piece.



Now you can leave, and keep walking until you come to a big chunk of wood over

the water. Ride the floating platform to the ledges above to get Journal 1/6.

Also, from the left side of the second floating platform is a crack in the wall.

Shoot it for Clapboard 1/6. (Thanks to Eleanor Syme for pointing that out for

me. I don't know how I missed that one!) Hop back down and jump onto the wooden

pillars to continue. Don't forget to grab Yellow Crystal 1/4 from one of the

pillars. Once you've hopped the pillars, there will be a checkpoint.



CHECKPOINT! Woo-hoo!



Straight ahead is a wooden bridge. To the right is a blocked doorway. Go straight

for now. Shoot the switch at the end, and head back to the blocked doorway. Inside

the blocked doorway, you'll need to ride the moving platform, then take the ramp

on the right side (or left depending on your point of view). When you get to the

top ledge, you'll have to double jump then float to the ledge with the power diode.

Grab the diode and take it back to where you shot the switch a minute ago.



Once you've used the diode, float into the new cave opening. Carefully climb past

the shooting fire, and you'll come to a checkpoint.



CHECKPOINT! Woo-hoo!



Ride the platform across, and you're in a "monkey bar" type of area again. Climb

through the stuff, stopping at the little islands along the way. The first island

has Yellow Crystal 2/4, and the second one has Clapboard 2/6. After getting off

of the monkey bars, you can climb the wall and get to the top where there's a plasma

recharge pad. Use it to shoot down all the barrels in the area. Grab the cash

and move on through the cave at the end.



In the next clearing, you'll want to jump up the ledges on the left side. You'll

get Journal 2/6 on the way up there. Climb up and ride the death slide across

the valley. Before going through the doorway, float to the ledge on the left and

grab Clapboard 3/6. Now you can go through the doorway. In this next part, you'll

have to jump from platform to platform being VERY careful not to fall, as you're

pretty far from the last checkpoint. Once you make the jumps successfully, there's

a checkpoint on the other side.



CHECKPOINT! Woo-hoo!



Once you've hit the checkpoint, you'll find B.E.N. and you'll play the "Sneak past

the guards mini-game. It's pretty easy. Sneak successfully, and you'll get a

Treasure Piece. When you're done, you'll be facing B.E.N. again, so you'll want

to turn around and go the opposite direction. When you do, you'll come to a chest

with Journal 3/6 and some random cash. Walk up to the giant triangular portal

and talk to B.E.N. again. This will transport you into Flint's Treasure Chamber.



----- Flint's Treasure Chamber -----

Turn around again and start grabbing cash. Right before the moving platform,

you'll see a switch. It's too high to reach with your laser, so you'll have to

use the plasma musket. Ride the moving platform for now, and jump the gap to the

right to the checkpoint.



CHECKPOINT! Woo-hoo!



Ahead of the checkpoint is a plasma recharger. Use it and turn around. Head back

toward the checkpoint, jump the gap, and start aiming. Aim for the switch that

was too hard to reach before. When you hit it, it'll make a staircase to some

treasure. Go there and get Journal 4/6. Back to the checkpoint again...



From the checkpoint/plasma recharger, head down the left path. After floating

across a large gap, there's a switch to shoot at the bottom. Shoot the switch

and head up the stairs to the left. At the top of the stairs there will be another

checkpoint.



CHECKPOINT! Woo-hoo!



Jump from ledge to ledge around the area and smoke the pirate at the top. Now

you'll need to float across the gap toward the crates on the ledge across from

you. Kill the enemies and blast the crack in the wall for a free guy. The enemy

at the end is guarding a chest containing Clapboard 4/6. Jump down and touch the

checkpoint again.

Now you can head through the hallway to the left of the checkpoint. (The room

with the lasers.) On the right side of the clearing, use the moving platform to

get to the other side. Push the crate to make a boost for the upper ledge. From

the ledge, float to the pillar with the drubloons. From that pillar, float to

the one with the power diode. After that, you can jump back to the mainland. Push

the crates to form stairs to get up to the ledge with the chest. The chest contains

Journal 5/6. Float across to the other side and use the power diode. Once the

moving platform is activated, use it to get Yellow Crystal 3/4. Remember this

area, as it has the Crystal Exchange. You'll be back later.



Head back to the checkpoint and jump the gap again. Keep right. Use the moving

platform to get across and shoot the switch. Head back to the SAME checkpoint

again and keep left this time. Float across the big gap again, but this time go

to the right. Hop up the new area, and you'll find a checkpoint at the top.



CHECKPOINT! Woo-hoo!



Climb the ladder on the ship and grab Clapboard 5/6 from behind the chair. Talk

to the ghost and you'll play a mini-game where you have to put the wicks out. It's

pretty simple. When that's done, you'll get a piece of treasure. Walk to the

end of the ship and jump off the left side. Pick up Journal 6/6 and Clapboard

6/6.



Right before you get to B.E.N. you'll grab a Yellow Crystal. Head back to the

Crystal Exchange and get your Treasure Piece. Once that's all done, head back

and talk to B.E.N. It's time to blast off and leave Treasure Planet.



----- Silver Boss -----

The silver boss isn't terribly difficult. If you need help, see the boss section.



----- Treasure Planet Race -----

Simple enough race. 3 Clapboards, 250 Drubloons, and 3 Treasure Pieces. Here's

the times you need:

Gold : 3:45

Silver : 4:00

Bronze : 4:30



That's it! After beating the Treasure Planet Race, there's a cut scene and the

credits roll. If you've been following along, you've got everything in the game

at this point. Good job!



------------------------------------

| Enemies |

------------------------------------

There aren't many enemies to speak of. There are actually only a few types.

While they don't have actual names, they're all easily distinguishable.



Armored Goon - This is the first enemy you come across. They have a slight pink

glow coming from them, and this is their "laser armor". They'll shoot as you get

closer. One whack from the sword will take them out.



Big Ugly Goon - Any guy who is big can be shot easily. They're not armored, and

they're not smart.



A-ha Goon - These guys run around saying "a-ha" ... You can whack them with the

sword or shoot them with the laser.

Most of the enemies fall into one of these categories. None are hard, and none

of them take more than one hit to kill. Hey, it's a Disney game!



------------------------------------

| Bosses |

------------------------------------

----- Scroop Boss -----

1st Part - Avoid the barrels coming at you. When a grenade appears, grab it and

return fire. Aim at HIM.



2nd Part - Avoid Fire beam, and pick up grenades when they drop. Throw the grenades

at the crates in the back. A red arrow will indicate where to throw.



3rd Part - Avoid the crates he throws at you by double jumping. Shoot him with

the laser when he gets close enough.



----- Silver Boss -----

1st Part - He'll shoot multi-colored plasma blasts at you. Stand in front of the

corresponding crystal and let the blast hit it. If you hit two consecutive blasts

of the same color at the crystal of the same color (i.e. 2 RED shots at the RED

crystal), the crystal will disappear. The next part starts when all three crystals

are gone.



2nd Part - He'll throw mines at you. Don't step on them. When they don't fire,

pick them up and throw them back at him. When you hit him 3 times, the next part

starts.



3rd Part - For this part, you're hanging on the wall. Dodge everything but the

blue crystals. When you get one, push Square and Up to lob it back at him. Hit

him 3 times and it's over.



------------------------------------

| Mini-Games |

------------------------------------

----- Scrapyard Mini-Game -----

He'll run around and scare birds. Your job is to shoot the birds before they get

away with the parts. Gold parts are worth 10, Silver are worth 5 and Bronze are

worth 1. If you lose more than 50 Drubloons worth of parts then you lose. It's

not hard.



----- Mine Generator Mini-Game -----

Go back across the bridge and make the first right. The info box says that

"bruisers" can't be shot at. Use your sword. Head to the right. Use the moving

platform to get across. Shoot the enemy ahead and climb the ladder to get your

first diode (1/5). Activate the generator. Turn around, and before heading back

you need to float across to the other ledge and grab Journal 5/6. Now head back

to where the first enemy was.



Go right from the spot where the first enemy was. Shoot the guy in front of the

generator and grab his diode (2/5). Start the generator. Keep going straight.

Climb the ladder.



Kill the enemy and climb the ladder on the left. Shoot the switch and head through

the newly opened door. Kill the "aha" guy and get his diode. Start the generator

(3/5). Head back to the starting point.



From the bridge, take the first left. Once inside, take an immediate left. Kill

the enemy and grab the chest for Clapboard 6/6. Continue on and shoot the switch

at the end of the corridor. Go through the open door. Shoot the enemy and get

his diode. Start the generator (4/5). On the right side of that door is Journal

6/6. On the floating island is Yellow Crystal 3/4.



Head back the way you came, and go down the hallway on the left. (This is the

only hallway you haven't been down.) Kill the enemy and climb the ladder. Kill

the enemies up top and get the last diode. Start the generator (5/5). You'll

be taken back to where you started. Get your treasure.



----- Marketplace Mini-Game -----

You'll be protecting fruit from the rats. It's pretty easy. When you see a rat,

shoot them with your laser. If they make off with 10 pieces, you'll have to do

it again.



----- Fruit Sorting Mini-Game -----

You'll need to be quick as the fruit rolls down the belts. Grab the yellows and

reds, but the green will spoil the whole batch. Yellow is worth 5 drubloons, and

Red is worth 1 drubloon. You need to get a total of 200 drubloons before time

runs out.



----- Crew Initiation Test -----

You'll have to capture 10 flags from the top of the ship within 300 seconds. Start

by climbing the net on the right, and grab your first flag at the top. You'll

need to practice floating from sail to sail, but with a little patience you'll

get it.



----- Plasma Cannon Simulation -----

You'll be shooting meteors away from the ship. If 5 hit the ship, you're done.

You need to rack up 500 points before time runs out.



----- Stew Mini-Game -----

This is the same as the fruit sorting from earlier. Get 200 drubloons worth.



----- Pirate Defense -----

Keep shooting pirates to defend the base. It's very easy. If one shoots you,

you can shoot his fire so that it doesn't hit you. Keep shooting until time runs

out.



----- Sneak Past The Guards -----

All you need to do is sneak past the guards. The first one circles the fire, the

second two alternate lights. Sneak past when the light is off. The other ones

all walk normally. Just don't step in the light. It's easy.



----- Powder Keg Mini-Game -----

This game involves using an overhead sword chop to put out the wick. Try to put

out the ones with the shorter wicks first. If you miss one, the game's over. It

will only take one or two tries to get the hang of it. Good luck!



------------------------------------

| Frequently Asked Questions |

------------------------------------

1. What are the Clapboards for?

I'm not sure. You don't seem to get anything when you get all of them in a level.

If anyone knows what they're for, let me know!



This section will be completed when people start asking questions.

------------------------------------

| Credits |

------------------------------------

This is a list of all the people who helped make this FAQ possible:

---

Me.

My girlfriend.

Thanks to Eleanor Syme for finding the only Clapboard I was missing from the game.

That was driving me nuts!



------------------------------------

| Copyright Stuff |

------------------------------------

Copyright (c) 2003 by Arthur Maggi II

This document was written completely by me. You didn't write it, so you can't

steal it. THIS DOCUMENT CANNOT BE MODIFIED IN ANY WAY BY ANYONE BUT ME. I am

no longer accepting offers to host my FAQ. Someone already attempted to host one

of my FAQs modified it without my permission. Only ONE site has permission. (I

own Project: FUN, so if you see it there, it's not stolen. You'll see my name

all over it.)Do not rip me off and we'll be just fine. I am not responsible for

what happens to those who double cross me.



Disney's Treasure Planet and all of the game's contents are owned by Disney, Disney

Interactive, Magenta Software, and whoever else took part in making the game. I

didn't make the game, nor to I claim any ownership to it. I simply wrote this

walkthrough to help people get through it.



The following sites have permission to post this FAQ:

www.projectfun.net

www.cheathappens.com



***NOTE: If someone isn't on my list, and they're posting my FAQ, notify me

immediately, and I'll gladly sue them.



Copyright (c) 2003 by Arthur Maggi II ... No stealing!



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