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Shared by: xiuliliaofz
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2
posted:
11/3/2011
language:
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8
SID Manner Concept Representations TOTAL

/3 /4 /3

306198983 0%









306127415 2 3 1 60%





306181940 3 3 2 80%









306183838 3 3 2 80%









305216597 2 3 2 70%





306189437 3 4 3 100%









306124807 2 3 2 70%









305130242 1 4 2 70%





306191172 2 2 1 50%





306168006 2 3 2 70%





306170221 2 3 2 70%





305164449 1 2 2 50%





306187744 3 4 2 90%

306168227 2 3 2 70%



306162563 3 3 3 90%









200313851 2 2 1 50%









306072912 2 3 2 70%





305181157 3 3 2 80%









306168065 3 3 2 80%









306112205 2 3 2 70%









306160013 3 3 3 90%









306131978 3 4 2 90%









306111292 1 2 1 40%





306172720 2 3 2 70%









306180677 3 3 2 80%

306139030 0%

200433603 2 4 2 80%





306167751 3 3 2 80%

200216476 0%









306220504 2 2 1 50%





305130293 3 4 3 100%





305191527 2 3 2 70%

305224131 0%









306124238 3 4 1 80%

200010513 0%





Averages: 2.3 3.1 1.9 62.86%

Standard Deviation: 0.7 0.6 0.6 29.46%









0-49

50-64

66-74

75-84

85+

85+









75-84









66-74









50-64









0-49







0 2 4

Comments









Katamari Damacy, evolving characters. Presentation

good. Need to better define how the attributes of the

characters affect the outcome, perhaps some sort of

simple simulation of the actual game.

Little fighting dudes. Your GA seems to be buried in an

RTS. Perhaps scaling it back to a more generation-

based gladiatorial system?

Evolving music using musical theory concepts. Time

fitness + riffs fitnes sounds good. Look into the MIDI

and soundwave libraries for processing, or how to

interface with another program.

Generative musical visualisation. Evolving a response

to music sounds very interesting, but you haven't really

nailed down exactly what makes a visualisation good.

Focus on that first.

Generating cartoon faces. Mad presentation movie!

Face fitnesses sound very cool. Maybe you could steal

somethin from face recognition software?

Co-evolutionary creatures. What determines the

behaviour of a creature? Are you evolving

rules/responses? Or evolving attributes? Sidescroller

needs more idea of exactly what defines the game, but

is a cool concept.

Immune system & blood cells. I think you have a solid

idea of what determines fitness, but not so much on the

genotype: what each blood cell can do and how that

makes it better or worse at killing viruses. Cool idea,

though.

Evolving loudspeakers visualisations. What exactly are

you evolving here? What makes a visualisation good?

What's different between visualisations?

Evolving Guild Wars creatures. Need more explanation

of what makes different creatures good in different

ways.

Evolving strategies in FPSes. I like it, but you need

some more detail on how the strategies are

represented. PS: Freaking Wally? WALLY?

Evolving note positions and colours. You needed to

speak clearer and louder. Also, needs more on what

makes a picture "correct".

Harmonix. Really cool idea, your fitness evaluation

neds to be thought about some more, Beyond

harmonics, what makes a mix good?

Fashion design. Interactive fitness sounds interesting,

how well this will work will come down to

Gladiator forum game. Sounds really interesting, but

will be made or broken by the game system.



Fighting characters. You need to make sure that what

make a character "good" isn't just getting the best

value in the health and strength stats, so that the

winner won't just be obvious to spot from the stats.



Evolving sim-ants. You need to make sure you focus

on the evolving, rather than the complexity of the

terrain/world etc. A dozen different tile types is only

cool if the ants responses are really different to each.

Evolving game weapons. I like the idea, but you're

going to have to do some thinking about what actually

makes a weapon "damaging".

Sheep-rounding-up. I like the idea, but you've got a

tricky problem of how to evolve the behaviour of a

sheepdog. It's almost an AI problem, for which GAs

work, but it's tricky.

Evolving short musical riffs to inspire composers. I like

the idea of providing tunes, but your problem is going

to be generating things that are tunes rather than

sequnces of notes.



Generative visualisation. I like the idea, but you've got

to be careful that you're evolving a visualisation, rather

than just designing some kind of sonic visualisation.

You're absoutely right on the nature of most generative

music. I like the idea of avoiding that, but it's

obviously going to be tricky. You'll need to define

struture of the music somehow.



Generating characters. You need to think about what

makes a particular haracter good, what you described

here was a grammar-based system, not a GA.

Generating armies. You need to figure out what

variables exist in creating an army, to add more depth

than quality vs quantity.

Generating pathfinding soldiers. Cool idea, nice to see

some coding already, but you need to make sure

there's multiple possible ways of succeeeding here,

rather than just maxing out various variables

automatically meaning success.

Ludicrously complicated Goo! You need to make sure

you don't spend too long on a massive goo-game and

not enough on the evolving bit. If you pull it all off,

though, it's cool.



Urban monster rampage. Need to define exactly what's

evolving and what's useful for a monster to have.

Absent Fail.

Ninjas vs pirates. The problem here is that youv'e said

they get stronger, cover more ground, etc. but not so

much about how. You need to differentiate more

between individuals than four stats.



Rollercoasters. Neat idea for fitness, I like it. Working

out how to create a path will be your challenge.

Evolving odd faces. Need to think about maybe having

"oddness" be created by combinations of features

rather than single ones.

Absent Fail.



Evolving bodies. Cool idea and cool problem, but you

need to think more about what makes a particular body

particularly resistant or susceptive to a particular

problem, and that becomes your representations.

Absent Fail.









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