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E-Commerce

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E-Commerce

E-Commerce

-the use of the internet and the Web to transact

business



-Electronic commerce is more than just handling

purchase transactions and funds transfers over the

Internet.



-Focus on electronic commerce involving the

customer has increased.



-Businesses of all sizes can lower costs by using the

Internet.

The Cycle of E-Commerce

Follow-on Sales



Access

Searches

Queries

Surfing







Customers Online Ads Online Orders







Standard Orders





Distribution

Online: soft goods

Delivery: hard goods









Electronic

Customer Support

E-Commerce and Business Processes

Seller Customer





Phone,

Send info Request info

fax, e-mail Web

Provide Data sheets, Identify

surfing

info catalogs, demos, etc.

need

Web site Web searches,

Web ads (1) Information

sharing

Newsgroups

Find Find

customer source

Net

Communities

Corporate Demos,

Databases Provide reviews Evaluate

info Purchase Web site Credit cards,

orders digital cash

(2) Ordering

EDI (3) Payment

Fulfill Deliver soft goods electronically Purchase (4) Fulfillment

order

Web site,

phone,

Use, (5) Service

fax, e-mail,

Support maintain and support

E-mailing

lists

E-Commerce

- focusing on digitally enabled commercial

transactions between and among

organizations and individuals



• Digitally enabled transactions - includes all

transactions mediated by digital technology



• Commercial transactions - involves the

exchange of value (ex. Money) across

organizational or individual boundaries.

EXCHANGE OF VALUE

• Is important for understanding the

limits of e-commerce. Without

EXCHANGE OF VALUE, no commerce

occurs.

E-Commerce and E-Business



• E-Business – refer primarily to the

digital enablement of transactions and

processes within a firm, involving

information systems under the control

of the firm



• E-Commerce – involves EXCHANGE OF

VALUE.

Why do we have to study

• Prior to the development of E-Commerce E-Commerce?



1. the process of marketing and selling goods was a mass-

marketing and salesforce-driven process.



2. Consumers are viewed as passive targets of advertising

“campaigns” and branding blitzes intended to influence

consumers long-term product perceptions and immediate

purchasing behavior.



3. Selling was conducted in well-insulated “channels”.



4. Consumers were considered to be trapped by

geographical and social boundaries, unable to search widely

for the price and quality.



5. Information about prices, cost and fees could be hidden

from the consumer, creating profitable “Information

Asymmetries” for the selling firm.

7 Unique Features of

E-Commerce Technology

1. Ubiquity – Internet/Web technology is

available everywhere: at work, at home,

and elsewhere via mobile devices, anytime.

2. Global reach – the Technology reaches

across national boundaries, around the

earth.

3. Universal Standards – there is one set of

technology standards, namely Internet

standards.

4. Richness – Video, audio, and text messages

are possible

7 Unique Features of

E-Commerce Technology

5. Interactivity – the technology works through

interaction with the user.



6. Information Density – The technology

reduces information costs and raises quality.



7. Personalization/Customization – the

technology allows personalized messages to

be delivered

5 Major Types of E-Commerce

1. B2C – (Business to Consumer) which is the

most commonly discussed type of e-

commerce, in which on-line businesses

attempt to reach individual consumers



2. B2B – (Business to Business) primarily

involve in inter-business exchanges, but a

number of other B2B business models have

developed, including e-distributors, B2B

service providers, matchmakers

5 Major Types of E-Commerce

3. C2C – (Consumer to Consumer) provides a

way for consumers to sell to each other, with

the help of an online market maker.

4. P2P – (Peer to Peer technology) enables

Internet users to share files and computer

resources directly without having to go

through a central web server.

5. M-Commerce – (Mobile Commerce) refers to

the use of wireless digital devices to enable

transactions on the Web.

E-Commerce Business Models



1. Value Proposition

2. Revenue Model

3. Market Opportunity

4. Competitive Advantage

5. Market Strategy

6. Organizational development

7. Management team

5 Primary Revenue Models

Revenue Example Revenue Source

Model

1. Advertising Yahoo.com Fees from advertising in

exchange for ads.

2. Subscription WSJ.com, Fees from subscribers in

Consumerreports.or exchange for access to

g content or services

3. Transaction eBay.com, E- Fees (commissions) for

Fee Trade.com enabling or executing a

transaction

4. Sales Amazon.com Sales of goods,

DoubleClick.net information or services

5. Affiliate MyPoints.com Fees for business

referrals

E-commerce Payments

Systems

Traditional Payment Systems

1. Cash

2. Checking Transfer

3. Credit Cards

4. Stored Value Systems

5. Accumulating Balance Payment Systems



New Payment Systems

1. Digital Cash

2. Online Stored value systems

3. Digital Accumulating Balance Payment Systems

4. Digital Credit Accounts

5. Digital Checking

Traditional Payment Systems

1. Cash – it is instantly convertible into

other forms of value without the

intermediation of any other institution

2. Checking Transfers – funds are

transferred directly via a signed draft or

check from a customer’s checking

account to a merchant or other

individual

Traditional Payment Systems

3. Credit Cards – represent an account that

extends credit to consumers, permits

consumers to purchase item while deferring

payment and allows consumers to make

payments to multiple vendors at one time.

4. Stored Value Systems – accounts created by

depositing funds into an account and from

which funds are paid out or withdrawn as

needed.

5. Accumulating Balance Payments Systems –

accounts that accumulate expenditures and

to which consumers make periodic payment

5 New Forms of Payment

System

1. Digital Cash

2. Online Stored value systems

3. Digital Accumulating Balance Payment

Systems

4. Digital Credit Accounts

5. Digital Checking

Issues of E-Commerce

Model for organizing issues



1. Information rights

2. Property rights

3. Governance

4. Public safety and welfare

• Information rights – What rights to their

own personal information do individuals

have in a public marketplace, or in their

private homes, when Internet technologies

make information collection so pervasive

and efficient? What rights do individuals

have to access information about business

firms and other organizations?



• Property rights – How can traditional

intellectual property rights be enforced in an

Internet world where perfect copies of

protected works can be made and easily

distributed worldwide in seconds?

• Governance – Should the internet and e-commerce

be subject to public laws? And if so, what law-

making bodies have jurisdiction – state, federal,

and/or international?



• Public Safety and welfare – What efforts should be

undertaken to ensure equitable access to the

Internet and e-commerce channels? Should

governments be responsible for ensuring the

schools and colleges have access to the Internet? Is

certain online content and activities – such as

pornography and gambling- a threat to public safety

and welfare? Should mobile commerce be allowed

from moving vehicles?

Understanding basic concepts related to

PRIVACY

• Privacy – is the moral right of individuals to be left

alone, free from surveillance or interference from

others



• Information privacy – Information privacy includes

both the claim that certain information should not

be collected at all by governments or business

firms, and the claim of individuals to control the use

of information about themselves.



• Due process – as embodied by the Fair Information

Practices Doctrine, informed consent, and opt-

in/opt-out policies also play an important role in

privacy.

Privacy and Information

Rights

• The internet provide an ideal

environment for invading personal

privacy of millions of users on a scale

unprecedented in history.

Intellectual Property Rights

3 Main types



1. Copyright

2. Patent

3. Trademark

Copyright:The problem of perfect

copies and encryption



Copyright law – protects original forms of

expression such as writings (books,

periodicals, lecture notes), art, drawings,

photographs,, music, motion pictures,

performances, and computer programs from

being copied by others for a minimum of 50

years. It does not protect ideas – just their

expression in a tangible medium such as

paper, cassette tape, or handwritten notes.

Patents: Business Methods and

Processes



Patent – grants the owner an exclusive

monopoly to the ideas behind an

invention for 20 years. They protect the

ideas themselves and not merely the

expression of ideas.

Trademarks: Online Infringement and

Dilution



Trademark law – is a form of intellectual

property protection for trademarks – a

mark used to identify and distinguish

goods and indicate their source

Governance

4 Stages of the governance of E-commerce

and the Internet



1. Government Control Period 1970 – 1994

2. Privatization 1995 – 1998

3. Self-Regulation 1995 – present

4. Government Regulation 1998- present

Questions and issues raised:



1. Who will control e-commerce?

2. What elements will be controlled?

3. How will the controls be

implemented?

Public Safety and Welfare

Most critical issue is

- on the protection of children strong

sentiments against pornography in any

public media.

- efforts to control gambling and

protection of public health through

restricting sales of drugs and cigarettes



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