MSc PG Dip Computer Animation2005_02_sep2006 by stariya

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									                    UNIVERSITY OF KENT AT CANTERBURY



UKC Programme Specification


Please note: This specification provides a concise summary of the main features of the
programme and the learning outcomes that a typical student might reasonably be expected
to achieve and demonstrate if he/she passes the programme. More detailed information
on the learning outcomes, content and teaching, learning and assessment methods of each
module can be found [either by following the links provided or in the programme
handbook]. The accuracy of the information contained in this specification is reviewed by
the University and may be checked by the Quality Assurance Agency for Higher Education.



                       MSc, PG Diploma Computer Animation

1.  Awarding Institution/Body             University of Kent
2.  Teaching Institution                  University of Kent
3.  Teaching Site                         Canterbury campus
4.  Programme accredited by:
5.  Final Award                           MSc, PG Diploma
6.  Programme                             Computer Animation
7.  UCAS code (or other code)
8.  Relevant QAA subject benchmarking     Communication, media, film and cultural
    group/s                               studies
9. Date of production/revision            January 2005 revised September 2006 (v2)
10. Applicable cohort/s                   2006 entry onwards


11. Educational Aims of the Programme
The programme aims to:
1. Enable students to develop their knowledge and understanding within the field of 3D
    Computer Animation which will equip them to become professionals in the Animation
    and Visual Effects Industry.
2. Produce professionally-trained animators who are highly skilled in using state of the
    art 3D animation software for producing animated films.
3. Provide proper academic guidance and welfare support for all students.
4. Create an atmosphere of co-operation and partnership between staff and students, and
    offer the students an environment where they can develop their potential.




12. Programme Outcomes



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The programme provides opportunities for students to develop and demonstrate
knowledge and understanding, qualities, skills and other attributes in the following areas.

                                             Teaching/learning and assessment
                                             methods and strategies used to enable
                                             outcomes to be achieved and demonstrated
Knowledge and Understanding
A. Knowledge and understanding of:
1. The computer animation production         Teaching/learning
    process and pipeline roles.              Lectures; problem-solving examples classes;
2. The principles and practices of           directed work followed by review classes; PC-
    animated film development.               based laboratory classes and assignments;
3. The technical terms and methods           project management workshop; dissertation
    used in film editing.                    project.
4. The constraints and terminology of a
    professional animation environment.      Assessment
5. Current developments in the               Assessed coursework in the form of PC-based
    computer animation industry and          assignments, assessed group presentation and
    related market sectors.                  essay; individual project presentation and
6. The relevance of animation within         dissertation.
    the contemporary television and film
    industries.
7. Contemporary business practice in
    the Computer Animation Industry.
Skills and Other Attributes
B. Intellectual skills:
1. Analysis and interpretation of            Teaching/learning
    animation issues.                        Lectures; workshop assignments; sourcing
2. Ability to work within an animation       information for essay and group presentation;
     process and to contribute to this.      all aspects of project work, including
3. Ability to identify and solve complex     formulation of specification for the project.
    problems and issues in the
    generation of an animation.              Assessment
4. Ability to undertake constructive         Assessed coursework from PC-based
    research and development of              assignments, essay; project presentation and
    character performance in animation.      dissertation.
5. Ability to demonstrate
    independence and creative and
    critical thinking.
   Outcome specific to MSc programme:
6. Ability to evaluate creatively evidence
    to support conclusions.


C. Subject-specific skills:
1. Use of appropriate software tools,        Teaching/learning
   techniques and packages to produce        Lectures/workshop classes; PC-based
   and develop computer animated             laboratories and assignments; project work.
   films or film segments.




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2. Ability to use drawing as a way of         Assessment
    planning, visualising and explaining      Assessed assignments; project presentation
    work in a time-based 3D medium.           and dissertation.
3. Ability to read and make story-
    boards and animatics at a
    professional level.
4. Ability to apply management
    techniques to the planning, resource
    allocation and execution of an
    animation project.
5. Ability to prepare reports and
    presentations relevant to the design
    and production of computer
    animations.
D. Transferable skills:
1. Ability to generate, analyse, present      Teaching/learning
   and interpret data;                        These pervade all modules; they are developed
2. Use of Information and                     through workshops, and in particular, through
    Communications Technology;                project work.
3. Personal and interpersonal skills,
    work as a member of a team;               Assessment
4. Communicate effectively (in writing,       The skills are not formally assessed in
    verbally and through drawings);           themselves although all except 5 have an
5. Learn effectively for the purpose of       impact on the assessment of assignments,
    continuing professional                   essays, presentations and the dissertation.
    development;
6. Ability for critical thinking, reasoning
    and reflection;
7. Ability to manage time and resources
    within an individual project and a
    group project.
For more information on which modules provide which skills, see the module mapping.

13. Programme structures and requirements, levels, modules, credits and awards
The programme normally lasts for 1 year and leads to the MSc degree, but may be taken
part-time over two years. The programme consists of two stages, and students will need
to meet University progression requirements before proceeding from stage one to stage
two. The programme is arranged so that the taught component is given over two 12 week
terms with three modules taught in each term. The programme begins with an intensive
four week period where students take the Animation Setup module which is a 15 credit
module consisting of 150 hours of student learning, endeavour and assessment. This is
followed by two further 15 credit taught modules which are taught in parallel allowing
part-time students to take one module per year over two years. In the second term, three
20 credit taught modules, consisting of approximately 200 hours of student learning,
endeavour and assessment are taken in parallel over a twelve week period. Students take
either the Character Animation option or the Visual Effects option. At the end of the
second term, students work on an intensive 4 week group project (Working with Plates)
which has a credit value of 15. Stage 2 consists of the main Computer Animation Project
which has a credit value of 60. From the end of the Working with Plates group project




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until the end of the academic year, the students work full-time on their main project. All
credits are at level M. Part-time students must complete the 6 taught modules before they
can proceed onto the project modules.

To be eligible for the MSc degree, students must obtain 180 credits at level M. Students
successfully completing the taught modules and either not progressing or failing EL830,
the Computer Animation Project, will be eligible for the award of a Post-Graduate Diploma
in Computer Animation. At its discretion the University allows for narrow failure in a
small proportion of modules to be compensated by good performance in other modules
or, in cases of documented illness or other mitigating circumstances, condoned. Failure in
certain modules, however, may not be compensated and/or condoned, as indicated by the
symbol * below.

The programme detailed below is subject to change. Please check handbooks for further
details of the modules.
Code        Title                                  Level      Credits  Term/s
Stage One
Required Modules
EL831      Animation Setup                            M            15 (*)     1
EL832      Animation Principles                       M            15         1
EL834      Previsualisation                           M            20         2
EL835      Action in Animation                        M            20         2
EL837      Working with Plates                        M            15 (*)     3
Character Animation Option
EL833      Visual Training                            M            15         1
EL836      Acting in Animation                        M            20         2
Visual Effects Option
EL839      Effects Animation                          M            15         1
EL862      High Definition Compositing                M            20         2
Stage Two
Required Module
EL830      Computer Animation Project                    M          60 (*)       3+Summer
14. Support for Students and Their Learning
 Induction programme for new students consisting of: introduction to the Department
    and programme and meeting MSc course chairman; introduction to the Library and
    computing facilities.
 Course Handbook with details of all the courses, modules, lecture syllabi, and
    comprehensive study information.
 Health and Safety booklet given at the beginning of each academic year.
 Library skills package given at the beginning of each academic year. Also, various free
    courses are given on usage of Library resources, including Internet based catalogue
    system of the large collection of books and journals, usage of networked CD-ROMs, and
    access to the Internet. The annual Electronics Library fund is about £60,000, i.e. about
    £180 per student. Copies of course texts are also held in the MSc room, for reference
    only.
 Student: staff ratio of 17.22. Due to recent staff retirements and increased student
    numbers this ratio is quite large. We are currently recruiting new staff to reduce this
    ratio.
 Learning resources include computing and multimedia facilities, a dedicated classroom




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    and experimental laboratories all within the Electronics building and on the campus.
    Many of the rooms contain audio-visual equipment and computer projectors.
   Academic support comes from the MSc Course Chairman who is responsible for the
    students’ pastoral care and departmental administration.
   Central support services includes: confidential Counselling Service, Medical Centre,
    college Sick Bays, Faculty Concessions Committee, Hardship Fund, Careers Advisory
    Service, Disability Officer, and Educational Support Services. The latter offer various
    evening courses on study, revision and examination techniques, time management,
    remedial Mathematics, etc.
   University and Department of Electronics web pages with comprehensive information
    regarding all aspects of studies at Kent.
   Electronics Web Portal with full module information, course materials, timetables, etc.

15. Entry Profile
Entry Route
For fuller information, please refer to the University postgraduate prospectus.

The normal requirements are for an Undergraduate Honours Degree at 2.1 level or
equivalent in Multimedia, Art or Design, or similar. A portfolio of work should be
presented.
What does this programme have to offer?
 An excellent grounding in the principles and practices of animated film developed.
 The development of the ability to apply management techniques to the planning,
   resource allocation and execution of an animation project.
 The development of a broad range of skills that are highly sought after by employers
   and which open up a career in a highly creative area of the film industry.
Personal Profile
 A desire to become a professional computer animator working in the animation and
   visual effects industry.
 A willingness to work with computers and use state of the art animation tools.
 A desire to create an outstanding show-reel to use as a showcase of your skills.

16. Methods for evaluating and enhancing the quality and standards of teaching and
    learning
Mechanisms for review and evaluation of teaching, learning, assessment, the curriculum
and outcome standards
 Continuous monitoring of student progress and attendance
 Student evaluations: lecture, project and laboratory feedback forms; staff-student
    meetings; student representations at Board of Studies, discussions with tutors
 Unit team meetings and annual module reports
 Course Executives and Board of Studies reviews of teaching
 Departmental annual monitoring reports
 External examiners' reports
 Periodic programme review
 External accreditation
 Annual staff appraisal
 Peer observation
Committees with responsibility for monitoring and evaluating quality and standards
 Departmental Quality Assurance Committee



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 Unit teams
 Course Executives
 Board of Studies
 Board of Examiners
 Department Learning and Teaching Committee
 Faculty Learning and Teaching Committee
 Board of Learning and Teaching
Mechanisms for gaining student feedback on the quality of teaching and their learning
experience
 Student evaluations: lecture, project and laboratory feedback forms
 General Meeting of Electronics Staff and Students
 Student representation on Board of Studies
 Discussions with tutors
 Monitoring of Year Newsgroups (each year and each course has an Internet discussion
    newsgroup)
Staff development priorities include:
 Minimum expected qualification for appointment
 PGCHE requirements for new members of staff
 Membership of the Higher Education Academy.
 Staff appraisal scheme
 Staff development courses
 Professional body requirements
 Committee and unit team responsibilities
 Research seminars
 Conferences

17. Indicators of quality and standards
 Teaching Quality Assessment by HEFCE, March 1997: grading of 21 out of a maximum
    24 points:
     Curriculum Design Content and Organisation = 4
     Teaching Learning and Assessment = 3
     Student Support and Guidance = 4
     Student Progression and Achievement = 4
     Learning Resources = 3
     Quality Management and Enhancement = 3
 Department was awarded Grade 4 in the 2001 Research Selectivity Exercise.
 The Department ranked first among all similar departments in the UK in both the 2005
    and 2006 National Student Surveys.
The following reference points were used in creating these specifications:
 QAA benchmarking statements for Communication, media, film and cultural studies
 Skillset benchmarking statements for Computer Animation
 Departmental Learning and Teaching Strategy
 The University Plan and Learning and Teaching Strategy




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Curriculum Map for MSc and PGDip in Computer Animation
Explanation. This map provides a design aid to help academic staff identify where the programme outcomes are being developed and
assessed within the course. The map shows only the main measurable learning outcomes. There are many more outcomes in the module
specifications. Shading represents skills that pervade all units.
                 Modules                                                                                      Programme Outcomes
                                              Codes       A1   A2      A3   A4   A5 A6   A7   B1    B2      B3   B4   B5   B6 C1      C2   C3   C4   C5   D1   D2 D3    D4 D5   D6   D7
   Animation Setup                            EL831        x                x    x             x        x                       x                         x    x            x   x    x
   Animation Principles                       EL832                x                           x        x                       x                              x            x   x    x
   Previsualisation                           EL834                    x             x         x        x    x         x        x          x                   x            x   x    x
   Action in Animation                        EL835                                            x        x    x         x        x               x    x         x            x   x    x
   Working with Plates                        EL837        x       x   x    x    x   x    x    x        x    x    x             x     x    x    x    x    x    x   x    x   x   x    x
   Computer Animation Project                 EL830        x       x             x        x    x        x    x    x    x    x   x     x    x    x    x    x    x   x    x   x   x    x
   Visual Training                            EL833                                            o                                                                   o    o   o   o    o
   Acting in Animation                        EL836                                            o        o    o    o    o        o     o         o    o         o            o   o    o
   Effects Animation                          EL839                o             o   o         o        o    o         o        o                              o            o   o    o
   High Definition Compositing                EL862                    o                                o              o        o                              o            o   o    o

 Knowledge and understanding                                                                   Professional Practical Skills
 A1 The computer animation production process and pipeline roles.                               C1   Use of appropriate software tools, techniques and packages to produce and
                                                                                                     develop computer animated films or film segments.
 A2   The principles and practices of animated film development.                                C2   Ability to use drawing as a way of planning, visualising and explaining work in
                                                                                                     a time-based 3D medium
 A3   The technical terms and methods used in film editing.                                     C3   Ability to read and make story-boards and animatics at a professional level.
 A4   The constraints and terminology of a professional animation environment.                  C4   Ability to apply management techniques to the planning, resource allocation
                                                                                                     and execution of an animation project.
 A5    Current developments in the computer animation industry and related market               C5   Ability to prepare reports and presentations relevant to the design and
       sectors.                                                                                      production of computer animations.
 A6 The relevance of animation within the contemporary television and film industries
 A7 Contemporary business practice in the Computer Animation Industry.
 Intellectual Skills                                                                           Transferable/Key Skills
 B1 Analysis and interpretation of animation issues.                                            D1   Ability to generate, analyse, present and interpret data
 B2 Ability to work within an animation process and to contribute to this.                      D2   Use of Information and Communications Technology
 B3 Ability to identify and solve complex problems and issues in the generation of an           D3   Personal and interpersonal skills
       animation.
 B4 Ability to undertake constructive research and development of character                        D4       Effective communication
       performance in animation.
 B5 Ability to demonstrate independence and creative and critical thinking.                        D5       Learn effectively for continuing professional development
 B6 Ability to evaluate creatively evidence to support conclusions.                                D6       Critical thinking, reasoning and reflection
                                                                                                   D7       Time and resource management




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