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Using Second Life as a learning environment

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Using Second Life as a

learning environment

Sheila Webber, Information

School, University of Sheffield









Prague, September 2010

“You posed

some These are my

questions” answers!

“Which

technologies

and tools do

you use for

teaching?”



Webber 2010

Blended learning









Face-to-Face + technology

Blended learning

• Choosing learning environments and tools that suit:

– Learners’ contexts and personal goals

– Learning goals for the class or activity

– Your own approach to teaching

• Opportunities – and constraints

– Space

– Technology A good review about blended learning:

Sharpe, R. et al (2006) The undergraduate

– You experience of blended e-learning: a review

of UK literature and practice. York: Higher

– The learners Education Academy.

– Other people http://www.heacademy.ac.uk/projects/det

ail/litreview/lr_2006_sharpe



Webber 2010

video PowerPoint

Computer articles

e-portfolios Labs post-its

Virtual Learning Lecture

Environment and flipchart

“MOLE” seminar copycam

(Blackboard) whiteboard

Second Life rooms

discussion

Screenr My office

boards Flickr

Netvibes

Web Email

Blogs

Students: facebook,

texting, phoning

Webber 2010 conversations in corridor or after classes

Searching, evaluating, presenting, reflecting (first year students)

In the

computer Lab

6. Groups

1. Find information present

about experts’ Powerpoints

conceptions of to rest of 6 Post ppt to your

information management class: e-portfolio

feedback

Select 5 items



Select one favourite

5. Post ppt to class

discussion board

2. Post a message to

the board on MOLE

4. Create ppt with each

person’s favourite item

& compare strategies



3. Make a group of

4 people



Webber 2010

So the answer to:

“Which of them would you

recommend for information

literacy courses?”

is:



“all of them! it depends what you want to do!”





Webber 2010

“Which edutainment would

you recommend for

information literacy courses?”





Webber 2010

• People will not be engaged and think it is “fun” just because it is

“a game”. Research shows:

– Gameplay, graphics and usability need to be good

– Players want to be challenged

– Different people like different games: issues of age gender,

language, culture etc. as well as other personal preferences

• Key motivations for playing video games include:

– Following your interest (e.g. Football, care for horses, guitar

playing)

– Doing things you can’t/ shouldn’t do in real life (e.g. killing, crashing

cars, being a princess)

– Competing and winning



Forthcoming article: Gumulak, S. and Webber, S. “: Playing video

games: Learning and information literacy”

Webber 2010

Some ideas

• Existing games

– Gamers do use information skills in games (searching, selecting and

applying information): get them to discuss that & build activities (e.g.

“teach someone else how to find and use that information for your

favourite game”)

– Researching & presenting the background to a favourite game

• Creating games

– Don’t make the games too simple or dull

– Aim for problem and puzzle solving (evaluating and combining

information), not just “find this information and you get a point”

– Use professional game engines to create your games (e.g. Neverwinter

Nights) so they don’t look amateurish

– Use mini-games to cover different aspects of information literacy

– Get learners to create games or puzzles for each other (learning by

creating/ teaching)

and face-to-face games may be easier to create than digital ones!

Nice examples of schools using games: Webber

http://www.ltscotland.org.uk/usingglowandict/sharingpractice/index.asp 2010

Second Life

Second Life (SL), a Virtual World (VW)

• VW = persistent, multiuser, avatars, networked

• 3-D VW world, owned by (& trademark of) Linden Lab

• Most things created by SL residents: SL fashion

designers, architects, bakers, animal makers ….

• Avatars- 3D representation of yourself – free to signup

and can live on freebies, but need Linden dollars if want

to own land, buy clothes etc.

• Need to download SL browser & have good broadband

connection & computer graphics card

• Communication through text chat, Voice and Instant

Messaging

• 40-80,000 people online simultaneously



Webber , 2010

“Would you consider SL

an educational game?”



• SL is a world or environment, not just a game

– It does not have a specific goal

– It does not have a fixed set of characters

– It does not have any pre-set plot lines

• SL can be used for games: but you have to create the

goals, characters and plot!

– There are many role-playing areas e.g. Star Trek, Avatar

– You can have treasure hunts, set up special scenes to tell a

story, have simulations or role-plays etc.

– Or you can wander, shop, build, garden, chat ….

Webber 2010

“How SL has been used in teaching in the

academic world? Do you know some

courses (free accessible) which you would

recommend for an inspiration for us?”

First World War Poetry sim

Main subject areas

• Health and medicine • Legal training

• Nursing training • Theatre and drama

• Health and safety training • Computer science

• Physics simulations e.g. programming

wind turbines • Crime scene training

• Information science theory • Languages, esp. Spanish

• Art and fashion • Midwifery

Slide from presentation by John Kirriemuir, April 2010

Virtual Worlds in Education: Why?

http://www.slideshare.net/VirtualWorldWatch/sheffield-april-2010

Webber, 2010

Education





Virtual Hajj



Uncle D story

quest on

FSU Holocaust

HIV/AIDS



Muinjij native American island









Teeside Virtual

factory

http://www.mydebitcredit.com/

Dr. Steven Hornik / Robins Hermano

Kenneth Dixon School of Accounting

University of Central Florida

900+ accountancy students







Tour of the Testis



Biology learning &

exploration





Peter Miller/ Graham Mills

Liverpool University

http://tidalblog.blogspot.com/









Sheila Webber, 2010

“Why have you

chosen SL for your

teaching?”

“Why have you chosen SL for your

teaching?”

• Interacting with concepts in three dimensions:

encourage new ways of thinking about things

• Engaging with people internationally

• Students can pursue new research questions

• Students develop communication & technology skills

• Involvement of outside tutors

• Showcasing students' work in exhibitions

• Enabling students to meet up with tutors and peers

outside scheduled times safely & from remote

locations.

• I like it ;-)

Teaching in SL: my examples

• First year undergraduate core class (BSc Information

Management): student activities:

– Exhibiting on “7 Pillars of Information Literacy”

– Research interviews about information behaviour

• Masters-level option “Educational Informatics”: student

activities

– Visits; including attending & reporting on a major SL

education conference

– Reflecting on how could be used for learning & teaching





Webber 2010

Webber 2010

Students present their conference highlights, in their

Second Life homes in the Educational Informatics village

“What is

necessary

to prepare

a course

in SL?”









Webber 2010

Some advice about SL teaching

• Attend SL events to learn what/ not to do

• Avoid putting learners on seats and just talking at them:

this is dull

• Help learners take their first steps in SL, so they gain

confidence

• As for all teaching: be clear about your aims & design

learning and teaching that enables you to achieve these

aims!

• Plan activities carefully, give clear instructions, but don’t

try to control people’s every move – let them fly!

Webber 2010

Some advice about SL teaching

• Only use SL if there is a sound pedagogical or service reason

e.g.

– The three dimensional aspect helps learners to understand

concepts (e.g. creating giant molecules, Boolean logic in the

swimming pool, 3D model of information literacy)

– You want to use role play or simulation (medicine, business, law,

literature)

– It is valuable to get external people to see your students’ work

(e.g. art students)

– Your users are using SL, so it becomes just one more contact

point

– They are distance or part-time learners

– It enables you to include people with disabilities (e.g. physical

disabilities)

Webber 2010

What do librarians do in SL?

• Support staff, students & the public through virtual

information and library services

• Reader development activities and book groups

• Recreate historical or fictional environments

• Teach or co-teach virtual classes e.g.

– Using SL for quests and activities: learners solving

information problems using web resources and SL

• Create interactive learning objects

• Use SL to plan and “mock up” new services

• Organise, and participate in training & networking for

librarians

Webber 2010

“How are the teaching and learning in

virtual environments accepted by the

students?”









Picture: Vicki Cormie

All students

• Spectrum of reactions: from a bit dull/ & childish, to

cool, exciting and motivating

• Key issue is technology: in particular younger

students get frustrated if there is “lag” (making it

difficult to move round and do things in SL)

• My perspective: key thing is whether it helps them

achieve their learning outcomes, students don’t all

like lectures, seminars etc. either!



Webber 2010

“Could you

compare the

approach of the

Google

generation

students and

those, who are

older by 10-15

years?”

My generalisations (there is variety in all

age groups)…

• Older students (compared to younger)

– may do more outside class time

– less worried about being “childish”

– may be quicker in seeing applications for SL

– part of generally being more mature and motivated

– a few might find it a bit strange

• Younger students

– Happy to try things out

– Want to use technologies where they can connect with friends

– Expect “games” to be fast moving, have a plot and have good

graphics (so their expectations have to be modified or met)

– Seem to accept it as another way to learn

Webber 2010

Second Life is a

valuable as one of

the environments I

use for teaching &

learning

and (if you want) you

can also have fun!

Sheila Webber

s.webber@shef.ac.uk

http://information-literacy.blogspot.com/

Twitter: SheilaYoshikawa

http://www.slideshare.net/sheilawebber







Pictures by Sheila

Webber unless

otherwise stated Sheila Yoshikawa

http://adventuresofyoshikawa.blogspot.com/







Webber 2010

• This presentation is on slideshare at

http://www.slideshare.net/sheilawebber/

• Second Life and Information Literacy: a three minute video

created for this conference with 4 examples from SL:

http://animoto.com/play/HOLz2RIUsiB2kFVqNXKYcQ# or

http://www.youtube.com/watch?v=h_WhSCm6xtw

• Delicious links on SL and libraries/information literacy:

http://delicious.com/lilacsl/ (compiled by Sheila Webber, Vicki

Cormie, Denny Colledge, Marshall Dozier, Lyn Parker)









Webber 2010

• Balk, D. (2008), Could a Video Game Assist in the Delivery of

Generic Information Literacy Skills to Students in Higher

Education?, MSc dissertation, Robert Gordon University

Aberdeen.

• Clyde, J. and Thomas, C. (2008), ”Building an Information

Literacy first-person shooter”, Reference Services Review,

Vol. 36 No. 4, pp. 366-380.

• Virtual World Watch http://virtualworldwatch.net/ (reports on

use of virtual worlds in UK HE & FE, podcasts etc.)

• Webber, S. and Nahl, D. (2010) “Sustaining learning for LIS

through use of a virtual world.” Paper presented at the

2010 IFLA conference. Full text at

http://www.ifla.org/files/hq/papers/ifla76/123-webber-en.pdf





Webber 2010

• Infolit iSchool

– wiki: http://infolitischool.pbworks.com/

– SLURL: http://slurl.com/secondlife/Infolit+iSchool/132/194/22/

– Flickr site: http://www.flickr.com/photos/

23396182@N00/collections/72157604063164433/17

• Information Literacy in Second Life Wiki (also the focus for Information

Literacy Week in Second Life): http://infolit-week-in-sl.ning.com/

• LIS Student Union in SL,

– Sloog site: http://www.sloog.org/avatars/id/Adra-Letov/places

– Flickr site: http://www.flickr.com/photos/lis-students-sl/sets/

– Website: http://www2.hawaii.edu/~nahl/studentunion/lis-su.html

– YouTube Channel: http://www.youtube.com/LISstudentunionSL

– SLURL: http://slurl.com/secondlife/Info%20Island%20International/74/233/32









Webber 2010



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