Assassin Skills
Critical Strikes
Black Lotus Strike 10 30 Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strik
Critical Defenses 10 1 30 Enchantment Spell. For 4 seconds, you have a 25…45% chance to "
Critical Eye 5 30 Skill. For 10…30 seconds, you have an additional 1…6% chance to l
Critical Strike 5 12 Dual Attack. Must follow an off-hand attack. If it hits, this attack strik
Dark Apostasy 10 2 30 Elite Enchantment Spell. For 10…30 seconds, every time you succes
Locusts' Fury 10 2 30 Elite Enchantment Spell. For 10…30 seconds, you have an additiona
Palm Strike 10 0.75 12 Elite Skill. Target touched foe takes 5…53 damage. This skill counts
Seeping Wound 5 1 10 Elite Hex Spell. For 5…17 seconds, if target foe is suffering from Ble
Sharpen Daggers 5 2 20 Enchantment Spell. For 10…30 seconds, all of your critical hits cause
Unsuspecting Strike 10 10 Lead Attack. If this attack hits, you strike for +1…25 damage. If your
Dagger Mastery
Black Mantis Thrust 5 12 Lead Attack. If this attack hits, you strike for +5…17 damage. If targe
Blades of Steel 5 20 Dual Attack. Must follow an off-hand attack. If it hits, this attack strik
Death Blossom 5 12 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom
Desperate Strike 5 10 Lead Attack. If you have less than 25…61% Health, you deal +5…41
Disrupting Stab 5 15 Lead Attack. If this attack hits, it interrupts target foe's action. If that
Exhausting Failure 5 10 Dual Attack. Must follow an off-hand attack. Target foe's action is int
Falling Spider 5 10 Off-Hand Attack. Must strike a knocked-down foe. If it hits, Falling S
Flashing Blades 10 20 Elite Stance. For 5…17 seconds, you have a 50% chance to block in
Fox Fangs 5 10 Off-Hand Attack. Must follow a lead attack. Fox Fange cannot be "bl
Golden Lotus Strike 5 20 Lead Attack. If it hits, this attack strikes for +1…16 damage. If it hits
Golden Phoenix Strike 5 8 Off-Hand Attack. Must strike an Enchanted foe. If it hits, Golden Pho
Horns of the Ox 5 12 Dual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox
Jagged Strike 5 6 Lead Attack. If Jagged Strike hits, your target suffers from Bleeding f
Jungle Strike 5 12 Off-Hand Attack. Must follow a lead attack. If it hits, this attack strike
Mantis Sting 5 8 Lead Attack. If Mantis Sting hits, target foe takes +5…17 damage. If
Moebius Strike 5 10 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius S
Nine Tail Strike 5 12 Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot b
Repeating Strike 5 Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack
Temple Strike 10 12 Elite Off-Hand Attack. Must follow a lead attack. If this attack hits, ta
Twisted Fangs 10 12 Dual Attack. Must follow an off-hand attack. If it hits, Twisted Fangs
Wild Strike 5 4 Off-Hand Attack. Must follow a lead attack. If it hits, this attack strike
Deadly Arts
Assassin's Promise 5 0.75 45 Elite Hex Spell. For 5…13 seconds, if target foe dies, you gain 5…17
Crippling Dagger 5 1 20 Spell. Send out a Crippling Dagger at target foe. Crippling Dagger st
Dancing Daggers 5 1 5 Spell. Send out three Dancing Daggers at target foe. Each striking fo
Dark Prison 10 1 60 Hex Spell. Shadow Step to target foe. For 1…6 seconds, that foe mo
Enduring Toxin 5 1 10 Hex Spell. For 3 seconds, target foe suffers -1…3 Health degeneratio
Entangling Asp 10 1 20 Spell. Entangling Asp must follow a lead attack. Target foe is knocke
Expose Defenses 10 2 10 Hex Spell. For 3…9 seconds, target foe cannot "block" or "evade" yo
Expunge Enchantments 10 0.75 30 Skill. All of your other non-attack skills are disabled for 10…6 second
Impale 5 1 15 Hex Spell. For 10…30 seconds, next time target foe is hit by a dual a
Iron Palm 5 0.75 20 Skill. Target touched foe suffers 5…41 damage. Iron Palm may be u
Mantis Touch 5 0.75 15 Spell. Must follow a lead attack. Target foe becomes Crippled for 5…
Mark of Death 10 0.25 20 Hex Spell. For 4…9 seconds, target foe gains 20% less benefit from
Mark of Instability 10 1 20 Hex Spell. For 10…30 seconds, the next time you hit target foe with a
Scorpion Wire 5 2 30 Hex Spell. For 8…18 seconds, the next time you and target foe are m
Shameful Fear 10 2 20 Hex Spell. For 10 seconds, target foe moves 10% faster than norma
Shroud of Silence 10 0.75 30 Elite Hex Spell. All of your Spells are disabled for 15 seconds. For 3…
Signet of Shadows 1 30 Signet. Target foe takes 5…29 damage. If your target was Blinded, t
Siphon Speed 5 1 5 Hex Spell. For 5…13 seconds, target foe moves 15% slower and you
Siphon Strength 15 2 30 Elite Hex Spell. For 5…10 seconds, target foe deals -15 damage with
Way of the Empty Palm 5 1 30 Elite Enchantment Spell. For 5…17 seconds, off-hand and dual attac
Shadow Arts
Beguiling Haze 10 0.25 20 Elite Spell. If target touched foe is casting a Spell or suffers from Exh
Blinding Powder 5 1 20 Spell. Must follow an off-hand attack. Target foe becomes Blinded fo
Caltrops 10 0.25 20 Spell. Target foe and all foes adjacent to your target are Crippled for
Death's Charge 5 1 45 Spell. Shadow Step to target foe. If that foe has more Health than yo
Heart of Shadow 5 1 15 Enchantment Spell. For 60 seconds, the next time you take damage
Mirrored Stance 5 2 30 Hex Spell. For 10…30 seconds, whenever target foe enters a Stance
Return 5 1 20 Spell. All adjacent foes are Crippled for 3…7 seconds. Teleport to ta
Shadow Form 5 1 60 Elite Enchantment Spell. For 5…17 seconds, all hostile Spells that ta
Shadow Refuge 5 1 8 Enchantment Spell. For 4 seconds, you have a 50% chance to "evad
Shadow Shroud 10 1 20 Elite Hex Spell. For 3…8 seconds, target foe cannot be the target of
Shadow Step 10 30 Stance. For 5…17 seconds you move 25% faster than normal. Whe
Shawody Burden 10 2 15 Hex Spell. For 4…9 seconds, target foe moves 25% slower and while
Shroud of Distress 10 1 45 Enchantment Spell. For 30 seconds, if you are below 50% Health, yo
Unseen Fury 5 45 Stance. For 10...30 seconds, you cannot be "blocked" or "evaded" by
Viper's Defense 5 10 Stance. For 30 seconds, the next time you are struck, teleport to a ra
Way of Perfection 5 1 30 Enchantment Spell. For 10…30 seconds, whenever you successfully
Way of the Fox 5 1 3 Enchantment Spell. For 10…30 seconds, your next attack cannot mi
Way of the Lotus 5 1 20 Hex Spell. For 10…30 seconds, the next time you hit target foe with a
Aura of Displacement 10 2 15 Elite Enchantment Spell. When you cast Aura of Displacement, Shad
Dash 5 15 Stance. For 3 seconds, you run 50% faster.
Recall 15 2 10 Enchantment Spell. While you maintain Recall on target ally, nothing
Signet of Malice 1 45 Signet. For each Condition suffered by target foe, you lose one condi
Spirit Walk 5 1 Spell. Shadow Step to target spirit.
Ritualist Skills
Channeling Magic
Ancestors' Rage 10 2 8 Spell. All foes adjacent to target ally are struck for 10…82 lightning d
Channeled Strike 10 2 12 Spell. Target foe is struck for 5…77 lightning damage. That foe take
Cruel War Daoshen 15 2 45 Spell. Hold Daoshen's ashes for up to 15…51 seconds. When you d
Destruction 10 3 20 Binding Ritual. Create a level 1…8 Spirit that dies after 30 seconds.
Essence Strike 5 1 8 Spell. Target foe is struck for 5…41 lightning damage. If any Spirits
Gaze from Beyond 5 1 10 Spell. Up to 5 Spirits in the area around you lose 10…18 health. Tar
Grasping Was Kuurong 15 2 30 Elite Spell. Hold Kuurong's ashes for up to 15…51 seconds. When y
Nightmare Weapon 5 1 10 Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon
Painful Bond 15 1 20 Hex Spell. For 5…17 seconds, target foe and all nearby foes take 5…
Signet of Spirits 1 20 Elite Signet. You gain 1…6 Energy for each Spirit in the area (maxim
Spirit Boon Strike 10 2 20 Spell. Target foe is struck for 10…82 lightning damage, and all Spirit
Spirit Burn 5 1 5 Spell. Target foe is struck for 5…41 lightning damage. If any Spirits
Spirit Channeling 5 1 30 Elite Enchantment Spell. For …10 seconds, you gain +1…5 Energy r
Spirit Rift 15 2 5 Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all a
Spirit Siphon 5 0.25 3 Spell. Target spirit loses all Energy. You gain 15…27% of that Energ
Splinter Weapon 10 1 10 Weapon Spell. For 15…51 seconds, target ally has a Splinter Weapo
Wailing Weapon 10 1 30 Weapon Spell. For 5…10 seconds, target ally has a Wailing Weapon
Wrath from Beyond 10 1 12 Elite Spell. For each nearby Spirit, one nearby foe is struck for 10…8
Communing
Anguished Was Lingwah 10 5 60 Spell. Hold Lingwah's ashes for up to 30…126 seconds. Dropping he
Binding Chains 15 2 30 Hex Spell. For 5…17 seconds, target foe moves 90% slower and can
Blood Song 15 5 60 Binding Ritual. Create a level 1…7 Spirit who dies after 30…126 seco
Brutal Weapon 10 1 15 Weapon Spell. Give target ally a Brutal Weapon for 5…17 seconds.
Defiant Was Xinrae 25 0.25 25 Elite Spell. Hold Xinrae's ashes for up to 5…10 seconds. While you
Disenchantment 25 5 60 Binding Ritual. Create a level 1…8 Spirit. This Spirit deals 3…13 dam
Displacement 15 3 60 Binding Ritual. Create a level 1…8 Spirit. Attacks made by foes with
Dissonance 25 5 60 Binding Ritual. Create a level 1…8 Spirit. This Spirit deals 3...13 dam
Dulled Weapon 10 1 20 Hex Spell. For 5…17 seconds, target foe and all nearby foes cannot
Earthbind 15 5 60 Binding Ritual. Create a level 1…8 Spirit. All foes knocked down with
Guided Weapon 15 2 45 Weapon Spell. For 5…10 seconds, target ally's attack skills ignore B
Mighty Was Vorizun 5 2 30 Spell. Hold Vorizun's ashes for up to 15…51 seconds. While you ho
Pain 5 3 45 Binding Ritual. Create a level 1…8 Spirit. This Spirit's attacks deal 5
Restoration 10 5 45 Binding Ritual. Create a level 1…8 Spirit. When this Spirit dies, all pa
Shadowsong 10 5 45 Binding Ritual. Create a level 1…7 Spirit. The Spirit's attacks cause
Shelter 10 5 60 Binding Ritual. Create a level 1…8 Spirit. Allies within its range cann
Soothing 10 5 60 Binding Ritual. Create a level 1…8 Spirit. All foes within its range tak
Union 15 3 60 Binding Ritual. Create a level 1…7 Spirit. Whenever an ally in its ran
Vital Weapon 5 1 20 Weapon Spell. For 30 seconds, target ally has a Vital Weapon and h
Wanderlust 10 5 60 Elite Binding Ritual. Create a level 1…8 Spirit. Whenever this Spirit's
Weapon of Quickening 10 2 5 Elite Weapon Spell. For 5…13 seconds, target ally has a Weapon of
Restoration Magic
Blind Was Mingson 10 2 30 Spell. Hold Mingson's ashes for up to 15…51 seconds. When you dr
Flesh of My Flesh 5 5 Spelll. Lose half your Health. Resurrect target ally with your current H
Generous Was Tsungrai 5 1 15 Spell. Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15…51
Life 10 3 45 Binding Ritual. Create a level 1…8 Spirit. When this Spirit dies, all al
Lively Was Naomei 15 6 20 Spell. Hold Naomei's ashes for up to 60 seconds. When you drop he
Mend Body and Soul 5 0.75 3 Spell. Target ally is healed for 10…70 Health. Tahat ally loses one C
Preservation 5 3 45 Elite Binding Ritual. Create a level 1…8 Spirit. Every 4 seconds, this
Protective Was Kaolai 10 1 20 Spell. Hold Kaolai's ashes for up to 10…30 seconds. When you hold
Recuperation 15 3 60 Binding Ritual. Create a level 1…8 Spirit. Allies within its range gain
Resilient Was Xiko 5 1 10 Spell. Hold Xiko's ashes for up to 5…17 seconds. For each Hex or C
Resilient Weapon 10 2 30 Weapon Spell. For 5…17 seconds, target ally has a Resilient Weapo
Soothing Memories 5 1 5 Spell. Target ally is healed for 10…82 Health. If you are holding an it
Spirit Light 10 1 4 Spell. Sacrifice 10% Health. Target ally is healed for 50…134. If any
Spirit Light Weapon 5 1 5 Elite Weapon Spell. For 10 seconds, target ally gains 3...13 Health e
Spirit Transfer 5 0.25 Spell. Target ally steals up to 5…41 Health from all spirits in the area
Tranquil Was Tanasen 10 3 20 Elite Spell. Hold Tanasen's ashes for up to 5…17 seconds. While yo
Vengeful Was Khanhei 5 0.75 20 Elite Spell. Hold Khanhei's ashes for 5…10 seconds. Whenever a fo
Vengeful Weapon 5 0.25 3 Weapon Spell. For 8 seconds, the next time target ally takes damage
Weapon of Shadow 10 1 25 Weapon Spell. For 4…9 seconds, target ally has a Weapon of Shado
Weapon of Warding 10 1 5 Weapon Spell. For 5…10 seconds, target ally has a Weapon of War
Wielder's Boon 5 1 4 Spell. Heal target ally for 15…51 points. If that ally is under the effec
Spawning Power
Attuned Was Songkai 10 2 60 Elite Spell. Hold Songkai's ashes for up to 45 seconds. While you ho
Boon of Creation 10 2 45 Enchantment Spell. For 15…51 seconds, whenever you create a cre
Consume Soul 5 0.75 4 Elite Spell. Target touched Spirit is destroyed. All allies in the area a
Doom 10 1 15 Spell. Strike target foe for 4…16 lightning damage for every rechargin
Explosive Growth 15 2 45 Enchantment Spell. For 15…51 seconds, whenever you create a cre
Feast of Souls 10 0.25 10 Spell. Destroy all nearby allies' Spirits. For each Spirit destroyed in th
Ghostly Haste 10 1 30 Enchantment Spell. For 5…17 seconds, spells you cast while in the a
Ritual Lord 10 30 Elite Skill. For 30 seconds, your Rituals recharge 15…63% faster.
Rupture Soul 10 1 20 Spell. Target allied Spirit is destroyed. All nearby enemies are struck
Signet of Creation 2 10 Signet. All Spirits and animated creatures in the area gain +1…6 Hea
Spirit to Flesh 10 0.75 15 Spell. Target touched allied Spirit is destroyed. All nearby allies are h
Soul Twisting 5 1 10 Elite Enchantment Spell. Destroy target allied spirit. The next Binding
Hexed foe. If it hits, Black Lotus Strike strikes for +1…25 damage and you gain 5…17 Energy.
ds, you have a 25…45% chance to "block." Critical Defenses refreshes every time you land a critical hit.
have an additional 1…6% chance to land a critical hit when attacking. You gain 1 energy whenever you score a critical hit.
and attack. If it hits, this attack strikes for +1...8 damage and results in a critical hit.
…30 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantmen
…30 seconds, you have an additional 20% chance to double strike.
kes 5…53 damage. This skill counts as an off-hand attack.
nds, if target foe is suffering from Bleeding or Poison, that foe suffers Health degeneration of -2
seconds, all of your critical hits cause Bleeding for 5…13 seconds.
ou strike for +1…25 damage. If your target was above 90% Health you deal an additional 10…34 damage.
ou strike for +5…17 damage. If target foe is suffering from a Hex, that foe is Crippled for 3…13 seconds.
and attack. If it hits, this attack strikes for +1…6 damage for each recharging dagger attack.
and attack. If it hits, Death Blossom strikes target foe for +10…22 damage and all adjacent foes take 10…22 damage.
an 25…61% Health, you deal +5…41 damage.
interrupts target foe's action. If that action was a Spell, it is disabled for 3…9 seconds.
and attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
nocked-down foe. If it hits, Falling Spider strikes for +5…29 damage and target foe is Poisoned for 5…17 seconds.
, you have a 50% chance to block incoming attacks while attacking.
ead attack. Fox Fange cannot be "blocked" or "evaded" and strikes for +5…17 damage if it hits.
strikes for +1…16 damage. If it hits a target that has no Enchantments, you gain 3…9 Energy.
Enchanted foe. If it hits, Golden Phoenix Strike deals +10…26 damage.
and attack. If it hits, Horns of the Ox strikes for +5…13 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
s, your target suffers from Bleeding for 3…8 seconds.
ead attack. If it hits, this attack strikes for +5…17 damage. If it hits a foe that was Crippled, it does +1…25 damage.
target foe takes +5…17 damage. If this attack strikes a fleeing foe, that foe is Crippled for 3…13 seconds.
w a Dual Attack. If it hits, Moebius Strike strikes for +5…29 damage. If you strike a foe whose Health is below 50%, all your other attack ski
and attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +5…13 damage if it hits.
off-hand attack. If it hits, this attack strikes for +5...17 damage. If it misses, it takes an additional 15 seconds to recharge.
w a lead attack. If this attack hits, target foe is interrupted, Dazed, and Blinded for 1...7 seconds.
and attack. If it hits, Twisted Fangs strikes for +3…9 damage and struck foe suffers from Bleeding and Deep Wound for 5…17 seconds.
ead attack. If it hits, this attack strikes for +5…17 damage and target foe loses all Stances.
nds, if target foe dies, you gain 5…17 Energy, and all your skills are recharged.
ger at target foe. Crippling Dagger strikes for 5…41 earth damage if it hits, and cripples fleeing foes for 3…13 seconds. This spell has half t
aggers at target foe. Each striking for 5…17 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a le
et foe. For 1…6 seconds, that foe moves 33% slower.
foe suffers -1…3 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seco
w a lead attack. Target foe is knocked down and becomes Poisoned for 5…17 seconds.
rget foe cannot "block" or "evade" your attacks.
skills are disabled for 10…6 seconds. For each skill disabled this way, target touched foe loses one Enchantment.
next time target foe is hit by a dual attack, that foe is struck for 10…58 earth damage.
5…41 damage. Iron Palm may be used as a lead attack.
Target foe becomes Crippled for 5…17 seconds.
rget foe gains 20% less benefit from healing.
the next time you hit target foe with a dual attack skill, that foe is knocked down.
he next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This Spell has half the norm
et foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5…17 damage.
s are disabled for 15 seconds. For 3…9 seconds, target touched foe cannot cast Spells.
damage. If your target was Blinded, that foe suffers an additional 13…51 damage.
arget foe moves 15% slower and you move 15% faster.
nds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.
…17 seconds, off-hand and dual attacks cost no Energy.
is casting a Spell or suffers from Exhuastion, that foe is interrupted and becomes Dazed for 5…10 seconds.
tack. Target foe becomes Blinded for 3…13 seconds.
acent to your target are Crippled for 5…13 seconds. Caltrops has half the normal range.
. If that foe has more Health than you, you are healed for 40…112.
nds, the next time you take damage you are healed for 15...63 Health and Shadow Step to a random nearby location.
whenever target foe enters a Stance, you enter the same Stance.
pled for 3…7 seconds. Teleport to target ally.
…17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41 Health.
ds, you have a 50% chance to "evade" attacks. When Shadow Refuge ends, you are healed for 30…102.
ds, target foe cannot be the target of Enchantments.
move 25% faster than normal. When Shadow Step ends, you return to the location where you activated Shadow Step.
rget foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
nds, if you are below 50% Health, you have a 15…63% chance to evade attacks.
u cannot be "blocked" or "evaded" by Blinded foes.
xt time you are struck, teleport to a random location nearby. The foe who struck you is poisoned for 5…17 seconds.
seconds, whenever you successfully make a critical hit you gain 10…30 Health.
seconds, your next attack cannot miss.
the next time you hit target foe with a dual attack skill, you gain 5…13 Energy.
you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original loc
maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.
red by target foe, you lose one condition.
ally are struck for 10…82 lightning damage.
…77 lightning damage. That foe takes an additional 5…29 lightning damage if you are holding an item.
up to 15…51 seconds. When you drop his ashes, all nearby foes are struck for 40…112 lightning damage.
…8 Spirit that dies after 30 seconds. When this Spirit dies, all nearby foes take 1…4 damage for each second the Spirit was alive.
…41 lightning damage. If any Spirits are in the area around you, you gain 1...6 Energy.
around you lose 10…18 health. Target foe is struck for 10…18 lightning damage for each Spirit that lost Health in this way.
s for up to 15…51 seconds. When you drop his ashes, all nearby foes are struck for 5…41 damage and knocked down.
target ally has a Nightmare Weapon. Tharget ally's next successful attack steals up to 5…41 Health.
arget foe and all nearby foes take 5…17 damage whenever hit by a Spirits's attack.
gy for each Spirit in the area (maximum of 5…17 Energy).
…82 lightning damage, and all Spirits near you gain 10…82 Health.
…41 lightning damage. If any Spirits are in the area around you, Spirit Burn deals +15…27 damage.
10 seconds, you gain +1…5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 5…17 Health for
foe's location. After 3 seconds, all adjacent foes are struck for 10…94 lightning damage.
gy. You gain 15…27% of that Energy.
nds, target ally has a Splinter Weapon. Target ally's next successful attack deals 5…41 damage to all adjacent foes.
ds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
it, one nearby foe is struck for 10…82 lightning damage. (The same foe cannot be struck more than once.)
up to 30…126 seconds. Dropping her ashes summons a level 1…8 Spirit of Pain that does 5…17 damage.
arget foe moves 90% slower and cannot attack. Binding Chains ends if that foe takes damage.
…7 Spirit who dies after 30…126 seconds. Attacks by that Spirit steal up to 5…17 Health.
Brutal Weapon for 5…17 seconds. The bearer's weapon strikes for +5…13 damage as long as the bearer is under no Enchantments.
for up to 5…10 seconds. While you hold her ashes, enemy Spells that the caster and the caster's allies use against you are disabled for an
…8 Spirit. This Spirit deals 3…13 damage and anyone struck by its attack loses one Enchantment. This Spirit does after 10…30 seconds.
…8 Spirit. Attacks made by foes within its range are "evaded." Every time an attack is evaded in this way, this Spirit takes 70…54 damage.
…8 Spirit. This Spirit deals 3...13 damage and anyone struck by its attack is interrupted. This Spirit dies after 10…22 seconds.
arget foe and all nearby foes cannot achieve a critical hit.
…8 Spirit. All foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 50…30
ds, target ally's attack skills ignore Blindness and cannot be "blocked" or "evaded."
up to 15…51 seconds. While you hold his ashes, you gain +15 armor and +20 maximum Energy.
…8 Spirit. This Spirit's attacks deal 5…17 damage. This Spirit dies after 30…126 seconds.
…8 Spirit. When this Spirit dies, all party members in the area are resurrected with 5…41% Heath and zero Energy. This Spirit dies after 30
…7 Spirit. The Spirit's attacks cause Blindness for 1…5 seconds. This Spirit dies after 30 seconds.
…8 Spirit. Allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it lose
…8 Spirit. All foes within its range take twice as long to build adrenaline. This Spirit dies after 15…39 seconds.
…7 Spirit. Whenever an ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after
target ally has a Vital Weapon and has +40…168 Health.
el 1…8 Spirit. Whenever this Spirit's attack hits a stationary foe, that foe is knocked down and the Spirit loses 70…54 Health. This spirit die
econds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 15% faster.
up to 15…51 seconds. When you drop her ashes, all adjacent foes are Blinded for 1…8 seconds.
esurrect target ally with your current Health and 5…17% Energy.
ld Tsungrai's ashes for up to 15…51 seconds and gain +50…122 maximum Health. When you drop his ashes, you gain 50…122 Health.
…8 Spirit. When this Spirit dies, all allies within its range are healed for 1…4 Health for each second this Spirit was alive. This Spirit does aft
up to 60 seconds. When you drop her ashes, all party members in the area are resurrected with 15…63% Health and zero Energy.
0…70 Health. Tahat ally loses one Condition for each Spirit in your area.
el 1…8 Spirit. Every 4 seconds, this Spirit heals one ally in the area for 10…94 Health. This Spirit dies after 60 seconds.
to 10…30 seconds. When you hold his ashes, the next time damage brings your Health below 25%, you are healed for 26…197 Health
…8 Spirit. Allies within its range gain +1…3 Health regeneration. This Spirit dies after 15…39 seconds.
o 5…17 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +2 Health regeneration.
ds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1…5 Health regeneration and +24 armor.
0…82 Health. If you are holding an item, you gain 3 Energy.
rget ally is healed for 50…134. If any Spirits are in the area around you, you don't sacrifice Health.
nds, target ally gains 3...13 Health each second. Spirit Light Weapon ends if that ally is not near a Spirit.
…41 Health from all spirits in the area.
s for up to 5…17 seconds. While you hold his ashes, you have +10…22 armor and cannot be interrupted.
s for 5…10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5…29 Health from that foe.
he next time target ally takes damage from a foe, that ally steals up to 20…56 Health from that foe.
s, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 3 seconds.
ds, target ally has a Weapon of Warding. The Weapon of Warding grants a 50% chance to block an you gain +1…3 Health regeneration.
points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 10…34 Health.
s for up to 45 seconds. While you hold her ashes, your spells cost 5…41% less Energy to cast.
seconds, whenever you create a creature, you gain 5…41 Health and 3...7 Energy.
is destroyed. All allies in the area are healed for 30…198 Health.
lightning damage for every recharging Binding Ritual you have.
seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20…56 lightning damage.
Spirits. For each Spirit destroyed in this way, all party members are healed for 50…90 Health.
econds, spells you cast while in the area of a Spirit recharge 5…17% faster.
Rituals recharge 15…63% faster.
oyed. All nearby enemies are struck for 50…122 lightning damage and become blinded for 3…10 seconds.
creatures in the area gain +1…6 Health regeneration. After 30 seconds, those spirits and creatures are destroyed.
t is destroyed. All nearby allies are healed for 30…198.
y target allied spirit. The next Binding Ritual you perform casts 66% faster and recharges instantly.
score a critical hit.
arget. If you remove an Enchantment in this way, you lose 10…5 Energy or Dark Apostasy ends.
0…22 damage.
es, that foe is knocked down.
…25 damage.
s below 50%, all your other attack skills are recharged.
conds to recharge.
Deep Wound for 5…17 seconds.
3…13 seconds. This spell has half the normal range.
rmal range. This skill counts as a lead attack.
Toxin is renewed for another 3 seconds.
d down. This Spell has half the normal range.
33% chance of being a critical hit.
arby location.
ends, lose all but 5…41 Health.
d Shadow Step.
your attacks.
ement, you return to your original location.
econd the Spirit was alive.
t Health in this way.
d knocked down.
eling ends, you gain 5…17 Health for each ally in the area.
adjacent foes.
is interrupted.
arer is under no Enchantments.
use against you are disabled for an additional 5…17 seconds.
Spirit does after 10…30 seconds.
y, this Spirit takes 70…54 damage. This Spirit dies after 30…54 seconds.
after 10…22 seconds.
his happens, this Spirit loses 50…30 Health. This Spirit dies after 15…39 seconds.
ero Energy. This Spirit dies after 30 seconds.
en this Spirit prevents damage, it loses 60…36 Health. This spirit lasts 30…54 seconds.
es 15 damage. This Spirit dies after 30…54 seconds.
t loses 70…54 Health. This spirit dies after 30…54 seconds.
ashes, you gain 50…122 Health.
Spirit was alive. This Spirit does after 30 seconds.
% Health and zero Energy.
after 60 seconds.
ou are healed for 26…197 Health
2 Health regeneration.
ealth regeneration and +24 armor.
steal 5…29 Health from that foe.
comes Blinded for 3 seconds.
u gain +1…3 Health regeneration.