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Demon Hunter

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Level Active Skill Type Cost CD Alabaster



Bash Pulverize

Brutally smash an enemy for 145% Fury Cause a shockwave that inflicts 80%

1 6/A

weapon damage with a 20% chance to Generator weapon damage to enemies in a 26

knock the enemy back. yard line behind the targeted enemy.

Threatening Shout Grim Harvest

Shout with great ferocity, reducing Fury Enemies are severely demoralized.

1 20

damage done by enemies within 25 Spender Each enemy has a 28% chance to flee

yards by 50% for 15 seconds. for 2 - 9 seconds.

Hammer of the Ancients Thunderstrike

Call forth a massive hammer to smash

Whenever you kill an enemy with

enemies directly in front of you for Fury

2 20 Hammer of the Ancients every other

180% weapon damage. Hammer of the Spender

nearby enemy has a 65% chance to be

Ancients has a 15% increased chance

stunned for 3 seconds.

to critical hit.

Battle Rage Bloodshed

While under the effects of Battle Rage,

Enter a rage which increases damage Fury

3 20 critical hits cause an explosion of

by 30% and critical hit chance by 4% Spender

blood dealing 55% weapon damage to

for 30 seconds.

all nearby enemies.

Cleave Rupture

Swing in a wide arc to deal 120% Enemies slain by this attack have a

Fury

4 weapon damage to the targeted enemy 4/A 100% chance to explode, causing

Generator

and 60% weapon damage to any other 150% physical damage to all other

enemies caught in the swing. enemies within 19 yards.

Ignore Pain Ignorance is Bliss



5 Reduces all damage taken by 65% for Situational 60 While Ignore Pain is active, gain 40%

5 seconds. of all damage dealt as Life.





Leap Attack Death from Above

Leap into the air, dealing 40% weapon

Fury Land with such force that enemies

6 damage to all enemies within 8 yards 15 10

Generator suffer a 100% chance to become

of your destination. Only generates

stunned for 3 seconds.

Fury if you hit an enemy.

Weapon Throw Stupefy



Hurl a throwing weapon at an enemy Fury

7 20 Aim for the head, causing your target

for 210% weapon damage and slowing Spender to be confused and attack other

the movement of the enemy by 70%

enemies for 9 seconds.

for 4 seconds.



Ground Stomp Deafening Crash

Shake the ground to inflict 30%

weapon damage to all enemies within Fury Enemies in the area are slowed for 10 -

8 15 12

12 yards and stun them for 3 seconds. Generator 12 seconds after they recover from

Only generates Fury if you hit an being stunned.

enemy.

Rend Bloodbath

Fury

9 20

Spender

Perform a vicious strike to all enemies Fury Enemies killed while bleeding cause

9 20

within 9 yards, dealing 60% weapon Spender all enemies within 10 yards to begin

damage every second for 3 seconds. bleeding for 100% weapon damage.

Frenzy Triumph

Swing for 80% weapon damage. Each

swing increases attack speed of Frenzy Fury

11 3/A Killing a creature with Frenzy heals

by 15% for 4 seconds. This effect can Generator

you for 25% Life over 6 seconds.

stack up to 5 times for a total bonus of

75% attack speed.

Revenge Best Served Cold

Inflict 150% weapon damage to all

enemies within 8 yards and gain 5.0%

12 After using Revenge, your critical

Life for each enemy hit. Revenge has a Situational

strike chance is increased by 27% for

10% chance to become active for a

10 seconds.

short time each time you are hit by an

attack.

War Cry Invigorate

Unleash a rallying cry to increase the Fury

14 30 30 Increases maximum Life by 50% and

armor of you and all allies within 30 Generator regenerates 479 Life per second while

yards by 100% for 60 seconds. affected by War Cry.

Furious Charge Merciless Assault

Rush forward knocking back enemies

and inflicting 60% weapon damage to Fury

16 enemies at the destination and 30% 15 10 Cooldown is reduced by 1 second for

Generator every target hit. This effect can reduce

damage to enemies along the path of

the cooldown by up to 8 seconds.

the charge. Only generates Fury if you

hit an enemy.

Overpower Crushing Advance

Press the advantage of a powerful

attack to overwhelm the enemy for

18 Situational Reflect 45% of incoming melee

150% weapon damage to all targets

damage for 17 seconds after

within 9 yards. Overpower becomes

Overpower is activated.

available whenever you make a critical

hit against an enemy.

Seismic Slam Cracking Rift

Slam the ground to cause a wave of Fury

19 30 Focus the seismic shockwaves along a

destruction that deals 215% weapon Spender narrow path to inflict 441% weapon

damage and knockback to targets in a

damage to targets along a 42 yard path.

45 yard arc.

Earthquake Flying Boulder

Shake the ground violently dealing

240% weapon damage followed by an Situational Project secondary tremors up to 12

21 75 120

additional 150% weapon damage per yards ahead of you that inflict 260%

second for 8 seconds to all enemies weapon damage.

within 15 yards.

Ancient Spear Rage Flip

Throw a spear up to 45 yards to pull an Fury Enemies hit with Ancient Spear will be

22 enemy back to you, slowing target's 15 10 tossed in the opposite direction and

Generator

movement by 50% and dealing 55% damage is increased to 143% weapon

weapon damage. damage.

Sprint Gangway

Fury

24 20

Spender

Fury Slams through enemies, knocking them

24 Increase movement speed by 40% for 20

Spender back and inflicting 200% weapon

6 seconds.

damage.

Call of the Ancients Talic's Anger

Summon the ancient Barbarians Talic,

Korlic, and Madawc to inflict 100%

weapon damage with each attack as

Talic gains the ability Leap Attack

25 they join the battle for 15 seconds. Situational 75 120 which deals 360% of your weapon

Talic wields a sword and shield and

damage to enemies in the area of the

uses the Whirlwind skill. Korlic wields

leap.

a massive polearm and uses the Cleave

skill. Madawc dual-wields axes and

uses the Weapon Throw skill.

Whirlwind Blood Funnel

Deliver multiple attacks to everything Fury

27 8/s Critical strikes restore 7% of your

in your path for 44% weapon damage Spender

maximum Life.

every 0.40 seconds.

Wrath of the Berserker Slaughter

Enter a berserker rage which raises

Killing an enemy while Wrath of the

29 several attributes for 15 seconds. Situational 75 120 Berserker is active causes them to

Critical Hit: 10%, Attack Speed: 45%,

explode dealing 450% weapon damage

Dodge Chance: 20%, Movement

to all enemies within 15 yards.

Speed: 20%.





Level Passive Skill Description



10 Bloodthirst Gain 10% of all damage done as Life.

10 Pound of Flesh Increases the chance of finding a health globe by 25% and you gain 100% additional health from

12 Ruthless Critical hit chance increased by 5%. Critical hit damage increased by 50%. Many skills and rune

13 Weapons Master Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% incre

15 Inspiring Presence The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you rege

17 Berserker Rage You inflict an additional 20% damage while at maximum Fury.

19 Animosity Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel yo

20 Superstition Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemen

22 Tough as Nails Increases armor by 100%. Thorns damage dealt increased by 100%.

23 No Escape Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an ene

25 Relentless While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.

26 Brawler As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.

28 Juggernaut The duration of control impairing effects on you are reduced by 20%. In addition, whenever you

30 Boon of Bul-Kathos The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is red

30 Unforgiving You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.

Crimson Golden Indigo



Onslaught Unleashed Punish

Each attack grants a 10% damage

Add 7 reverberation that causes 18%

Generate 7 additional Fury per attack. boost for 5 seconds. This effect stacks

weapon damage per strike.

up to 8 times.

Demoralize Stagger Intimidate

Affected enemies are also taunted to Affected enemies also have their attack Affected enemies also have their

attack you for 9 seconds. speed reduced by 55%. movement speed reduced by 62%.

Smash Birthright Rolling Thunder



Critical hits have a 55% chance to Modifies the strike to create a

Strike a smaller area for 396% weapon

cause enemies to drop treasure or shockwave that deals 172% weapon

damage.

health globes. damage to all enemies in front of you.



Marauder's Rage Into the Fray Ferocity





Critical hits increase the duration of

Increase damage bonus to 100%. Critical hits generate 7 additional Fury.

the Battle Rage effect by 4.0 seconds.





Broad Sweep Reaping Swing Gathering Storm

Increases damage to 260% weapon

damage to the targeted enemy and Generate 1 Fury per enemy hit, up to 7 Draw enemies in from 26 yards away

130% weapon damage to others in the additional Fury total. before the strike lands.

arc.

Contempt for Weakness Bravado Iron Hide

Knocks back all enemies within 28

yards when triggered and reduces

Reflects 65% of ignored damage back

cooldown time to 25 seconds. Also Increases duration to 13 seconds.

at the enemy.

deals 50% weapon damage on affected

enemies.

Call of Arreat Iron Impact Toppling Impact

Shockwaves burst forth from the Send enemies hurtling 6 yards into

ground at the destination and knock Gain 700% additional armor for 4 other nearby enemies who suffer 80%

enemies toward you from 45.0 yards seconds after landing. weapon damage and are pushed back

away. in a chain up to 2 times.

Mighty Throw Dread Shot Ricochet

Expend all remaining Fury to throw a

fallen foe which inflicts an additional Angle the weapon to ricochet and hit

Increase thrown weapon damage to

9% weapon damage for each point of up to 8 targets within 20 yards of each

462% weapon damage.

Fury expended to all enemies within other.

22 yards of the target.

Trembling Stomp Foot of the Mountain Wrenching Smash



Increase the area of effect to 33 yards.

Increase damage to 102% weapon Increase Fury gained to 43 Fury per

Enemies are pulled closer before the

damage. stomp.

strike lands.



Lacerate Blood Lust Ravage

Increases the range to deal 96%

Increases damage to 123% weapon Gain 40% of the damage done by Rend

weapon damage every second for 3

damage every second for 3 seconds. as Life.

seconds to all enemies within 14 yards.

Maniac Smite Sidearm



Each strike has a 55% chance to throw

Adds a 35% chance to call down a bolt

Each Frenzy effect also increases your a piercing axe at a nearby enemy that

of lightning from above, stunning your

damage by 24%. deals 100% weapon damage to all

target for 3 seconds.

enemies in its path.



Retribution Vengeance is Mine Provocation





Gain 7 Fury each time Revenge is used Increases the chance Revenge will

Increase damage to 255% weapon

and improve Life gained from each become active for use to 31% each

damage.

enemy hit to 12.0%. time you are hit by an attack.





Hardened Wrath Charge! Veteran's Warning



Increases the Fury generated to 51

Increases the armor bonus to 260%. War Cry also grants 27% dodge bonus.

when used.



Battering Ram Stamina Juggernaut







Increase damage at the destination to Generate 8 Fury for each target hit Regain 5% of your maximum Life for

300% weapon damage. while charging. each target hit by Furious Charge.







Killing Spree Momentum Storm of Steel





Whenever used, your chance to critical Throw up to 9 axes at nearby enemies

Overpower generates 7 Fury for every

hit is increased by 22% for 6.0 which inflict 240% weapon damage

enemy hit.

seconds. each.





Shattered Ground Strength from Earth Rumble

Increase damage to 366% weapon The ground continues to shudder after

damage and increases the knockback Reduce Fury cost to 16 Fury. the intitial strike, damaging enemies in

by 225%. the area for 160% weapon damage.

Aftershocks The Mountain's Call Giant's Stride



Secondary tremors knock enemies Secondary tremors follow your

Reduce Fury cost to 40 Fury and the

back and inflict 260% weapon movement and inflict 260% weapon

cooldown to 50 seconds.

damage. damage.



Harpoon Skirmish Grappling Hooks



Pierce through up to 8 enemies in a Throw 8 spears. Each spear will pull

Increases Fury gain to 38.

straight line and drag them all back. back the enemy that it hits.



Marathon Forced March Scramble

Increases the movement speed bonus Increase the movement speed of allies Increase dodge chance by 22% while

to 110% for 20 seconds. within 30 yards by 40% for 6 seconds. sprinting.

Korlic's Might Duty to the Clan The Council Rises









Korlic gains the ability Furious Charge The Ancients inflict 275% weapon

which deals 280% of your weapon Increase duration to 85 seconds. damage with each attack and have

damage to all enemies in a line. 175% additional armor.









Volcanic Eruption Eye of the Storm Dust Devils

Turns Whirlwind into a torrent of Generate harsh tornadoes that inflict

Reduce the cost of Whirlwind to 4.5

magma that inflicts 84% weapon 90% weapon damage to enemies in

Fury per second.

damage every 0.40 seconds. their path.

Insanity Thrive on Chaos Arreat's Wail

Activating Wrath of the Berserker

Every 9 Fury gained while Wrath of

While active your damage is also knocks back all enemies within 12

the Berserker is active adds 1 second

increased by 75%. yards and deals 550% weapon damage

to the duration of the effect.

to them.









be by 25% and you gain 100% additional health from health globes.

l hit damage increased by 50%. Many skills and runestone effects rely on critical hits to trigger their effects.

your main hand weapon: Swords/Daggers: 10% increased damage, Maces/Axes: 5% chance to critical hit, Polearms/Spears: 10% attack speed, Mighty Weapons: 1 Fur

ile benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute. Your shouts are: Battle Rage, Threatning Shout, War Cry

e at maximum Fury.

imum Fury is increased by 20. Fury is used to fuel your most powerful attacks.

Whenever you take damage from a ranged or elemental attack you gain 3 Fury.

dealt increased by 100%.

Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fu

ry and all damage taken is reduced by 50%.

ds, all of your damage is increased by 30%.

n you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.

the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.

u gain 1 Fury every 2 seconds.

Obsidian



Clobber



Gives each hit a 20% chance to stun

the target for 3.5 seconds.



Terrify

Enemies are badly shaken and have a

22% chance to drop additional

treasure.

The Devil's Anvil

Create a tremor at the point of impact

that slows the movement speed of

enemies by 40% and deals an

additional 117% weapon damage over

2 seconds.

Swords to Ploughshares



Critical hits have a 20% chance to

cause enemies to drop additional

treasure or health globes.



Scattering Blast

On critical hits, knock enemies back

22 yards and inflict 175% weapon

damage to enemies where they land.

Enemies knock each other back up to 8

times.

Mob Rule



Extend the effect to nearby allies,

reducing damage taken by 65% for 5.0

seconds.



Launch

Jump into the air with such great force

that enemies within 7.5 yards of the

origin of the jump take 160% weapon

damage.

Throwing Hammer





Hurl a hammer with a 33% chance to

stun the target for 3 seconds.





Avalanche



Enemies are knocked back 15 yards

and inflict 175% weapon damage

where they land.



Mutilate

Increase bleeding duration to 10

seconds.



Relentless





While under the effects of Frenzy you

gain 22% increased movement speed.





Grudge





Knocks enemies back 30 yards when

Revenge is used.





Impunity



All of your resistances are increased by

80% while affected by War Cry.



Bull Rush





Any targets who are critically hit by

Furious Charge will be stunned for 5.0

seconds.





Revel







Heal 18% of your maximum Life

whenever Overpower is used.







Stagger



Adds a 100% chance of stunning

enemies for 3 seconds.



Chilling Earth

Creates an icy patch causing

Eathquake's damage to turn cold and

slow the movement of enemies by

62%.

Siphon



Gain Life equal to 700% of the

damage inflicted.



Run Like the Wind

Tornadoes rage in the wake of the

Sprint, each one inflicting 200%

weapon damage.

Madawc's Madness









Madawc gains the ability Seismic Slam

which deals 205% of your weapon

damage to enemies in an arc.









Hurricane



Increase the movement speed of

Whirlwind by 85%.



Mountainous Form





Increase the bonus dodge chance

granted to 60%.









ars: 10% attack speed, Mighty Weapons: 1 Fury per hit.

ge, Threatning Shout, War Cry









g an enemy with Weapon Throw returns 20 Fury.







mum Life.

Level Active Skill Type Cost CD Alabaster



Caltrops Bait the Trap

Lay a trap of caltrops on the ground

that activates when an enemy Become empowered while standing in

1 approaches. Once sprung, the caltrops Discipline 8D the area of effect, gaining an additional

slow the movement of enemies within 11% chance to critical hit with all

12 yards by 65%. This trap lasts 12 attacks.

seconds.

Hungering Arrow Spray of Teeth

Fire a magically imbued arrow that Successful crits cause a burst of bone

1 seeks out targets for 140% weapon Offense 15H to explode from the target dealing

damage and has a % chance to pierce 240% of weapon damage to enemies in

through targets. that area.

Entangling Shot Bounty Hunter

Release a sticky adhesive that deals

2 130% weapon damage and entangles Offense 15H

Gain 22% of the damage dealt as Life.

up to 2 enemies, slowing their

movement by 70% for 2 seconds.

Evasive Fire Tumble





Shoot for 135% of weapon damage. If 5H+4

3 Offense Increase the distance of the backflip to

an enemy is at close range, you will D

36 yards.

also backflip away 15 yards.





Fan of Knives Backlash

Throw knives out in a spiral around

Instead of throwing the knives

you, doing 18 - 25 physical damage to

immediately, the knives will release

4 all enemies within 10 yards of you. Offense 10H

automatically dealing 28 - 40 physical

Your knives will also slow the

damage to all enemies if you are struck

movement of enemies by 65% for 4

in the next 20 seconds.

seconds.

Bola Shot Imminent Doom

Shoot out an explosive bola that wraps

Augments the bola to deal 288%

itself around its target. After 1 second,

weapon damage as Arcane to the target

5 the bola explodes dealing 120% Offense 20H and an additional 216% weapon

weapon damage as Fire to the target

damage to all other targets within 7

and an additional 90% weapon damage

yards, but increases the explosion

as Fire damage to all other targets

delay to 2 seconds.

within 7 yards.

Vault Rattling Roll

6 Discipline 10D All enemies within 8 yards of your

Tumble acrobatically 35 yards. destination are knocked back and

stunned for 4.5 seconds.

Grenades Stun Grenades



7 Throw out three grenades that explode Offense 30H Hurl grenades that have a 70% chance

for 53 - 89 Fire damage. to stun enemies for 2.5 seconds.

Marked for Death Death Toll





8 Marks an enemy. The marked enemy Discipline 6D 10% of damage done to the marked

will take 20% additional damage for

target heals the attacker.

the next 30 seconds.



Chakram Shuriken Cloud

Surround yourself in spinning

Fire a swirling Chakram that does 75 -

9 Offense 25H Chakrams for 70 seconds, dealing 90 -

103 physical damage to enemies along

124 physical damage per second to

its path.

anybody nearby.

Impale Grievous Wounds



11 Fire a massive shot to impale a target Offense 20H Critical hits deal an additional 500%

for 220% weapon damage. weapon damage.



Smoke Screen Displacement

Vanish behind a wall of smoke,

12 Discipline 15D Gain 55% movement speed when

becoming momentarily invisible for 2

activated.

seconds.

Spike Trap Lightning Rod

Lay a trap that arms after 0.8 seconds

and triggers when an enemy When the trap is triggered, rather than

14 approaches. The trap does 57 - 71 Offense 20H exploding, it releases a pulse of

physical damage to all enemies within lightning that will bounce to up to 10

8 yards. You can have a maximum of 3 enemies for 57 - 71 Lightning damage.

Spike Traps active at one time.

Companion Ferret Companion

Summons ferrets instead of a raven.

16 Summon a raven companion. Your Discipline 10D The ferrets collect gold for you and

raven companion will periodically

increase gold found on monsters by

peck at enemies for 21 - 28 damage.

40%.

Elemental Arrow Lightning Bolts

Shoot an elemental charged arrow that Fire bolts of lightning that stun

18 Offense 25H

deals 100% weapon damage as Fire enemies for 3.5 seconds when they

damage to all targets it passes through. critically hit.

Shadow Power Blood Moon

19 Draw in the power of the shadows, Discipline 20D While active, gain 45% of all damage

increasing attack speed by 50% for 10

as Life.

seconds.

Multishot Supression Fire

Fire a massive volley of arrows dealing Every enemy hit grants 1 Discipline.

21 Offense 30H

110% weapon damage to all enemies Each volley can gain up to 9 Discipline

in the area. in this way.

Sentry Guardian Turret



22 Discipline 10D

Drop a turret on the ground. The turret

The turret also creates a shield that

22 begins firing at nearby enemies for Discipline 10D

reduces damage taken by allies by

40% of weapon damage. Lasts 20

32%.

seconds.

Cluster Arrow Dazzling Arrow

Fire a Cluster grenade that explodes

23 for 120% weapon damage into a series Offense 35H Enemies hit by grenades have a 35%

of additional miniature bombs that chance to be stunned for 2.5 seconds.

explode for 40% weapon damage each.

Rapid Fire Web Shot

Rapidly fire at 6 times your normal

24 Offense 20H/s Slows the movement of affected targets

attack speed dealing 30% weapon

by 40% for 5.0 seconds.

damage with every shot.

Preparation Backup Plan

Grants a 55% chance that the

25 Utility 120

Instantly restore all Discipline. cooldown will not be triggered when

used.

Strafe Stinging Steel

Shoot 3 times per second at random

27 Offense 20H/s Throw out knives rather than arrows

nearby enemies while moving at 55%

that do an extra 400% more weapon

of normal movement speed. Every shot

damage on successful critical hits.

deals 60% of weapon damage.

Rain of Vengeance Stampede

Fire a massive volley of arrows around Summon a wave of 14 Shadow Beasts

29 you. Arrows fall from the sky for 5 Offense 60 to tear across the ground, knocking

seconds dealing an average of 105% back enemies and dealing 270%

weapon damage per second. weapon damage.





Level Passive Skill Description



10 Brooding As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum

10 Thrill of the Hunt Every 10 seconds your next normal attack will immobilize your target for 3 seconds.

12 Vengeance Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe.

13 Steady Aim As long as there are no enemies within 10 yards, all damage is increased by 10%.

15 Cull the Weak Damage against slowed enemies increased by 20%.

17 Fundamentals Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.

19 Hot Pursuit Whenever you are at full Hatred, movement speed is increased by 10%.

20 Archery Gain bonuses based on weapon held: Bow: +10% increased damage, Bonus with crossbows

22 Perfectionist Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tact

24 Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increa

26 Grenadier Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, y

28 Sharpshooter Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you success

30 Ballistics Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effec

Crimson Golden Indigo



Jagged Spikes Carved Stakes Hooked Spines





Enemies in the area also take 110%

Reduce the cost to 4.5 Discipline. Increase the slow amount to 79%.

weapon damage per second.





Cinder Arrow Piercing Arrow Shatter Shot

Light the arrow on fire, dealing 160% If the arrow successfully pierces the

Increase the chance for the arrow to

additional weapon damage as Fire first target, the arrow splits into 8

pierce to %.

damage over 5 seconds. arrows.

Heavy Burden Justice is Served Chain Gang





Increase the movement slow duration

Reduce cost to 1.0 Hatred. Hit up to 9 targets.

to 9 seconds.





Shrapnel Surge Withering Fire





Fire exploding bullets that also deal Shoot for 135% of weapon damage as

Fire a spread of bullets that hit up to 9

70% weapon damage to all enemies lightning. Reduces the Discipline cost

targets for 54% weapon damage each.

within 8.5 yards of the primary target. of the backflip component down to 0.





Hail of Knives Crippling Razors Assassin's Knives





Increase the radius to deal 28 - 40

Increase the slow amount to 79% for 4 Throw long-range knives that deal 85%

physical damage to all enemies within

seconds. weapon damage to 8 additional targets.

18 yards.





Volatile Explosives Bitter Pill Acid Strike





Shoot 9 poison bolas that deal 27%

Increase the explosion radius to 14 After the bola explodes, you have a weapon damage each. The bolas no

yards. 30% chance to gain 8 Discipline. longer explode for area damage to

nearby targets.





Trail of Cinders Tumble Acrobatics

After using Vault, your next Vault

Ignite with fire dealing 80% weapon Increases your Vault distance to 70

within 5 seconds has its Discipline cost

damage to everything along your path. yards.

reduced by 80%

Gas Grenades Tinkerer Cluster Grenades

Toss poison gas grenades that explode

for 0 - 0 damage and leaves a cloud Throw a large cluster of mini-grenades

that deals an additional 28 damage per Reduce cost to 12.5 Hatred. that deal 25 - 41 Fire damage over an 8

second for 3 seconds to enemies who yard radius.

stand in the area.

Grim Reaper Mortal Enemy Contagion

Attacks by the Demon Hunter against

An additional 40% of damage done to the Marked target have a 40% chance When the target is killed the ability

the target is also divided among all to generate 35 Hatred. This effect spreads to 8 other nearby targets. This

enemies within 20 yards. cannot occur more than once every 1 effect can chain repeatedly.

second.

Twin Chakrams Razor Disk Boomerang

The Chakram spirals out from the

A second Chakram mirrors the first. The Chakram path turns into a loop,

targeted location dealing 90 - 124

Each Chakram deals 104 - 144 dealing 119 - 165 Lightning damage to

Arcane damage to enemies along the

physical damage. enemies along the path.

path.

Overpenetration Recoil Impact

Every shot releases a shockwave of

The shot will pierce through all

energy centered on you dealing 120% Shots knock the target back and stun

enemies in a straight line for 242%

weapon damage to all enemies within them for 3.50 seconds.

weapon damage.

10 yards.

Choking Gas Special Recipe Lingering Fog

Leave behind a cloud of gas that deals

Reduce the skill cost to 11.0 Increase the duration of the effect to

92 physical damage per second to

Discipline. 4.00 seconds.

enemies in the area for 5 seconds.

Long Fuse Scatter Bandolier





Increases the arming time to 1.5 A single cast of Spike Trap lays all 3

Increase the maximum number of traps

seconds but increases damage to 148- traps at once and increases the damage

that can be out simultaneously to 10.

185. of the traps to 102 - 128 damage.





Spider Companion Bat Companion Boar Companion

Summons a spider instead of a raven.

Summon a boar instead of a raven. The

The spiders's attacks also slows the Summons a bat instead of a raven. The

boar strikes multiple enemies with

movement of targets by 50% for 9 - 11 bat grants you 4.0 Hatred per second.

every swing for 43 - 75 damage.

seconds.

Frost Arrow Nether Tentacles Ball Lightning

Turns into a frost arrow that explodes

Shoot tentacles that deal 140% weapon Fire a lightning arrow that electrocutes

out conal damage from the back of the

damage and return 24% of damage nearby enemies as it passes by for 80%

first target hit for 160% of weapon

dealt as Life for you. of weapon damage.

damage.

Night Bane Well of Darkness Shadow Glide

While active, gain 7 Hatred per While active, gain 55% movement

Reduces Discipline cost to 13.

second. speed.

Full Broadside Fire at Will Burst Fire

Everytime you fire, generate a shock

Increases the damage done to 242%

Cost reduced to 16 Hatred. pulse that damages all nearby enemies

weapon damage.

for 110% weapon damage.

Chain of Torment Aid Station Vigilant Watcher

Create a tether between you and the

sentry that does 240% of weapon Heals nearby allies for 8% of their Increases duration of the turret to 48

damage every second to every enemy it maximum Life per second. seconds.

touches.

Loaded for Bear Maelstrom Shooting Stars

Instead of releasing grenades, the

cluster releases Shadow energy that Instead of releasing grenades, shoots

Increases the damage of the explosion

deals 220% weapon damage to nearby up to 9 rockets at nearby enemies

at the impact location to 264%.

enemies. You will gain 51% of the dealing 220% weapon damage each.

damage done as Life.

Bombardment Withering Fire High Velocity

Rapidly fire grenades instead of arrows

Adds an additional 70% pierce chance

that do 15% weapon damage to all Reduce initial Hatred cost by 17.

to the projectiles fired.

enemies within 10 yard radius.

Punishment Battle Scars Invigoration

Removes cooldown. Skill now costs 19 When activated, increases your

Also restores 55% of your Life when

Discipline to cast but restores all maximum Discipline by 18 for 120

used.

Hatred instead of all Discipline. seconds.

Demolition Drifting Shadow Equilibrium



Throw out bouncy grenades rather than

Movement speed increased to 100% of Increase arrows fired to 10 additional

arrows that explode for 72% weapon

normal running speed while strafing. arrows per second.

damage to targets within 9 yards.



Beastly Bombs Flying Strike Dark Cloud

A group of 12 Shadow Beasts plummet Launch a massive volley of guided

Summon 20 Shadow Beasts to drop

from the sky at a targeted location arrows that rain down on enemies for

bombs on nearby enemies, dealing

dealing 270% weapon damage and the next 12 seconds for 120% weapon

330% weapon damage each.

stunning enemies for 2 seconds. damage.









econds you gain 2% of your maximum health per second.

obilize your target for 3 seconds.

ealed by a health globe.

damage is increased by 10%.



. Your basic attacks restore 15 Hatred.

increased by 10%.

creased damage, Bonus with crossbows: +100% critical damage, Bonus with hand xbows: +5% chance to critical hit

cipline is used to fuel many of your tactical and defensive skills.

pike Trap and Sentry abilities are increased by 100%.

er Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213 - 320 fire damage.

bonus is reset 1 second after you successfully critical hit.

re fired from certain socketed skill effects.

Obsidian



Torturous Ground





Enemies in the area deal 90% less

damage.





Devouring Arrow



Each consecutive pierce increases the

damage of the arrow by 140%.



Electrified Chain





Strike with electrical chains that do an

additional 64 damage over 2 seconds.





Backup Plan

Shoot for 135% of weapon damage as

Poison damage. Whenever a backflip is

triggered, leave a poison bomb behind

that explodes for 510% of weapon

damage as poison in a 18 yard radius

after 0.4 seconds.

Fan of Daggers





Imbue your knives with a 20% chance

to stun enemies for 3.5 seconds.





Thunder Ball





When the bola explodes it deals 120%

weapon damage as Lightning damage

and has a 35% chance to stun the target

for 3.0 seconds.





Covering Fire

As you travel, shoot arrows for 205%

weapon damage at nearby targets.

Fire Bomb



Throw a single large grenade that deals

0 - 0 Fire damage and knocks enemies

back.

Valley of Death



Mark an area on the ground 15 yards

wide for 22 seconds. Enemies in the

area take 20% additional damage.



Serpentine

The Chakram follows a slow curve,

dealing 90 - 124 Poison damage to

enemies along the path.

Liquid Flame

Fire an explosive shell that deals an

additional 275% weapon damage over

2 seconds.

Breathe Deep



While invisible you also gain 45

Hatred per second.



Sticky Trap



Plant an explosive on an enemy target

rather than on the ground. If the target

dies within 30 seconds, the trap

explodes dealing 102 - 128 physical

damage to all enemies within 8 yards.



Wolf Companion

Summon a powerful but temporary

wolf ally rather than a long-term raven

companion. The wolf will fight with

you for 55 seconds and attacks enemies

for 50 - 82 damage.

Screaming Skull

Grants a 34% chance to shoot a skull

that will fear affected enemies for 8 - 9

seconds.

Gloom

While active, you have a 55%

increased chance to dodge incoming

attacks.

Arsenal

Every use also fires 10 rockets at

nearby enemies that deal 150% weapon

damage each.

Spitfire Turret

The turret will also fire homing rockets

every 1.5 seconds aimed at random

nearby targets for 240% weapon

damage.

Cluster Bombs

Launch the cluster through the air,

dropping a series of bombs in a straight

line that explode for 110% weapon

damage each.

Fire Support

While channeling Rapid Fire launch 7

homing missiles every second that deal

50% weapon damage each to nearby

targets.

Focused Mind

Instead of replenishing Discipline

immediately, you will gain 60

Discipline over 30 seconds.

Rocket Storm



In addition to regular firing, fire off

homing rockets that hit for 120% of

weapon damage.



Anathema



Summon a Shadow Beast that drops

grenades from the sky for 20 seconds

dealing 30% weapon damage.

Level Active Skill Type Cost CD Alabaster Crimson Golden Indigo Obsidian



Blinding Flash Searing Light Faith in the Light Self Reflection Blinding Echo Blind and Confused

Create a flash of light that blinds all

enemies within 20 yards for 5 seconds. Spirit For 24 seconds after using Blinding 3 seconds after using Blinding Flash, a

1 50 0 Increases the chance affected enemies Increases the duration enemies are Blinded enemies have a 100% chance

Blinded enemies have a 30% chance to Spender Flash, all of your attacks are infused to second flash of light will blind

will miss attacks to 65%. blinded to 12 seconds. to attack each other.

miss with attacks and will not attack deal 17 - 34 additional Holy damage. enemies within 20 yards for 2 seconds.

unless they are attacked first.

Fists of Thunder Lightning Flash Thunderclap Rolling Thunder Chain Lightning Static Charge

Deal a series of extremely fast punches Each punch causes a shockwave that Enemies attacked are charged with

The third strike creates chain lightning

that deal 100% weapon damage as Spirit hits all enemies within 8 yards of your static for 10 seconds. Charged enemies

1 6/A 0 Each hit with Fists of Thunder that can jump to up to 9 other nearby

Lightning damage. Every third hit Generator primary target for 105% weapon Critical hits with this skill generate 7 take 130% weapon damage as

increases your Dodge chance by 2.5%. targets. Each lightning strike inflicts

deals damage to all enemies in front of damage as Lightning damage. Also Spirit. Lightning damage when you attack

This effect stacks up to 8 times. 80% weapon damage as Lightning

you. Each strike has a 15% chance to enables you to teleport a short distance other nearby enemies with Fists of

damage.

interrupt enemy attacks. during the ability's first strike. Thunder.

Mantra of Evasion Divine Protection Backlash Wind Through the Reeds Unstoppable Hard Target

When you or an ally under the effect of

Recite a Mantra that grants you and all Mantra of Evasion is reduced below

Successfully dodging an attack creates

2 allies within 40 yards a 30% chance to Mantras 0 30 20% Life, a shield of protection forms Mantra of Evasion also reduces the

a burst of flame dealing 120% weapon Mantra of Evasion also grants an Mantra of Evasion also grants an

dodge attacks. Lasts 120 seconds. This around that target, reducing incoming duration of all control imparing effects

damage as Fire damage to all nearby increase in run speed by 10%. increase in armor by 180%.

is a Mantra. You can only have one damage by 80% for 10 seconds. Each by 45%.

enemies.

Mantra active at a time. target can be protected at most once

every 120 seconds by this effect.

Lashing Tail Kick Scorpion Sting Vulture Claw Kick Sweeping Armada Kick Spinning Flame Kick Hand of Ytar

Spirit Hurl a column of fire that pierces Smite all enemies within 5 yards of a

3 Unleash a deadly roundhouse kick, 25 3 Instead of knocking enemies back, With a torrent of fire, strike all nearby All enemies around you are knocked

Spender through enemies, causing 312% target location for 312% weapon

knocking enemies back and dealing affected enemies are stunned for 3.0 enemies for 312% weapon damage as back 260% farther and slow their

weapon damage as Fire damage to damage and slows their movement by

130% weapon damage. seconds. Fire damage and knock them back. movement by 40% for 10 seconds.

each enemy it strikes. 40% for 10 seconds.

Deadly Reach Keen Eye Foresight Strike from Beyond Piercing Trident Scattered Blows

Spirit The third strike of Deadly Reach The second and third strike of the skill The third strike is replaced with an

4 Project lines of pure force over a short 6/A The third strike of Deadly Reach

Generator increases the damage of all attacks by Critical hits with this skill generate 7 have an increased area of effect. Also attack that will hit up to 9 enemies

distance for 125% weapon damage. increases the armor of the monk by

10% for 17 seconds. This effect can Spirit. increases skill damage to 212% of within 15 yards for 125% weapon

Every third hit extends out 25 yards. 80% for 10 seconds.

stack up to 3 times. weapon damage. damage as Lightning damage.

Breath of Heaven Penitent Flame Circle of Scorn Infused with Light Circle of Life Blazing Wrath

A blast of holy energy heals you and Spirit Enemies hit by Breath of Heaven run In addition to healing, Breath of Gain 1 additional Spirit from each Increases all damage done by 20% for

5 75 Increases the healing to 9820 - 13093

all allies within 12 yards for 4790 - Spender in fear for 9 seconds, and take 14 Holy Heaven also sears enemies for 57 - 91 combo attack for 33 seconds after 33 seconds after Breath of Heaven is

Life.

6387 Life. damage per second as they flee. Holy damage. using Breath of Heaven. used.

Dashing Strike Flying Side Kick Soaring Skull Quicksilver Way of the Falling Star Blinding Speed

Spirit Perform a flying kick that has a 50% Fly through the air head first, slowing Increases movement speed by 55% for

6 Dash quickly at the targeted enemy or 10 The cost of Dashing Strike is reduced Receive a 30% increased chance to

Spender chance to stun your target for 3.5 the movement of all enemies along the 3 seconds after using Dashing Strike to

location dealing 50% weapon damage. to 3 Spirit. dodge for 12 seconds.

seconds. path by 50% for 10 seconds. an enemy.

Lethal Decoy Simulacrum Explosive Decoy Spirit Link Many Monks Lethal Combatant

If you die while the decoy is alive, you

Create an illusion of pure holy energy Spirit Summons a stronger decoy for 13

7 75 are resurrected at the decoy's location When the decoy explodes it also heals

that attracts enemies to itself and Spender Increases damage of the explosion to Spawn 3 decoys. Each decoy deals 31 - seconds. The decoy can move and

with 100% Life. The decoy no longer all allies within 25 yards for 3726 -

explodes after 5 seconds for 43 - 78 94 - 172 Holy damage. 56 Holy damage when it explodes. attack enemies for 85 - 149 damage

attracts enemies and the duration is 4471 Life.

Holy damage. per swing.

increased to 26 seconds.

Crippling Wave Breaking Wave Mangle Rising Tide Tsunami Concussion





Spirit

8 6/A

Generator

A series of large sweeping attacks that

causes 100% weapon damage to all Spirit

8 enemies in front of you. Every third hit Generator 6/A Affected targets take 80% additional Increase damage to 220% weapon Critical hits with this skill generate 7 Crippling Wave's third attack range Enemies hit by Crippling Wave inflict

damages all enemies around you and damage from all attacks for 9 seconds. damage. Spirit. increases to 17 yards. 50% less damage for 9 seconds.

dazes them, slowing movement by

50% for 4.5 seconds.

Mantra of Retribution Collateral Damage Retaliation Against All Odds Transgression Indignation



Recite a Mantra that causes you and all

An attacker that triggers Mantra of

allies within 40 yards to reflect melee Increase amount of damage reflected

9 damage back at enemies, dealing Holy Mantras 30 Retribution has a 30% chance to suffer by the Mantra to 75%. The Mantra will

Mantra of Retribution also restores 1 - Mantra of Retribution also increases When Mantra of Retribution damages

a feedback blast, dealing 39 - 46 8 Spirit when reflecting damage done attack speed for you and all allies by an attacker, the attacker has a 100%

damage equal to 40% of the damage now reflect ranged damage as well as

damage to itself and surrounding to you. 40%. chance to be stunned for 2 seconds.

sustained. Lasts 120 seconds. You can melee damage.

enemies.

only have one Mantra active at a time.



Inner Sanctuary Sanctified Ground Forbidden Palace Safe Haven Consecration Circle of Protection

Spirit When Inner Sanctuary expires it

11 Create a circle of protection on the 80 Enemies within the area of effect of You and all allies standing in the area

Spender becomes Sanctified Ground for 6 You and all allies regenerate 1170.9 Increase the duration of Inner

ground for 8 seconds that cannot be Inner Sanctuary when it is activated of effect of Inner Sanctuary take 55%

seconds, slowing the movement of all Life per second while inside the circle. Sanctuary to 15 seconds.

passed by enemies. take 185 - 199 Holy damage. less damage from attacks.

enemies on it by 60%.

Exploding Palm Essence Burn Impending Doom Strong Spirit Creeping Demise The Flesh is Weak



The first two strikes in the attack deal The third strike causes the target to

100% weapon damage. The third burn for 95% weapon damage as Fire

strike causes the target to bleed for Spirit damage every second for 3 seconds. If The first two strikes cause the enemy

12 6/A If a target dies and explodes with the

65% of weapon damage per second for Generator the target dies while burning it Increases the duration of the bleed The bleed effect hits up to 8 targets to take 10% additional damage for 5

bleed on them, gain 7 Spirit for each

3 seconds. If the target dies while explodes causing all nearby enemies to effect to 10 seconds. standing in front of you. seconds. This effect stacks up to 8

enemy hit by the explosion.

bleeding, it explodes, dealing 40% of burn for 100% weapon damage as Fire times on each target.

the target's maximum Life as physical damage for 2 seconds. This effect can

damage to all other enemies nearby. chain repeatedly.



Mantra of Healing Time of Need Sustenance Soothing Breeze Boon of Protection Heavenly Body

Recite a Mantra that causes you and all When Mantra of Healing is activated a

14 allies within 40 yards to gain increased Mantras 30 Increases the Life regeneration granted temporary shield is placed on you and

Mantra of Healing also increases all Mantra of Healing also grants you 2.0 Mantra of Healing also increases

Life regeneration by 106.4 Life per by Mantra of Healing to 292.7 Life per your allies for 10 seconds. The shield

resistances by 50%. Spirit per second. Vitality by 45%.

second. Lasts 120 seconds. You can second. will absorb up to 40% of each person's

only have one Mantra active at a time. maximum Life in damage.

Tempest Rush Flurry Bluster Northern Breeze Tailwind Slipstream

Run directly through your enemies

knocking them back and hobbling Spirit 3+12/ Increases the potency of the hobbling Affected enemies also have their

16 them, slowing their movement by 50% Increases the movement speed of Damage taken while running is

Spender s effect, slowing enemy movement by damage reduced by 60% for the Reduces cost to 5 Spirit per second.

for 3 seconds. Also deals 75% of Tempest Rush to 140% of normal. reduced by 65%.

71.00%. duration of the effect.

weapon damage per second while

running.

Sweeping Wind Master of Wind Blade Storm Inner Storm Fire Storm Cyclone

Strike a target for 100% weapon

damage. Every third hit creates a While your vortex is at the maximum

Increases the radius of the vortex to 14

vortex of air that surrounds you. The Intensify the vortex, increasing the stack count, every third hit spawns a

Spirit yards and the damage per stack to 36%

17 vortex of air lasts 5 seconds and deals 6/A damage per stack to 44% weapon As long as your vortex is at the lightning tornado that periodically

Increases the duration of the vortex weapon damage per second as Fire

20% weapon damage per second to all Generator damage per second. This increases the maximum stack count, you gain 2.4 shocks nearby enemies for 66%

buff to 12 seconds. damage. This increases the damage

enemies within 10 yards. This vortex damage with 3 stacks to 132% weapon Spirit per second. weapon damage as Lightning damage.

with 3 stacks to 108% weapon damage

effect can stack up to 3 times for a total damage per second. Each spawned lightning tornado lasts 3

per second.

of 60% weapon damage per second to seconds.

nearby enemies.

Serenity Reap What is Sown Peaceful Repose Tranquility Instant Kharma Ascension



Spirit

18 35 60

Spender

You are enveloped in a protective 90% of the damage absorbed by

shield that intercepts all incoming Spirit Extends the protective shield and While Serenity is active, 100% of all

18 35 60 Serenity is unleashed as an explosion Heal yourself for 6387 - 8409 Life Increases the duration of Serenity to

damage for 3 seconds and grants Spender when Serenity expires, dealing up to immunity to control impairing effects projectiles and melee attacks are

when Serenity is activated. 6.5 seconds.

immunity to all control impairing 146 Holy damage to enemies within to allies within 45 yards for 3 seconds. reflected back at the attacker.

effects. 20 yards.

Way of the Hundred Fists Windforce Flurry Fists of Fury Spirited Salvo Hands of Lightning Blazing Fists



Spirit The third strike generates a wave of Affected targets will take an additional Critical hits increase your attack speed

21 A rapid series of punches strikes 6/A wind that deals 149 - 163 physical 35 Holy damage per second for 5 Every activation of the skill has a 15% Increase the number of hits in the by 22% and movement speed by 11%.

Generator

enemies for 135% weapon damage. damage to enemies directly ahead of seconds. Also enables the first hit to chance to generate 7 additional Spirit. second strike from 8 to 22 hits. This effect lasts for 5 seconds and can

you. dash a short distance. stack up to 3 times.

Mantra of Conviction Intimidation Overawe Reclamation Submission Demoralize

Recite a Mantra that causes all

You and your allies have a 75%

22 enemies within 20 yards of you to take Mantras 30 Enemies affected by Mantra of Enemies affected by Mantra of

Increases Mantra strength so that chance to be healed for 958 - 1064 Slows the movement of enemies

20% additional damage. Lasts 120 Conviction take 28 - 32 Holy damage

Conviction inflict 45% less damage. enemies take 55% additional damage. Life when striking an enemy under the within 20 yards by 48%.

seconds. You can only have one per second.

effects of Mantra of Conviction.

Mantra active at a time.

Seven Sided Strike Fulminating Onslaught Sudden Assault Sustained Attack Several Sided Strike Pandemonium

Dash rapidly between many nearby Spirit Teleport to the target location for the Enemies hit by the barrage have a 55%

24 50 30 Each impact explodes to deal 75 - 82 Reduces the cooldown of this ability Increases the number of strikes made

enemies 7 times striking for 130% Spender strike, and damage increases to 234% chance per hit to be charmed or

Holy damage around the target. to 16 seconds. to 14 attacks.

weapon damage with every hit. weapon damage per hit. stunned for 3 seconds.

Mystic Ally Eternal Ally Fire Ally Air Ally Water Ally Earth Ally

Imbue the ally with the essence of air. Imbue the ally with the essence of

Imbue the ally with the essence of life. Imbue the ally with the essence of fire. Imbue the ally with the essence of earth. Maximum Life for you and the

Every attack made by the ally has a

Summon an elemental ally capable of Spirit When the ally dies it has a 75% chance The ally gains the ability to fire kick water. The ally gains the ability to ally is increased by 50%. The ally also

27 50 10% chance to generate 17 Spirit for

engaging enemies in combat until it is Spender to be reborn after 4 seconds. In for 46 - 77 Fire damage plus an perform a wave attack that deals 65 - gains the ability to create a wave of

you. In addition, the ally is surrounded

destroyed. The ally deals 21 - 36 addition, the physical damage of the additional 28 Fire damage per second 109 physical damage and slows the earth, dealing 53 - 85 physical damage

in a torrent of wind that deals 32 - 49

physical damage per swing. ally's basic attack is increased to 55 - for 2 seconds to all enemies in a movement of affected targets by 60% to a single enemy and forcing that

physical damage per second to all

92 per swing. straight line. for 2 seconds. enemy to attack the ally for 25

nearby enemies.

seconds.

Wave of Light Blinding Light Wall of Light Empowered Wave Explosive Light Pillar of the Ancients

Focuses the power of Light to smite all

Spirit Summon an ancient pillar that deals

29 enemies in front of you for 57 - 85 50 15 Critical hits stun enemies for 5.0 Shoot out bursts of energy in all

Spender Increases damage of the initial impact 100% weapon damage followed by an

Holy damage followed by an Reduces the cooldown to 6 seconds. directions that deal 170 - 202 Holy

seconds. to 116 - 175 Holy damage. additional 800% weapon damage after

additional 36 - 57 Holy damage to all damage to nearby enemies.

2 seconds.

enemies in a line.





Level Passive Skill Description



10 Resolve Damage you deal reduces enemy damage by 10% for 2.5 seconds.

10 The Guardian's Path While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.

12 Fleet Footed Increase base movement speed by 10%.

13 Transcendence Every point of Spirit spent heals you for 42.6 Life.

15 Chant of Resonance Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.

17 Seize the Initiative Your Defense is increased by 25% of your Attack.

19 Exalted Soul Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.

20 Sixth Sense Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.

23 Pacifism While stunned, feared or charmed, all damage taken is reduced by 75%.

25 Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.

26 Guiding Light Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.

28 One With Everything Your resistance to all elements is equal to your highest elemental resistance.

30 Beacon of Ytar The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.

Level Active Skill Type Cost CD Alabaster



Poison Dart Snake to the Face

Shoot a deadly poison dart that deals Physical Every shot has a 37% chance to be a

1 46 - 67 Poison damage and an 176

Realm snake that clamps on to the target and

additional 57 Poison damage over 2

stuns it for 3 seconds.

seconds.

Summon Zombie Dogs Leeching Beasts

1 Support 176 Your zombie dogs gain 65% of

Summon 3 zombie dogs from the

damage dealt as Life, half of which

depths to fight by your side.

heals you.

Plague of Toads Addling Toads



2 Release a handful of toads that deal 71 - Physical 211 Mutate to yellow frogs that deal 114 -

99 Poison damage to enemies they Realm 159 Poison damage and confuse

come in contact with. affected enemies for 2 seconds.



Grasp of the Dead Death is Life

Hands reach out from the ground

3 slowing enemy movement by 50% and Support 53 8 Killed targets have a 65% chance to

dealing 21 physical damage per second produce a health globe.

for 8 seconds.

Haunt Resentful Spirit

Haunt an enemy with a spirit dealing

355 Arcane damage over 17 seconds. Spirit

4 If the target dies, the spirit will 106 Modifies the spirit to do 395 Arcane

Realm

automatically haunt another nearby damage over 2.1 seconds.

enemy. You may have up to 3 Haunt

effects active at once.

Zombie Charger Explosive Beast



Call forth a reckless, suicidal zombie Physical Summon an explosive zombie dog that

5 229

that deals 71 - 99 Poison damage to all Realm deals 124 - 174 Fire damage to all

enemies in its way. enemies within 9 yards.



Hex Jinx

Summon a Fetish Shaman for 8

6 seconds that will hex enemies into Support 176 10 Increases the damage taken by hexed

chickens. Hexed enemies are unable to

targets to 90%.

perform offensive actions and take

20% additional damage.

Corpse Spiders Medusa Spiders



Physical Summon paralyzing spiders that have a

7 Summon 4 spiders to attack nearby 282

Realm 60% chance to slow enemies

enemies for 7 - 21 physical damage.

movement by 60% with every attack.





Horrify Stalker

Spirit

8 20

Realm

Don a spectral mask that horrifies all Spirit

8 20 Gain 50% increased movement speed

enemies within 12 yards, causing them Realm

for 4 seconds after cast.

to run in fear for 5 seconds.

Firebats Cloud of Bats

A swarm of fiery bats burn enemies in Physical Call forth a swirl of bats to damage

9 352/s

front of you for 57 - 85 Fire damage Realm nearby enemies for 156 - 234 Fire

per second. damage per second.

Firebomb Flash Fire



Physical Rather than exploding for area damage,

11 Lob an explosive skull that deals 64 - 264

Realm each Firebomb can bounce up to 8

78 Fire damage to all enemies within 8

additional targets. Damage is reduced

yards.

by 20% per bounce.

Spirit Walk Healing Journey

Enter the spirit realm for 3 seconds.

While in the spirit realm, your

movement is unhindered. Your link to Spirit

12 176 15 Gain 16% of your maximum Life every

the spirit realm will end if you cast any Realm

second while Spirit Walk is active.

spell or your physical body sustains

50% of your maximum health in

damage.

Soul Harvest Vengeful Spirit

Feed on the life force of up to 5 nearby Spirit

14 enemies within 15 yards. Gain 126 15 Affected enemies also take 146 - 167

Realm

Attack for each affected enemy. This physical damage.

effect lasts 30 seconds.

Sacrifice Next of Kin

All of your zombie dogs explode, each

16 Support Each sacrificed dog has a 70% chance

dealing 107 - 178 physical damage to

to resurrect as a new zombie dog.

all enemies within 12 yards.

Gargantuan Bruiser







Summon a large zombie follower to Gargantuan periodically slams

18 fight for you. The Gargantuan swings Support 528 120 enemies, dealing 124 - 139 physical

for 18 - 25 physical damage with every damage and stunning them for 3

swing. seconds.









Locust Swarm Diseased Swarm

Targets killed by the Locust Swarm

Summon a plague of locusts to assault Physical

19 352 leave behind a disease cloud that deals

enemies, dealing 25 Poison damage per Realm

32 Poison damage per second to

second for 3 seconds. The locusts will

enemies in the cloud. The cloud lasts 3

jump to additional nearby targets.

seconds.

Spirit Barrage Manitou

Spirit

21 141

Realm

Spirit Summons a Spectre for 20 seconds that

21 Bombard a target with a spirit bolt that 141 hovers over you conjuring spirit bolts

Realm

deals 36 - 71 physical damage. at nearby enemies for 53 - 92 physical

damage.

Acid Cloud Kiss of Death

Acid falls down dealing an initial 57 - Physical Spit a cloud of acid that inflict 116 -

22 78 Poison damage followed by 14 528 160 Poison damage followed by 29

Realm

Poison damage per second to enemies Poison damage per second to enemies

who remain in the area. who remain in the area.

Mass Confusion Devolution



Spirit

24 Incite paranoia in enemies, causing 60 Targets killed while confused have a

Realm 99% chance of spawning a zombie

some to fight for you for 8 seconds.

dog.



Big Bad Voodoo Boogie Man

Summon a fetish to begin a ritual

25 dance that increases the attack, casting Support 120 Enemies who die in the ritual area have

a 75% chance to resurrect as a zombie

and movement speeds of all allies in

dog.

the area by 15% for 20 seconds.

Wall of Zombies Pile On

A line of zombies emerge from the Physical A tower of zombies falls over dealing

27 ground, attacking nearby enemies for 352

Realm 185 - 277 physical damage to any

21 - 36 physical damage per second for

enemies in the way.

5 seconds.

Fetish Army Head Hunters

Summon an army of Fetish creatures to Adds 2 Hunter Fetishes to the army.

29 fight by your side for 20 seconds. Support 120 Hunter Fetishes shoot blowdarts at

Dagger-wielding fetishes attack for 14 - enemies dealing 43 - 46 Poison

25 physical damage. damage.







Level Passive Skill Description



10 Circle of Life Gain 10% of your maximum Mana whenever you are healed by a health globe.

10 Vermin Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.

13 Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. M

15 Gruesome Feast Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can

17 Blood Ritual 50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Lif

19 Zombie Handler You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan

20 Pierce the Veil All of your damage is increased by 20% but your Mana costs are increased by 30%.

23 Rush of Essence Spirit spells return 200% of their Mana cost over 10 seconds. Spirit spells are: Haunt, Horri

25 Vision Quest Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300

26 Fierce Loyalty All your pets gain 100% of the benefit of your thorns items.

28 Death Trance Reduce damage by 20% whenever you are below 50% of your maximum Life.

30 Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%

Crimson Golden Indigo



Flaming Dart Spined Dart Splinters



Ignite the dart, allowing it to deal a full Gain 290 Mana every time a dart hits a Shoot 8 darts at once that deal 18 - 27

211 - 255 Fire damage at once. target. Poison damage each.



Burning Dogs Final Gift Life Link

Light your dogs on fire allowing them Upon death, your zombie dogs have a

70% of damage taken is absorbed by

to burn nearby enemies for 50 Fire 85% chance of leaving behind a health

your zombie dogs.

damage per second. globe.

Explosive Toads Toad Affinity Rain of Toads

Hail a rain of toads down from the sky

Mutate to red bullfrogs that explode that deals 170 Poison damage per

Reduces Mana cost to 62 Mana.

for 156 - 219 Fire damage. second to enemies in the area for 1.5

seconds.

Groping Eels Desperate Grasp Rain of Corpses



Increases the damage done to 51 Corpses fall from the sky dealing 46 -

Reduces the cooldown to 4.5 seconds.

physical damage per second. 85 physical damage to nearby enemies.



Consuming Spirit Draining Spirit Lingering Spirit





If there are no targets left the spirit will

The spirit returns 45% of damage done The spirit returns 100% of damage

linger for up to 15 seconds looking for

as Life for you. done as Mana for you.

new targets.





Zombie Bears Undeath Wave of Zombies

If the charger kills a target, at the end

A stampede of three Zombie Bears of its path it will reappear as a new

Summon 8 zombie chargers that deal

deal 53 - 75 damage to enemies in the charger that deals 50 - 70 Poison

99 - 139 damage each.

area. damage. This effect can repeat up to 8

times.

Painful Transformation Hedge Magic Angry Chicken

You turn into an Angry Chicken for up

Hexed targets bleed for 39 damage per The Fetish Shaman will periodically to 5 seconds that can explode for 135 -

second while hexed. heal friendly targets for 5322 Life. 213 damage to all enemies within 12

yards.

Blazing Spiders Widowmakers Spider Queen

Summon a mother spider that births

spiderlings dealing 64 - 71 Poison

Summon widowmaker spiders that

Summon fire spiders that deal 15 - 44 damage per second to enemies in the

leech 70% of the damage they deal as

Fire damage. area. Lasts 22 seconds. You may only

Mana for you.

have one mother spider summoned at a

time.

Frightening Aspect Ruthless Terror Face of Death

Gain 170% additional armor for 8 Gain 282 Mana for every feared Increases the radius of the effect to 26

seconds after casting Horrify. enemy. yards.



Dire Bats Vampire Bats Hungry Bats

Summon fewer but larger bats that Rapidly summon bats to seek out

35% of damage done by the bats is

travel up to 40 yards and hit for 185 - nearby targets for 96 - 217 Fire

gained as Life.

249 Fire damage. damage.

Conflagration Pyrogeist Roll the Bones

In addition to the base explosion, Create a column of flame that spews Allows the skull to bounce up to 2

create a larger blast that deals an fire at the closest enemy for 40 - 51 times. The first hit deals 90 - 109 Fire

additional 51 - 63 Fire damage to all Fire damage. The column lasts 3 damage and each bounce reduces the

enemies within 28 yards. seconds. damage by 15%.

Severance Honored Guest Jaunt





Enemies you walk through in spirit Gain 11% of your maximum Mana

Increases the duration of Spirit Walk to

form take 121 - 135 physical damage every second while Spirit Walk is

10.0 seconds.

per second. active.





Siphon Swallow Your Soul Soul to Waste





Gain 4258 Life for every affected Gain 1188 Mana for every affected Increases duration of the effect to 65

enemy. enemy. seconds.





Provoke the Pack Pride For the Master



Increase all damage done by 40% for Recover 792 Mana for each sacrificed

Gain 3513 Life for each sacrificed dog.

every sacrificed dog for 60 seconds. dog.



Restless Giant Wrathful Protector Humongoid

When the Gargantuan encounters an

Elite enemy or is faced with 5 enemies

The Gargantuan only lasts 20 seconds

nearby it enrages for 15 seconds

but is also more powerful. The

gaining: 50% movement speed, 50% Gargantuan gains a Cleave ability

Gargantuan's fists burn with fire,

attack speed, 200% physical damage. allowing its attacks to hit multiple

dealing 82 - 139 additional Fire

This effect cannot occur more than targets for 700% physical damage.

damage and knocking enemies back

once every 120 seconds. Elite enemies

with every hit.

include Champions, Rares, Bosses and

other players.

Searing Locusts Devouring Swarm Pestilence



Ignite the locusts with fire causing When the swarm jumps there is a 55%

Convert 40% of the damage done as

them to deal 55 Fire damage per chance to jump to two targets instead

Mana for you.

second. of one.



Phlebotomize The Spirit is Willing Well of Souls

Every cast launches an additional 3

Spirits return 40% of damage dealt as Spirits return 40% of damage dealt as spirit bolts at nearby enemies other

Life. Mana. than the targeted enemy that deal 39 -

71 physical damage each.

Corpse Bomb Slow Burn Acid Rain



A corpse emerges from the ground and The initial splash is increased to 50

Increases the duration of the acid pools

explodes for 148 - 203 Poison damage yards and deals 102 - 141 Poison

to 10 seconds.

to enemies in the area. damage.



Paranoia Unstable Realm Mass Hysteria



Up to 10 monsters who aren't confused

All enemies in the area take 80%

Cooldown reduced to 4 seconds. will be stunned for 5.0 seconds when

additional damage.

the spell is first cast.



Slam Dance Rain Dance Jungle Drums





Also increases the damage of all allies Recover 1584 Mana per second while Increases the duration of the ritual to

in the area by 40%. in the ritual area. 48 seconds.





Creepers Unrelenting Grip Barricade

Up to 3 zombies will emerge entirely

Doubles the width of the wall. The line

from the ground and attack nearby Zombies will slow the movement of

of zombies will attack for 30 - 44

enemies for 36 - physical damage per enemies by 60% for 9 seconds.

physical damage per second.

swing.

Fetish Ambush Devoted Following Legion of Daggers



Each Fetish deals 146 - 167 physical Adds 2 dagger-wielders to the army

damage to any enemy near it as they Decreases the cooldown to 50 seconds. and increases their physical damage to

appear. 23 - 40.









e healed by a health globe.

abilities do 20% more damage.

% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.

healed by a health globe. This effect can stack up to 5 times.

ou regenerate 2% of your maximum Life per second.

h of your Zombie Dogs and Gargantuan is increased by 60%.

ana costs are increased by 30%.

seconds. Spirit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk.

r mana regeneration is increased by 300%.

s items.

% of your maximum Life.

oo and Hex abilities are reduced by 25%.

Obsidian



Numbing Dart

Targets hit by a dart have their

movement slowed by 60% for 6.0

seconds.

Rabid Dogs

Your summoned zombie dogs gain an

infectious bite that deals 75 Poison

damage over 3 seconds.

Toad of Hugeness

Summon a giant toad that swallows

enemies whole for up to 5 seconds,

digesting for 64 physical damage per

second. This rune adds a 5 second

cooldown to the skill.

Unbreakable Grasp





Increase the slow amount to 64%.





Grasping Spirit







Slows the movement of haunted targets

by 50%.







Leperous Zombie



The charger leaves behind a poisonous

cloud that deals 64 Poison damage per

second to enemies caught in it.



Unstable Form



Hexed targets explode when killed

dealing 146 - 160 Poison damage to all

enemies within 8 yards.



Leaping Spiders





Summon jumping spiders that leap up

to 25 yards to reach their target and

attack for 13 - 40 physical damage.





Phobia

Increases the duration of the fear to 12

seconds.



Plague Bats

Enemies in the area are plagued.

Damage is slow at first, but can

increase over time to a maximum of

195 Poison damage per second.

Fire Pit



Leaves behind a pool of fire that deals

28 Fire damage per second for 3

seconds



Umbral Shock





When Spirit Walk ends, your physical

form bursts for 135 - 249 Fire damage

to all enemies within 10 yards.





Languish





Reduces the movement speed of

enemies by 60% for 11 seconds.





Black Blood



Black inky goo shoots out and slows

all affected enemies for 9 seconds.



Big Stinker









The Gargantuan is surrounded in a

poison cloud, dealing 32 Poison

damage per second to nearby enemies.









Cloud of Insects





Increase the duration of the swarm to

10 seconds.





Phantasm

Summons a Spectre for 5 seconds that

deals 51 - 52 physical damage per

second to all enemies within 10 yards.

Lob Blob Bomb

The acid on the ground forms into a

slime that irradiates nearby enemies for

27 Poison damage per second. The

slime will survive for 18 seconds

before dissipating.

Mass Hallucination

Amid the confusion a giant spirit

rampages through enemies dealing 256

- 270 physical damage per second to

enemies it passes through.

Ghost Trance



Also heals all allies in the area for

4.0% of their maximum Life per

second.



Dead Rush

Zombies run out in all directions

dealing 99 - 128 physical damage to

nearby enemies.

Tiki Torchers



Adds 2 Fetish casters to the army. The

casters breathe fire that deals 39 - 43

Fire damage in a cone in front of them.

Level Active Skill Type Cost CD Alabaster



Frost Nova Deep Freeze



An explosion of ice freezes nearby If Frost Nova hits at least 5 targets, you

1 Utility 12

enemies for 4 seconds and causes 28 - gain 45% chance to critically hit for 12

50 Cold damage. seconds.



Magic Missile Seeker

Launch a missile of magic energy

causing 40 - 61 Arcane damage. This Missiles track the nearest target and

1 Signature 0

is a Signature spell. Signature spells damage is increased to 72 - 110

cost 1 less Arcane Power every time Arcane damage.

you gain a level.

Ice Armor Ice Reflect

Surround yourself in a barrier of ice

that increases armor by 50%, and

2 causes 7 - 9 Cold damage to melee Utility 25 Attacks have a 55% chance to create a

attackers, chilling them for 2 seconds. Frost Nova on the attacker dealing 78 -

Lasts 120 seconds. This is an Armor 85 Cold damage.

spell. Only one Armor spell can be

active at a time.

Shock Pulse Explosive Bolts

Release a pulse of 3 unpredictable

charges of electricity that deal 36 - 72 Slain enemies have a 100% chance to

3 Lightning damage to enemies they hit. Signature 0 explode dealing 124 - 252 Lightning

This is a Signature spell. Signature damage to every enemy within 10

spells cost 1 less Arcane Power every yards.

time you gain a level.

Wave of Force Impactful Wave

Explode a wave of pure energy that

repels projectiles and knocks back

4 nearby enemies. This also slows the Offensive 25 15 Increases the distance enemies are

knocked back and stuns all affected

movement of enemies by 50% and

enemies for 5.0 seconds.

deals 92 - 107 physical damage to

them.

Spectral Blade Healing Blades

Summon a spectral blade that strikes

all enemies in your path 3 times

5 Signature 0 Whenever the blades do critical

causing 35% weapon damage with

damage, you are healed 100% of the

each hit. This is a Signature spell.

damage caused.

Signature spells cost 1 less Arcane

Power every time you gain a level.

Electrocute Forked Lightning

Lightning arcs from your fingertips

towards an enemy dealing 1 - 59

Lightning damage. The lightning can Critical hits with this skill cause an

6 jump, hitting up to 2 enemies. Damage Signature 0 explosion of 5 charged bolts in random

is reduced by 30% for each jump. This directions, dealing 1 - 82 Lightning

is a Signature spell. Signature spells damage to any targets hit.

cost 1 less Arcane Power every time

you gain a level.

Magic Weapon Blood Magic



7 Utility 8

Imbue your weapon with magical

7 energy granting it 20% increased Utility 8 Melee hits recover 45% of damage

physical damage. Can only affect caused as Life.

melee weapons. Lasts 60 seconds.

Arcane Orb Celestial Orb

Hurl an orb of pure energy that

8 Offensive 35 The orb will pierce through targets,

explodes when it hits, dealing 135 -

damaging any enemy it passes through

185 Arcane damage to all enemies

dealing 154 - 211 Arcane damage.

within 10 yards.

Diamond Skin Diamond Shards

When Diamond Skin wears off,

9 Transform your skin to diamond for 5 Utility 25 diamond shards will explode in all

seconds absorbing up to 2661 damage

directions dealing 18 - 36 physical

from incoming attacks.

damage to enemies nearby.

Energy Twister Wicked Wind







Unleash a twister of pure energy that Twister no longer travels but spins in

11 Offensive 35

deals 27 Arcane damage per second to place dealing 38 Arcane damage per

everything caught within it. second to everything caught within it.









Disintegrate Volatility

Thrust a beam of pure energy forward Enemies killed by the beam have a

12 dealing 85 - 107 Arcane damage per Offensive 20/s 35% chance to explode causing 153 -

second and disintegrating enemies it 177 Arcane damage to all enemies

kills. within 8 yards.

Storm Armor Shocking Aspect

Bathe yourself in electrical energy,

shocking ranged and melee attackers

13 Whenever you cast a spell that

for 1 - 61 Lightning damage. Lasts 120 Utility 25

critically hits, you also shock a nearby

seconds. This is an Armor spell. Only

enemy for 2 - 153 Lightning damage.

one Armor spell can be active at a

time.

Explosive Blast Chain Reaction

Gather an infusion of energy around

14 Offensive 45 1 8 consecutive explosions cascade off

you that explodes after 2 seconds,

you that each cause 50 - 67 physical

causing 99 - 135 physical damage to

damage.

any nearby enemies.

Mirror Image Mocking Demise

Summon 2 illusionary duplicates of

When an image is destroyed it

15 yourself that last for 15 seconds and Utility 25 explodes, doing 78 - 142 physical

have 25% of your Life. The images

damage and has 50% chance to stun

may cast some of the same spells as

enemies it hits for 5 seconds.

you, but those spells deal no damage.

Slow Time Stretch Time

Invoke a bubble of warped time and

space for 10 seconds, slowing the

16 movement and attack speed of enemies Utility 30 Time is sped up for any friendly heroes

standing in the bubble, increasing

by 35%. This bubble also slows the

attack and cast speed by 140%.

movement of enemy projectiles by

90%.

Teleport Wormhole

18 Utility 15 16

18 Teleport through the ether to the Utility 15 16 After casting Teleport there is a 2.0

second delay before the cooldown

selected location up to 35 yards away.

begins.

Hydra Arcane Hydra

Summon a multi-headed Hydra for 9 Summon Arcane Hydras that spit

19 seconds that attacks enemies with bolts Offensive 60 Arcane Orbs which explode on impact

of fire dealing 18 - 22 Fire damage per causing 22 - 26 Arcane damage to

attack. enemies near the explosion.

Ray of Frost Black Ice

Project a beam of frozen ice that blasts

Enemies who die leave a patch of ice

21 142 - 167 Cold damage per second to Offensive 29/s on the ground that causes 199 - 234

the first enemy it hits, slowing the

Cold damage per second to enemies

target's movement by 40% and attack

moving through it.

speed by 30% for 5 seconds.

Energy Armor Pinpoint Barrier

Focus your energies, increasing your

Defense by 20% but lowers your

22 maximum Arcane Power by 20. Lasts Utility 25 Also increases your Precision by 40%

120 seconds. This is an Armor spell. while Energy Armor is active.

Only one Armor spell can be active at

a time.

Arcane Torrent Death Blossom





Unleash the torrent beyond your

Hurl a barrage of arcane projectiles

23 control. You can no longer direct

that deal 107 - 181 Arcane damage per Offensive 20/s

where the projectiles go but their

second to all enemies near the impact

damage is increased to 199 - 249

location.

Arcane damage.





Meteor Liquify

Summon an immense meteor that

plummets from the sky causing 213 -

24 Offensive 60 If the initial impact critically hits any

291 Fire damage to all enemies it

targets the molten fire duration is

crashes into. The ground it hits is

increased to 18 seconds.

scorched with molten fire that does 28 -

43 Fire damage over 3 seconds.

Blizzard Frozen Solid

Enemies caught in the storm have a

Call down shards of ice to pelt an area

26 Offensive 45 52% chance to be frozen for 3 seconds

dealing 57 - 78 Cold damage per

and the critical strike chance with

second for 3 seconds.

Blizzard is increased by 80%.

Familiar Ancient Guardian

Summon a companion that will attack

While you are below 25% Life the

27 your targets for 5 - 9 Arcane damage. Utility 20 Familiar will absorb up to 8 attacks

This companion cannot be targeted or

directed at you. If it absorbs all its

damaged by enemies. Pet lasts 60

attacks it will disintegrate.

seconds.

Archon Arcane Destruction









29 Utility 25

Transform into a being of pure arcane

energy for 15 seconds. While in

Archon form your normal abilities are

An explosion errupts when you

29 replaced by powerful Archon abilities, Utility 25

transform causing 568 - 852 Arcane

and your armor and resistances are

damage to all enemies within 15 yards.

increased by 40%. Every enemy killed

while in Archon form adds 1 second to

the duration of Archon.





Level Passive Skill Description



10 Power Hungry Gain 30 Arcane Power whenever you are healed by a health globe.

10 Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.

13 Glass Cannon Increases all damage done by 20% but decreases armor and resistances by 10%.

15 Prodigy Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signat

17 Virtuoso Increases the damage of your basic wand attack by 100%. Successful attacks with a wand gener

19 Astral Presence Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.

20 Illusionist Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Im

23 Galvanizing Ward Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active,

25 Blur Decreases melee damage taken by 20%.

26 Evocation Reduces all cooldowns by 20%.

When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Ins

28 Arcane Dynamo

seconds. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade,

30 Unstable Anomaly When reduced below 20% Life release a shockwave that knocks all enemies back. This effect ca

Crimson Golden Indigo



Bone Chill Cold Snap Shatter

A frozen enemy that is killed has a

Enemies take 110% more damage 70% chance of exploding in a smaller

Reduce cooldown to 5 seconds.

while frozen or chilled by Frost Nova. Frost Nova causing 34 - 60 Cold

damage.

Charged Blast Attunement Fork





Damage increased to 88 - 135 Arcane Whenever Magic Missile hits a target Fires 8 missiles that do 20 - 31 damage

damage. you gain 14 Arcane Power. each.





Jagged Ice Crystallize Chilling Aura



Whenever you are struck by a melee

Lower the temperature of the air

attack the bonus armor granted by Ice

Attackers take 30 - 38 Cold damage around you. Nearby enemies are

Armor is increased by 85% for 10

and are chilled for 5.5 seconds. chilled, slowing their movement and

seconds. This effect can stack up to 3

attack speed, for 3.0 seconds.

times.



Fire Bolts Lightning Affinity Lightning Orb



Turn the bolts into a floating orb of

Casts out bolts of fire to deal 73 - 148 Every target hit by a pulse restores 7 static lightning that drifts directly

Fire damage per bolt. Arcane Power. forward, zapping up to 5 nearby

enemies for 18 - 35 Lightning damage.



Forceful Wave Force Affinity Exploding Wave

Enemies hit have a 100% chance to

Reduce casting cost to 11 Arcane cause a smaller Wave of Force that

Increases damage to 203 - 234 physical

Power and cooldown is reduced to 8 does 46 - 53 physical damage and

damage but reduces knockback.

seconds. knocks back enemies caught in its

wake.

Deep Cuts Siphoning Blade Thrown Blade





Enemies hit by the blade will bleed for Extends the blades out to reach

Every enemy hit grants 7 Arcane

an additional 45% weapon damage everything within 20 yards dealing

Power.

done over 3 seconds. 72% weapon damage.





Ball Lightning Surge of Power Chain Lightning







Creates a streak of lightning that

Gain 7 Arcane Power for every target Increases the maximum number of

pierces targets, hitting all enemies in

hit by Electrocute. jumps to 10 enemies.

its path for 1 - 70 Lightning damage.









Ignite Conduit Electrify

Melee attacks burn enemies with fire Melee attacks cause lightning to arc to

for 70% of weapon damage for 3 Melee hits restore 10% Arcane Power. 8 nearby enemies dealing 18% of

seconds. weapon damage as Lightning damage.

Obliteration Tap the Source Arcane Nova

Modify the orb to deal 135 - 185

Increase the potency of the explosion Reduce casting cost to 21 Arcane

Arcane damage to all enemies within

to deal 297 - 406 Arcane damage. Power.

16 yards.

Mirror Skin Prism Enduring Skin



Reflects 160% of damage absorbed Reduce Arcane Power cost of all spells

Increase duration to 21 seconds.

back at the attacker. by 14 while Diamond Skin is active.



Gale Force Mistral Breeze Raging Storm







When two twisters touch they merge

Increase damage to 60 Arcane damage Reduce casting cost to 14 Arcane into a tornado with an increased area

per second. Power. of effect that causes 32 Arcane damage

per second.







Intensify Chaos Nexus Convergence

When casting the beam you become

Damage increases slowly over time to Increase the width of the beam

charged with energy that spits out at

inflict a maximum of 188 - 234 Arcane allowing it to hit more enemies for 111

nearby enemies doing 68 - 85 Arcane

damage per second. - 139 Arcane damage per second.

damage.

Strike Back Power of the Storm Static Charge





Reduce the cost of all abilities by 7 Increase your movement speed by 20%

Increase the damage of the shock to 2 -

Arcane Power while Storm Armor is for 5 seconds whenever you are hit by

135 Lightning damage.

active. melee or ranged attack.





Short Fuse Unleashed Obliterate



An energy explosion fires immediately Reduces the casting cost to 24 Arcane Increase the explosion radius to 18

for 169 - 229 physical damage. Power. yards for 169 - 229 physical damage.



Mirror Mimics Extension of Will Duplicates





The duration of the images is increased

Spells the images cast will do 70% of Summons 6 illusionary duplicates that

to 31 seconds and increases the Life of

the damage as your own. have 25% of your Life each.

your images to 60% of your Life.





Time Warp Perpetuity Miasma





Slow Time effects cling to enemies for

Enemies caught in the bubble of

Reduce cooldown to 16 seconds. 14 seconds after they have left the

warped time take 140% more damage.

bubble.





Calamity Reversal Fracture

Casts a low power Wave of Force on Casting Teleport again within 8

Summon 2 mirror images for 15

arrival dealing 85 - 92 physical seconds will instantly bring you back

seconds on arrival.

damage to all enemies nearby. to your original location.

Frost Hydra Brimstone Serpent Lightning Hydra

Summon one Mammoth Hydra that

Summon Frost Hydras that breathe a

breathes a wall of flame at nearby

short range cone of frost causing 30 - Summon Lightning Hydras that shock

enemies dealing 38 - 45 Fire damage

35 Cold damage to all enemies in the enemies for 41 - 48 Lightning damage.

per second to enemies caught in the

cone.

burning ground.

Snow Blast Cold Blood Sleet Storm





Damage increases slowly over 1.5 Create a swirling storm of sleet dealing

Reduce casting cost to 3 Arcane Power

seconds to inflict a maximum of 369 - 99 - 107 Cold damage per second to all

per second.

434 Cold damage per second. enemies caught within it.





Prismatic Armor Absorption Energy Tap





Rather than reducing your maximum

Increases all of your resistances by Gain 7 Arcane Power whenever you

Arcane Power, it is increased by 40

180% while Energy Armor is active. are hit by an ranged or melee attack.

while Energy Armor is active.





Disruption Power Stone Cascade





Targets hit by Arcane Torrent become Enemies killed by Arcane Torrent have

Every missile hit has a 8% chance to

Disrupted for 6 seconds, causing them a 95% chance to fire a new missile at a

leave behind a Power Stone that grants

to take 120% additional damage from nearby enemy dealing 50 - 99 Arcane

Arcane Power when picked up.

any attacks that deal Arcane damage. damage.





Molten Impact Star Pact Meteor Shower





Increase the damage of the meteor

impact to 469 - 641 Fire damage and Reduce casting cost to 39 Arcane Unleash a volley of 14 smaller meteors

the molten fire will do an additional 63 Power. that strike for 139 - 189 Fire damage.

- 94 Fire damage over 3 seconds.





Unrelenting Storm Snowbound Stark Winter



Increase the size of the Blizzard to

Increase the duration of the Blizzard to Reduce the casting cost to 24 Arcane

cover 22 yards, and deal 136 - 188

10 seconds Power.

Cold damage per second.



Sparkflint Arcanot Cannoneer



While the Familiar is active you Familiar's projectiles explode on

Increase damage of all attacks by 40%

regenerate 270 Arcane Power per impact dealing 5 - 8 Arcane damage to

while Familiar is active.

minute. all enemies within 10 yards.



Improved Archon Pure Power Slow Time

Increase damage of all Archon abilities Decrease the cooldown of Archon to Archon form can now cast a Slow

by 120%. 80 seconds. Time that lasts for 20 seconds.









ealed by a health globe.

es are slowed by 24% for 2 seconds.

eases armor and resistances by 10%.

gain 5 Arcane Power. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute.

tack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.

20 and Arcane Power regeneration by 2 per second.

ur Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.

by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor.







ell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than onc

spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute.

ockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.

Obsidian



Frozen Mist

The Frost Nova no longer freezes

enemies, but instead leaves behind a

mist of frost for 8 seconds that deals

32 Cold damage per second to enemies

standing in it.

Penetrating Blast



Missiles have a 100% chance to pierce

through their target and hit additional

targets.



Frozen Storm





A whirling storm of ice builds around

you that deals 57 - 71 Cold damage per

second for 16 seconds after casting Ice

Armor.





Piercing Orb

Merge the bolts in a a single giant orb

that oscillates forward dealing 36 - 72

Lightning damage to everything it hits

with a 100% chance to pierce through

enemies.

Teleporting Wave





Enemies caught in the wave have a

70% chance to randomly teleport to

somewhere else nearby.





Impactful Blades





Hits have a 45% chance to cause

knockback and slow the movement of

enemies by 60% for 2 seconds.





Arc Lightning







Blast a cone of lightning that causes 1 -

65 Lightning damage to all affected

targets.









Force Weapon

Increases damage bonus to 34%

physical damage, and gives a 45%

chance to knock back any enemies hit.

Arcane Orbit

Create 4 Arcane Orb(s) that orbit you,

exploding for 162 - 222 Arcane

damage when enemies get close.

Crystal Shell



Increase the maximum absorption

amount to 6919 damage.



Trail of Destruction

Casting Energy Twister grants you a

Wind Charge. You can store up to 5

Wind Charges at a time. Casting a

Signature spell releases all Wind

Charges as a giant Energy Twister that

deals 11 - 18 damage per Wind

Charge. Signature spells are: Magic

Missile, Shock Pulse, Spectral Blade,

Electrocute.

Entropy

The beam fractures into a short ranged

cone causing 114 - 153 Arcane

damage per second.

Reactive Armor



Whenever you are hit you are

enveloped with a lightning shield for 8

seconds that shocks nearby enemies

for 1-74 Lightning damage.



Time Bomb

The blast detonates from the point it

was originally cast after 2 seconds for

204 - 277 physical damage.

Simulacrum





Increases the Life of your images to

125% of your Life.





Time Shell

Reduces the size of the Slow Time

bubble to 10 yards, but increases the

effect, slowing movement and attack

speed of enemies by 60% while inside

the bubble.

Safe Passage

For 16 seconds after you appear you

will take 25% less damage.

Venom Hydra

Summon Poison Breathing Hydras that

leave a pool of acid causing 15 - 18

Poison damage per second to enemies

who remain in the pool.

Numb





Increase enemy slow amount to 50%

for 8.5 seconds, but damage is reduced

to 114 - 134 Cold damage per second.





Force Armor

While Energy Armor is active,

incoming attacks that would deal more

than 26% of your maximum Life are

reduced to deal 26% of your maximum

Life instead.

Arcane Mines

Instead of firing projectiles, lay Arcane

mines that arm after 1 second. These

mines explode when an enemy

approaches, dealing 114 - 142 Arcane

damage. Enemies caught in the

explosion have their movement and

attack speeds reduced by 30% for 3

seconds.

Comet

Transforms the meteor to ice that deals

298 - 408 Cold damage on impact and

freezes the ground, causing 40 - 60

Cold damage over 3 seconds. The

movement of enemies in the area will

also be slowed by 60%.

Grasping Chill

After the Blizzard ends, cover the

ground in a low lying mist for 6.0

seconds that slows any enemies who

enters it.

Dartling





Familiar's projectiles have a 100%

chance to pierce through enemies.





Teleport

Archon form can now cast Teleport

with a cooldown of 3 seconds.









ergy Armor, Ice Armor, Storm Armor.







u cannot gain a Flash of Insight more than once every 1.5



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