Level Active Skill Type Cost CD Alabaster
Bash Pulverize
Brutally smash an enemy for 145% Fury Cause a shockwave that inflicts 80%
1 6/A
weapon damage with a 20% chance to Generator weapon damage to enemies in a 26
knock the enemy back. yard line behind the targeted enemy.
Threatening Shout Grim Harvest
Shout with great ferocity, reducing Fury Enemies are severely demoralized.
1 20
damage done by enemies within 25 Spender Each enemy has a 28% chance to flee
yards by 50% for 15 seconds. for 2 - 9 seconds.
Hammer of the Ancients Thunderstrike
Call forth a massive hammer to smash
Whenever you kill an enemy with
enemies directly in front of you for Fury
2 20 Hammer of the Ancients every other
180% weapon damage. Hammer of the Spender
nearby enemy has a 65% chance to be
Ancients has a 15% increased chance
stunned for 3 seconds.
to critical hit.
Battle Rage Bloodshed
While under the effects of Battle Rage,
Enter a rage which increases damage Fury
3 20 critical hits cause an explosion of
by 30% and critical hit chance by 4% Spender
blood dealing 55% weapon damage to
for 30 seconds.
all nearby enemies.
Cleave Rupture
Swing in a wide arc to deal 120% Enemies slain by this attack have a
Fury
4 weapon damage to the targeted enemy 4/A 100% chance to explode, causing
Generator
and 60% weapon damage to any other 150% physical damage to all other
enemies caught in the swing. enemies within 19 yards.
Ignore Pain Ignorance is Bliss
5 Reduces all damage taken by 65% for Situational 60 While Ignore Pain is active, gain 40%
5 seconds. of all damage dealt as Life.
Leap Attack Death from Above
Leap into the air, dealing 40% weapon
Fury Land with such force that enemies
6 damage to all enemies within 8 yards 15 10
Generator suffer a 100% chance to become
of your destination. Only generates
stunned for 3 seconds.
Fury if you hit an enemy.
Weapon Throw Stupefy
Hurl a throwing weapon at an enemy Fury
7 20 Aim for the head, causing your target
for 210% weapon damage and slowing Spender to be confused and attack other
the movement of the enemy by 70%
enemies for 9 seconds.
for 4 seconds.
Ground Stomp Deafening Crash
Shake the ground to inflict 30%
weapon damage to all enemies within Fury Enemies in the area are slowed for 10 -
8 15 12
12 yards and stun them for 3 seconds. Generator 12 seconds after they recover from
Only generates Fury if you hit an being stunned.
enemy.
Rend Bloodbath
Fury
9 20
Spender
Perform a vicious strike to all enemies Fury Enemies killed while bleeding cause
9 20
within 9 yards, dealing 60% weapon Spender all enemies within 10 yards to begin
damage every second for 3 seconds. bleeding for 100% weapon damage.
Frenzy Triumph
Swing for 80% weapon damage. Each
swing increases attack speed of Frenzy Fury
11 3/A Killing a creature with Frenzy heals
by 15% for 4 seconds. This effect can Generator
you for 25% Life over 6 seconds.
stack up to 5 times for a total bonus of
75% attack speed.
Revenge Best Served Cold
Inflict 150% weapon damage to all
enemies within 8 yards and gain 5.0%
12 After using Revenge, your critical
Life for each enemy hit. Revenge has a Situational
strike chance is increased by 27% for
10% chance to become active for a
10 seconds.
short time each time you are hit by an
attack.
War Cry Invigorate
Unleash a rallying cry to increase the Fury
14 30 30 Increases maximum Life by 50% and
armor of you and all allies within 30 Generator regenerates 479 Life per second while
yards by 100% for 60 seconds. affected by War Cry.
Furious Charge Merciless Assault
Rush forward knocking back enemies
and inflicting 60% weapon damage to Fury
16 enemies at the destination and 30% 15 10 Cooldown is reduced by 1 second for
Generator every target hit. This effect can reduce
damage to enemies along the path of
the cooldown by up to 8 seconds.
the charge. Only generates Fury if you
hit an enemy.
Overpower Crushing Advance
Press the advantage of a powerful
attack to overwhelm the enemy for
18 Situational Reflect 45% of incoming melee
150% weapon damage to all targets
damage for 17 seconds after
within 9 yards. Overpower becomes
Overpower is activated.
available whenever you make a critical
hit against an enemy.
Seismic Slam Cracking Rift
Slam the ground to cause a wave of Fury
19 30 Focus the seismic shockwaves along a
destruction that deals 215% weapon Spender narrow path to inflict 441% weapon
damage and knockback to targets in a
damage to targets along a 42 yard path.
45 yard arc.
Earthquake Flying Boulder
Shake the ground violently dealing
240% weapon damage followed by an Situational Project secondary tremors up to 12
21 75 120
additional 150% weapon damage per yards ahead of you that inflict 260%
second for 8 seconds to all enemies weapon damage.
within 15 yards.
Ancient Spear Rage Flip
Throw a spear up to 45 yards to pull an Fury Enemies hit with Ancient Spear will be
22 enemy back to you, slowing target's 15 10 tossed in the opposite direction and
Generator
movement by 50% and dealing 55% damage is increased to 143% weapon
weapon damage. damage.
Sprint Gangway
Fury
24 20
Spender
Fury Slams through enemies, knocking them
24 Increase movement speed by 40% for 20
Spender back and inflicting 200% weapon
6 seconds.
damage.
Call of the Ancients Talic's Anger
Summon the ancient Barbarians Talic,
Korlic, and Madawc to inflict 100%
weapon damage with each attack as
Talic gains the ability Leap Attack
25 they join the battle for 15 seconds. Situational 75 120 which deals 360% of your weapon
Talic wields a sword and shield and
damage to enemies in the area of the
uses the Whirlwind skill. Korlic wields
leap.
a massive polearm and uses the Cleave
skill. Madawc dual-wields axes and
uses the Weapon Throw skill.
Whirlwind Blood Funnel
Deliver multiple attacks to everything Fury
27 8/s Critical strikes restore 7% of your
in your path for 44% weapon damage Spender
maximum Life.
every 0.40 seconds.
Wrath of the Berserker Slaughter
Enter a berserker rage which raises
Killing an enemy while Wrath of the
29 several attributes for 15 seconds. Situational 75 120 Berserker is active causes them to
Critical Hit: 10%, Attack Speed: 45%,
explode dealing 450% weapon damage
Dodge Chance: 20%, Movement
to all enemies within 15 yards.
Speed: 20%.
Level Passive Skill Description
10 Bloodthirst Gain 10% of all damage done as Life.
10 Pound of Flesh Increases the chance of finding a health globe by 25% and you gain 100% additional health from
12 Ruthless Critical hit chance increased by 5%. Critical hit damage increased by 50%. Many skills and rune
13 Weapons Master Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 10% incre
15 Inspiring Presence The duration of your shouts is doubled. While benefiting from War Cry or Battle Rage you rege
17 Berserker Rage You inflict an additional 20% damage while at maximum Fury.
19 Animosity Increases Fury generation by 10% and maximum Fury is increased by 20. Fury is used to fuel yo
20 Superstition Reduces all non-physical damage by 20%. Whenever you take damage from a ranged or elemen
22 Tough as Nails Increases armor by 100%. Thorns damage dealt increased by 100%.
23 No Escape Increases the damage of Ancient Spear and Weapon Throw by 100%. In addition, killing an ene
25 Relentless While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.
26 Brawler As long as there are 5 enemies within 8 yards, all of your damage is increased by 30%.
28 Juggernaut The duration of control impairing effects on you are reduced by 20%. In addition, whenever you
30 Boon of Bul-Kathos The cooldown on your Earthquake, Call of the Ancients and Wrath of the Berserker skills is red
30 Unforgiving You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.
Crimson Golden Indigo
Onslaught Unleashed Punish
Each attack grants a 10% damage
Add 7 reverberation that causes 18%
Generate 7 additional Fury per attack. boost for 5 seconds. This effect stacks
weapon damage per strike.
up to 8 times.
Demoralize Stagger Intimidate
Affected enemies are also taunted to Affected enemies also have their attack Affected enemies also have their
attack you for 9 seconds. speed reduced by 55%. movement speed reduced by 62%.
Smash Birthright Rolling Thunder
Critical hits have a 55% chance to Modifies the strike to create a
Strike a smaller area for 396% weapon
cause enemies to drop treasure or shockwave that deals 172% weapon
damage.
health globes. damage to all enemies in front of you.
Marauder's Rage Into the Fray Ferocity
Critical hits increase the duration of
Increase damage bonus to 100%. Critical hits generate 7 additional Fury.
the Battle Rage effect by 4.0 seconds.
Broad Sweep Reaping Swing Gathering Storm
Increases damage to 260% weapon
damage to the targeted enemy and Generate 1 Fury per enemy hit, up to 7 Draw enemies in from 26 yards away
130% weapon damage to others in the additional Fury total. before the strike lands.
arc.
Contempt for Weakness Bravado Iron Hide
Knocks back all enemies within 28
yards when triggered and reduces
Reflects 65% of ignored damage back
cooldown time to 25 seconds. Also Increases duration to 13 seconds.
at the enemy.
deals 50% weapon damage on affected
enemies.
Call of Arreat Iron Impact Toppling Impact
Shockwaves burst forth from the Send enemies hurtling 6 yards into
ground at the destination and knock Gain 700% additional armor for 4 other nearby enemies who suffer 80%
enemies toward you from 45.0 yards seconds after landing. weapon damage and are pushed back
away. in a chain up to 2 times.
Mighty Throw Dread Shot Ricochet
Expend all remaining Fury to throw a
fallen foe which inflicts an additional Angle the weapon to ricochet and hit
Increase thrown weapon damage to
9% weapon damage for each point of up to 8 targets within 20 yards of each
462% weapon damage.
Fury expended to all enemies within other.
22 yards of the target.
Trembling Stomp Foot of the Mountain Wrenching Smash
Increase the area of effect to 33 yards.
Increase damage to 102% weapon Increase Fury gained to 43 Fury per
Enemies are pulled closer before the
damage. stomp.
strike lands.
Lacerate Blood Lust Ravage
Increases the range to deal 96%
Increases damage to 123% weapon Gain 40% of the damage done by Rend
weapon damage every second for 3
damage every second for 3 seconds. as Life.
seconds to all enemies within 14 yards.
Maniac Smite Sidearm
Each strike has a 55% chance to throw
Adds a 35% chance to call down a bolt
Each Frenzy effect also increases your a piercing axe at a nearby enemy that
of lightning from above, stunning your
damage by 24%. deals 100% weapon damage to all
target for 3 seconds.
enemies in its path.
Retribution Vengeance is Mine Provocation
Gain 7 Fury each time Revenge is used Increases the chance Revenge will
Increase damage to 255% weapon
and improve Life gained from each become active for use to 31% each
damage.
enemy hit to 12.0%. time you are hit by an attack.
Hardened Wrath Charge! Veteran's Warning
Increases the Fury generated to 51
Increases the armor bonus to 260%. War Cry also grants 27% dodge bonus.
when used.
Battering Ram Stamina Juggernaut
Increase damage at the destination to Generate 8 Fury for each target hit Regain 5% of your maximum Life for
300% weapon damage. while charging. each target hit by Furious Charge.
Killing Spree Momentum Storm of Steel
Whenever used, your chance to critical Throw up to 9 axes at nearby enemies
Overpower generates 7 Fury for every
hit is increased by 22% for 6.0 which inflict 240% weapon damage
enemy hit.
seconds. each.
Shattered Ground Strength from Earth Rumble
Increase damage to 366% weapon The ground continues to shudder after
damage and increases the knockback Reduce Fury cost to 16 Fury. the intitial strike, damaging enemies in
by 225%. the area for 160% weapon damage.
Aftershocks The Mountain's Call Giant's Stride
Secondary tremors knock enemies Secondary tremors follow your
Reduce Fury cost to 40 Fury and the
back and inflict 260% weapon movement and inflict 260% weapon
cooldown to 50 seconds.
damage. damage.
Harpoon Skirmish Grappling Hooks
Pierce through up to 8 enemies in a Throw 8 spears. Each spear will pull
Increases Fury gain to 38.
straight line and drag them all back. back the enemy that it hits.
Marathon Forced March Scramble
Increases the movement speed bonus Increase the movement speed of allies Increase dodge chance by 22% while
to 110% for 20 seconds. within 30 yards by 40% for 6 seconds. sprinting.
Korlic's Might Duty to the Clan The Council Rises
Korlic gains the ability Furious Charge The Ancients inflict 275% weapon
which deals 280% of your weapon Increase duration to 85 seconds. damage with each attack and have
damage to all enemies in a line. 175% additional armor.
Volcanic Eruption Eye of the Storm Dust Devils
Turns Whirlwind into a torrent of Generate harsh tornadoes that inflict
Reduce the cost of Whirlwind to 4.5
magma that inflicts 84% weapon 90% weapon damage to enemies in
Fury per second.
damage every 0.40 seconds. their path.
Insanity Thrive on Chaos Arreat's Wail
Activating Wrath of the Berserker
Every 9 Fury gained while Wrath of
While active your damage is also knocks back all enemies within 12
the Berserker is active adds 1 second
increased by 75%. yards and deals 550% weapon damage
to the duration of the effect.
to them.
be by 25% and you gain 100% additional health from health globes.
l hit damage increased by 50%. Many skills and runestone effects rely on critical hits to trigger their effects.
your main hand weapon: Swords/Daggers: 10% increased damage, Maces/Axes: 5% chance to critical hit, Polearms/Spears: 10% attack speed, Mighty Weapons: 1 Fur
ile benefiting from War Cry or Battle Rage you regenerate 60% of your total Life per minute. Your shouts are: Battle Rage, Threatning Shout, War Cry
e at maximum Fury.
imum Fury is increased by 20. Fury is used to fuel your most powerful attacks.
Whenever you take damage from a ranged or elemental attack you gain 3 Fury.
dealt increased by 100%.
Weapon Throw by 100%. In addition, killing an enemy with Ancient Spear automatically resets the cooldown and killing an enemy with Weapon Throw returns 20 Fu
ry and all damage taken is reduced by 50%.
ds, all of your damage is increased by 30%.
n you are reduced by 20%. In addition, whenever you become stunned, feared or charmed you recover 15% of your maximum Life.
the Ancients and Wrath of the Berserker skills is reduced by 30 seconds.
u gain 1 Fury every 2 seconds.
Obsidian
Clobber
Gives each hit a 20% chance to stun
the target for 3.5 seconds.
Terrify
Enemies are badly shaken and have a
22% chance to drop additional
treasure.
The Devil's Anvil
Create a tremor at the point of impact
that slows the movement speed of
enemies by 40% and deals an
additional 117% weapon damage over
2 seconds.
Swords to Ploughshares
Critical hits have a 20% chance to
cause enemies to drop additional
treasure or health globes.
Scattering Blast
On critical hits, knock enemies back
22 yards and inflict 175% weapon
damage to enemies where they land.
Enemies knock each other back up to 8
times.
Mob Rule
Extend the effect to nearby allies,
reducing damage taken by 65% for 5.0
seconds.
Launch
Jump into the air with such great force
that enemies within 7.5 yards of the
origin of the jump take 160% weapon
damage.
Throwing Hammer
Hurl a hammer with a 33% chance to
stun the target for 3 seconds.
Avalanche
Enemies are knocked back 15 yards
and inflict 175% weapon damage
where they land.
Mutilate
Increase bleeding duration to 10
seconds.
Relentless
While under the effects of Frenzy you
gain 22% increased movement speed.
Grudge
Knocks enemies back 30 yards when
Revenge is used.
Impunity
All of your resistances are increased by
80% while affected by War Cry.
Bull Rush
Any targets who are critically hit by
Furious Charge will be stunned for 5.0
seconds.
Revel
Heal 18% of your maximum Life
whenever Overpower is used.
Stagger
Adds a 100% chance of stunning
enemies for 3 seconds.
Chilling Earth
Creates an icy patch causing
Eathquake's damage to turn cold and
slow the movement of enemies by
62%.
Siphon
Gain Life equal to 700% of the
damage inflicted.
Run Like the Wind
Tornadoes rage in the wake of the
Sprint, each one inflicting 200%
weapon damage.
Madawc's Madness
Madawc gains the ability Seismic Slam
which deals 205% of your weapon
damage to enemies in an arc.
Hurricane
Increase the movement speed of
Whirlwind by 85%.
Mountainous Form
Increase the bonus dodge chance
granted to 60%.
ars: 10% attack speed, Mighty Weapons: 1 Fury per hit.
ge, Threatning Shout, War Cry
g an enemy with Weapon Throw returns 20 Fury.
mum Life.
Level Active Skill Type Cost CD Alabaster
Caltrops Bait the Trap
Lay a trap of caltrops on the ground
that activates when an enemy Become empowered while standing in
1 approaches. Once sprung, the caltrops Discipline 8D the area of effect, gaining an additional
slow the movement of enemies within 11% chance to critical hit with all
12 yards by 65%. This trap lasts 12 attacks.
seconds.
Hungering Arrow Spray of Teeth
Fire a magically imbued arrow that Successful crits cause a burst of bone
1 seeks out targets for 140% weapon Offense 15H to explode from the target dealing
damage and has a % chance to pierce 240% of weapon damage to enemies in
through targets. that area.
Entangling Shot Bounty Hunter
Release a sticky adhesive that deals
2 130% weapon damage and entangles Offense 15H
Gain 22% of the damage dealt as Life.
up to 2 enemies, slowing their
movement by 70% for 2 seconds.
Evasive Fire Tumble
Shoot for 135% of weapon damage. If 5H+4
3 Offense Increase the distance of the backflip to
an enemy is at close range, you will D
36 yards.
also backflip away 15 yards.
Fan of Knives Backlash
Throw knives out in a spiral around
Instead of throwing the knives
you, doing 18 - 25 physical damage to
immediately, the knives will release
4 all enemies within 10 yards of you. Offense 10H
automatically dealing 28 - 40 physical
Your knives will also slow the
damage to all enemies if you are struck
movement of enemies by 65% for 4
in the next 20 seconds.
seconds.
Bola Shot Imminent Doom
Shoot out an explosive bola that wraps
Augments the bola to deal 288%
itself around its target. After 1 second,
weapon damage as Arcane to the target
5 the bola explodes dealing 120% Offense 20H and an additional 216% weapon
weapon damage as Fire to the target
damage to all other targets within 7
and an additional 90% weapon damage
yards, but increases the explosion
as Fire damage to all other targets
delay to 2 seconds.
within 7 yards.
Vault Rattling Roll
6 Discipline 10D All enemies within 8 yards of your
Tumble acrobatically 35 yards. destination are knocked back and
stunned for 4.5 seconds.
Grenades Stun Grenades
7 Throw out three grenades that explode Offense 30H Hurl grenades that have a 70% chance
for 53 - 89 Fire damage. to stun enemies for 2.5 seconds.
Marked for Death Death Toll
8 Marks an enemy. The marked enemy Discipline 6D 10% of damage done to the marked
will take 20% additional damage for
target heals the attacker.
the next 30 seconds.
Chakram Shuriken Cloud
Surround yourself in spinning
Fire a swirling Chakram that does 75 -
9 Offense 25H Chakrams for 70 seconds, dealing 90 -
103 physical damage to enemies along
124 physical damage per second to
its path.
anybody nearby.
Impale Grievous Wounds
11 Fire a massive shot to impale a target Offense 20H Critical hits deal an additional 500%
for 220% weapon damage. weapon damage.
Smoke Screen Displacement
Vanish behind a wall of smoke,
12 Discipline 15D Gain 55% movement speed when
becoming momentarily invisible for 2
activated.
seconds.
Spike Trap Lightning Rod
Lay a trap that arms after 0.8 seconds
and triggers when an enemy When the trap is triggered, rather than
14 approaches. The trap does 57 - 71 Offense 20H exploding, it releases a pulse of
physical damage to all enemies within lightning that will bounce to up to 10
8 yards. You can have a maximum of 3 enemies for 57 - 71 Lightning damage.
Spike Traps active at one time.
Companion Ferret Companion
Summons ferrets instead of a raven.
16 Summon a raven companion. Your Discipline 10D The ferrets collect gold for you and
raven companion will periodically
increase gold found on monsters by
peck at enemies for 21 - 28 damage.
40%.
Elemental Arrow Lightning Bolts
Shoot an elemental charged arrow that Fire bolts of lightning that stun
18 Offense 25H
deals 100% weapon damage as Fire enemies for 3.5 seconds when they
damage to all targets it passes through. critically hit.
Shadow Power Blood Moon
19 Draw in the power of the shadows, Discipline 20D While active, gain 45% of all damage
increasing attack speed by 50% for 10
as Life.
seconds.
Multishot Supression Fire
Fire a massive volley of arrows dealing Every enemy hit grants 1 Discipline.
21 Offense 30H
110% weapon damage to all enemies Each volley can gain up to 9 Discipline
in the area. in this way.
Sentry Guardian Turret
22 Discipline 10D
Drop a turret on the ground. The turret
The turret also creates a shield that
22 begins firing at nearby enemies for Discipline 10D
reduces damage taken by allies by
40% of weapon damage. Lasts 20
32%.
seconds.
Cluster Arrow Dazzling Arrow
Fire a Cluster grenade that explodes
23 for 120% weapon damage into a series Offense 35H Enemies hit by grenades have a 35%
of additional miniature bombs that chance to be stunned for 2.5 seconds.
explode for 40% weapon damage each.
Rapid Fire Web Shot
Rapidly fire at 6 times your normal
24 Offense 20H/s Slows the movement of affected targets
attack speed dealing 30% weapon
by 40% for 5.0 seconds.
damage with every shot.
Preparation Backup Plan
Grants a 55% chance that the
25 Utility 120
Instantly restore all Discipline. cooldown will not be triggered when
used.
Strafe Stinging Steel
Shoot 3 times per second at random
27 Offense 20H/s Throw out knives rather than arrows
nearby enemies while moving at 55%
that do an extra 400% more weapon
of normal movement speed. Every shot
damage on successful critical hits.
deals 60% of weapon damage.
Rain of Vengeance Stampede
Fire a massive volley of arrows around Summon a wave of 14 Shadow Beasts
29 you. Arrows fall from the sky for 5 Offense 60 to tear across the ground, knocking
seconds dealing an average of 105% back enemies and dealing 270%
weapon damage per second. weapon damage.
Level Passive Skill Description
10 Brooding As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum
10 Thrill of the Hunt Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
12 Vengeance Gain 10 Hatred and 1 Discipline whenever you are healed by a health globe.
13 Steady Aim As long as there are no enemies within 10 yards, all damage is increased by 10%.
15 Cull the Weak Damage against slowed enemies increased by 20%.
17 Fundamentals Increases the damage of your basic attacks by 100%. Your basic attacks restore 15 Hatred.
19 Hot Pursuit Whenever you are at full Hatred, movement speed is increased by 10%.
20 Archery Gain bonuses based on weapon held: Bow: +10% increased damage, Bonus with crossbows
22 Perfectionist Reduces the Discipline cost of all skills by 20%. Discipline is used to fuel many of your tact
24 Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increa
26 Grenadier Reduces the Hatred cost of your Grenades and Cluster Arrow abilities by 15. Upon death, y
28 Sharpshooter Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you success
30 Ballistics Damage from rockets increased by 100%. Rockets are fired from certain socketed skill effec
Crimson Golden Indigo
Jagged Spikes Carved Stakes Hooked Spines
Enemies in the area also take 110%
Reduce the cost to 4.5 Discipline. Increase the slow amount to 79%.
weapon damage per second.
Cinder Arrow Piercing Arrow Shatter Shot
Light the arrow on fire, dealing 160% If the arrow successfully pierces the
Increase the chance for the arrow to
additional weapon damage as Fire first target, the arrow splits into 8
pierce to %.
damage over 5 seconds. arrows.
Heavy Burden Justice is Served Chain Gang
Increase the movement slow duration
Reduce cost to 1.0 Hatred. Hit up to 9 targets.
to 9 seconds.
Shrapnel Surge Withering Fire
Fire exploding bullets that also deal Shoot for 135% of weapon damage as
Fire a spread of bullets that hit up to 9
70% weapon damage to all enemies lightning. Reduces the Discipline cost
targets for 54% weapon damage each.
within 8.5 yards of the primary target. of the backflip component down to 0.
Hail of Knives Crippling Razors Assassin's Knives
Increase the radius to deal 28 - 40
Increase the slow amount to 79% for 4 Throw long-range knives that deal 85%
physical damage to all enemies within
seconds. weapon damage to 8 additional targets.
18 yards.
Volatile Explosives Bitter Pill Acid Strike
Shoot 9 poison bolas that deal 27%
Increase the explosion radius to 14 After the bola explodes, you have a weapon damage each. The bolas no
yards. 30% chance to gain 8 Discipline. longer explode for area damage to
nearby targets.
Trail of Cinders Tumble Acrobatics
After using Vault, your next Vault
Ignite with fire dealing 80% weapon Increases your Vault distance to 70
within 5 seconds has its Discipline cost
damage to everything along your path. yards.
reduced by 80%
Gas Grenades Tinkerer Cluster Grenades
Toss poison gas grenades that explode
for 0 - 0 damage and leaves a cloud Throw a large cluster of mini-grenades
that deals an additional 28 damage per Reduce cost to 12.5 Hatred. that deal 25 - 41 Fire damage over an 8
second for 3 seconds to enemies who yard radius.
stand in the area.
Grim Reaper Mortal Enemy Contagion
Attacks by the Demon Hunter against
An additional 40% of damage done to the Marked target have a 40% chance When the target is killed the ability
the target is also divided among all to generate 35 Hatred. This effect spreads to 8 other nearby targets. This
enemies within 20 yards. cannot occur more than once every 1 effect can chain repeatedly.
second.
Twin Chakrams Razor Disk Boomerang
The Chakram spirals out from the
A second Chakram mirrors the first. The Chakram path turns into a loop,
targeted location dealing 90 - 124
Each Chakram deals 104 - 144 dealing 119 - 165 Lightning damage to
Arcane damage to enemies along the
physical damage. enemies along the path.
path.
Overpenetration Recoil Impact
Every shot releases a shockwave of
The shot will pierce through all
energy centered on you dealing 120% Shots knock the target back and stun
enemies in a straight line for 242%
weapon damage to all enemies within them for 3.50 seconds.
weapon damage.
10 yards.
Choking Gas Special Recipe Lingering Fog
Leave behind a cloud of gas that deals
Reduce the skill cost to 11.0 Increase the duration of the effect to
92 physical damage per second to
Discipline. 4.00 seconds.
enemies in the area for 5 seconds.
Long Fuse Scatter Bandolier
Increases the arming time to 1.5 A single cast of Spike Trap lays all 3
Increase the maximum number of traps
seconds but increases damage to 148- traps at once and increases the damage
that can be out simultaneously to 10.
185. of the traps to 102 - 128 damage.
Spider Companion Bat Companion Boar Companion
Summons a spider instead of a raven.
Summon a boar instead of a raven. The
The spiders's attacks also slows the Summons a bat instead of a raven. The
boar strikes multiple enemies with
movement of targets by 50% for 9 - 11 bat grants you 4.0 Hatred per second.
every swing for 43 - 75 damage.
seconds.
Frost Arrow Nether Tentacles Ball Lightning
Turns into a frost arrow that explodes
Shoot tentacles that deal 140% weapon Fire a lightning arrow that electrocutes
out conal damage from the back of the
damage and return 24% of damage nearby enemies as it passes by for 80%
first target hit for 160% of weapon
dealt as Life for you. of weapon damage.
damage.
Night Bane Well of Darkness Shadow Glide
While active, gain 7 Hatred per While active, gain 55% movement
Reduces Discipline cost to 13.
second. speed.
Full Broadside Fire at Will Burst Fire
Everytime you fire, generate a shock
Increases the damage done to 242%
Cost reduced to 16 Hatred. pulse that damages all nearby enemies
weapon damage.
for 110% weapon damage.
Chain of Torment Aid Station Vigilant Watcher
Create a tether between you and the
sentry that does 240% of weapon Heals nearby allies for 8% of their Increases duration of the turret to 48
damage every second to every enemy it maximum Life per second. seconds.
touches.
Loaded for Bear Maelstrom Shooting Stars
Instead of releasing grenades, the
cluster releases Shadow energy that Instead of releasing grenades, shoots
Increases the damage of the explosion
deals 220% weapon damage to nearby up to 9 rockets at nearby enemies
at the impact location to 264%.
enemies. You will gain 51% of the dealing 220% weapon damage each.
damage done as Life.
Bombardment Withering Fire High Velocity
Rapidly fire grenades instead of arrows
Adds an additional 70% pierce chance
that do 15% weapon damage to all Reduce initial Hatred cost by 17.
to the projectiles fired.
enemies within 10 yard radius.
Punishment Battle Scars Invigoration
Removes cooldown. Skill now costs 19 When activated, increases your
Also restores 55% of your Life when
Discipline to cast but restores all maximum Discipline by 18 for 120
used.
Hatred instead of all Discipline. seconds.
Demolition Drifting Shadow Equilibrium
Throw out bouncy grenades rather than
Movement speed increased to 100% of Increase arrows fired to 10 additional
arrows that explode for 72% weapon
normal running speed while strafing. arrows per second.
damage to targets within 9 yards.
Beastly Bombs Flying Strike Dark Cloud
A group of 12 Shadow Beasts plummet Launch a massive volley of guided
Summon 20 Shadow Beasts to drop
from the sky at a targeted location arrows that rain down on enemies for
bombs on nearby enemies, dealing
dealing 270% weapon damage and the next 12 seconds for 120% weapon
330% weapon damage each.
stunning enemies for 2 seconds. damage.
econds you gain 2% of your maximum health per second.
obilize your target for 3 seconds.
ealed by a health globe.
damage is increased by 10%.
. Your basic attacks restore 15 Hatred.
increased by 10%.
creased damage, Bonus with crossbows: +100% critical damage, Bonus with hand xbows: +5% chance to critical hit
cipline is used to fuel many of your tactical and defensive skills.
pike Trap and Sentry abilities are increased by 100%.
er Arrow abilities by 15. Upon death, you drop a giant grenade that explodes for 213 - 320 fire damage.
bonus is reset 1 second after you successfully critical hit.
re fired from certain socketed skill effects.
Obsidian
Torturous Ground
Enemies in the area deal 90% less
damage.
Devouring Arrow
Each consecutive pierce increases the
damage of the arrow by 140%.
Electrified Chain
Strike with electrical chains that do an
additional 64 damage over 2 seconds.
Backup Plan
Shoot for 135% of weapon damage as
Poison damage. Whenever a backflip is
triggered, leave a poison bomb behind
that explodes for 510% of weapon
damage as poison in a 18 yard radius
after 0.4 seconds.
Fan of Daggers
Imbue your knives with a 20% chance
to stun enemies for 3.5 seconds.
Thunder Ball
When the bola explodes it deals 120%
weapon damage as Lightning damage
and has a 35% chance to stun the target
for 3.0 seconds.
Covering Fire
As you travel, shoot arrows for 205%
weapon damage at nearby targets.
Fire Bomb
Throw a single large grenade that deals
0 - 0 Fire damage and knocks enemies
back.
Valley of Death
Mark an area on the ground 15 yards
wide for 22 seconds. Enemies in the
area take 20% additional damage.
Serpentine
The Chakram follows a slow curve,
dealing 90 - 124 Poison damage to
enemies along the path.
Liquid Flame
Fire an explosive shell that deals an
additional 275% weapon damage over
2 seconds.
Breathe Deep
While invisible you also gain 45
Hatred per second.
Sticky Trap
Plant an explosive on an enemy target
rather than on the ground. If the target
dies within 30 seconds, the trap
explodes dealing 102 - 128 physical
damage to all enemies within 8 yards.
Wolf Companion
Summon a powerful but temporary
wolf ally rather than a long-term raven
companion. The wolf will fight with
you for 55 seconds and attacks enemies
for 50 - 82 damage.
Screaming Skull
Grants a 34% chance to shoot a skull
that will fear affected enemies for 8 - 9
seconds.
Gloom
While active, you have a 55%
increased chance to dodge incoming
attacks.
Arsenal
Every use also fires 10 rockets at
nearby enemies that deal 150% weapon
damage each.
Spitfire Turret
The turret will also fire homing rockets
every 1.5 seconds aimed at random
nearby targets for 240% weapon
damage.
Cluster Bombs
Launch the cluster through the air,
dropping a series of bombs in a straight
line that explode for 110% weapon
damage each.
Fire Support
While channeling Rapid Fire launch 7
homing missiles every second that deal
50% weapon damage each to nearby
targets.
Focused Mind
Instead of replenishing Discipline
immediately, you will gain 60
Discipline over 30 seconds.
Rocket Storm
In addition to regular firing, fire off
homing rockets that hit for 120% of
weapon damage.
Anathema
Summon a Shadow Beast that drops
grenades from the sky for 20 seconds
dealing 30% weapon damage.
Level Active Skill Type Cost CD Alabaster Crimson Golden Indigo Obsidian
Blinding Flash Searing Light Faith in the Light Self Reflection Blinding Echo Blind and Confused
Create a flash of light that blinds all
enemies within 20 yards for 5 seconds. Spirit For 24 seconds after using Blinding 3 seconds after using Blinding Flash, a
1 50 0 Increases the chance affected enemies Increases the duration enemies are Blinded enemies have a 100% chance
Blinded enemies have a 30% chance to Spender Flash, all of your attacks are infused to second flash of light will blind
will miss attacks to 65%. blinded to 12 seconds. to attack each other.
miss with attacks and will not attack deal 17 - 34 additional Holy damage. enemies within 20 yards for 2 seconds.
unless they are attacked first.
Fists of Thunder Lightning Flash Thunderclap Rolling Thunder Chain Lightning Static Charge
Deal a series of extremely fast punches Each punch causes a shockwave that Enemies attacked are charged with
The third strike creates chain lightning
that deal 100% weapon damage as Spirit hits all enemies within 8 yards of your static for 10 seconds. Charged enemies
1 6/A 0 Each hit with Fists of Thunder that can jump to up to 9 other nearby
Lightning damage. Every third hit Generator primary target for 105% weapon Critical hits with this skill generate 7 take 130% weapon damage as
increases your Dodge chance by 2.5%. targets. Each lightning strike inflicts
deals damage to all enemies in front of damage as Lightning damage. Also Spirit. Lightning damage when you attack
This effect stacks up to 8 times. 80% weapon damage as Lightning
you. Each strike has a 15% chance to enables you to teleport a short distance other nearby enemies with Fists of
damage.
interrupt enemy attacks. during the ability's first strike. Thunder.
Mantra of Evasion Divine Protection Backlash Wind Through the Reeds Unstoppable Hard Target
When you or an ally under the effect of
Recite a Mantra that grants you and all Mantra of Evasion is reduced below
Successfully dodging an attack creates
2 allies within 40 yards a 30% chance to Mantras 0 30 20% Life, a shield of protection forms Mantra of Evasion also reduces the
a burst of flame dealing 120% weapon Mantra of Evasion also grants an Mantra of Evasion also grants an
dodge attacks. Lasts 120 seconds. This around that target, reducing incoming duration of all control imparing effects
damage as Fire damage to all nearby increase in run speed by 10%. increase in armor by 180%.
is a Mantra. You can only have one damage by 80% for 10 seconds. Each by 45%.
enemies.
Mantra active at a time. target can be protected at most once
every 120 seconds by this effect.
Lashing Tail Kick Scorpion Sting Vulture Claw Kick Sweeping Armada Kick Spinning Flame Kick Hand of Ytar
Spirit Hurl a column of fire that pierces Smite all enemies within 5 yards of a
3 Unleash a deadly roundhouse kick, 25 3 Instead of knocking enemies back, With a torrent of fire, strike all nearby All enemies around you are knocked
Spender through enemies, causing 312% target location for 312% weapon
knocking enemies back and dealing affected enemies are stunned for 3.0 enemies for 312% weapon damage as back 260% farther and slow their
weapon damage as Fire damage to damage and slows their movement by
130% weapon damage. seconds. Fire damage and knock them back. movement by 40% for 10 seconds.
each enemy it strikes. 40% for 10 seconds.
Deadly Reach Keen Eye Foresight Strike from Beyond Piercing Trident Scattered Blows
Spirit The third strike of Deadly Reach The second and third strike of the skill The third strike is replaced with an
4 Project lines of pure force over a short 6/A The third strike of Deadly Reach
Generator increases the damage of all attacks by Critical hits with this skill generate 7 have an increased area of effect. Also attack that will hit up to 9 enemies
distance for 125% weapon damage. increases the armor of the monk by
10% for 17 seconds. This effect can Spirit. increases skill damage to 212% of within 15 yards for 125% weapon
Every third hit extends out 25 yards. 80% for 10 seconds.
stack up to 3 times. weapon damage. damage as Lightning damage.
Breath of Heaven Penitent Flame Circle of Scorn Infused with Light Circle of Life Blazing Wrath
A blast of holy energy heals you and Spirit Enemies hit by Breath of Heaven run In addition to healing, Breath of Gain 1 additional Spirit from each Increases all damage done by 20% for
5 75 Increases the healing to 9820 - 13093
all allies within 12 yards for 4790 - Spender in fear for 9 seconds, and take 14 Holy Heaven also sears enemies for 57 - 91 combo attack for 33 seconds after 33 seconds after Breath of Heaven is
Life.
6387 Life. damage per second as they flee. Holy damage. using Breath of Heaven. used.
Dashing Strike Flying Side Kick Soaring Skull Quicksilver Way of the Falling Star Blinding Speed
Spirit Perform a flying kick that has a 50% Fly through the air head first, slowing Increases movement speed by 55% for
6 Dash quickly at the targeted enemy or 10 The cost of Dashing Strike is reduced Receive a 30% increased chance to
Spender chance to stun your target for 3.5 the movement of all enemies along the 3 seconds after using Dashing Strike to
location dealing 50% weapon damage. to 3 Spirit. dodge for 12 seconds.
seconds. path by 50% for 10 seconds. an enemy.
Lethal Decoy Simulacrum Explosive Decoy Spirit Link Many Monks Lethal Combatant
If you die while the decoy is alive, you
Create an illusion of pure holy energy Spirit Summons a stronger decoy for 13
7 75 are resurrected at the decoy's location When the decoy explodes it also heals
that attracts enemies to itself and Spender Increases damage of the explosion to Spawn 3 decoys. Each decoy deals 31 - seconds. The decoy can move and
with 100% Life. The decoy no longer all allies within 25 yards for 3726 -
explodes after 5 seconds for 43 - 78 94 - 172 Holy damage. 56 Holy damage when it explodes. attack enemies for 85 - 149 damage
attracts enemies and the duration is 4471 Life.
Holy damage. per swing.
increased to 26 seconds.
Crippling Wave Breaking Wave Mangle Rising Tide Tsunami Concussion
Spirit
8 6/A
Generator
A series of large sweeping attacks that
causes 100% weapon damage to all Spirit
8 enemies in front of you. Every third hit Generator 6/A Affected targets take 80% additional Increase damage to 220% weapon Critical hits with this skill generate 7 Crippling Wave's third attack range Enemies hit by Crippling Wave inflict
damages all enemies around you and damage from all attacks for 9 seconds. damage. Spirit. increases to 17 yards. 50% less damage for 9 seconds.
dazes them, slowing movement by
50% for 4.5 seconds.
Mantra of Retribution Collateral Damage Retaliation Against All Odds Transgression Indignation
Recite a Mantra that causes you and all
An attacker that triggers Mantra of
allies within 40 yards to reflect melee Increase amount of damage reflected
9 damage back at enemies, dealing Holy Mantras 30 Retribution has a 30% chance to suffer by the Mantra to 75%. The Mantra will
Mantra of Retribution also restores 1 - Mantra of Retribution also increases When Mantra of Retribution damages
a feedback blast, dealing 39 - 46 8 Spirit when reflecting damage done attack speed for you and all allies by an attacker, the attacker has a 100%
damage equal to 40% of the damage now reflect ranged damage as well as
damage to itself and surrounding to you. 40%. chance to be stunned for 2 seconds.
sustained. Lasts 120 seconds. You can melee damage.
enemies.
only have one Mantra active at a time.
Inner Sanctuary Sanctified Ground Forbidden Palace Safe Haven Consecration Circle of Protection
Spirit When Inner Sanctuary expires it
11 Create a circle of protection on the 80 Enemies within the area of effect of You and all allies standing in the area
Spender becomes Sanctified Ground for 6 You and all allies regenerate 1170.9 Increase the duration of Inner
ground for 8 seconds that cannot be Inner Sanctuary when it is activated of effect of Inner Sanctuary take 55%
seconds, slowing the movement of all Life per second while inside the circle. Sanctuary to 15 seconds.
passed by enemies. take 185 - 199 Holy damage. less damage from attacks.
enemies on it by 60%.
Exploding Palm Essence Burn Impending Doom Strong Spirit Creeping Demise The Flesh is Weak
The first two strikes in the attack deal The third strike causes the target to
100% weapon damage. The third burn for 95% weapon damage as Fire
strike causes the target to bleed for Spirit damage every second for 3 seconds. If The first two strikes cause the enemy
12 6/A If a target dies and explodes with the
65% of weapon damage per second for Generator the target dies while burning it Increases the duration of the bleed The bleed effect hits up to 8 targets to take 10% additional damage for 5
bleed on them, gain 7 Spirit for each
3 seconds. If the target dies while explodes causing all nearby enemies to effect to 10 seconds. standing in front of you. seconds. This effect stacks up to 8
enemy hit by the explosion.
bleeding, it explodes, dealing 40% of burn for 100% weapon damage as Fire times on each target.
the target's maximum Life as physical damage for 2 seconds. This effect can
damage to all other enemies nearby. chain repeatedly.
Mantra of Healing Time of Need Sustenance Soothing Breeze Boon of Protection Heavenly Body
Recite a Mantra that causes you and all When Mantra of Healing is activated a
14 allies within 40 yards to gain increased Mantras 30 Increases the Life regeneration granted temporary shield is placed on you and
Mantra of Healing also increases all Mantra of Healing also grants you 2.0 Mantra of Healing also increases
Life regeneration by 106.4 Life per by Mantra of Healing to 292.7 Life per your allies for 10 seconds. The shield
resistances by 50%. Spirit per second. Vitality by 45%.
second. Lasts 120 seconds. You can second. will absorb up to 40% of each person's
only have one Mantra active at a time. maximum Life in damage.
Tempest Rush Flurry Bluster Northern Breeze Tailwind Slipstream
Run directly through your enemies
knocking them back and hobbling Spirit 3+12/ Increases the potency of the hobbling Affected enemies also have their
16 them, slowing their movement by 50% Increases the movement speed of Damage taken while running is
Spender s effect, slowing enemy movement by damage reduced by 60% for the Reduces cost to 5 Spirit per second.
for 3 seconds. Also deals 75% of Tempest Rush to 140% of normal. reduced by 65%.
71.00%. duration of the effect.
weapon damage per second while
running.
Sweeping Wind Master of Wind Blade Storm Inner Storm Fire Storm Cyclone
Strike a target for 100% weapon
damage. Every third hit creates a While your vortex is at the maximum
Increases the radius of the vortex to 14
vortex of air that surrounds you. The Intensify the vortex, increasing the stack count, every third hit spawns a
Spirit yards and the damage per stack to 36%
17 vortex of air lasts 5 seconds and deals 6/A damage per stack to 44% weapon As long as your vortex is at the lightning tornado that periodically
Increases the duration of the vortex weapon damage per second as Fire
20% weapon damage per second to all Generator damage per second. This increases the maximum stack count, you gain 2.4 shocks nearby enemies for 66%
buff to 12 seconds. damage. This increases the damage
enemies within 10 yards. This vortex damage with 3 stacks to 132% weapon Spirit per second. weapon damage as Lightning damage.
with 3 stacks to 108% weapon damage
effect can stack up to 3 times for a total damage per second. Each spawned lightning tornado lasts 3
per second.
of 60% weapon damage per second to seconds.
nearby enemies.
Serenity Reap What is Sown Peaceful Repose Tranquility Instant Kharma Ascension
Spirit
18 35 60
Spender
You are enveloped in a protective 90% of the damage absorbed by
shield that intercepts all incoming Spirit Extends the protective shield and While Serenity is active, 100% of all
18 35 60 Serenity is unleashed as an explosion Heal yourself for 6387 - 8409 Life Increases the duration of Serenity to
damage for 3 seconds and grants Spender when Serenity expires, dealing up to immunity to control impairing effects projectiles and melee attacks are
when Serenity is activated. 6.5 seconds.
immunity to all control impairing 146 Holy damage to enemies within to allies within 45 yards for 3 seconds. reflected back at the attacker.
effects. 20 yards.
Way of the Hundred Fists Windforce Flurry Fists of Fury Spirited Salvo Hands of Lightning Blazing Fists
Spirit The third strike generates a wave of Affected targets will take an additional Critical hits increase your attack speed
21 A rapid series of punches strikes 6/A wind that deals 149 - 163 physical 35 Holy damage per second for 5 Every activation of the skill has a 15% Increase the number of hits in the by 22% and movement speed by 11%.
Generator
enemies for 135% weapon damage. damage to enemies directly ahead of seconds. Also enables the first hit to chance to generate 7 additional Spirit. second strike from 8 to 22 hits. This effect lasts for 5 seconds and can
you. dash a short distance. stack up to 3 times.
Mantra of Conviction Intimidation Overawe Reclamation Submission Demoralize
Recite a Mantra that causes all
You and your allies have a 75%
22 enemies within 20 yards of you to take Mantras 30 Enemies affected by Mantra of Enemies affected by Mantra of
Increases Mantra strength so that chance to be healed for 958 - 1064 Slows the movement of enemies
20% additional damage. Lasts 120 Conviction take 28 - 32 Holy damage
Conviction inflict 45% less damage. enemies take 55% additional damage. Life when striking an enemy under the within 20 yards by 48%.
seconds. You can only have one per second.
effects of Mantra of Conviction.
Mantra active at a time.
Seven Sided Strike Fulminating Onslaught Sudden Assault Sustained Attack Several Sided Strike Pandemonium
Dash rapidly between many nearby Spirit Teleport to the target location for the Enemies hit by the barrage have a 55%
24 50 30 Each impact explodes to deal 75 - 82 Reduces the cooldown of this ability Increases the number of strikes made
enemies 7 times striking for 130% Spender strike, and damage increases to 234% chance per hit to be charmed or
Holy damage around the target. to 16 seconds. to 14 attacks.
weapon damage with every hit. weapon damage per hit. stunned for 3 seconds.
Mystic Ally Eternal Ally Fire Ally Air Ally Water Ally Earth Ally
Imbue the ally with the essence of air. Imbue the ally with the essence of
Imbue the ally with the essence of life. Imbue the ally with the essence of fire. Imbue the ally with the essence of earth. Maximum Life for you and the
Every attack made by the ally has a
Summon an elemental ally capable of Spirit When the ally dies it has a 75% chance The ally gains the ability to fire kick water. The ally gains the ability to ally is increased by 50%. The ally also
27 50 10% chance to generate 17 Spirit for
engaging enemies in combat until it is Spender to be reborn after 4 seconds. In for 46 - 77 Fire damage plus an perform a wave attack that deals 65 - gains the ability to create a wave of
you. In addition, the ally is surrounded
destroyed. The ally deals 21 - 36 addition, the physical damage of the additional 28 Fire damage per second 109 physical damage and slows the earth, dealing 53 - 85 physical damage
in a torrent of wind that deals 32 - 49
physical damage per swing. ally's basic attack is increased to 55 - for 2 seconds to all enemies in a movement of affected targets by 60% to a single enemy and forcing that
physical damage per second to all
92 per swing. straight line. for 2 seconds. enemy to attack the ally for 25
nearby enemies.
seconds.
Wave of Light Blinding Light Wall of Light Empowered Wave Explosive Light Pillar of the Ancients
Focuses the power of Light to smite all
Spirit Summon an ancient pillar that deals
29 enemies in front of you for 57 - 85 50 15 Critical hits stun enemies for 5.0 Shoot out bursts of energy in all
Spender Increases damage of the initial impact 100% weapon damage followed by an
Holy damage followed by an Reduces the cooldown to 6 seconds. directions that deal 170 - 202 Holy
seconds. to 116 - 175 Holy damage. additional 800% weapon damage after
additional 36 - 57 Holy damage to all damage to nearby enemies.
2 seconds.
enemies in a line.
Level Passive Skill Description
10 Resolve Damage you deal reduces enemy damage by 10% for 2.5 seconds.
10 The Guardian's Path While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
12 Fleet Footed Increase base movement speed by 10%.
13 Transcendence Every point of Spirit spent heals you for 42.6 Life.
15 Chant of Resonance Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
17 Seize the Initiative Your Defense is increased by 25% of your Attack.
19 Exalted Soul Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
20 Sixth Sense Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
23 Pacifism While stunned, feared or charmed, all damage taken is reduced by 75%.
25 Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
26 Guiding Light Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
28 One With Everything Your resistance to all elements is equal to your highest elemental resistance.
30 Beacon of Ytar The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.
Level Active Skill Type Cost CD Alabaster
Poison Dart Snake to the Face
Shoot a deadly poison dart that deals Physical Every shot has a 37% chance to be a
1 46 - 67 Poison damage and an 176
Realm snake that clamps on to the target and
additional 57 Poison damage over 2
stuns it for 3 seconds.
seconds.
Summon Zombie Dogs Leeching Beasts
1 Support 176 Your zombie dogs gain 65% of
Summon 3 zombie dogs from the
damage dealt as Life, half of which
depths to fight by your side.
heals you.
Plague of Toads Addling Toads
2 Release a handful of toads that deal 71 - Physical 211 Mutate to yellow frogs that deal 114 -
99 Poison damage to enemies they Realm 159 Poison damage and confuse
come in contact with. affected enemies for 2 seconds.
Grasp of the Dead Death is Life
Hands reach out from the ground
3 slowing enemy movement by 50% and Support 53 8 Killed targets have a 65% chance to
dealing 21 physical damage per second produce a health globe.
for 8 seconds.
Haunt Resentful Spirit
Haunt an enemy with a spirit dealing
355 Arcane damage over 17 seconds. Spirit
4 If the target dies, the spirit will 106 Modifies the spirit to do 395 Arcane
Realm
automatically haunt another nearby damage over 2.1 seconds.
enemy. You may have up to 3 Haunt
effects active at once.
Zombie Charger Explosive Beast
Call forth a reckless, suicidal zombie Physical Summon an explosive zombie dog that
5 229
that deals 71 - 99 Poison damage to all Realm deals 124 - 174 Fire damage to all
enemies in its way. enemies within 9 yards.
Hex Jinx
Summon a Fetish Shaman for 8
6 seconds that will hex enemies into Support 176 10 Increases the damage taken by hexed
chickens. Hexed enemies are unable to
targets to 90%.
perform offensive actions and take
20% additional damage.
Corpse Spiders Medusa Spiders
Physical Summon paralyzing spiders that have a
7 Summon 4 spiders to attack nearby 282
Realm 60% chance to slow enemies
enemies for 7 - 21 physical damage.
movement by 60% with every attack.
Horrify Stalker
Spirit
8 20
Realm
Don a spectral mask that horrifies all Spirit
8 20 Gain 50% increased movement speed
enemies within 12 yards, causing them Realm
for 4 seconds after cast.
to run in fear for 5 seconds.
Firebats Cloud of Bats
A swarm of fiery bats burn enemies in Physical Call forth a swirl of bats to damage
9 352/s
front of you for 57 - 85 Fire damage Realm nearby enemies for 156 - 234 Fire
per second. damage per second.
Firebomb Flash Fire
Physical Rather than exploding for area damage,
11 Lob an explosive skull that deals 64 - 264
Realm each Firebomb can bounce up to 8
78 Fire damage to all enemies within 8
additional targets. Damage is reduced
yards.
by 20% per bounce.
Spirit Walk Healing Journey
Enter the spirit realm for 3 seconds.
While in the spirit realm, your
movement is unhindered. Your link to Spirit
12 176 15 Gain 16% of your maximum Life every
the spirit realm will end if you cast any Realm
second while Spirit Walk is active.
spell or your physical body sustains
50% of your maximum health in
damage.
Soul Harvest Vengeful Spirit
Feed on the life force of up to 5 nearby Spirit
14 enemies within 15 yards. Gain 126 15 Affected enemies also take 146 - 167
Realm
Attack for each affected enemy. This physical damage.
effect lasts 30 seconds.
Sacrifice Next of Kin
All of your zombie dogs explode, each
16 Support Each sacrificed dog has a 70% chance
dealing 107 - 178 physical damage to
to resurrect as a new zombie dog.
all enemies within 12 yards.
Gargantuan Bruiser
Summon a large zombie follower to Gargantuan periodically slams
18 fight for you. The Gargantuan swings Support 528 120 enemies, dealing 124 - 139 physical
for 18 - 25 physical damage with every damage and stunning them for 3
swing. seconds.
Locust Swarm Diseased Swarm
Targets killed by the Locust Swarm
Summon a plague of locusts to assault Physical
19 352 leave behind a disease cloud that deals
enemies, dealing 25 Poison damage per Realm
32 Poison damage per second to
second for 3 seconds. The locusts will
enemies in the cloud. The cloud lasts 3
jump to additional nearby targets.
seconds.
Spirit Barrage Manitou
Spirit
21 141
Realm
Spirit Summons a Spectre for 20 seconds that
21 Bombard a target with a spirit bolt that 141 hovers over you conjuring spirit bolts
Realm
deals 36 - 71 physical damage. at nearby enemies for 53 - 92 physical
damage.
Acid Cloud Kiss of Death
Acid falls down dealing an initial 57 - Physical Spit a cloud of acid that inflict 116 -
22 78 Poison damage followed by 14 528 160 Poison damage followed by 29
Realm
Poison damage per second to enemies Poison damage per second to enemies
who remain in the area. who remain in the area.
Mass Confusion Devolution
Spirit
24 Incite paranoia in enemies, causing 60 Targets killed while confused have a
Realm 99% chance of spawning a zombie
some to fight for you for 8 seconds.
dog.
Big Bad Voodoo Boogie Man
Summon a fetish to begin a ritual
25 dance that increases the attack, casting Support 120 Enemies who die in the ritual area have
a 75% chance to resurrect as a zombie
and movement speeds of all allies in
dog.
the area by 15% for 20 seconds.
Wall of Zombies Pile On
A line of zombies emerge from the Physical A tower of zombies falls over dealing
27 ground, attacking nearby enemies for 352
Realm 185 - 277 physical damage to any
21 - 36 physical damage per second for
enemies in the way.
5 seconds.
Fetish Army Head Hunters
Summon an army of Fetish creatures to Adds 2 Hunter Fetishes to the army.
29 fight by your side for 20 seconds. Support 120 Hunter Fetishes shoot blowdarts at
Dagger-wielding fetishes attack for 14 - enemies dealing 43 - 46 Poison
25 physical damage. damage.
Level Passive Skill Description
10 Circle of Life Gain 10% of your maximum Mana whenever you are healed by a health globe.
10 Vermin Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
13 Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second. M
15 Gruesome Feast Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can
17 Blood Ritual 50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Lif
19 Zombie Handler You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan
20 Pierce the Veil All of your damage is increased by 20% but your Mana costs are increased by 30%.
23 Rush of Essence Spirit spells return 200% of their Mana cost over 10 seconds. Spirit spells are: Haunt, Horri
25 Vision Quest Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300
26 Fierce Loyalty All your pets gain 100% of the benefit of your thorns items.
28 Death Trance Reduce damage by 20% whenever you are below 50% of your maximum Life.
30 Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%
Crimson Golden Indigo
Flaming Dart Spined Dart Splinters
Ignite the dart, allowing it to deal a full Gain 290 Mana every time a dart hits a Shoot 8 darts at once that deal 18 - 27
211 - 255 Fire damage at once. target. Poison damage each.
Burning Dogs Final Gift Life Link
Light your dogs on fire allowing them Upon death, your zombie dogs have a
70% of damage taken is absorbed by
to burn nearby enemies for 50 Fire 85% chance of leaving behind a health
your zombie dogs.
damage per second. globe.
Explosive Toads Toad Affinity Rain of Toads
Hail a rain of toads down from the sky
Mutate to red bullfrogs that explode that deals 170 Poison damage per
Reduces Mana cost to 62 Mana.
for 156 - 219 Fire damage. second to enemies in the area for 1.5
seconds.
Groping Eels Desperate Grasp Rain of Corpses
Increases the damage done to 51 Corpses fall from the sky dealing 46 -
Reduces the cooldown to 4.5 seconds.
physical damage per second. 85 physical damage to nearby enemies.
Consuming Spirit Draining Spirit Lingering Spirit
If there are no targets left the spirit will
The spirit returns 45% of damage done The spirit returns 100% of damage
linger for up to 15 seconds looking for
as Life for you. done as Mana for you.
new targets.
Zombie Bears Undeath Wave of Zombies
If the charger kills a target, at the end
A stampede of three Zombie Bears of its path it will reappear as a new
Summon 8 zombie chargers that deal
deal 53 - 75 damage to enemies in the charger that deals 50 - 70 Poison
99 - 139 damage each.
area. damage. This effect can repeat up to 8
times.
Painful Transformation Hedge Magic Angry Chicken
You turn into an Angry Chicken for up
Hexed targets bleed for 39 damage per The Fetish Shaman will periodically to 5 seconds that can explode for 135 -
second while hexed. heal friendly targets for 5322 Life. 213 damage to all enemies within 12
yards.
Blazing Spiders Widowmakers Spider Queen
Summon a mother spider that births
spiderlings dealing 64 - 71 Poison
Summon widowmaker spiders that
Summon fire spiders that deal 15 - 44 damage per second to enemies in the
leech 70% of the damage they deal as
Fire damage. area. Lasts 22 seconds. You may only
Mana for you.
have one mother spider summoned at a
time.
Frightening Aspect Ruthless Terror Face of Death
Gain 170% additional armor for 8 Gain 282 Mana for every feared Increases the radius of the effect to 26
seconds after casting Horrify. enemy. yards.
Dire Bats Vampire Bats Hungry Bats
Summon fewer but larger bats that Rapidly summon bats to seek out
35% of damage done by the bats is
travel up to 40 yards and hit for 185 - nearby targets for 96 - 217 Fire
gained as Life.
249 Fire damage. damage.
Conflagration Pyrogeist Roll the Bones
In addition to the base explosion, Create a column of flame that spews Allows the skull to bounce up to 2
create a larger blast that deals an fire at the closest enemy for 40 - 51 times. The first hit deals 90 - 109 Fire
additional 51 - 63 Fire damage to all Fire damage. The column lasts 3 damage and each bounce reduces the
enemies within 28 yards. seconds. damage by 15%.
Severance Honored Guest Jaunt
Enemies you walk through in spirit Gain 11% of your maximum Mana
Increases the duration of Spirit Walk to
form take 121 - 135 physical damage every second while Spirit Walk is
10.0 seconds.
per second. active.
Siphon Swallow Your Soul Soul to Waste
Gain 4258 Life for every affected Gain 1188 Mana for every affected Increases duration of the effect to 65
enemy. enemy. seconds.
Provoke the Pack Pride For the Master
Increase all damage done by 40% for Recover 792 Mana for each sacrificed
Gain 3513 Life for each sacrificed dog.
every sacrificed dog for 60 seconds. dog.
Restless Giant Wrathful Protector Humongoid
When the Gargantuan encounters an
Elite enemy or is faced with 5 enemies
The Gargantuan only lasts 20 seconds
nearby it enrages for 15 seconds
but is also more powerful. The
gaining: 50% movement speed, 50% Gargantuan gains a Cleave ability
Gargantuan's fists burn with fire,
attack speed, 200% physical damage. allowing its attacks to hit multiple
dealing 82 - 139 additional Fire
This effect cannot occur more than targets for 700% physical damage.
damage and knocking enemies back
once every 120 seconds. Elite enemies
with every hit.
include Champions, Rares, Bosses and
other players.
Searing Locusts Devouring Swarm Pestilence
Ignite the locusts with fire causing When the swarm jumps there is a 55%
Convert 40% of the damage done as
them to deal 55 Fire damage per chance to jump to two targets instead
Mana for you.
second. of one.
Phlebotomize The Spirit is Willing Well of Souls
Every cast launches an additional 3
Spirits return 40% of damage dealt as Spirits return 40% of damage dealt as spirit bolts at nearby enemies other
Life. Mana. than the targeted enemy that deal 39 -
71 physical damage each.
Corpse Bomb Slow Burn Acid Rain
A corpse emerges from the ground and The initial splash is increased to 50
Increases the duration of the acid pools
explodes for 148 - 203 Poison damage yards and deals 102 - 141 Poison
to 10 seconds.
to enemies in the area. damage.
Paranoia Unstable Realm Mass Hysteria
Up to 10 monsters who aren't confused
All enemies in the area take 80%
Cooldown reduced to 4 seconds. will be stunned for 5.0 seconds when
additional damage.
the spell is first cast.
Slam Dance Rain Dance Jungle Drums
Also increases the damage of all allies Recover 1584 Mana per second while Increases the duration of the ritual to
in the area by 40%. in the ritual area. 48 seconds.
Creepers Unrelenting Grip Barricade
Up to 3 zombies will emerge entirely
Doubles the width of the wall. The line
from the ground and attack nearby Zombies will slow the movement of
of zombies will attack for 30 - 44
enemies for 36 - physical damage per enemies by 60% for 9 seconds.
physical damage per second.
swing.
Fetish Ambush Devoted Following Legion of Daggers
Each Fetish deals 146 - 167 physical Adds 2 dagger-wielders to the army
damage to any enemy near it as they Decreases the cooldown to 50 seconds. and increases their physical damage to
appear. 23 - 40.
e healed by a health globe.
abilities do 20% more damage.
% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills.
healed by a health globe. This effect can stack up to 5 times.
ou regenerate 2% of your maximum Life per second.
h of your Zombie Dogs and Gargantuan is increased by 60%.
ana costs are increased by 30%.
seconds. Spirit spells are: Haunt, Horrify, Soul Harvest, Spirit Barrage, Spirit Walk.
r mana regeneration is increased by 300%.
s items.
% of your maximum Life.
oo and Hex abilities are reduced by 25%.
Obsidian
Numbing Dart
Targets hit by a dart have their
movement slowed by 60% for 6.0
seconds.
Rabid Dogs
Your summoned zombie dogs gain an
infectious bite that deals 75 Poison
damage over 3 seconds.
Toad of Hugeness
Summon a giant toad that swallows
enemies whole for up to 5 seconds,
digesting for 64 physical damage per
second. This rune adds a 5 second
cooldown to the skill.
Unbreakable Grasp
Increase the slow amount to 64%.
Grasping Spirit
Slows the movement of haunted targets
by 50%.
Leperous Zombie
The charger leaves behind a poisonous
cloud that deals 64 Poison damage per
second to enemies caught in it.
Unstable Form
Hexed targets explode when killed
dealing 146 - 160 Poison damage to all
enemies within 8 yards.
Leaping Spiders
Summon jumping spiders that leap up
to 25 yards to reach their target and
attack for 13 - 40 physical damage.
Phobia
Increases the duration of the fear to 12
seconds.
Plague Bats
Enemies in the area are plagued.
Damage is slow at first, but can
increase over time to a maximum of
195 Poison damage per second.
Fire Pit
Leaves behind a pool of fire that deals
28 Fire damage per second for 3
seconds
Umbral Shock
When Spirit Walk ends, your physical
form bursts for 135 - 249 Fire damage
to all enemies within 10 yards.
Languish
Reduces the movement speed of
enemies by 60% for 11 seconds.
Black Blood
Black inky goo shoots out and slows
all affected enemies for 9 seconds.
Big Stinker
The Gargantuan is surrounded in a
poison cloud, dealing 32 Poison
damage per second to nearby enemies.
Cloud of Insects
Increase the duration of the swarm to
10 seconds.
Phantasm
Summons a Spectre for 5 seconds that
deals 51 - 52 physical damage per
second to all enemies within 10 yards.
Lob Blob Bomb
The acid on the ground forms into a
slime that irradiates nearby enemies for
27 Poison damage per second. The
slime will survive for 18 seconds
before dissipating.
Mass Hallucination
Amid the confusion a giant spirit
rampages through enemies dealing 256
- 270 physical damage per second to
enemies it passes through.
Ghost Trance
Also heals all allies in the area for
4.0% of their maximum Life per
second.
Dead Rush
Zombies run out in all directions
dealing 99 - 128 physical damage to
nearby enemies.
Tiki Torchers
Adds 2 Fetish casters to the army. The
casters breathe fire that deals 39 - 43
Fire damage in a cone in front of them.
Level Active Skill Type Cost CD Alabaster
Frost Nova Deep Freeze
An explosion of ice freezes nearby If Frost Nova hits at least 5 targets, you
1 Utility 12
enemies for 4 seconds and causes 28 - gain 45% chance to critically hit for 12
50 Cold damage. seconds.
Magic Missile Seeker
Launch a missile of magic energy
causing 40 - 61 Arcane damage. This Missiles track the nearest target and
1 Signature 0
is a Signature spell. Signature spells damage is increased to 72 - 110
cost 1 less Arcane Power every time Arcane damage.
you gain a level.
Ice Armor Ice Reflect
Surround yourself in a barrier of ice
that increases armor by 50%, and
2 causes 7 - 9 Cold damage to melee Utility 25 Attacks have a 55% chance to create a
attackers, chilling them for 2 seconds. Frost Nova on the attacker dealing 78 -
Lasts 120 seconds. This is an Armor 85 Cold damage.
spell. Only one Armor spell can be
active at a time.
Shock Pulse Explosive Bolts
Release a pulse of 3 unpredictable
charges of electricity that deal 36 - 72 Slain enemies have a 100% chance to
3 Lightning damage to enemies they hit. Signature 0 explode dealing 124 - 252 Lightning
This is a Signature spell. Signature damage to every enemy within 10
spells cost 1 less Arcane Power every yards.
time you gain a level.
Wave of Force Impactful Wave
Explode a wave of pure energy that
repels projectiles and knocks back
4 nearby enemies. This also slows the Offensive 25 15 Increases the distance enemies are
knocked back and stuns all affected
movement of enemies by 50% and
enemies for 5.0 seconds.
deals 92 - 107 physical damage to
them.
Spectral Blade Healing Blades
Summon a spectral blade that strikes
all enemies in your path 3 times
5 Signature 0 Whenever the blades do critical
causing 35% weapon damage with
damage, you are healed 100% of the
each hit. This is a Signature spell.
damage caused.
Signature spells cost 1 less Arcane
Power every time you gain a level.
Electrocute Forked Lightning
Lightning arcs from your fingertips
towards an enemy dealing 1 - 59
Lightning damage. The lightning can Critical hits with this skill cause an
6 jump, hitting up to 2 enemies. Damage Signature 0 explosion of 5 charged bolts in random
is reduced by 30% for each jump. This directions, dealing 1 - 82 Lightning
is a Signature spell. Signature spells damage to any targets hit.
cost 1 less Arcane Power every time
you gain a level.
Magic Weapon Blood Magic
7 Utility 8
Imbue your weapon with magical
7 energy granting it 20% increased Utility 8 Melee hits recover 45% of damage
physical damage. Can only affect caused as Life.
melee weapons. Lasts 60 seconds.
Arcane Orb Celestial Orb
Hurl an orb of pure energy that
8 Offensive 35 The orb will pierce through targets,
explodes when it hits, dealing 135 -
damaging any enemy it passes through
185 Arcane damage to all enemies
dealing 154 - 211 Arcane damage.
within 10 yards.
Diamond Skin Diamond Shards
When Diamond Skin wears off,
9 Transform your skin to diamond for 5 Utility 25 diamond shards will explode in all
seconds absorbing up to 2661 damage
directions dealing 18 - 36 physical
from incoming attacks.
damage to enemies nearby.
Energy Twister Wicked Wind
Unleash a twister of pure energy that Twister no longer travels but spins in
11 Offensive 35
deals 27 Arcane damage per second to place dealing 38 Arcane damage per
everything caught within it. second to everything caught within it.
Disintegrate Volatility
Thrust a beam of pure energy forward Enemies killed by the beam have a
12 dealing 85 - 107 Arcane damage per Offensive 20/s 35% chance to explode causing 153 -
second and disintegrating enemies it 177 Arcane damage to all enemies
kills. within 8 yards.
Storm Armor Shocking Aspect
Bathe yourself in electrical energy,
shocking ranged and melee attackers
13 Whenever you cast a spell that
for 1 - 61 Lightning damage. Lasts 120 Utility 25
critically hits, you also shock a nearby
seconds. This is an Armor spell. Only
enemy for 2 - 153 Lightning damage.
one Armor spell can be active at a
time.
Explosive Blast Chain Reaction
Gather an infusion of energy around
14 Offensive 45 1 8 consecutive explosions cascade off
you that explodes after 2 seconds,
you that each cause 50 - 67 physical
causing 99 - 135 physical damage to
damage.
any nearby enemies.
Mirror Image Mocking Demise
Summon 2 illusionary duplicates of
When an image is destroyed it
15 yourself that last for 15 seconds and Utility 25 explodes, doing 78 - 142 physical
have 25% of your Life. The images
damage and has 50% chance to stun
may cast some of the same spells as
enemies it hits for 5 seconds.
you, but those spells deal no damage.
Slow Time Stretch Time
Invoke a bubble of warped time and
space for 10 seconds, slowing the
16 movement and attack speed of enemies Utility 30 Time is sped up for any friendly heroes
standing in the bubble, increasing
by 35%. This bubble also slows the
attack and cast speed by 140%.
movement of enemy projectiles by
90%.
Teleport Wormhole
18 Utility 15 16
18 Teleport through the ether to the Utility 15 16 After casting Teleport there is a 2.0
second delay before the cooldown
selected location up to 35 yards away.
begins.
Hydra Arcane Hydra
Summon a multi-headed Hydra for 9 Summon Arcane Hydras that spit
19 seconds that attacks enemies with bolts Offensive 60 Arcane Orbs which explode on impact
of fire dealing 18 - 22 Fire damage per causing 22 - 26 Arcane damage to
attack. enemies near the explosion.
Ray of Frost Black Ice
Project a beam of frozen ice that blasts
Enemies who die leave a patch of ice
21 142 - 167 Cold damage per second to Offensive 29/s on the ground that causes 199 - 234
the first enemy it hits, slowing the
Cold damage per second to enemies
target's movement by 40% and attack
moving through it.
speed by 30% for 5 seconds.
Energy Armor Pinpoint Barrier
Focus your energies, increasing your
Defense by 20% but lowers your
22 maximum Arcane Power by 20. Lasts Utility 25 Also increases your Precision by 40%
120 seconds. This is an Armor spell. while Energy Armor is active.
Only one Armor spell can be active at
a time.
Arcane Torrent Death Blossom
Unleash the torrent beyond your
Hurl a barrage of arcane projectiles
23 control. You can no longer direct
that deal 107 - 181 Arcane damage per Offensive 20/s
where the projectiles go but their
second to all enemies near the impact
damage is increased to 199 - 249
location.
Arcane damage.
Meteor Liquify
Summon an immense meteor that
plummets from the sky causing 213 -
24 Offensive 60 If the initial impact critically hits any
291 Fire damage to all enemies it
targets the molten fire duration is
crashes into. The ground it hits is
increased to 18 seconds.
scorched with molten fire that does 28 -
43 Fire damage over 3 seconds.
Blizzard Frozen Solid
Enemies caught in the storm have a
Call down shards of ice to pelt an area
26 Offensive 45 52% chance to be frozen for 3 seconds
dealing 57 - 78 Cold damage per
and the critical strike chance with
second for 3 seconds.
Blizzard is increased by 80%.
Familiar Ancient Guardian
Summon a companion that will attack
While you are below 25% Life the
27 your targets for 5 - 9 Arcane damage. Utility 20 Familiar will absorb up to 8 attacks
This companion cannot be targeted or
directed at you. If it absorbs all its
damaged by enemies. Pet lasts 60
attacks it will disintegrate.
seconds.
Archon Arcane Destruction
29 Utility 25
Transform into a being of pure arcane
energy for 15 seconds. While in
Archon form your normal abilities are
An explosion errupts when you
29 replaced by powerful Archon abilities, Utility 25
transform causing 568 - 852 Arcane
and your armor and resistances are
damage to all enemies within 15 yards.
increased by 40%. Every enemy killed
while in Archon form adds 1 second to
the duration of Archon.
Level Passive Skill Description
10 Power Hungry Gain 30 Arcane Power whenever you are healed by a health globe.
10 Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
13 Glass Cannon Increases all damage done by 20% but decreases armor and resistances by 10%.
15 Prodigy Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signat
17 Virtuoso Increases the damage of your basic wand attack by 100%. Successful attacks with a wand gener
19 Astral Presence Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
20 Illusionist Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Im
23 Galvanizing Ward Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active,
25 Blur Decreases melee damage taken by 20%.
26 Evocation Reduces all cooldowns by 20%.
When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Ins
28 Arcane Dynamo
seconds. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade,
30 Unstable Anomaly When reduced below 20% Life release a shockwave that knocks all enemies back. This effect ca
Crimson Golden Indigo
Bone Chill Cold Snap Shatter
A frozen enemy that is killed has a
Enemies take 110% more damage 70% chance of exploding in a smaller
Reduce cooldown to 5 seconds.
while frozen or chilled by Frost Nova. Frost Nova causing 34 - 60 Cold
damage.
Charged Blast Attunement Fork
Damage increased to 88 - 135 Arcane Whenever Magic Missile hits a target Fires 8 missiles that do 20 - 31 damage
damage. you gain 14 Arcane Power. each.
Jagged Ice Crystallize Chilling Aura
Whenever you are struck by a melee
Lower the temperature of the air
attack the bonus armor granted by Ice
Attackers take 30 - 38 Cold damage around you. Nearby enemies are
Armor is increased by 85% for 10
and are chilled for 5.5 seconds. chilled, slowing their movement and
seconds. This effect can stack up to 3
attack speed, for 3.0 seconds.
times.
Fire Bolts Lightning Affinity Lightning Orb
Turn the bolts into a floating orb of
Casts out bolts of fire to deal 73 - 148 Every target hit by a pulse restores 7 static lightning that drifts directly
Fire damage per bolt. Arcane Power. forward, zapping up to 5 nearby
enemies for 18 - 35 Lightning damage.
Forceful Wave Force Affinity Exploding Wave
Enemies hit have a 100% chance to
Reduce casting cost to 11 Arcane cause a smaller Wave of Force that
Increases damage to 203 - 234 physical
Power and cooldown is reduced to 8 does 46 - 53 physical damage and
damage but reduces knockback.
seconds. knocks back enemies caught in its
wake.
Deep Cuts Siphoning Blade Thrown Blade
Enemies hit by the blade will bleed for Extends the blades out to reach
Every enemy hit grants 7 Arcane
an additional 45% weapon damage everything within 20 yards dealing
Power.
done over 3 seconds. 72% weapon damage.
Ball Lightning Surge of Power Chain Lightning
Creates a streak of lightning that
Gain 7 Arcane Power for every target Increases the maximum number of
pierces targets, hitting all enemies in
hit by Electrocute. jumps to 10 enemies.
its path for 1 - 70 Lightning damage.
Ignite Conduit Electrify
Melee attacks burn enemies with fire Melee attacks cause lightning to arc to
for 70% of weapon damage for 3 Melee hits restore 10% Arcane Power. 8 nearby enemies dealing 18% of
seconds. weapon damage as Lightning damage.
Obliteration Tap the Source Arcane Nova
Modify the orb to deal 135 - 185
Increase the potency of the explosion Reduce casting cost to 21 Arcane
Arcane damage to all enemies within
to deal 297 - 406 Arcane damage. Power.
16 yards.
Mirror Skin Prism Enduring Skin
Reflects 160% of damage absorbed Reduce Arcane Power cost of all spells
Increase duration to 21 seconds.
back at the attacker. by 14 while Diamond Skin is active.
Gale Force Mistral Breeze Raging Storm
When two twisters touch they merge
Increase damage to 60 Arcane damage Reduce casting cost to 14 Arcane into a tornado with an increased area
per second. Power. of effect that causes 32 Arcane damage
per second.
Intensify Chaos Nexus Convergence
When casting the beam you become
Damage increases slowly over time to Increase the width of the beam
charged with energy that spits out at
inflict a maximum of 188 - 234 Arcane allowing it to hit more enemies for 111
nearby enemies doing 68 - 85 Arcane
damage per second. - 139 Arcane damage per second.
damage.
Strike Back Power of the Storm Static Charge
Reduce the cost of all abilities by 7 Increase your movement speed by 20%
Increase the damage of the shock to 2 -
Arcane Power while Storm Armor is for 5 seconds whenever you are hit by
135 Lightning damage.
active. melee or ranged attack.
Short Fuse Unleashed Obliterate
An energy explosion fires immediately Reduces the casting cost to 24 Arcane Increase the explosion radius to 18
for 169 - 229 physical damage. Power. yards for 169 - 229 physical damage.
Mirror Mimics Extension of Will Duplicates
The duration of the images is increased
Spells the images cast will do 70% of Summons 6 illusionary duplicates that
to 31 seconds and increases the Life of
the damage as your own. have 25% of your Life each.
your images to 60% of your Life.
Time Warp Perpetuity Miasma
Slow Time effects cling to enemies for
Enemies caught in the bubble of
Reduce cooldown to 16 seconds. 14 seconds after they have left the
warped time take 140% more damage.
bubble.
Calamity Reversal Fracture
Casts a low power Wave of Force on Casting Teleport again within 8
Summon 2 mirror images for 15
arrival dealing 85 - 92 physical seconds will instantly bring you back
seconds on arrival.
damage to all enemies nearby. to your original location.
Frost Hydra Brimstone Serpent Lightning Hydra
Summon one Mammoth Hydra that
Summon Frost Hydras that breathe a
breathes a wall of flame at nearby
short range cone of frost causing 30 - Summon Lightning Hydras that shock
enemies dealing 38 - 45 Fire damage
35 Cold damage to all enemies in the enemies for 41 - 48 Lightning damage.
per second to enemies caught in the
cone.
burning ground.
Snow Blast Cold Blood Sleet Storm
Damage increases slowly over 1.5 Create a swirling storm of sleet dealing
Reduce casting cost to 3 Arcane Power
seconds to inflict a maximum of 369 - 99 - 107 Cold damage per second to all
per second.
434 Cold damage per second. enemies caught within it.
Prismatic Armor Absorption Energy Tap
Rather than reducing your maximum
Increases all of your resistances by Gain 7 Arcane Power whenever you
Arcane Power, it is increased by 40
180% while Energy Armor is active. are hit by an ranged or melee attack.
while Energy Armor is active.
Disruption Power Stone Cascade
Targets hit by Arcane Torrent become Enemies killed by Arcane Torrent have
Every missile hit has a 8% chance to
Disrupted for 6 seconds, causing them a 95% chance to fire a new missile at a
leave behind a Power Stone that grants
to take 120% additional damage from nearby enemy dealing 50 - 99 Arcane
Arcane Power when picked up.
any attacks that deal Arcane damage. damage.
Molten Impact Star Pact Meteor Shower
Increase the damage of the meteor
impact to 469 - 641 Fire damage and Reduce casting cost to 39 Arcane Unleash a volley of 14 smaller meteors
the molten fire will do an additional 63 Power. that strike for 139 - 189 Fire damage.
- 94 Fire damage over 3 seconds.
Unrelenting Storm Snowbound Stark Winter
Increase the size of the Blizzard to
Increase the duration of the Blizzard to Reduce the casting cost to 24 Arcane
cover 22 yards, and deal 136 - 188
10 seconds Power.
Cold damage per second.
Sparkflint Arcanot Cannoneer
While the Familiar is active you Familiar's projectiles explode on
Increase damage of all attacks by 40%
regenerate 270 Arcane Power per impact dealing 5 - 8 Arcane damage to
while Familiar is active.
minute. all enemies within 10 yards.
Improved Archon Pure Power Slow Time
Increase damage of all Archon abilities Decrease the cooldown of Archon to Archon form can now cast a Slow
by 120%. 80 seconds. Time that lasts for 20 seconds.
ealed by a health globe.
es are slowed by 24% for 2 seconds.
eases armor and resistances by 10%.
gain 5 Arcane Power. The following skills are Signature spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute.
tack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
20 and Arcane Power regeneration by 2 per second.
ur Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second. The following skills are improved: Energy Armor, Ice Armor, Storm Armor.
ell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than onc
spells: Magic Missile, Shock Pulse, Spectral Blade, Electrocute.
ockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
Obsidian
Frozen Mist
The Frost Nova no longer freezes
enemies, but instead leaves behind a
mist of frost for 8 seconds that deals
32 Cold damage per second to enemies
standing in it.
Penetrating Blast
Missiles have a 100% chance to pierce
through their target and hit additional
targets.
Frozen Storm
A whirling storm of ice builds around
you that deals 57 - 71 Cold damage per
second for 16 seconds after casting Ice
Armor.
Piercing Orb
Merge the bolts in a a single giant orb
that oscillates forward dealing 36 - 72
Lightning damage to everything it hits
with a 100% chance to pierce through
enemies.
Teleporting Wave
Enemies caught in the wave have a
70% chance to randomly teleport to
somewhere else nearby.
Impactful Blades
Hits have a 45% chance to cause
knockback and slow the movement of
enemies by 60% for 2 seconds.
Arc Lightning
Blast a cone of lightning that causes 1 -
65 Lightning damage to all affected
targets.
Force Weapon
Increases damage bonus to 34%
physical damage, and gives a 45%
chance to knock back any enemies hit.
Arcane Orbit
Create 4 Arcane Orb(s) that orbit you,
exploding for 162 - 222 Arcane
damage when enemies get close.
Crystal Shell
Increase the maximum absorption
amount to 6919 damage.
Trail of Destruction
Casting Energy Twister grants you a
Wind Charge. You can store up to 5
Wind Charges at a time. Casting a
Signature spell releases all Wind
Charges as a giant Energy Twister that
deals 11 - 18 damage per Wind
Charge. Signature spells are: Magic
Missile, Shock Pulse, Spectral Blade,
Electrocute.
Entropy
The beam fractures into a short ranged
cone causing 114 - 153 Arcane
damage per second.
Reactive Armor
Whenever you are hit you are
enveloped with a lightning shield for 8
seconds that shocks nearby enemies
for 1-74 Lightning damage.
Time Bomb
The blast detonates from the point it
was originally cast after 2 seconds for
204 - 277 physical damage.
Simulacrum
Increases the Life of your images to
125% of your Life.
Time Shell
Reduces the size of the Slow Time
bubble to 10 yards, but increases the
effect, slowing movement and attack
speed of enemies by 60% while inside
the bubble.
Safe Passage
For 16 seconds after you appear you
will take 25% less damage.
Venom Hydra
Summon Poison Breathing Hydras that
leave a pool of acid causing 15 - 18
Poison damage per second to enemies
who remain in the pool.
Numb
Increase enemy slow amount to 50%
for 8.5 seconds, but damage is reduced
to 114 - 134 Cold damage per second.
Force Armor
While Energy Armor is active,
incoming attacks that would deal more
than 26% of your maximum Life are
reduced to deal 26% of your maximum
Life instead.
Arcane Mines
Instead of firing projectiles, lay Arcane
mines that arm after 1 second. These
mines explode when an enemy
approaches, dealing 114 - 142 Arcane
damage. Enemies caught in the
explosion have their movement and
attack speeds reduced by 30% for 3
seconds.
Comet
Transforms the meteor to ice that deals
298 - 408 Cold damage on impact and
freezes the ground, causing 40 - 60
Cold damage over 3 seconds. The
movement of enemies in the area will
also be slowed by 60%.
Grasping Chill
After the Blizzard ends, cover the
ground in a low lying mist for 6.0
seconds that slows any enemies who
enters it.
Dartling
Familiar's projectiles have a 100%
chance to pierce through enemies.
Teleport
Archon form can now cast Teleport
with a cooldown of 3 seconds.
ergy Armor, Ice Armor, Storm Armor.
u cannot gain a Flash of Insight more than once every 1.5