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Developing Mixed Reality Boundaries

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Developing Mixed Reality Boundaries

Boriana Koleva, Holger Schnädelbach, Steve Benford and Chris Greenhalgh

School of Computer Science & Information Technology

The University of Nottingham

Nottingham NG8 1BB, UK

+44 115 951 4203

{bnk, hms sdb, cmg}@cs.nott.ac.uk





ABSTRACT environment. The physical and virtual cameras and

Our work in the field of mixed reality has been concerned projections are aligned so that the images appear to be the

with the development of the mixed reality boundary reverse sides of a common boundary.

approach. In contrast to other approaches that focus on physical environment virtual

superimposing the virtual and the physical environment, the

video

spaces on either side of the boundary are adjacent but

audio

remain distinct. In this position statement we describe the

development of mixed reality boundaries, including the projected on to live video

screen or wall texture map

basic idea, the properties that can be associated with them graphics

and demonstrators. We also discuss our latest work on a

particular type of boundary that establishes the illusion that audio



virtual and physical worlds are joined together and that

users can physically cross from one to the other. Figure 1: a simple mixed reality boundary (from [1])

Keywords This approach has been further developed in [2] by

Mixed Reality Boundaries, Virtual Environments, Tele- identifying a set of properties that can be associated with

presence, Augmented Reality mixed reality boundaries. These properties are grouped into

the three categories of permeability (the extent to which a

MIXED REALITY BOUNDARY APPROACH

boundary allows information and objects to pass across it,

Our work in mixed reality has been focused on developing

including its visibility, audibility and solidity), situation (its

mixed reality boundaries. These represent a specific

spatial relationship to the connected spaces, including its

approach to mixed reality that involves creating transparent

location, alignment, mobility and segmentation), and

windows between physical and virtual environments so that

dynamics (the temporal characteristics of the boundary,

occupants of each can communicate with the other [1]. In

including its lifetime and configurability).

contrast to other approaches that focus on superimposing

the two environments on top of one another (e.g., There have been a number of demonstrations of the mixed

augmented reality typically overlays a virtual environment reality boundary approach. In the Internet Foyer a

on top of a physical environment), the spaces on either side boundary was used to link a 3D visualisation of an

of the boundary are adjacent, but remain distinct. Other organisation’s home pages on the Web (a virtual foyer) to

distinguishing features of this approach are that equal its physical foyer, creating a common entry point into its

weight is placed on the physical and virtual spaces and that physical and electronic manifestations [1]. A second

multiple boundaries might be used to join together many demonstration involved a poet performing as an avatar in a

different physical and virtual environments into a larger virtual world communicating with a physical audience [2].

mixed reality structure. TRAVERSABLE BOUNDARIES

Figure 1 shows how a simple mixed reality boundary can be By examining the utility of boundaries with different

created. On the left is a physical environment and on the property configurations, the idea of traversable boundaries

right a virtual environment. An image of the virtual arose. Traversable boundaries establish the illusion that

environment is projected into the physical environment and virtual and physical worlds are joined together and that

an image of the physical environment captured from a video users can physically cross from one to the other [3].

camera is displayed as a live video texture within the virtual Traversable boundaries provide a solution to one of the

weaknesses of current immersive technologies, namely that

users clearly do not leave their current environment when

they enter a remote environment. The fact that they remain

firmly and visibly present within their local physical space

can be problematic for two reasons. First, the participant’s

own illusion of remote presence may be destroyed by

distractions from the local physical space. Second, contains a second video texture showing the view from a

observers of the interaction can clearly see that camera mounted on this proxy.

participating users have not gone anywhere. This is a physical environment virtual environment

particular problem if the interaction is being staged at least

in part for the benefit of these observers or if the observers video

B









physical antechamber









virtual antechamber

may themselves become participants at a later date. C C audio Cv Cv



Further motivation for traversable interfaces is provided by

work on mixed reality. Paul Milgram has classified mixed

reality technologies according to a ‘virtuality continuum’ graphics

A Dp Dp D D

[4]. At the extremes of this continuum we find purely audio

physical and purely virtual environments with augmented

reality and augmented virtuality in between them. Figure 3: creating a traversable boundary

Traversable interfaces provide a mechanism for people to

dynamically relocate themselves along this continuum. At Our design accommodates the perspectives of users who

one moment they may be primarily located in augmented traverse the interface (labeled C and D in the diagram) and

reality, with a view into an adjoining virtual environment. also observers who are present in the connected physical

They may then traverse the interface and find themselves and virtual worlds (A and B), an important consideration

primarily located within an augmented virtuality, with a for performance and entertainment applications.

view back into a physical environment. Traversal allows CONCLUSIONS

people to move back and forward between primarily real This paper has presented an overview of our work on mixed

and primarily virtual environments, repositioning reality boundaries, including the basic concept, the property

themselves along the virtuality continuum, according to set and the development of traversable boundaries. Our

their interest and whether they want the physical or virtual future plans involve developing and evaluating real

to be their primary focus. applications of traversable boundaries and examining how

The task of creating traversable boundaries can be broken the transition between the real and the virtual is affected by

down into two issues, how to allow participants to enter the the design of the two environments with respect to space,

remote environment and how to create the illusion that they materials and objects.

have left their current environment when doing so. The We are also interested in being involved in a discussion

former can be realised with existing technologies. with designers of other approaches to mixed reality, such as

Immersive displays such as HMD’s allow a user in a augmented virtuality, in order to better understand how

physical environment to enter a virtual world. Access to a these approaches fit in our framework and what

remote physical environment from the virtual can be improvements might be needed.

achieved by taking control of a remote physical proxy such

ACKNOWLEDGMENTS

as a robot. We propose that the illusion of leaving the

We thank the ESPRIT IV I3 programme for supporting this

current local environment may be achieved by using non-

work through the eRENA project and the EPSRC for their

solid projection surfaces so that the user can appear to

support through PhD studentship awards.

directly step into and through the image of the remote

environment. This is simple in the virtual space as a non- REFERENCES

solid texture can be used to display the view of the physical, 1. Benford, S., Greenhalgh, C., Reynard, G., Brown, C.,

enabling avatars to pass though it. The development of and Koleva, B., Understanding and Constructing Shared

physical non-solid projection surfaces has been the most Spaces with Mixed Reality Boundaries, ACM ToCHI, 5

challenging part. We have constructed four such surfaces – (3), 1998, ACM Press, pp. 185-223

fabric curtain, water curtain, sliding door and flip-up 2. Koleva, B., Benford, S. and Greenhalgh, C, The

screen. Properties of Mixed Reality Boundaries, Proc.

Figure 2 shows how these various techniques can be ECSCW’99, Copenhagen, September 1999, Kluwer

integrated to create a traversable boundary. On the left is a 3. Koleva, B., Schnädelbach, H., Benford, S. and

physical environment containing a non-solid projection Greenhalgh, C., Traversable Interfaces Between Real

surface onto which is projected a view of the remote virtual and Virtual Worlds, to be published in proc. CHI 2000,

environment. Behind this is an antechamber containing the April 2000

immersive technology required to become embodied within

the virtual environment. On the right is a virtual 4. Milgram, P. and Kishino, F., A Taxonomy of Mixed

environment containing the video view into the physical Reality Visual Displays, IEICE Transactions on

environment. Behind this is a virtual antechamber that Information Systems, Vol E77-D (12), Dec. 1

contains controls for a remote physical proxy and that also



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