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Semiotics and Ontologies

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Semiotics and Ontologies

Ontologies contain categories, lexicons contain word senses, terminologies contain

terms, directories contain addresses, catalogs contain part numbers, and

databases contain numbers, character strings, and BLOBs (Binary Large OBjects).

All these lists, hierarchies, and networks are tightly interconnected collections of

signs. But the primary connections are not in the bits and bytes that encode the

signs, but in the minds of the people who interpret them. The goal of various

metadata proposals is to make those mental connections explicit by tagging the

data with more signs. Those metalevel signs themselves have further

interconnections, which can be tagged with metametalevel signs. But meaningless

data cannot acquire meaning by being tagged with meaningless metadata. The

ultimate source of meaning is the physical world and the agents who use signs to

represent entities in the world and their intentions concerning them.









From Sowa.

Semiotics

• Study of ―signs‖ (every aspect of language

and logic)

– Syntax: ―pure grammar‖, the vocabulary

– Semantics: ―logic‖, relates signs to reality

– Pragmatics: ―rhetoric‖, relation of signs to

agents, who use them to communicate with

other agents





From Sowa.

Metalanguage









From Sowa.

From Sowa.

From Sowa.

Table 1. Five semantic primitives



Primitive Informal Meaning English Example

Existence Something exists. There is a dog.

Something is the same as

Coreference The dog is my pet.

something.

Something is related to

Relation The dog has fleas.

something.

The dog is running, and the dog is

Conjunction A and B.

barking.

Negation Not A. The dog is not sleeping.







According to Sowa (and Pierce!), these are the kinds of semantic

constructions we can make, the kinds of statements we can make.



From Sowa.

Table 2. Three defined logical operators



Operator English Example Translation to Primitives

not(there is a dog and not(it is

Universal Every dog is barking.

barking))

If there is a dog, then it is not(there is a dog and not(it is

Implication

barking. barking))

A dog is barking, or a cat not(not(a dog is barking) and not(a

Disjunction

is eating. cat is eating))









According to Sowa (and Pierce!) these are the kinds of ―truth‖ statements we

can test against reality.









From Sowa.

Ontologies

In recent years the development of ontologies—explicit formal specifications

of the terms in the domain and relations among them (Gruber 1993)—has

been moving from the realm of Artificial-Intelligence laboratories to the

desktops of domain experts.









Why would someone want to develop an ontology? Some of the reasons are:

• To share common understanding of the structure of information among

people or software agents

• To enable reuse of domain knowledge

• To make domain assumptions explicit

• To separate domain knowledge from the operational knowledge

• To analyze domain knowledge







From Noy and McGuinness

For the purposes of this guide an ontology is a formal explicit

description of concepts in a domain of discourse (classes (sometimes

called concepts)), properties of each concept describing various

features and attributes of the concept (slots (sometimes called roles or

properties)), and restrictions on slots (facets (sometimes called

role restrictions)). An ontology together with a set of individual

instances of classes constitutes a knowledge base. In reality, there is a

fine line where the ontology ends and the knowledge base begins.









In practical terms, developing an ontology includes:

• defining classes in the ontology,

• arranging the classes in a taxonomic (subclass–superclass) hierarchy,

• defining slots and describing allowed values for these slots,

• filling in the values for slots for instances.

We can then create a knowledge base by defining individual instances of

these classes filling in specific slot value information and additional slot

restrictions.



From Noy and McGuinness

First, we would like to emphasize some fundamental rules in ontology

design to which we will refer many times. These rules may seem rather

dogmatic. They can help, however, to make design decisions in many

cases.

1) There is no one correct way to model a domain— there are always

viable alternatives. The best solution almost always depends on the

application that you have in mind and the extensions that you

anticipate.

2) Ontology development is necessarily an iterative process.

3) Concepts in the ontology should be close to objects (physical or

logical) and relationships in your domain of interest. These are most

likely to be nouns (objects) or verbs (relationships) in sentences

that describe your domain.

That is, deciding what we are going to use the ontology for, and how

detailed or general the ontology is going to be will guide many of the

modeling decisions down the road.









From Noy and McGuinness

Competency Questions



One of the ways to determine the scope of the ontology is to sketch a

list of questions that a knowledge base based on the ontology should

be able to answer, competency questions (Gruninger and Fox 1995).

These questions will serve as the litmus test later: Does the ontology

contain enough information to answer these types of questions?









From Noy and McGuinness

Working session

• Supply chains

• Purpose

• Competency questions

• ―Real‖ entities and behaviors



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