1.2
1
0.8
Applied damage range
0.6 Damage to affect vertices and aero
Damage to affect vertices
0.4
0.2
0
RadiusAdd // Base radius to apply damage
RadiusMult // Multiplied by collision impulse to increase radius
AeroDiv // Multiplied by impulse to affect aerodynamics and ver
VertMult // Multiplied by aero damage to get vert damage
Radiusadd Radius multi Aerodiv Vertmulti
0.05 0.000094 2.25E-05 0.8
0.047 0.01125 400 Results 1.25E-05
Hitforce Applied damage range ISI
500 500 0.097 0.67 0.097 0.011
1000 0.144 0.023
1500 Damage to affect vertices and aero 0.191 0.034
2000 0.01125 0.00625 0.238 0.045
2500 0.285 0.056
3000 Damage to affect vertices 0.332 0.068
3500 0.009 0.00625 0.379 0.079
4000 0.426 0.090
4500 0.473 0.101
5000 0.52 0.113
5500 0.567 0.124
6000 0.614 0.135
6500 0.661 0.146
7000 0.708 0.158
7500 0.755 0.169
8000 0.802 0.180
8500 0.849 0.191
9000 0.896 0.203
9500 0.943 0.214
10000 0.99 0.225
on impulse to increase radius
to affect aerodynamics and vertices
mage to get vert damage
0.009
0.018
0.027
0.036
0.045
0.054
0.063
0.072
0.081
0.090
0.099
0.108
0.117
0.126
0.135
0.144
0.153
0.162
0.171
0.180