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Shared by: panniuniu
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posted:
10/26/2011
language:
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3
1.2









1









0.8









Applied damage range

0.6 Damage to affect vertices and aero

Damage to affect vertices









0.4









0.2









0

RadiusAdd // Base radius to apply damage

RadiusMult // Multiplied by collision impulse to increase radius

AeroDiv // Multiplied by impulse to affect aerodynamics and ver

VertMult // Multiplied by aero damage to get vert damage

Radiusadd Radius multi Aerodiv Vertmulti

0.05 0.000094 2.25E-05 0.8



0.047 0.01125 400 Results 1.25E-05









Hitforce Applied damage range ISI

500 500 0.097 0.67 0.097 0.011

1000 0.144 0.023

1500 Damage to affect vertices and aero 0.191 0.034

2000 0.01125 0.00625 0.238 0.045

2500 0.285 0.056

3000 Damage to affect vertices 0.332 0.068

3500 0.009 0.00625 0.379 0.079

4000 0.426 0.090

4500 0.473 0.101

5000 0.52 0.113

5500 0.567 0.124

6000 0.614 0.135

6500 0.661 0.146

7000 0.708 0.158

7500 0.755 0.169

8000 0.802 0.180

8500 0.849 0.191

9000 0.896 0.203

9500 0.943 0.214

10000 0.99 0.225

on impulse to increase radius

to affect aerodynamics and vertices

mage to get vert damage









0.009

0.018

0.027

0.036

0.045

0.054

0.063

0.072

0.081

0.090

0.099

0.108

0.117

0.126

0.135

0.144

0.153

0.162

0.171

0.180



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