HOW TO KEEP SCORE AT AVHS WATER POLO GAMES In general, there are at least 2 different score keeps at all games so discrepancies can be
resolved. However, the home team score keeper is the official score keeper. Please designate that person. The other score keeper is the opposing team
score keeper. Other people that can help resolve discrepancies are people taking stats for either team. The Official score keeper will use the book with the
SCORE SHEET The score sheet can be divided into two main sections: (1) the top with names and statistics and (2) the more important bottom portion with a
time line of events and a small section for quarter by quarter scoring.
The Important Bottom Section
TIME Record the time of the event, goal, ejection/penalty, time-out. Sometimes you will need to remind the timer to tell you the time of the event. NOTE: The spaces are not
grouped together by quarters as you look at the sheet. Finish a column of spaces before going to the next column.
CAP# Record the cap number of the player.
TEAM Write “W” or “B” depending on to which team the event is charged. One team will always be white.
REMARKS Use abbreviations. “S” for a score “E” for an ejection; “P” for a penalty (a five meter shot is awarded for a penalty); “TO” for a timeout (you can write the word
timeout in the space if you wish). If the referee excludes someone from the remainder of the game, write “major E”
W-B This section is for a running score. The first goal by the white team will be 1-0. If white scores again, write 2-0. When you are recording an ejection, do not repeat the score
from above in this space, just make a short dash (-). This will simplify a later search for ejections. For time-outs, you can leave this space blank or fill it, your choice.
Timeouts After recording the time-out in the timeline of events, if there is a space, record the timeout time and period it was called. 2:30-3. This would signify that a time-out
was called during the third period.
Results The score by quarters is put in these boxes. (This is not a running score of the two teams.)
At the End of a Period After the last recorded event of a quarter, draw a line through the next row of boxes to signify the end of the quarter.
At the End of the Game Circle the final score on the time line of events and make a diagonal slash through any unused spaces. Have the referees sign the score sheet.
The Top Section
DATE/PLACE/GAME No. If not filled out before your arrival, most important to us are the date; which pool, game number and/or what time the game was scheduled to begin.
TEAM If you don’t know, ask the kids in the water, they should know who they are.
NAME In most tournaments, you will not be provided with the names, so don’t worry. If players on one of the teams has a higher number than on the sheet, don’t panic. If they
do score or are ejected, then, change one of the numbers on the sheet to suit your needs.
ATT This box is for counting scoring attempts. Rarely used. You’ve got enough things to worry about.
GOALS BY QUARTER Use tally marks to signify goals. Once you feel confident with “the book”, you can Record goals scored during an ejection with an “E” or use a “P” for a
penalty shot goal. If you look down each column you can quickly determine how many goals were scored in the quarter and fill in the result in the boxes in the lower right-
hand portion of the page.
P. FOULS This section is extremely important! Write personal fouls in this section as soon as you have free time. E2 is an ejection in the second period, not a player’s second
ejection. Each time another ejection is received, add another E or P for a penalty, with the appropriate number superscripted to the letter.
MOST IMPORTANT Immediately notify the person waving in ejected players when a player receives their third and final ejection so the red flag can be raised.
REMEMBER A 5 meter penalty foul counts towards a player’s three ejections.
Helpful Hint: When a player gets his/her second personal foul, write his/her cap color and number (B12 or W8) in the margin at the bottom of the page so you can quickly
determine if someone has received a third ejection.