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Virtual Worlds Quest

A WebQuest for multiple intelligences and Second Life



Designed by Kevin Brace: JISC Regional Support Centre West Midlands

http://www.rsc-wm.ac.uk



Kevin Brace

k.brace@wlv.ac.uk









(Derby University academic writing area, linked to their VLE)





Introduction | Task | Process | Evaluation | Conclusion | Credits |





Introduction

You’ve read the overhyped media stories of marriage, divorce and

nefarious activities associated with online virtual worlds like Never

Winter Nights, World of Warcraft, etc. And the unhealthy amount of

hours our youth spend immersed in these 3D “worlds”. Like it or not

online multiplayer games, 3D immersive worlds, engaging graphics

and collaborative social networks are all being enjoyed by millions

of people plugged into these online worlds! Some are even making

money and Second Life (SL) one of these 3D immersive worlds has

even had its first millionaire. Academia is picking up on the

educational possibilities of these 3D worlds for engaging,

collaborative, and role play activities. Some of these 3D worlds are

also closing! Google recently announced their intention to stop

research (investment) into this emerging market.

This web quest will introduce you to the concept of utilising such a

web based platform to create or utilise the various areas of second

life to enhance learning. To underpin this quest you will also be

exposed to a framework of learning intelligences that certain

Second life areas can be used to exploit. Gardners Multiple

Intelligences can be used to help understand how you and others

think. With this knowledge, you as an educator can design learning

experiences to exploit your knowledge of these intelligences.



Introduction | Task | Process | Evaluation | Conclusion | Credits |





The Task

The task is split into research, activity and evaluation sections. The

first part you are tasked with researching Gardeners Multiple

Intelligences and their use by educators to scaffold learning.

Secondly you are tasked with conducting some background research

on the current uses of SL in education. Once you’ve got a basic

understanding of the potential of SL, you must create your own

account, and follow links (SLURLS) provided to discover for yourself

the various areas of SL that could be used to exploit Multiple

Intelligences. Background reading and SL basics:



 http://www.secondlife.com

 http://informationgoddess.info/SecondLife

 https://support.secondlife.com/ics/support/default.asp?deptI

D=4417

 http://castorsretreat.wetpaint.com/page/FAQs

 http://www.scribd.com/doc/4612700/Handbook-Orientation-

Programme-to-SL-for-PolyU-Students

 http://mycourse.solent.ac.uk/course/view.php?id=1805



Following your experiences of SL, you are asked to write an

objective evaluation. The evaluation should include comments on

the literature and support available, potential pedagogic

underpinning of immersive worlds, ease of use, and suitability for

students, IT infrastructure required, etc. Include recommendations

to senior managers or peers who may be interested in exploiting

such a tool for academic or vocational learning for HE in FE. It may

be useful to refer back to a self defined set of criteria you are

evaluating against.



Introduction | Task | Process | Evaluation | Conclusion | Credits |

The Process

1) In the first instance you are asked to discover more

about the theory of multiple intelligences and take a

simple test to determine your strongest preference.



What are Multiple Intelligences;



 http://school.familyeducation.com/intelligence/special-

education/37704.html

 http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks3

/ict/multiple_int/what.cfm

 http://www.multipleintelligencetheory.co.uk/



Try out a simple online test to determine your strongest

intelligence;



 http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/k

s3/ict/multiple_int/questions/choose_lang.cfm



2) Now to take some time to research the various uses

educators have already been using Second life to

exploit this multimedia enriched 3D environment:



 http://sleducation.wikispaces.com/educationaluses_pag

e1

 http://www.simteach.com/wiki/index.php?title=Top_20

_Educatioinal_Locations_in_Second_Life

 http://www.eduserv.org.uk/foundation/studies/slsnapshots







3) Then read these guides on accessing and navigating

around SL. Note, a broadband Internet connection is

required. Speaker, microphone (optional), a download of the

SL software is required. A computer capable of viewing a 3D

world combined is required, together with unrestricted access

(College firewalls may impede this). Minimum computer

requirements are listed here :

http://secondlife.com/support/sysreqs.php

Getting started in SL:



 http://sites.google.com/site/secondlifeenhancedlearning/

 http://sleducation.wikispaces.com/gettingstarted#introductor

y

 http://wiki.secondlife.com/wiki/Getting_Started_in_SL







4) Finally create a SL account and use the links below to

navigate to various SL worlds. Note, these SL areas

have been divided into places which could be used to

exploit strongest or preferred intelligences. Copy these

SLURLS (website addresses) into a web browser and

then press the teleport button. Switch back (ALT +

TAB) to SL and accept the teleport option. You will now

teleport directly to the places described.



NOTE: You can also visit the specially designed monolith on Eduserv

Island to get these links to all the places to visit. After setting up

your SL account go to SLURL :



http://slurl.com/secondlife/Eduserv%20Island/176/150/26



Take the note card from the monolith and save this in your personal

inventory.







Linguistic intelligence ("word smart"): These types of

thinkers love words, they have a wide breadth of

Vocabulary. Written txt and spoken word is king. Listening

to prose and poetry is enjoyed, as is playing with words.



Kriti Island (investigate the audio Whisper box installation)



 http://slurl.com/secondlife/Kriti%20Island/229/13/2

1



Australian centre of virtual art, visual and audio.

Experience speaking words & the engaging babel pit.



 http://slurl.com/secondlife/ACVA/112/169/296

Immersiva. There are snippets of poems lying around, and

also if you poke around some of the objects you will have

poems read back to you in chat. There is also music to

experience.



 http://slurl.com/secondlife/Immersiva/128/128/12



Gothic poetry. This place has really embraced the

multimedia capabilities of a 3D world. Excellent example of

what an immersive world can offer. There is a webquest to

pick up at the door



 http://slurl.com/secondlife/Eduisland%203/232/48/2

6



Foul Whisperings, Strange Matters. Macbeth in Second Life.

See and hear prose from Macbeth. Intriguing.



 http://slurl.com/secondlife/Macbeth/44/54/54





Logical-mathematical intelligence ("number/reasoning smart"):

These types of thinkers love solving problems. They are sorters and

categorisers, everything needs it's place. They love sorting stuff

into groups. Prioritising and having statistics to back up research

are also key traits. An engineering / scientific bias







Bromley College -- Shimmer Island - wind turbines - how to build

and script them - 3 video tutorials. See also their Linden scripting

exhibition with books and tutorials . Has some maths & stats for the

wind turbines.



 http://slurl.com/secondlife/Maritime%20Greenwich/8

5/20/21



Try out the logical puzzles on Zatorah Shepherd's multiple

intelligences build on Koru Island.



 http://slurl.com/secondlife/Koru/54/223/24

Warwick University maths area. Use the death clock, play Sudoku or

chess, and experience Newton’s laws of cooling.



 http://slurl.com/secondlife/Warwick%20University%

20Maths/157/62/23

 http://slurl.com/secondlife/Warwick%20University%

20Maths/170/141/23



An astronomy room. Models of planets, with notecards, plus an

explanation of gravity and associated statistics.



 http://slurl.com/secondlife/Grouse/58/63/120







Spatial intelligence ("picture smart"): These types of thinkers

love pictures. They think in images. Those images are often linked

to specific locations (places/faces/spaces) They think in a graphical

way – mind maps are representative of this.



American Chemical Society. Has a animated model of molecules

making nylon lots of 3D modles of molecules.



 http://slurl.com/secondlife/ACS/69/201/25v



Seifert Surface's island is a beautiful example of how maths can be

experienced visually:



 http://slurl.com/secondlife/xyz/113/59/222/





EduIsland 3D map of the periodic table + scripting lesson.



 http://slurl.com/secondlife/Eduisland%20II/191/205/

22



Blooms taxonomy and social learning theory in 3D



 http://slurl.com/secondlife/Teaching%204/224/164/25

Bodily-Kinaesthetic intelligence ("body smart"): These types of

thinkers are all about movement. Dancing and flying, and

especially mime would be preferred.



Tempura island to dance, reflect and meet others.



 http://slurl.com/secondlife/tempura%20island/136/1

9/53



An ice rink with free skates, to experience movement.



 http://slurl.com/secondlife/Volpert/31/215/301







The Weather Channel. These Islands offer an opportunity to interact

with other residents, take on extreme-sport challenges and obtain

factual information about the real-world landscapes and climates

that are replicated there.



 http://slurl.com/secondlife/Weather/117/14/26



Winter sports At Saltzberg - try snowboarding.



 http://slurl.com/secondlife/Salzburg/10/239/102







Musical intelligence ("music smart"): These types of thinkers love

music –especially a rhythm. Sound and rhythm are preferred –

sometimes linked to lyrics. Sounds often used to link ideas

together. Memories can be stored associates to music/song through

writing their own lyrics to a know karaoke piece.



 http://slurl.com/secondlife/Sweethearts/200/196/23



Sweethearts jazz club. chat, dance or play the piano, cello or

drums!

Interpersonal intelligence ("people smart"): These types of

thinkers like talking to others to find out what they are thinking and

check out their own ideas. They will discuss a topic to understand

others and to extend their confidence in their own ideas.



 http://slurl.com/secondlife/Tintafel/32/24/767





Socrates cafe' - engaging conversation daily.



These next 3 areas are designed to create a role playing

experience. The areas have strict rules and protocols to ensure that

everyone participating is fully immersed in their chosen role. Not

unlike the Dungeons and Dragons board games, but in 3D!



Avilion



 http://slurl.com/secondlife/Avilion/3/131/42



Toombstone



 http://slurl.com/secondlife/Broken%20Rose/112/181

/704



Steampunk at Toxian city



 http://slurl.com/secondlife/Toxia/214/103/23







Intrapersonal intelligence ("self smart"): These types of

thinkers are highly reflective. They will mull things over before

offering or discussing their own ideas. They are often good listeners

and remain on the outside of discussions though are often able to

summarise the process/discussion and draw an inference. They

enjoy reflective tools and a time/space to apply them.



Daiyu Island



 http://slurl.com/secondlife/Daiyu%20Island/193/46/

4067



has a zither you can play, whilst contemplating the universe.

Bodhi Bodhi - Land of Buddhadharma, Bodhi for Tai Chi &

meditation.



 http://slurl.com/secondlife/Bodhi/162/41/26







Naturalist intelligence ("nature smart"): These types of thinkers

love nature. They have a good understanding of the balance of the

natural world, of the range of species and complexity of it.

Appreciate the beauty, variety and range. Often good at finding

their way around new places and environments.



Svarga Island. A densely forested island - not sure if there’s any

animals?



 http://slurl.com/secondlife/Svarga/193/108/36



Chakryn forest. Find the secret places there too - the cave linked to

an underwater space and Bett's home inside the mountain. There

are a couple of quests there too for you to experience.



 http://slurl.com/secondlife/Chakryn/105/178/26







5) Evaluation. Following your experiences in SL write up a

short objective evaluation of your experiences. This

should be suitable for peers, managers or course

leaders to make an informed decision as to the

suitability of 3D immersive worlds for HE in FE delivery.



Introduction | Task | Process | Evaluation | Conclusion | Credits |

Conclusion

On completing this web quest;



1) You have a deeper understanding of Gardners multiple

intelligences and their potential for educators.

2) You have an overview of the current practice in the use of SL

for HE.

3) You have personally experienced SL in the context of multiple

intelligences.

4) You have reflected upon your experiences to create an

evaluation of the potential for SL to be used in your

organisation.

5) You have identified issues associated with the implementation

of using Second Life for HE in FE delivery.







Introduction | Task | Process | Evaluation | Conclusion | Credits |









Credits & References



Thanks to Gavin Kewley (http://in2uition.net/) who helped clarify Multiple

Intelligences, Sue McGregor and Tracey Daly (Solihull College) for

the inspiration and feedback. Thanks to Ian Lindsay (HEA UK HE in

FE coordinator) and Rob Pearce (HEA Engineering Subject Centre)

for their support, feedback and the monolith notecard in Eduserv

Island. Thanks also to the members of UK virtual worlds JSICMAIL

list (VIRTUALWORLDS@JISCMAIL.AC.UK), and especially to Jane

Edwards (Regional Support Centre - West Midlands) who helped

with a guided tour of her very useful land marks. May we also thank

Howard Gardner for our 3D interpretation of his theories on Multiple

Intelligences: http://www.howardgardner.com/







Introduction | Task | Process | Evaluation | Conclusion | Credits |


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