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Statistical Methods for Human Behaviour Recognition







Geoff West & Svetha Venkatesh



This paper will describe a number of projects that are broadly defined as statistical methods for

human behaviour recognition. This has been a major research effort and has applications in

human gait analysis, surveilliance, video indexing and smart homes. The statistical methods

are those based on hidden Markov models (HMMs) as, in all cases, we are dealing with

sequences of patterns and signals that have variability in terms of duration, and in terms of the

features used. This is because we are dealing with humans and there is inherent variability in

activity.



Much of the work is based on a laboratory environment that has a number of ceiling mounted

cameras attached to networked PCs so that many streams of video can be captured

simultaneously. Use is made of background subtraction (Stauffer et al), bounding box and blob

tracking, and bounding box and blob statistics and features to describe the motion of people

throughout the environment. Cameras are calibrated so that positions on the floor are mapped

between the various cameras giving a reasonably complete idea of movement. Much use is

made of Kalman filtering to get good measurements and to deal with occlusion, both behind

objects and where people cross each other.



Smart House – Scene Labelling



In this research, which is part of the smart house project, human activity is being used to build

up a description of an indoor scene i.e. is concerned with scene understanding and object

recognition. The traditional methods investigated have problems because of the variability of

object shape and the problem of deciding what a particular object is e.g. what is a chair? This

approach uses human interaction and behaviour and is influenced by the work of Stark et al in

the early 1990s in which function of different objects was investigated, mainly from CAD

descriptions. Consider the following scenario. Assume that all pixels in an image are classified

as background i.e. not labelled as objects. A person walks around a room and occasionally sits

on a chair. By using a HMM to track the height of the bounding box, walking/standing, sitting

down, seated and standing up can be identified as human activities. Then, each pixel in the

image representing the scene can be updated depending on the activity. Pixels near the bottom

of the bounding box of a person detected to be walking or standing can be labelled as floor and

the more frames that this occurs for, the higher the confidence in the label that they are floor

pixels. If a person is detected as sitting down, then pixels inside the bounding box are

reinforced to be chair pixels. Again, the more frames that this occurs for the higher the

confidence that the pixels are chair pixels. Given a large time and significant human movement

in the scene, eventually a picture is built up of the different objects in the scene. The advantage

of this method is that it is the human activity that is determining the object class. If people

repeatedly sit on a coffee table, the more likelihood this is regarded as a chair rather than a

table which is as expected. Current work is concerned with more fine scale human activity

determination such as eating and carrying, as well as other coarse scale activity such as lying

down. The fine scale activity will be used to identify such objects as tables, cupboards etc.

Smart House – Describing Normal Behaviour



An important aspect of the smart house project is the need to describe the activities that occur

such as cooking and watching television. Analysis of many typical activities reveals a rich

hierarchical structure with simple tasks at the bottom of the hierarchy and more complex tasks

made up of sequences of lower level tasks at the higher levels. For example, preparing a TV

dinner could consist of various actions in the kitchen: going to the fridge, going to the oven etc.

as well as turning on the TV and sitting on the sofa. Hierarchical HMMs (HHMMs) have been

investigated to learn and describe such hierarchies of activity. Different approaches have been

tried, including allowing the HHMM to discover the low level behaviours (number of layers and

number of hidden states at the lower levels defined), and learning the lower levels first,

followed by fixing the lower levels and learning the higher levels. Modification of the standard

techniques for HMM training are used. Current research is concerned with adding duration

models to the HHMM structure to enable the identification of abnormal behaviour given that

normal behaviour has been used for training.



Surveillance – Detecting Normal Behaviour



In the area of surveillance, there is a need to describe various normal activities that may occur

in a room, a floor of a building, the whole building and so on. At any point in time during human

activity, it is necessary to have probabilistic measures of the most likely activities that are

occurring. We have been exploring the use of Hierarchical Dynamic Bayesian Networks for

this. The advantage of using the hierarchy rather than a flat model is that it incorporates the

hierarchy. Currently, we are using the EM algorithm to estimate the parameters of the

hierarchical model in a probabilistic model, allowing complex activities to be generated from

simple activities.



Video Indexing – Using Accelerometers



The final project does not rely on the processing of video data but uses accelerometers to

measure human activity from limb and body movement directly. These movements can be

quite complex and, again, we use HHMMs to describe the sequences at different levels. We

have been concentrating on sport official movements such as Australian Rules Football and

cricket. The objective is to be able to link the detected movements to the sport video so we can

extract various types of event e.g. “show me all the goals scored” or “show me all the cricketers

given out by LBW”. Obviously accelerometers (which are now available in small unobtrusive

packages) need to be worn by the sports officials but this is not a problem and much video and

accelerometer footage has been acquired from various sports. So far we have been able to

learn and recognise various cricket martial arts gestures.



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