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Evolving Mobile Services

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Evolving Mobile Services









An International Comparison

Presented by: Mats Samuelsson

Introduction

• Cellular Phone Service and Wireless Data Generate $Billions of

Revenue Every Year

• Steady Technology Evolution from Introduction 20 Years Ago

– Analog

– Roaming (Call Nationwide or Worldwide)

– Paging (Declining fast, replaced by Cellular Messaging)

– Digital (Rage of the moment in the U.S.)

– Messaging (Short Message Service)

– Web Browsing (Largely a failure in present implementation - too slow)

• High Business and Consumer Penetration

– Iceland at 80%, Finland at 70%

– U.S. moving towards 50%

Regional Differences

• Mass Penetration depends on Ability to Pay

– Europe 25 Euro/Month

– Philippines $10/Month

– U.S. $30/Month

• Pre-Paid - A Growth Blessing

– Originated in Portugal

– Fueled Phenomenal Growth

– Cellular for the Masses

• 1 Billion Cellular Users

– 400 Million Handsets Sold Each year

Technology Opportunities

• Better Hand-sets

– Traditional Phones

– New Types

• Disposable

• Digital Assistants

• Hybrids

• Higher Data Speeds

– From 9.6 Kbit/s to 124 to 1500 Kbit/s

• Stakeholders Want it - What about Consumers?

Next Generation Cellular -

Status Report

• First Large Network Deployment - NTT DoCoMo in

Japan

– Viewed as very Successful

– No License Fees Required!

• Over $100 Billion Paid for European 3G License

Auctions

• First 3G European Networks Operational Right Now

– Finland, Norway

• Larger European Networks starting Service 2003

and 2004

• Latin America Networks: Similar Time Frame

What is Different with 3G/UMTS

• Higher Data Speeds

– Big Data Chunks can be Sent

• Better Terminals

– Beyond Mobile Palms to Everything Imaginable

• Better Interaction of Services

– More than just Calls and Messages - Interaction

– To More than One Person (One to Many, Many to One)

• Mobility Tracking

– Service Knows Where You Are

Hand-sets

3G Networks

MMS

Client HLR Location App

Server Instant Messaging

SMSC Server



JAVA Application Multi-Media

WAP Gateway Messaging Gateway

Manager





MSC Circuit Web Servers





Access and Multi-

Media

Network Gateway

IP Network



SGSN

GGSN

xHTML

Browser



Internet/IP

Services

Gateways Network

APP

Servers

The Challenge of 3G/UMTS

• What are the Most Attractive 3G Services?

– Service Definitions & Designs

– How they are Marketed: Competitive

Positioning and Marketing Communications

– Business Models

– Role of Content

– Pricing

– Profitability

UMTS Service Revenue

Challenge and Assumptions

• Average Revenue/Customer Today = $300/Year

& Dropping

• UMTS Needs to Bring this number up to > $500

– Business Services Key as Non-Differentiated

Voice/Data Services Become Commoditized

– Capturing Value Add and Remaining Competitive

Becomes Critical

– End-End Services (Device Application Interacting

with Business or ASP Servers) Provide Little

Operator/Service Provider Value Add

UMTS Service Revenue

Challenge and Assumptions

– Service Operator Needs a Business Model for

Business Services

• Offer Complete Business Applications

• Ability to Implement, Evolve and Customize the

Applications Rapidly

• Create „Network‟ Value Add by Integrating

Applications with Network

• Enhance Applications with Value Added Services

• Offer and Operate Applications with an Integrated

Service Delivery Systems

3G/UMTS “Network Enhanced”

Business Services

• Business Service Applications

– Easy to Customize and Deploy with Each

Customer‟s Business Process and IT

Environment

– Easy to Improve and Modify for New

Terminals and New Applications

– Minimal Integration Requirements

• Standards-based Applications

• Standards-based Data Interfaces

3G/UMTS “Network Enhanced”

Business Services

– Simple „Sales Driven‟ Driven Service

Activation

• Service Up and Running and Operational

Throughout the Whole Network

• Not Dependent on Third Parties or

Synchronized Applications Development

– Services that are Enhanced and Enabled by

the Network

• Network Value Add rather than „Transport Only‟

Project

• Focus on North America, Europe, Asia

• 3G Innovations for Mobile Markets

– Specific Market Challenges

– Unique Business Models

– Unique Opportunities, Design Challenges

– Cross-Regional Learning

– Forecasting Success

• Hints

– Fundamental Industry Challenges

– Underlying Forces

– Cultural Differences

– Cultural Opportunities

– View of 10 Years from Now

What Will You Learn

• Something about the Next Wireless „Revolution‟



• Analyzing Regional Differences and Cross-Cultural

Influences



• How Marketing Applies in Various Cultures and Regions



• Fundamental Service and Product Marketing



• How to Create Market-focused Innovations



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