Name: Class:
Race, Sex: Home, Family:
Height, Weight: Pantheon, God:
Hair, Eyes: Alignment
Age, Birthday: Level:
Experience: +10%? XP Needed:
Strength: Stamina Weight Allowance:
Muscle Att Adj: Dam Adj: Max Press: Open Doors: BBLG:
Dexterity: Aim Missile Adj:
Balance Reaction Adj: Defensive Adj:
Constitution: Health System Shock: Poison Save: Regeneration:
Fitness Hit Point Adj: Resurrection Chance:
Intelligence: Reason Spell Level Max # Spells: Spell Immunity:
Knowledge # Bonus Proficiencies % Learn Spells
Wisdom: Intuition Bonus Spells: % Spell Fail:
Willpower Magic Def. Adj: Spell Immunity
Charisma: Leadership Loyalty: Max # Henchmen:
Appearance Reaction Adj:
Hit Points: Wounds: Hit Dice: Special Att:
Armor Class: Armor Type: Shield: Special Def:
Weight Carried: Movement rate: Attacks/Round: THAC0:
SAVING THROWS: ATTACK TABLES: ROGUE SKILLS: Base: Adj: Total: TURN UNDEAD:
Modifier: Save: Enemy AC: To Hit: Pick Pockets: Skeleton: 1HD
Paralyzation/ 10 Open Locks: Zombie:
Poison/Death: 9 Find/Remove Traps: Ghoul: 2 HD
Rod/Staff/ 8 Move Silently: Shadow: 3-4 HD
Wand: 7 Hide in Shadows: Wight: 5 HD
Petrification/ 6 Detect Noise: Ghast:
Polymorph: 5 Climb Walls: Wraith: 6 HD
Breath 4 Read Language/Rune: Mummy: 7 HD
Weapon: 3 Know Facts: Specter: 8 HD
Spells: 2 Bribe: Vampire: 9 HD
1 Detect Magic: Ghost: 10 HD
Combat Modifiers: 0 Detect Illusion: Lich: 11+ HD
Melee: To Hit: Dam: -1 Tunneling: Special:
Str: -2 Escape Bonds: Company Name:
Skill: -3 Backstab:
Other: -4 Use Scrolls: Kit:
Total: -5 Character Point Advancement:
Missile: To Hit: Dam: -6 Character Points Earned: Reference:
Dex/Str: -7 Character Points Spent:
Skill: -8 Character Points Available:
Other: -9 Languages Spoken:
Total: -10 Languages Literate:
Weapon Proficiencies: Penalty: CP Cost: Non-Weapon Proficiencies: Skill Level: CP Cost:
WEALTH:
Coins: CP: SP: EP: GP: PP:
Gems: 10X 50X 100X 500X 1000X 5000X
Jewelry 10X 50X 100X 500X 1000X 5000X
Artwork: 10X 50X 100X 500X 1000X 5000X
Other:
Weapon: Size: Type: Speed: Damage (S-M/L) Knockdown: ROF/Ranges: Notes:
SPELLS: * Indicates Memorized Spells (** Memorized Twice, etc.) > Indicates Specialist School (If Any)
1st Level: 2nd Level: 3rd Level: 4th Level: 5th Level: 6th Level:
Special Abilities: CP Cost: Special Abilities: CP Cost:
Special Restrictions: CP Bonus: Special Restrictions: CP Bonus:
Equipment: Cost: Weight: Where Kept: Equipment: Cost: Weight: Where Kept:
Supplies: Each square represents one full day
Water/Wine:
Rations:
Backpack: Belt Pouch: Belt Pouch:
Capacity: Capacity: Capacity:
Item: Cost: Weight: Item: Cost: Weight: Item: Cost: Weight:
Sack: Sack:
Capacity: Capacity:
Item: Cost: Weight: Item: Cost: Weight:
Name: Alignment: Class:
Race: Pantheon: Level:
Homeland: Social Class: Deity:
Sex: Age: Family/Clan:
Height: Weight: Birthdate:
Hair: Eyes: Appearance:
Strength: Stamina Weight Allowance:
Muscle Att Adj: Dam Adj: Max Press: Open Doors: BBLG:
Dexterity: Aim Missile Adj:
Balance Reaction Adj: Defensive Adj:
Constitution: Health System Shock: Poison Save: Regeneration:
Fitness Hit Point Adj: Resurrection Chance:
Intelligence: Reason Spell Level Max # Spells: Spell Immunity:
Knowledge # Bonus Proficiencies % Learn Spells
Wisdom: Intuition Bonus Spells: % Spell Fail:
Willpower Magic Def. Adj: Spell Immunity
Charisma: Leadership Loyalty: Max # Henchmen:
Appearance Reaction Adj:
ARMOR CLASS: Adjusted AC: Armor Type(s): HIT POINTS: Wounds: Hit Dice:
Surprised:
Shieldless:
Rear:
Special Defenses:
SAVING THROWS: ATTACK TABLES: Attacks/Round: MOVEMENT:
Modifier: Save: Enemy AC: Base: Normal Bonuses: Special Bonuses: Str & Dex Adj:
Paralyzation/ 10 Burden:
Poison/Death: 9 Base: Weight:
Rod/Staff/ 8
Wand: 7
Petrification/ 6
Polymorph: 5
Breath 4
Weapon: 3
Spells: 2
1
Combat Modifiers: 0
Melee: To Hit: Dam: -1
Str: -2
Skill: -3
Other: -4
Total: -5
Missile: To Hit: Dam: -6
Dex/Str: -7 Jog X2
Skill: -8 Run X3
Other: -9 Run X4
Total: -10 Run X5
Languages: (Speak/Understand)
Languages: (Read/Write)
WEALTH:
Coins: CP: SP: EP: GP: PP:
Gems: 10X 50X 100X 500X 1000X 5000X
Jewelry 10X 50X 100X 500X 1000X 5000X
Artwork: 10X 50X 100X 500X 1000X 5000X
Other:
Experience Points: Character Point Advancement: Company Name:
+10% Character Points: (Available) Crest: Kit:
XP Needed for Next Level: Character Points: Earned/Spent Reference:
Special Abilities: CP Cost: Special Abilities: CP Cost:
Special Restrictions: CP Bonus: Special Restrictions: CP Bonus:
Weapon Proficiencies: Penalty: CP Cost: Non-Weapon Proficiencies: Skill Level: CP Cost:
Weapon: Size: Type: Speed: Damage (S-M/L) Knockdown: ROF/Ranges: Notes:
Ammunition: Each Square Represents One Shot:
MAGIC ITEMS:
Item: Magical Effects: XP/Value: Where Kept:
POSSESSIONS:
Equipment: Cost: Weight: Where Kept: Equipment: Cost: Weight: Where Kept:
Supplies: Each square represents one full day
Water/Wine:
Rations:
Feed:
Backpack: Belt Pouch: Belt Pouch:
Capacity: Capacity: Capacity:
Item: Cost: Weight: Item: Cost: Weight: Item: Cost: Weight:
Sack: Sack:
Capacity: Capacity:
Item: Cost: Weight: Item: Cost: Weight:
SPELLS AND SPECIAL SKILLS:
ROGUE SKILLS: Base: Dex Adj: Armor Adj: Race Adj: Total: TURN UNDEAD:
Pick Pockets: Skeleton: 1HD
Open Locks: Zombie:
Find/Remove Traps: Ghoul: 2 HD
Move Silently: Shadow: 3-4 HD
Hide in Shadows: Wight: 5 HD
Detect Noise: Ghast:
Climb Walls: Wraith: 6 HD
Read Language/Rune: Mummy: 7 HD
Know Facts: Specter: 8 HD
Bribe: Vampire: 9 HD
Detect Magic: Ghost: 10 HD
Detect Illusion: Lich: 11+ HD
Tunneling: Special:
Escape Bonds:
Backstab:
Use Scrolls:
SPELLS: * Indicates Memorized Spells (** Memorized Twice, etc.) > Indicates Specialist School (If Any)
1st Level: 2nd Level: 3rd Level: 4th Level: 5th Level: 6th Level:
7th Level: 8th Level: 9th Level: True Dweomers:
HENCHMEN, FOLLOWERS, OR STEEDS:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
Name: Race/Class: HD/Lvl: HP AC THAC0: #AT Dmg/Effects
Ability Scores (St, Dx, Cn, In, Ws, Ch) Background:
DM TRACKING SHEET
Player Name:
Character Name:
HP:
AC:
Kill List:
Treasure List:
Followers/Henchmen:
Player Name:
Character Name:
HP:
AC:
Kill List:
Treasure List:
Followers/Henchmen:
Player Name:
Character Name:
HP:
AC:
Kill List:
Treasure List:
Followers/Henchmen:
Player Name:
Character Name:
HP:
AC:
Kill List:
Treasure List:
Followers/Henchmen:
MONSTERS
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
Monster Type: AC: HD: THAC0:
#Attacks: Dmg/Att: XP Value:
AC: 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6
Hit:
HP Total:
Treasure of Note:
PLAYER'S TRACKING SHEET
Hit Points: Condition: Monsters Killed: Other Encounters:
Party Treasure: Personal Treasure:
Game Notes:
PARTY TRACKING SHEET
Player Name: Race:
Character Name: Class/Level:
Special items they own:
Favors they owe me:
Favors I owe them:
Player Name: Race:
Character Name: Class/Level:
Special items they own:
Favors they owe me:
Favors I owe them:
Player Name: Race:
Character Name: Class/Level:
Special items they own:
Favors they owe me:
Favors I owe them:
Player Name: Race:
Character Name: Class/Level:
Special items they own:
Favors they owe me:
Favors I owe them:
Player Name: Race:
Character Name: Class/Level:
Special items they own:
Favors they owe me:
Favors I owe them:
Party Slush Fund:
SPELL BOOK
Spell Level: 1st 2nd 3rd 4th 5th 6th 7th 8th 9th True Dweomers
Spell per Level/# In Book
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages:
Spell: School/Sphere:
Level: Range: Components: Duration:
Casting Time: Area of Effect: Saving Throw: Reversible?
Effect:
Pages: