Embed
Email

real_world_mobile_game_design

Document Sample

Shared by: liamei12345
Categories
Tags
Stats
views:
2
posted:
10/22/2011
language:
English
pages:
18
Real World Mobile Game

Design

Tim Lönnqvist

Real World Mobile Game Design



What are Mobile Games?



 Mobile game is an interactive

entertainment software operating in a

mobile phone.

 Mobile games are fast to create and fast

to consume.

 Mobile games are very limited in

comparison to many other types of

current video games.

Real World Mobile Game Design



What Does a Designer Do?



 Designers job is about understanding the

language of games.

 Designers work on three levels; concept

design, playability design and content

design.

Game I : Mafia Wars



The Concept

 A good name helps to

push a concept.

 ...but a concept

should be more than

just a name.

 A technology driven

game concept has

many pitfalls.

Game I : Mafia Wars



Gameplay Design

 While thinking of if

something is doable,

it’s also important to

think if it would be

any fun.

 All design decisions

have repercussions;

thinking in advance

how features

intertwine helps to

avoid headaches later.

Game I : Mafia Wars



Content Creation

 Unfortunately

designers are seldom

programmers;

scripting languages

can be unwieldy.

 ”It’s done when it’s

done” is a luxury few

can afford.

Game I : Mafia Wars



The Finished Game

 Trailer goes here!

Game II : Pitfall The Lost Expedition



The Concept



 A licence often

provides the design

framework for the

concept.

 Why licence games

often suck; the

necessity and dangers

in using proven

concepts.

Game II : Pitfall The Lost Expedition



Gameplay Design

 Focused key features

are essential for

mobile game design.

 Video games have

already more than 20

years of history;

there’s plenty of

relevant examples to

help in most gameplay

issues.

Game II : Pitfall The Lost Expedition



Content Creation









 Good design tools are absolutely invaluable.

 Designed levels _always_ benefit from external

testing.

Game II : Pitfall The Lost Expedition



The Finished Game

 Trailer goes here!

Game III : Fantasy Warrior II Good & Evil



The Concept

 Concept design for a

sequel, while not

necessarily easy,

requires different

approach than a new

concept.

 The more experienced

the team, the easier it

is to push the

envelope in concept

design.

Game III : Fantasy Warrior II Good & Evil



Gameplay Design

 Both main aspects of

the gameplay,

exploration and

combat, were built

with mobile platform

specifically in mind.

 Don’t frustrate the

player; the mobile

medium isn’t suitable

for tests of

perseverance.

Game III : Fantasy Warrior II Good & Evil



Content Creation

 Handling chains of

events within a game

requires, once again,

proper tools.

 Rich story content is

challenging to

implement into a

mobile game.

Game III : Fantasy Warrior II Good & Evil



The Finished Game

 Trailer goes here!

Summary

About Designing Concepts

 Viability of a concept has to be tested

 A mock-up screenshot

 A text pitch

 A prototype

 Mobile game concepts have limited means

of distinguishing themselves. Make sure

that your concept has something truly

unique!

Summary

About Designing Gameplay

 First, you have enjoy the gameplay. Then

you have to recognize how your

experience differs from that of the

players.

 Build yourself a list of Do’s and Don’t’s of

mobile game design.

 Remember: game’s are created to be fun!

Thank you!







Questions?









Tim Lönnqvist

Tim.lonnqvist@safe-mail.net


Other docs by liamei12345
of Approved Sensitivities _4-29-11_ - EIPC
Views: 0  |  Downloads: 0
02Test-Result-III-Web
Views: 2  |  Downloads: 0
Chicken Soup Poems
Views: 16  |  Downloads: 0
Kansas - Association of Women Psychiatrists
Views: 0  |  Downloads: 0
Selection 12
Views: 0  |  Downloads: 0
Lesson 6-Building a Directory Service
Views: 0  |  Downloads: 0
piacente_10_11
Views: 1  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!