Production Bonus: 0 Trade Bonus: 0
Required Materials Material Usage/Turn Tradepost
Weight Good Turns Built At
# 1 # 2 # 3 # 4 1 2 3 4 Buy Bid
8 Silicon 1 0 0 0 0 Resource Colony 4 1
10 Germanium Oxide 1 0 0 0 0 Resource Colony 4 1
10 Aluminium Oxide 1 0 0 0 0 Resource Colony 5 1
2 Gold 1 0 0 0 0 Resource Colony 8 3
5 Titanium 1 0 0 0 0 Resource Colony 16 6
1 Diamond 1 50 10 0.1 5 0 0 Resource/Foundry 39 16
20 Iron 1 0 0 0 0 Resource Colony 2 1
20 Coal 1 0 0 0 0 Resource Colony 8 3
4 Uranium 1 0 0 0 0 Resource Colony 8 3
30 Petroleum 1 0 0 0 0 Resource Colony 4 1
2 Hydrogen 1 0 0 0 0 Resource Colony 32 12
1 Artifact Only found! 1,290
1 Crystal Only found! 87
1 Monolith Only found! 6,451
30 Aluminium 5 0 10 1 5 10 0 0 Electrolysis Pt. 35 14
55 Steel 5 5 1 5 5 0 0 Foundry 58 23
18 Germanium 5 10 1 5 10 0 0 Electrolysis Pt. 24 9
12 Polymer 10 2 5 0 0 0 Chemistry Pt. 47 19
1 Electronic Chips 10 5 2 5 2.5 0 0 Electronic Plant 104 43
1 Advanced Chips 10 5 1 2 5 2.5 0.5 0 Electronic Plant 187 77
85 Structure 1 1 1 1 1 0 0 Factory 114 47
10 Explosive 10 2 5 0 0 0 Chemistry Pt. 47 19
1 Antimatter 5 50 5 1 10 0 0 XMatter Lab 466 193
5 Plutonium 15 3 5 0 0 0 Nuclear Plant 174 72
80 Carbon Fiber 5 1 5 0 0 0 Chemistry Pt. 49 20
1 Supra Conductor 25 25 5 5 5 0 0 Foundry 532 221
1 Nano Structure 1 2 0.5 0 0 0 XMatter Lab 81 33
32 Power Cell 1 1 3 0.3 0.3 0 0 Electronic Plant 441 183
1 Magnetic Cell 1 50 5 0.2 10 0 0 XMatter Lab 931 387
60 Comp. Struct. 1 3 2 0.5 1.5 0 0 Factory 300 124
200 Ship Structure 3 3 3 3 1 1 1 0 Factory 1,206 501
100 Light Cannon 1 1 3 0.3 0.3 0 0 Weapon Shop 1,084 450
250 Laser Cannon 4 5 3 1.3 1.7 0 0 Weapon Shop 1,272
800 Ion Cannon 8 2 3 2.7 0.7 0 0 Weapon Shop 2,925
725 Twin Laser Cann. 10 10 6 1.7 1.7 0 0 Weapon Shop 3,516
1,200 LR Ion Cannon 16 2 1 6 2.7 0.3 0.2 0 Weapon Shop 5,609
1,000 Laser Batterie 16 10 2 8 2 1.3 0.3 0 Weapon Shop 6,300
2,000 Heavy Ion Cannon 24 6 2 12 2 0.5 0.2 0 Weapon Shop 9,693
2,000 Double Laser Batt. 32 40 4 16 2 2.5 0.3 0 Weapon Shop 13,406
5,000 Particle Beam 32 6 2 16 2 0.4 0.1 0 Weapon Shop 14,523
8,000 Planet Cannon 64 12 4 20 3.2 0.6 0.2 0 Weapon Shop 32,258
800 Shockwave Bomb 1 1 4 5 0.2 0.2 0.8 0 Missle Shop 2,938
1,600 Nuclear Missle 5 1 6 8 0.6 0.1 0.8 0 Missle Shop 5,074
3,200 Proton Torpedo 12 1 14 8 1.5 0.1 1.8 0 Missle Shop 8,698
5,800 X - Matter Torpedo 25 1 15 1 10 2.5 0.1 1.5 0.1 Missle Shop 28,265
250 SRX 100 1 1 3 0.3 0.3 0 0 Faraday Academy 2,704 1,125
1,000 SRX 250 6 3 8 0.8 0.4 0 0 Faraday Academy 4,770
2,100 SRX 500 14 7 8 1.8 0.9 0 0 Faraday Academy 11,132
3,500 SRX K 32 15 18 1.8 0.8 0 0 Faraday Academy 24,477
225 Jet Engine 1 1 5 5 0.2 0.2 1 0 Propulsion Lab 2,339 973
1,000 Turbo Jet Engine 5 5 12 10 0.5 0.5 1.2 0 Propulsion Lab 4,903
2,000 Thermal Drive 16 16 25 20 0.8 0.8 1.3 0 Propulsion Lab 15,323
3,000 X - Matter Drive 32 32 15 10 30 1.1 1.1 0.5 0.3 Propulsion Lab 44,600
800 Warp Drive I 5 1 1 5 1 0.2 0.2 0 Warp Lab 6,266 2,607
2,500 Warp Drive V 100 5 10 15 6.7 0.3 0.7 0 Warp Lab 36,806
5,000 Warp Drive X 250 20 20 60 4.2 0.3 0.3 0 Warp Lab 98,854
150 Solar Generator 2 1 3 0.7 0.3 0 0 Generator Plant 1,626 676
500 Nuclear Generator 4 1 10 3 1.3 0.3 3.3 0 Generator Plant 3,509
1,000 Fusion Generator 6 4 20 3 2 1.3 6.7 0 Generator Plant 7,019
2,000 X - Matter Gen. 8 8 20 1 3 2.7 2.7 6.7 0.3 Generator Plant 17,458
220 Escape Pod 1 2 0.5 0 0 0 Stellar Shipyard 2,000
Freighter 1 Lvl 2 0.5 0 0 0 Stellar Shipyard 1,507
100 Probe 1 1 2 0.5 0 0 0 Stellar Shipyard 627
300 Mosquito 2 1 2 1 0 0 0 Stellar Shipyard 3,015 1,254
500 Stinger 3 1 3 1 0 0 0 Stellar Shipyard 5,427 2,258
750 Stinger B 5 1 3 1.7 0 0 0 Stellar Shipyard 3,764
1,000 Skid 10 2 4 2.5 0 0 0 Stellar Shipyard 7,529
1,000 Shuttle 10 2 4 2.5 0 0 0 Stellar Shipyard 18,089 7,529
1,000 X-30 8 2 6 1.3 0 0 0 Stellar Shipyard 6,023
1,500 Dekko 12 3 8 1.5 0 0 0 Stellar Shipyard 9,034
2,000 Marauder 10 3 8 1.3 0 0 0 Galactic Shipyard 8,783
3,000 Valkorh 12 3 12 1 0 0 0 Galactic Shipyard 10,540
7,500 Falcon 18 3 16 1.1 0 0 0 Galactic Shipyard 15,810
10,000 StarRover 25 4 20 1.3 0 0 0 Galactic Shipyard 21,959
7,500 Riftjack 20 4 20 1 0 0 0 Galactic Shipyard 17,567
3,000 Wasp 15 1 16 0.9 0 0 0 Galactic Shipyard 13,175
15,000 Corvette 25 4 25 1 0 0 0 Galactic Shipyard 21,959
18,000 Destroyer 40 5 30 1.3 0 0 0 Galactic Shipyard 35,135
18,000 Blitzkrieg 50 5 30 1.7 0 0 0 Galactic Shipyard 43,919
12,000 Nightjar 50 5 25 2 0 0 0 Imperial Shipyard 50,193
20,000 Shamrock 60 6 30 2 0 0 0 Imperial Shipyard 60,232
22,000 Archdeacon 75 6 35 2.1 0 0 0 Imperial Shipyard 75,290
24,000 Battle Cruiser 80 7 45 1.8 0 0 0 Imperial Shipyard 80,309
25,000 Juggernaut 150 8 60 2.5 0 0 0 Imperial Shipyard 150,580
32,000 Dark Moon 250 10 80 3.1 0 0 0 Imperial Shipyard 250,967
250 Cargo Bay Lvl 0 Tradepost 1,000
350 Salvage Pod 1 Tradepost 3,000
105 Anti - Radar Jam. 1 Tradepost 1,000
180 Radar Jammer 2 Tradepost 2,000
1,800 Fighter Bay 2 Tradepost 3,500
100 Auto Destruction 3 Tradepost 2,000
500 Overdrive 3 Tradepost 6,000
425 Freight Pod 3 Tradepost 3,000
65 Side Thrusters 4 Tradepost 2,500
350 Anti - Missle 4 Tradepost 7,000
110 Low Illusion 4 Tradepost 2,500
110 High Illusion 5 Tradepost 2,500
-2,000 Anti - Gravity 5 Tradepost 8,000
235 Shield Add - On 6 Tradepost 12,000
310 Cloaking Device 6 Tradepost 10,000
50 Second Chance 7 Tradepost 10,000
235 Weapon Add - On 7 Tradepost 7,000
335 Multi - Missle Rack 8 Tradepost 8,000
80 Strange Module 9 Tradepost 18,000
Energy Damage Ratio
2 2 1.0
3 6 2.0
5 10 2.0
6 12 2.0
6 10 1.7
1 8 8.0
8 20 2.5
2 16 8.0
10 30 3.0
10 40 4.0
10 15 1.5
15 25 1.7
25 40 1.6
45 80 1.8
1
2
4
8
1
2
3
4
2
4
6
8
Value per
Str Turn
627 314
627 627
753 753
753 1,255
753 1,882
753 1,882
753 1,004
753 1,129
878 1,098
878 878
878 988
878 1,098
878 878
878 823
878 878
878 1,171
878 1,464
1,004 2,008
1,004 2,008
1,004 2,151
1,004 1,785
1,004 2,510
1,004 3,137
Cost Carry Speed Max Suggested Configuration A: Suggested Configuration B:
Lvl Name Slots Shield Specials
Str Turn Weight E F Power Attack Flagship & Misc
1 Probe 1 2 0 850 4 4 95 30 Built-in Warp Drive
1 Mosquito 2 2 1 100 8 8 50 30 -
1 Stinger 3 3 2 350 8 8 50 30 -
1 Stinger B 5 3 4 600 8 8 50 30 -
2 Skid 10 4 4 875 1 1 60 40 Salvage Pod
2 Shuttle 10 4 5 1,675 1 0 60 40 -
2 X-30 8 6 4 875 1 1 60 40 Double Drive (2x speed)
3 Dekko 12 8 5 2,225 1 0 70 50 -
3 Marauder 10 8 6 2,000 1 0 70 50 Cargo Bay
3 Valkorh 12 12 4 1,700 0 0 70 50 Double Shield (2x defense)
3 Falcon 18 16 5 4,500 -2 -3 70 50 -
4 Star Rover 25 20 6 3,000 -3 -3 80 60 Fighter Bay
4 Riftjack 20 20 4 2,250 -2 -2 80 60 Double Drive & Crash Head
1 Wasp 15 16 4 1,625 7 7 50 30 Cloaking Device
4 Corvette 25 25 7 7,100 -5 -7 80 60 -
5 Destroyer 40 30 6 5,700 -6 -8 90 70 Double Weapon (2x Attack)
5 Blitzkrieg 50 30 8 8,725 -6 -9 90 70 -
5 Nightjar 50 25 7 8,725 -4 -7 90 70 Anti-Missle Adapter
6 Shamrock 60 30 10 14,000 -7 -12 100 80 -
6 Archdeacon 75 35 9 20,000 -8 -15 100 80 -
7 Battle Cruiser 80 45 12 25,000 -8 -18 110 90 -
8 Juggernaut 150 60 12 29,500 -9 -20 120 100 Double Defense (2x Defense)
10 Dark Moon 250 80 13 50,000 -12 -31 140 120 2x Weapon, 2x Defense &
Thanks to Hezekiah for his compilation.
The data is accurate as for version 0.9.7.1
By PabloBell
ted Configuration B:
agship & Misc
Suggested Configuration C:
Suggested Queue
Xmatter Lab Once the Mag Cells or Antimatter are finished, it takes 2 turns to recover enough energ
Electrolysys Pt
rns to recover enough energy to start building again. In that time it can build nanostructures!