gametech-partiiwebinar by liamei12345


									Game Tech, Part II
• Overview of Game Tech
• Program Outcomes
• Program Materials
  – What’s needed?
  – Using the materials
• Running the Program
• New Game Tech Digital Arts Festival
        Game Tech Overview
• Developed with support from the Todd Wagner
• Continuing support from AMD Changing the
• Game Tech, Part I
  – Released in 2010
  – 2 Units: Game Design and Intro to Scratch
• Game Tech, Part II
  – 2 Projects:
     • Recreate a game: Happy Squirrel, Super Avenger
     • Recreate a movie: Four Score and Seven Hoops Ago
   Game Tech Program Outcomes
• After participating in Game Tech, Part I,
  members will:
   – Learn what a game is and how games work
   – Understand the game design process
      • Iterative Game Design Process
   – Be able to navigate the Scratch programming
     language and create simple programs in it.
• After participating in Game Tech, Part II:
   – Understand how a computer program works
   – Understand computer programming concepts
      • Such as conditional statements (if…then), loops, variables,
        boolean logic (and, or, not)
• Create a simple game in Scratch
      Finding the Program
• Can be accessed through:
  – The Game Channel
  – The Club Tech page
• All program materials and videos can be
  accessed through these pages.
        Program Materials
• The downloaded files from MCML
  contain materials for Game Tech Part I
  AND Part II.
• Game Tech, Part I
  – Facilitator’s Guide
  – 1 File with 3 Posters
  Program Materials, GT Part II
• Game Tech, Part II
  – 3 printed guides
    • Facilitator’s Guide
    • Member guide for the game (Happy Squirrel)
    • Member guide for the movie (Four Score)
  – 8 Videos
    • 1 Video: General Introduction to Scratch
    • 4 Videos: Super Avenger programming
    • 3 Videos: Four Score programming
        Program Materials
• File Downloads
  – Super Avenger
    • Completed game (so members can play it)
    • Sprites with no scripts (for members to program)
  – Four Hoops
    • Completed movie (for members to watch)
    • Sprites with no scripts (for members to program)
• Poster
 Using the Program Materials
• Choose the project to work on
  – The Super Avenger game is easier and takes less
    time to program
• Print out the Member Guide for the project
  – Must be printed in COLOR!
  – 1 guide for each participant
     • Guides can be reused!
• Copy project files to each computer
  – Make sure Scratch is installed
     Running the Program
• Familiarize your members with Scratch
  – Use Game Tech, Part I
  – Show Video #1
• General outline
  – Show the appropriate video
  – Members complete the appropriate section
    of programming
       Running the Program
• Some programming alternatives
  – Have the members works in groups of two to
    reproduce the game
     • Easier for members to keep track of where they are on
       the page
     • Make sure members rotate responsibilities
  – Group programming
     • Each member of the group works on a different section of
       the program
     • Members then work together to bring all the pieces
       together using “Import Project” or exporting the Sprite
       and dragging the exported file into a new Scratch project
     • Great for teaching how software is actually written today!
              What’s Next?
• New Game Tech Category in the Digital Arts
  – Debuting in the 2011-2012 DAF
  – Games must be written in Scratch
• STEM Video Game Design Challenge
  – Create a game around a STEM theme
  – Great prizes including laptops and cash prizes
• Watch for more information in
  Fall, 2011
• Create 1 game and enter both contests!
• Other Training Opportunities
Dan Rauzi
(404) 487-4766

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