Harrison Hoffman, Ricky Roesler, Luis Bento, Justin Stoecker
GAME DEVELOPMENT
Concept
Deciding and describing what your game is
about
High Concept
Game Proposal Document
Concept Document
Pre-production
Complete game design, art concepts,
technical specifications, and schedule for
completion
Design Document
Game Prototype
Art Bible
Technical Design Document
Project Plan
Development
Have a working game, ready for testing
Programming
Art/sound creation
Character and level design
Work with Marketing/PR on game promotion
Dealing with unforeseen circumstances
Testing and Maintenance
Release and support of the game
Construction of Alpha and Beta builds
Testing and bug fixing
Create RTM build
Patching, upgrading, releasing new content
Complexity
Lots of components that have to come
together
Problems with undefined or uncertain
solutions
Large number of contributors
Managing design and development process
Iterative development
Marketability and fun factor
Resources
The book
Various game development communities
Gamasutra
Gamedev.net
Lost Garden
Engine-specific documentation
Pre-existing game titles