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Game Development Presentation 1

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Shared by: liamei12345
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posted:
10/22/2011
language:
English
pages:
7
Harrison Hoffman, Ricky Roesler, Luis Bento, Justin Stoecker



GAME DEVELOPMENT

Concept



 Deciding and describing what your game is

about

 High Concept

 Game Proposal Document

 Concept Document

Pre-production



 Complete game design, art concepts,

technical specifications, and schedule for

completion

 Design Document

 Game Prototype

 Art Bible

 Technical Design Document

 Project Plan

Development



 Have a working game, ready for testing

 Programming

 Art/sound creation

 Character and level design

 Work with Marketing/PR on game promotion

 Dealing with unforeseen circumstances

Testing and Maintenance



 Release and support of the game

 Construction of Alpha and Beta builds

 Testing and bug fixing

 Create RTM build

 Patching, upgrading, releasing new content

Complexity



 Lots of components that have to come

together

 Problems with undefined or uncertain

solutions

 Large number of contributors

 Managing design and development process

 Iterative development

 Marketability and fun factor

Resources



 The book

 Various game development communities

 Gamasutra

 Gamedev.net

 Lost Garden

 Engine-specific documentation

 Pre-existing game titles


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