Think Game Play!
Modeling and animation
Programming, behavior and tools
Outside Source: Chapter 5 (Working with System
External Resources: Chapter 7 and 8 (Rollings and Adams)
is an assemblage of entities/objects, real or abstract,
comprising a whole with each and every
component/element interacting or related to another
Games are Systems
Actions that an object can take
Using Rules, e.g. Damage, Hit Points, Armor
Using Behaviors, e.g. Sims: character relationship with
objects are based on their needs
In game terms: you need B to get to C.
Example: you cannot fight the last boss in the game
without accumulating strength through fighting
smaller bosses or enemies
Elements of Transitive Relationships
Timing is important, controlled through your design:
e.g. in FPS: you can control timing and pacing through
XP, weapon strength, HP in the level
Challenge vs. Frustration
Setup the objects, properties, behaviors, and
relationships to create a balanced GamePlay
Ways to establish balance
Use trade-off matrix
Encoding the game as another balanced game, e.g.
Rock, Paper, Scissors
Avoid Dominant Strategies
Are strategies that gives you a win no
Wife Birthday Not Wife’s
Buy Flowers 10 20
Don’t Buy -100 0
Any game Examples?
Outside Source: Chapter 6 (Prototyping)
(most of this part of the lecture is taken from DIGRA Game
Design Workshop primarily done by Tracy Fullerton)
Modeling the Premise & System
Benefits of Physical Prototyping
• Allows process to focus on game play, not
• Allows more design time, more iterations.
• Allows real-time response to feedback.
• Allows non-technical team members to
participate at a high level in design process.
• Allows broader and deeper experimentation.
Formal Playtesting & Usability
Where to Begin?
How is the
guide or limit
How does the
How will it
http://chrishecker.com/Homepage (lectures, notes)
http://www.slackworks.com/~cog/ (lectures, ideas)
http://number-none.com/blow/index.html (demos of
prototypes, papers, lectures, ideas)
To Do for Oct 10/16
Paper Prototype or other kinds of prototypes
Playtesting Report (3 sessions at least), schedule with Ai
Presentation for each group showing:
Notes from playtesting
Please plan for 7 minute presentation – I will cut you off if you
Presentations are on 10/16 and 10/23, I decide when u go
Send presentations by email Monday 10/15 11:59 or before
Outcome of presentation: feedback and blog reports
Each student will blog on the presentations they saw, please
use formal and dramatic elements or MDA framework for your
analysis. This is graded (see syllabus)