Project III - Game Concept Docu
Game Design Concept: Original Concept Percent Score 0-10 Total Comments
Game Overview (Summarized in a concise, engaging
style. Idea, Theme, Summary and Selling Points to 10% 0 .00
entice Publisher to read further.)
Marketing (Identifies target audience, player's
expected experience and motivation, and lists any 10% 0 .00
games that might be competition.)
Game Levels (summary of various game levels with at
least one game level detailing the environment and 10% 0 .00
significant objects in the scene.)
Character Description (description of characters and
significant features, along with the Non-Player 10% 0 .00
Characters and their contribution(s) to the game)
Visual Assets (free-hand drawings, 3d models, and
screen shots from Unreal Editor, etc. Enables 10% 0 .00
publishers to better understand the game.)
Team Roles (Project personnel identified and their
assignments well-defined. Provides Publisher the 10% 0 .00
option to modify personnel based on game changes.)
Schedules and Budgets (Salaries and project time-
lines well defined. Allows Publisher alternatives in 10% 0 .00
schedule, budget and features in funding the game).
Overall Evaluation (summary and general
organization. Would this be a sellable game?) 10% 0 .00
Appropriate Use of Standard English (misspellings,
10% 0 .00
grammatical errors, improper words)
Report and Style (addresses all required topics within
the recommended page length, proper citations. 10% 0 .00
Outline / sub-topic headers as appropriate)
Total 100% .00
name Percent .00%
x 100 = .00
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