outsiders_project

					                   Preparing Your “Outsider” Game
                          Due February 11th
          Now that you have experienced The Outsiders, your next task is to design a
  game that will teach others about what you have learned. Remember, your game is
supposed to be fun and educational. Your main purpose is for those who play the game
     to learn about the characters, setting, themes and the social issues of the book.
                It is time to start researching before you can create!!!
Game Content:
Topic 1: Characters                                             Completed
    What contributions or qualities does each
       character bring to the book?
    What unique role does each character play in the
       book, how do they join together to make a
       whole?
    How do these characters connect to the real
       world?


Topic 2: Setting (That was then, this is now)
    How would the book be different if it happened
       today at NW
    How did music, movies, cars clothes and the
       unseen affects of the 60’s enhance the setting
       and understanding of the book? What would be
       setting look like today?




Topic 3: Themes
    What are some of the themes of the books?
           - What evidence (from the book) do you
             have to support your theme?
           - Quotes from characters to support your
             theme



Topic 4: Social Issues
    What are the issues addressed that make this
       book timeless?
Rules:
 Draft the rules for your game by considering the following:
                        How will your game be played?
                        How do you determine who starts?
                        How many players are needed?
                        What materials should be included in the game kit?
                        How do you get to move on the board?
                        How is the winner determined?
                        What kinds of things are against the rules?
             Design a game board that will have visual images based on your assigned
                topic.
             Design game pieces that will represent your topic.
             Think of at least 60 ideas or insights that you want to teach others via the
                game. They can be in the form of cards with questions and answers, or
                any other form as long as they are taught at some point during the game.
                Some possibilities might be drawing or sculpting a picture. Another could
                be acting out a quote. You get to choose how you want participants to
                learn your content.
             Gather all other supplies that will be needed for the game and put them
                together in a box of some sort. Be ready to teach others to play it.
             _____ My game is completed and ready on the specified day.
             _____ I taught my game to others and explained what I have learned
                though the process of analyzing the book.
            
Reflection: After we play the games you will each write a one page paper reflecting
on you learning’s through this process. Describe your big “ah-ha” as well as any
frustrations. How did creating and playing the games give you a deeper knowledge of
The Outsiders


Points and Due dates:
This project is worth 150 points. The final due date is February 11th. Your reflection
project is due on Wednesday, February 16th.

Dates to remember:
Game maker teams formed: February 4th
Topics chosen: February 7th
Game conference with me: February 8th & 9th
Games due: February 11th
Play Games: February 11th & 14th
Reflection Due: February 16th
                          Game Rubric (Peers)
Clarity of Directions: rules are clear, directions are easy to follow, all players
       understand how to play the game

0      1       2      3       4       5      6       7       8      9       10

Presentation/Aesthetic Appeal: game board and pieces are colorful and visually
       appealing, professional design (typing, gluing, etc.), game board/pieces
       creatively represents topic

0      1       2      3       4       5      6       7       8      9       10

“Playability”: the game is enjoyable, challenging and fun

0      1       2      3       4       5      6       7       8      9       10

Originality: the game is unique and creative

0      1       2      3       4       5      6       7       8      9       10

Acquired Knowledge (x2): identify pieces of information learned about this topic:
Insight 1:
__________________________________________________________________________________
_________________________________________________________________________________________
Insight 2:
__________________________________________________________________________________
_________________________________________________________________________________________
Insight 3:
__________________________________________________________________________________
_________________________________________________________________________________________
Insight 4:
__________________________________________________________________________________
_________________________________________________________________________________________
Insight 5:
__________________________________________________________________________________
_________________________________________________________________________________________

General Comments:
2 things I liked:                            2 things you could work on:
Total: _______/60

Teacher Game Rubric
Please Note: The loss of the rubric will result in points taken off your final score.

Game Maker’s Names:
Due Date:

Clarity of Directions: rules are clear, directions are easy to follow, all players
       understand how to play the game

0      1       2       3       4       5      6       7       8       9       10

Presentation/Aesthetic Appeal: game board and pieces are colorful and visually
       appealing, professional design (typing, gluing, etc.), game board/pieces
       creatively represents topic

0      1       2       3       4       5      6       7       8       9       10

“Playability”: the game is enjoyable, challenging, educational and fun

0      1       2       3       4       5      6       7       8       9       10

Originality: the game is unique and creative

0      1       2       3       4       5      6       7       8       9       10

Content (x2): Able to identify 5 insights from game.

0      1       2       3       4       5      6       7       8       9       10

General Comments:


2 things I liked:                             2 things you could work on:
Total: _______/60

Reflection Rubric for: The Outsider game. 30 points

4

       Reflection shows thorough thoughtfulness.
       Reflection has supporting details and examples.
       All parts of the reflection are complete and well done.
       Reflection addresses one or more Student Learning Outcomes
       supported by the rest of the reflection.

3

       Reflection shows some thoughtfulness.
       Reflection has some supporting details and examples.
       All parts of the reflection are complete.
       Reflection addresses at least one student learning outcome that
       is somewhat supported by the rest of the reflection.

2

       Reflection shows little thoughtfulness.
       Reflection has few details or examples.
       Most parts of the reflection are complete.
       At least one Student Learning Outcome mentioned.

1

       Reflection shows no thoughtfulness.
       Reflection has no details.
       Reflection is incomplete.
       Student Learning Outcomes not mentioned.

0

       Not enough work completed for assessment.

				
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posted:10/22/2011
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