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Maze Game II

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Maze Game 1.01 Simulation for making Circles!!!



CP Physics, Fall 2006, this worksheet is due next class.



Students will work alone on one computer and complete their own worksheet

individually. However, you may (and should) discuss the simulation and the questions

with your neighbors.



Learning Goals…

 You will learn how position, velocity and acceleration vectors can be used to move an

object in a circular path.



Log on to the computer and get on the internet. Then, either type in http://phet.colorado.edu/

OR you can just Google “Phet” and click on the first search result.

Click on “SIMULATIONS.” Then, click on “Motion” on the left side. Open up “Maze Game

1.01” by clicking on the picture. Maze Game may take up to 3 – 5 minutes to load. Do NOT

click on the picture more than once out of impatience! That will only make it take longer. Be

sure to maximize the simulation to full screen, you will need all the space you can get.





Step One:

Spend five minutes playing around with all the simulation features. Make sure you

understand what each button does.



In the rest of the simulation, you will be using the practice level button on the lower left area

of the screen. Turn on the „trace‟ button in the lower left area of the screen. In addition, you

don‟t need to use the „start game‟ button in the lower left area of the screen either.



After you have finished with steps two through four, come back to this page and answer the

questions in step five



Step Five:

How are the position, velocity and acceleration vectors related to each other when Mr. Red is

each of the four positions (top, bottom, right and left)? Be specific!









Which of the three vectors is the easiest to use, when trying to move Mr. Red in a circle?

Why?

Step Two:

Choose the „R‟ button in the lower right area of the screen. Move the tip of the arrow in a

circle so Mr. Red moves in a circle. Once you can get him moving in a circle, fill in the table

below.



Using the position arrow

Mr. Red is at the… Draw and label the position vector

on the circle.







Top of the circle









Bottom of the circle









Right side of the circle









Left side of the circle

Step Three:

Choose the „V‟ button in the lower right area of the screen. Move the tip of the arrow in a

circle so Mr. Red moves in a circle. Once you can get him moving in a circle, fill in the table

below.



Using the velocity arrow

Mr. Red is at the… Draw and label the velocity vector

on the circle.







Top of the circle









Bottom of the circle









Right side of the circle









Left side of the circle

Step Four:

Choose the „A‟ button in the lower right area of the screen. Move the tip of the arrow in a

circle so Mr. Red moves in a circle. Once you can get him moving in a circle, fill in the table

below.



Using the acceleration arrow

Mr. Red is at the… Draw and label the acceleration

vector on the circle.







Top of the circle









Bottom of the circle









Right side of the circle









Left side of the circle


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