Moves
Heat# ______________ BIB # ______________
Pts Mult 0.0 0.0 0.1 0.1 0.1 0.2 0.4 0.2 0.4 0.6 1.0 0.8 0.8 1.0 0.8 0.6 1.2 0.2 1.2 1.2 1.0 First Ride L/F R/B Totals Pts Mult 1 1 1 1 2 4 6 2 4 8 10 8 8 12 6 6 15 2 15 15 12
Second Ride L/F R/B
Totals Pts Mult
Front Surf/Blast (3 second minimum) 180 Spin Ender/Pirouette Back Surf/Blast (3 second minimum) 360-Degree Flat Spin (counts one way only) 360-Degree Clean Flat Spin (counts one way only, no touches) Super Clean Flat-Spin (counts left & right) Cartwheel (off vertical, 45-70 degrees, counts left & right) Cartwheel (vertical, 70-110 degrees, counts left & right) Clean Cartwheel (counts left & right, no touches) Super Clean Cartwheel (counts left & right, one end must be vertical) Splitwheel (counts left & right, one end must be vertical) Loop (front or back) Space Godzilla (completely out of water- left & right) Back Blunt/Stab (counts left & right) Blunt (counts left & right) Lunar Orbit (same as Matrix) ( left & right) 360-Degree Pirouette (must land upright) Phonix Monkey ( left & right) McNasty ( left & right) Tricky Wu ( left & right) Total Points Total Multiplier (start with 1.0) Total Points x Total Multiplier
Style Score (1 to 15 points available) FINAL SCORE Note: Style Score: 1 to 15 points are awarded based on: Boat control, timing and rhythm – based on quality Artistic expression and choreography. Full points will be awarded for landing a move clean even if flushed. Full point will only be awarded for a given trick once the same trick landed during the same run will receive half points.