Embed
Email

liste_commandes

Document Sample

Shared by: liamei12345
Categories
Tags
Stats
views:
2
posted:
10/21/2011
language:
English
pages:
11
TRIGGERS



and = {

or = {

not = {

year = x

months = x

days = x

religion = type

is_religion_enable = type

exists = tag

id = { create_pirate = x }

FROM = {} #to switch back to from-scope, ie to who spawned this event for us.

revolution_target = {} # for revolution country.

ai = yes/no (works as a NOT = {}, seems to not work without NOT = {})

any_country = {

any_country = { limit = { effets1 } effets2 }

random_country = {

random_country = { limit = { effets1 } effets2 }

ally = {

ally = { limit = { effets1 } effets2 }

any_neighbor_country = {

any_neighbor_country = { limit = { effets1 } effets2 }

= {

= { limit = { effets1 } effets2 }

emperor = {

emperor = { limit = { effets1 } effets2 }

capital_scope = {

capital_scope = { limit = { effets1 } effets2 }

owns = id

random_owned = {

random_owned = { limit = { effets1 } effets2 }

any_owned = {}

any_neighbor_province = {

any_neighbor_province = { limit = { effets 1 } effets 2 }

owner = {

owner = { limit = { effets 1 } effets 2 }

controller = {

controller = { limit = { effets 1 } effets 2 }

= {

= { limit = { effets 1 } effets 2 }

random_neighbor_province = {

random_neighbor_province = { limit = { effets 1 } effets 2 }

local_enemy = {} #picks a random local enemy with armies present in current province.

random_empty_neighbor_province = {}

random_center_of_trade = {}

PROVINCE



= x

add_building = type de batiment

add_province_modifier = { name = "type " duration = }

artillery = id / this / from / current

base_tax = x

big_ship = id / this / from / current

cavalry = id / this / from / current

change_controller = TAG

change_manpower = x

citysize = x

continent = type

cot = yes/no

create_native = x

create_revolt = 0-10

crl_province_flag = name

culture = type de culture

galley = id / this / from / current

galleys_in_province = x

has_building = type de batiment

has_empty_adjacent_province = yes/no

has_empty_adjacent_province= yes/no

has_province_flag = name

has_province_modifier = type de modification

has_siege = yes / no

hre = yes / no

infantry = id / this / from / current

infantry_in_province = x

is_colony = yes

light_ship =

loan_size = x

native_ferocity = x

native_hostileness = x

native_size = x

overseas_provinces_percentage =

owned_by = TAG

placed_merchants = num

port = yes/no

province_event = n°id évent

province_id =

remove_building = type de batiment

remove_province_modifier =

set_province_flag = name

trade_goods = type

transport = id / this / from / current

units_in_province = x

war_exhaution = x

COUNTRY



= x

= x

= x

= x

= x

= x

= x

accepted_culture = type/ THIS

add_accepted_culture = type / THIS

add_casus_belli = this

add_core = id / THIS

add_country_modifier = name

add_idea = type

ADM = x

admiral = x

advisor = type

ai = yes/no (works as a NOT = {}, seems to not work without NOT = {})

alliance_with =

army_size_percentage =

army_tradition = x

artillery = x

artillery_fraction = x

at_war_with_religious_enemy = yes/no

badboy = x

big_ship = x

big_ship_fraction = x

blockade = x

can_create_vassals =

capital = id

casus_belli = tag / this

cavalry = x

cavalry_fraction = x

change_tag = tag

clr_country_flag = name

colonists = x

conquistador = x

controlled_by =

controls = id

country_event = event_id

create_admiral =

create_alliance = this/from/tag (my tests did not work using a tag)

create_colony =

create_conquistador =

create_explorer =

create_general =

create_marriage = this/from/tag

culture_group = type / this

defender_of_faith = yes/no

define_admiral = { name, stats etc..}

define_conquistador = { name, stats etc..}

define_explorer = { name, stats etc..}

define_general = { name = "Darken" shock = 6 fire = 6 siege = 6

manuever = 6 }

DIP = x

diplomats = x

elector = yes/no

enable_religion = type

explorer = x

COUNTRY



free_ideas = x

galley = x

galley_fraction = x

general = x

gold_income_percentage =

government = type

has_border_with_religious_enemy = yes/no

has_country_flag = name

has_country_modifier = { name = " " duration = }

has_dicovered = continent / this

has_discovered = THIS/(id?) (does this work now?)

has_leader =

has_ruler =

id = { discover = yes }

id = { secede_province = tag }

idea = type

infantry = x

infantry_fraction = x

inherit = tag

is_bankrupt = yes/no

is_core = id/this

is_emperor = yes/no

is_monarch_leader = yes/no

is_papal_controller = yes/no

is_possible_vassal = tag (works but either i dont understand or its opposite)

is_revolution_target = yes/no

is_triggered_only = yes (no need to have a no right?) [trigger]

junior_union_with =

kill_leader = "name"

kill_ruler = "name" / this

knows_country = tag

land_maintenance = x

light_ship = x

light_ship_fraction = x

luck = yes/no

manpower = x

manpower_percentage = x

marriage_with =

max_manpower_greater_than =

merchants = x

MIL = x

missionaries = x

monthly_income = x

naval_maintenance = x

navy_size_percentage =

navy_tradition = x

neighbour = tag

num_of_allies = x

num_of_cities = x

num_of_cot = x

num_of_electors = x

num_of_monopolys = x

num_of_ports = x

num_of_religion = { religion = type value = x }

num_of_revolts = x

num_of_royal_marriages = x

num_of_trade_agreements = x

num_of_trade_enbargoes = x

COUNTRY



num_of_unions = x

num_of_vassals = x

number_of_colonies =

number_of_loans = x

owns = id

primary_culture = type

production_efficiency = x

regency = yes/no

relation = { who = tag/this value = x }

release = tag

release_vassal= this/from/random/tag

religion = type / this

religion_group = name/ this

remove_accepted_culture = type

remove_advisor = type

remove_core = id

remove_country_modifier =

remove_idea = type

remove_merchant = this/from/random/tag

revolt_percentage = x

revolt_risk =

revolution_target_exists = yes/no

send_merchant = this/from/random/tag

senior_union_with =

set_country_flag = name

set_revolution_target = this/from/tag

spies = x

stability = x

tag = country tag

technology_group = type

total_ideas = x

total_merchants =

trade_agreement_with =

trade_efficiency = x

trade_embargo_by =

trade_income_percentage =

transport = x

transport_fraction = x

truce_with =

unit_has_leader = yes/no

unit_in_battle = yes/no

unit_in_siege = yes/no

vassal_of =

war = tag

war_exhaustion = x

war_with = tag

wartax = yes/no

Building Manufactories fortresses

admiralty fine_arts_academy fort1

constable refinery fort2

courthouse textile fort3

customs_house university fort4

marketplace weapons fort5

regimental_camp wharf fort6

shipyard

tax_assessor

temple

war_college

workshop

Religion Marchandise

christian catholic grain copper

protestant wine iron

reformed wool coke

anglican cloth tourbe

orthodox fish soufre

oriental fur etain

Muslim sunni salt plomb

shiite naval_supplies gold

malekisme bois argent

chafeisme ebene gemmes

handalisme huile perles

wahhabisme cetace slaves

ibadisme cheptel ivory

eastern buddhism verrerie millet

hinduism alun palme

confucianism fruit tea

shinto cheval chinaware

taoisme spices cannelle

sikhisme coffee opium

tibetain cotton muscade

pagan animism sugar safran

shamanism tobacco riz

inca girofle

maya soie

azteque

dissident heresie

gras = uniquement pour aspeu



Politique

aristocracy_plutocracy

centralization_decentralization =

innovative_narrowminded

land_naval

mercantilism_freetrade

offensive_defensive

quality_quantity

serfdom_freesubjects

de -5 à 5

germanic pommeranian byzantine greek

prussian georgian

hannoverian armenian

hessian semitic maghreb_arabic

saxon al_misr_arabic

rheinlaender al_suryah_arabic

bavarian al_iraqiya_arabic

austrian bedouin_arabic

dutch maltese

flemish berber

scandinavian swedish persian persian

danish azerbadjani

norwegian baluchi

british english kurdish

american altaic turkish

lowland_scottish turkmeni

gaelic highland_scottish mongol

welsh tunguz

breton pashtun

irish tajihk

latin lombard uzbehk

umbrian khazak

sicilian kirgiz

iberian castillian uralic

catalan siberian

galician yakut

andalucian tartar

portugese central_american zapotek

french cosmopolitan_french mayan

gascon aztek

normand south_american inca

aquitaine guarani

burgundian aimara

occitain amazonian

wallonian patagonian

basque basque guajiro

finno_ugric finnish teremembe

estonian tupinamba

sapmi mataco

ingrian carribean arawak

south_slavic slovenian carib

croatian

serbian north_american dakota

bulgarian cherokee

romanian pueblo

albanian aleutian

west_slavic czech inuit

slovak cree

polish iroquis

hungarian huron

schlesian navajo

east_slavic russian shawnee

ukrainian delaware

byelorussian creek

ruthenian mon_khmer khmer

baltic lithuanian mon

old_prussian vietnamese

latvian

Continent Technology advisor

africa government_tech army_reformer

afrique_noire land_tech artist

asia naval_tech colonial_governor

asie_orientale production_tech diplomat

asie_se trade_tech natural_scientist

europe naval_reformer

inde philosopher

maghreb Loan_size spymaster

moyent_orient 200 statesman

north_america 500 theologian

oceania 1000 trader

south_america treasurer



Idées Gouvernement

naval_ideas absolute_monarchy

grand_navy administrative_monarchy

sea_hawks administrative_republic

superior_seamanship bureaucratic_despotism

naval_fighting_instruction constitutional_monarchy

excellent_shipwrights constitutional_republic

naval_glory despotic_monarchy

naval_provisioning empire

land_ideas enlightened_despotism

national_conscripts federation

grand_army feudal_county

military_drill feudal_duchy

engineer_corps feudal_monarchy

battlefield_commisions knightly_order

glorious_arms merchant_republic

napoleonic_warfare noble_republic

exploration_ideas papacy

merchant_adventures principality

quest_for_the_new_world republican_dictatorship

colonial_ventures revolutionary_empire

shrewd_commerce_practise revolutionary_republic

vice_roys theocracy

smithian_economics tribal_democracy

improved_foraging tribal_despotism

state_business_ideas tribal_empire

bureaucracy daimyo

national_bank shogunat

national_trade_policy stadoutherat

espionage tribal_federation

cabinet

bill_of_rights

liberty_egalite_fraternity

culture_ideas

church_attendance_duty

divine_supremacy

humanist_tolerance

scientific_revolution

patron_of_art

deus_vult

revolution_and_counter

east_asian japanese

manchu

chihan

cantonese

korean

malay polynesian

cham

malayan

filipino

madagascan

sulawesi

thai central_thai

lao

northern_thai

shan

burman burmese

tibetan

chin

pacific papuan

aboriginal

melanesian

moluccan

eastern_aryan assamese

bengali

bihari

nepali

oriya

sinhala

hindusthani avadhi

kanauji

panjabi

kashmiri

western_aryan gujarati

marathi

sindhi

rajput

dravidian kannada

malayalam

tamil

telegu

african madagasque

tuareg

senegambian

dyola

nubian

somali

bantu

swahili

ethiopian

kongolese

shona

mali

yorumba

aka

ashanti


Related docs
Other docs by liamei12345
T14_Op_Exp_Mode_Class_Bus
Views: 0  |  Downloads: 0
Diagnostic principle_ rule in database
Views: 0  |  Downloads: 0
daet_result
Views: 0  |  Downloads: 0
Samplevoucher
Views: 0  |  Downloads: 0
TOMMY12
Views: 0  |  Downloads: 0
Copy_of_2010-2011School_Calendar
Views: 0  |  Downloads: 0
2011_Kits_Invite_Final_Results_web
Views: 0  |  Downloads: 0
Journal Holdings 2004 ENG
Views: 0  |  Downloads: 0
CS 10-080
Views: 1  |  Downloads: 0
DevelopmentalCodingWorkbook
Views: 0  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!