Race: Harvit
Nature: commercial
Aggression: defensive (+5 defenses)
Attributes: good at mining artifact and minerals.
Specialty: controls the artifact market, has access to universal trade federation, has gigantic transport
and tanker ships. Has powerful starbase.Wealthy. Harvit can mine in their colony.
History: organic alien
Race: Ravon
Nature: Militaristic
Aggression: Offensive (+3 attacks)
Attributes: Good at war
Specialty: builds ships faster. Strong attacking ships. Controls weapon market. Low ship build cost.
History: Human race.
Race: Osnic
Nature: Scientist
Aggression: Nutral (+2 defenses, +2 attacks)
Attributes: Good at research and technology
Specialty: completes research faster and cheaper. Has gigantic battleships. Guarded with strong shield.
History: Energy entity aliens
Race: Solaris
Nature: Explorer
Aggression: defensive (+5 defenses)
Attributes: Good at exploring galaxy
Specialty: has faster ships with high radio frequency that’s why long range ships. Wealthy race, as gets
extra tax. Has galaxy map where they can store found coordinates of the planets. Can give away the
coordinates to any empire for exchange reason.
History: Organic alien
Race: Kobal
Nature: Pirate
Aggression: Offensive (+3 attacks)
Attributes: This race is very good at espionage, sabotage and stealing.
Specialty: They have small stealth ships that are also fast. Low ship maintenance cost.
History: Semi organic alien race. For thousands of years, this race terrorizes the space. No one know
from where they came.
Race: Arzian
Nature: Militaristic
Aggression: Defensive (+5 defenses)
Attributes: Good at military power
Specialty: Builds ships faster. They have strong defensive ships. Controls weapon market. Ship building
cost is low for this race. Ship maintenance cost is also low for this race.
History: Organic alien race. This alien race is the oldest of the known galaxy. By nature they are
conservative and try to defend themselves. They do not like war and unless pushed to the limits they do
not go to war with any race.
They had to get involved in war with the Mysmos race to push back their invasion over the main land.
Since the Mysmos assassinated their king 5000 years ago, Arzians are at war with them. 5000 years
has passed but no one has won yet and still the battle continue between these 2 races.
Race: Mysmos
Nature: Militaristic
Aggression: Offensive (+3 attacks)
Attributes: Good at military power
Specialty: Very high ship build rate – fastest of all other race. They have strong attacking ships. Controls
weapon market. Ship build cost is very low.
History: AI robotic alien race. They are built from a mysterious MOS (Metal-Oxide-Semiconductor). This
is where their name came from. It is completely unknown how their life was developed. They are the
only race that does not have any organic background.
By nature these race is very destructive. They try to conquer everything that they find in their way.
Many races have fallen in their hand and have been consumed. For last 5 thousand year, they are in
battle with Arzian race. But none won yet.
Game plan:
War:
An empire can build and collect any type of ships as that can manage. All ships in the empire acts as
defending fleet. An empire can choose to attack another empire. For attacking the empire has to choose
a fleet that he wants to send in invasion. The invading fleet will leave the empire and will not be
available for defending the empire for a certain amount of time depending on the distance between the
two empires. An empire can attack another empire at any time even if the player is offline. The battle
result will decide the winner. If the invader wins, he will win a certain amount of the defender’s
resources including planets depending on the amount of wealth the defender has and the winning fleet
will return to the home empire. Every winning fleet gets an upgrade in its rank. If the defender wins,
they will receive all the remaining ships and some resources from the recycles of the invader fleet. The
defender will also have an advantage of counter attack that will be faster and stronger on the invader
and will not lose fleet if they lose counter attack. If an empire is found unprotected, it becomes a colony
of the invading empire and has to contribute certain amount of its income to the invader. After certain
duration of colonization the colony empire will have the chance to invest on revolt and will have chance
of liberation. The lord empire can always monitor its colony empires revolt status and can send money
to reverse the revolt. Depending on which side invests more will decide the fate of the colonization.
During colonization the colony empire enjoys the opportunity of sharing the technologies of the invader
empire and can ask for lord empires fleet if another empire attacks. While in colonization another
empire can’t colonize that empire unless it beats the join fleet of the lord and colony empire and
captures it. Lord Empire can easily send money and other resources to its colony empire to help it grow.
Pirate Empire (Kobal) cannot colonize. But when they win a battle they destroy a facility of the
defender empire and capture a big amount of money and resource from it.
Each federation has a federation fleet. Each federation member contributes in the federation fleet and
when a federation is in war with another federation, the fleet battles almost same like the individual
fleets. But the winning federation members will have equally the resources of the victory. And losing
federation has to give away equally the wealth. Any ship given to federation fleet can’t be taken back.
Research:
Various technologies can be researched to unlock and improve the power of the empire.
Upgrade research facility level can reduce research cost and time. It can be up to 99999.
Upgrade factory level can improve the production of empire, boosting income. It is also up to 99999.
Upgrade shipyard level can make ships faster and cheap. It is also up to 9999 level.
Upgrade habitation can increase the amount of population in the empire. This can be up to 9,999,999. It
boosts the amount of tax.
Market:
Weapon market:
Various empires can sell and buy their ships and weapons here. Militaristic empires have influence on
the weapon market that is they can sell at any price. Others have to buy/sell at max and min value
range. The shipment can also be done with a special code to prevent others from buying it.
Artifact market:
In artifact market various empires buy and sell the artifact. Harvit race controls this market. The rules
are almost similar to the Weapon market.
Goods market:
Various goods like food, crystal, fuel and other minerals are sold in this market. The rules are almost
same like the other markets.