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Flash_Animation

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Flash Animation







What is Animation?



 It is a series of drawings that show action

 By changing the still image slightly, it can be made to look like it is moving.

 This is done by rapidly showing the images in sequence. The human eye see

the change in images as movement, not as separate pictures.





History of Animation



 Ability to show movement did not occur until the 19th century when the

camera and projector were invented.

 Artists would draw a picture then film it. Then, change the image and film

the new picture. These still pictures were strung together to create an

animation.

 Very time consuming

 1960’s animation was made easier by using computers

o At first artist could draw simple shapes and view objects as if they

were three dimensional.

o Later, the computer would allow the artist to draw a picture and then

the software program would automatically create the animation.





List some of the benefits of using a computer to create animations



 Can create animations quickly

 Can make animations appear life-like

 Do not need to be a computer expert or professional artist to make

animations

 Can create animations cost-effectively

 Program drawing tools make it easy to create objects.

Using Flash to make Animations



Flash is a software program that can be used to create two-dimensional

animations. Flash animations are most often used on the internet because they

have small file sizes making it easier for people to view the animation.



Flash animation is used to create:



 Online games

 Electronic greeting cards

 Information videos

 Electronic advertisements,

 Splash pages for company website

 Fancy navigation buttons



Flash has many features that make it easy to create animations:



 Draw One Object use it many times. Flash has a library where you can save

your drawings. This makes it easy to add the same object many times.

 Pick your start and end point for an object, and then watch it move. Flash

lets you apply motion tweening to an object. This means that you select the

start point and end point for the object, and the program will automatically

create all the still images that come in between or “tween” the two objects.

By suing motion tweening you can make an object move from left to right,

up and down, diagonally, clockwise, or counter clockwise.

 Morph an object from one form into another. Flash lets you apply shape

tweening to an object. This means that you draw the original image and the

transformed image. The program will then automatically create a still image

that come between or “TWEEN” the two pictures. By using shape tweening

you can morph an object into the form of another.

 Make many things animate at one time. Flash lets you use layers to create

your animations. Each layer can be a separate moving object. This means

that many movements can happen at the same time.

 Make objects move realistically. Flash lets you apply a motion path to an

object. A motion path is a hand written path that an object moves along.

You can use a motion path to make many fun animations such as a plane

doing loops or a rabbit hopping.

 Save time by copying, pasting, and reversing action sequences. Flash lets

you copy animation you have already created and paste it into a new spot.

As well, you can reverse the action making it fast and easy to create new

action sequences.

 Add sound to make the animation more interesting. Flash lets you add

sound to an action or to an entire scene. This is a great way to apply effects,

sound track, or dialogue to an animated story.



Parts of the Flash Window



Menu Bar The bar at the top of the window that lists a series of

menu options including file, edit, view, insert, modify,

text, commands, control, window, and help.



Stage The stage is the white area in the center of the window.

It is where Flash movies are created.



Layers Layers are used to separate the stage into levels. By

placing objects on different layers, it is possible to have

several animations appear at the same time. Layers can

also be used to adjust the stacking order of objects. The

layer at the bottom of the list is at the back of the stage.

The layer at the top of the list is at the front of the

stage.



Timeline The timeline is the area that controls when objects

appear on the stage. It is made up of a series of boxes.

Each box is a frame. Key frames are added to the

timeline to set the start and end point for each

animation.



Panels Panels are a set of program options listed in a box to

either, the right or bottom of the window. Panels let you

change the appearance of an object or customize

objects an animation.



Toolbox The toolbox is a collection of drawing tools used to

create and customize objects on the stage.

Main toolbar A toolbar that contains commonly used program such as

open, save, print, cut, copy, paste, rotate, show, scale,

and align.



Edit bar A toolbar that contains commonly used program options

to edit the stage such as showing or hiding the timeline,

changing the scene currently displayed, and adjusting

the magnification of the stage.



Parts of the Flash Toolbox – divided into four parts.









Drawing Tools









View Selections







Color Selections









Options Pane



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