Embed
Email

Virtual Training Systems Concepts

Document Sample

Shared by: liamei12345
Categories
Tags
Stats
views:
0
posted:
10/19/2011
language:
English
pages:
2
Virtual Training Systems Concepts

With advances in hardware and software technology it is now possible for individuals to play

realistic battle simulation games on their own computers. It is logical therefore to apply such

simulation to a serious and beneficial application, especially to mitigate risk in highly

specialized environments such as armed forces training.

Virtual simulation will use computer-generated battlefields and networked simulators with

the approximate physical layout of tactical weapons and vehicles. Virtual simulation training

will permit units to experience manoeuvring over much larger areas and to train for new and

different terrain and climates with minimal environmental and safety restrictions.

Constructive simulations will use computer models to exercise command and staff functions

from platoon to task force level. Live simulation employing real tactical systems will be

executed during advanced individual and collective training

The future of Virtual training is a networked organization engineered to meet institutional,

unit, and modernization training needs for the Army. Virtual and constructive simulations and

simulators will support the achievement and sustenance of training readiness in units, while

live simulation will validate training proficiency.





Training Methodology

Team and unit collective training exercises using computer-generated battlefield simulations.

Simulators take the place of terrain and weapon systems and can be linked to expand the

scope of the training exercise. Virtual training allows soldiers to perform tasks too dangerous

for the live environment, such as calling artillery fire on or near an occupied position. It also

provides the capability to make rapid scenario changes and retrain selected tasks.





Benefits of Virtual Simulation Training

Improve training effectiveness

By first learning and mastering tasks in a simulated environment, trainees can be

more effective and make better use of live training exercises. Recording and

playback capabilities also allow trainees and instructors to review and critique

performance



Increase training scope

Virtual training allows replication of numerous, diverse emergency situations and

explore alternative responses without being limited by availability and cost of

physical equipment or training sites. Multi-user capabilities allow different units,

divisions or departments to engage in competitions or practice joint training

exercises – all without leaving the station.



Optimize training budget

Live training exercises can be costly due to site fees, travel and time away from

work. Virtual simulation training can be conducted with minimal coordination and

without a designated range or training facility. Users can train individually or work

together in groups to achieve a common goal. Instructors can also conduct “virtual

run-through” exercises to optimize the effectiveness of live training exercises.



Improve safety

Simulation training provides a virtual environment for practicing tasks that can be

difficult or dangerous when replicated in a physical environment.

Software Components

Following are some of the basic features required in a virtual simulation training software

system:

 A fully interactive, three-dimensional training application providing a premium

synthetic environment in which small unit tactics may be practiced among team

members.

 Photo-realistic terrain, user-definable mission scenarios, specialized response tools

and tactics, and variable environmental conditions that enhance the team training

experience.

 Realistic battlefield simulations and the ability to operate a myriad of land, sea and

air vehicles across vast outdoor terrains.

 Instructors may create virtually any imaginable combat scenario and then engage the

simulation from multiple viewpoints.

 Advanced squad-management system enables participants to efficiently issue orders

to squad members as well as coordinate assaults.

 Allow free-play within scenario-based training missions.

 Incorporates real-time simulation of wind, rain, fog, clouds, time-of-day, sunrise and

sunset, and tides.

 Customizable uniforms, vehicles, weapons and terrain to suit users.







Hardware Requirements

Virtual simulation software should run on graphics intensive off-the-shelf hardware and

operating system commonly available and thus should not require specialized machines.

However there is also the option if environmentally hardened portable casements to enable

training to be carried out in-the-field. Basic requirement is a Windows OS, 2GHz Pentium 4

with 512MB RAM and 3D Graphics card (with 128MB RAM)







Proposed Implementation

We would like to propose the installation of a pilot training facility with 32 PCs in a

classroom format with a trainer station, fileserver and large projector screen. This would

accommodate one full (insert size of troop). Further implementation at another training

location will allow the two training centres to be networked and joined in battle, so to

speak. The client could also opt for one set of portable training computers which could be

moved to different locations as and when needed.


Related docs
Other docs by liamei12345
2012MastersCompetition
Views: 2  |  Downloads: 0
Playoff_AA
Views: 0  |  Downloads: 0
Top 50 RI Occupations by Annual Openings
Views: 0  |  Downloads: 0
Data exchange between a handheld device and
Views: 0  |  Downloads: 0
Csheet_NursingRNtoBSN_10-11
Views: 0  |  Downloads: 0
stats_export_1998_3SUAP2PV
Views: 0  |  Downloads: 0
chapter3
Views: 0  |  Downloads: 0
Cal Poly-San Luis Obispo-by Opponent
Views: 1  |  Downloads: 0
By registering with docstoc.com you agree to our
privacy policy

You are almost ready to download!

You are almost ready to download!