Virtual Training Systems Concepts
With advances in hardware and software technology it is now possible for individuals to play
realistic battle simulation games on their own computers. It is logical therefore to apply such
simulation to a serious and beneficial application, especially to mitigate risk in highly
specialized environments such as armed forces training.
Virtual simulation will use computer-generated battlefields and networked simulators with
the approximate physical layout of tactical weapons and vehicles. Virtual simulation training
will permit units to experience manoeuvring over much larger areas and to train for new and
different terrain and climates with minimal environmental and safety restrictions.
Constructive simulations will use computer models to exercise command and staff functions
from platoon to task force level. Live simulation employing real tactical systems will be
executed during advanced individual and collective training
The future of Virtual training is a networked organization engineered to meet institutional,
unit, and modernization training needs for the Army. Virtual and constructive simulations and
simulators will support the achievement and sustenance of training readiness in units, while
live simulation will validate training proficiency.
Training Methodology
Team and unit collective training exercises using computer-generated battlefield simulations.
Simulators take the place of terrain and weapon systems and can be linked to expand the
scope of the training exercise. Virtual training allows soldiers to perform tasks too dangerous
for the live environment, such as calling artillery fire on or near an occupied position. It also
provides the capability to make rapid scenario changes and retrain selected tasks.
Benefits of Virtual Simulation Training
Improve training effectiveness
By first learning and mastering tasks in a simulated environment, trainees can be
more effective and make better use of live training exercises. Recording and
playback capabilities also allow trainees and instructors to review and critique
performance
Increase training scope
Virtual training allows replication of numerous, diverse emergency situations and
explore alternative responses without being limited by availability and cost of
physical equipment or training sites. Multi-user capabilities allow different units,
divisions or departments to engage in competitions or practice joint training
exercises – all without leaving the station.
Optimize training budget
Live training exercises can be costly due to site fees, travel and time away from
work. Virtual simulation training can be conducted with minimal coordination and
without a designated range or training facility. Users can train individually or work
together in groups to achieve a common goal. Instructors can also conduct “virtual
run-through” exercises to optimize the effectiveness of live training exercises.
Improve safety
Simulation training provides a virtual environment for practicing tasks that can be
difficult or dangerous when replicated in a physical environment.
Software Components
Following are some of the basic features required in a virtual simulation training software
system:
A fully interactive, three-dimensional training application providing a premium
synthetic environment in which small unit tactics may be practiced among team
members.
Photo-realistic terrain, user-definable mission scenarios, specialized response tools
and tactics, and variable environmental conditions that enhance the team training
experience.
Realistic battlefield simulations and the ability to operate a myriad of land, sea and
air vehicles across vast outdoor terrains.
Instructors may create virtually any imaginable combat scenario and then engage the
simulation from multiple viewpoints.
Advanced squad-management system enables participants to efficiently issue orders
to squad members as well as coordinate assaults.
Allow free-play within scenario-based training missions.
Incorporates real-time simulation of wind, rain, fog, clouds, time-of-day, sunrise and
sunset, and tides.
Customizable uniforms, vehicles, weapons and terrain to suit users.
Hardware Requirements
Virtual simulation software should run on graphics intensive off-the-shelf hardware and
operating system commonly available and thus should not require specialized machines.
However there is also the option if environmentally hardened portable casements to enable
training to be carried out in-the-field. Basic requirement is a Windows OS, 2GHz Pentium 4
with 512MB RAM and 3D Graphics card (with 128MB RAM)
Proposed Implementation
We would like to propose the installation of a pilot training facility with 32 PCs in a
classroom format with a trainer station, fileserver and large projector screen. This would
accommodate one full (insert size of troop). Further implementation at another training
location will allow the two training centres to be networked and joined in battle, so to
speak. The client could also opt for one set of portable training computers which could be
moved to different locations as and when needed.